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  #24176    
Old March 12th, 2013 (06:28 PM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by robin22gongon View Post
Di ko kc alam kung ano ilalagay ko at nagiba ung commands kc update ko ung XSE

-----
I didn't know what to put and commands were changed because I updated XSE just now.

Sorry LOL! That's why I posted in the Simple Questions Thread.



Tnx dude.

EDIT:How about this one, I got an Error again:
[SPOILER]
"Error 13 'Type Mismatch' on line 7
Missing #define or parameter.
Line: wildbattle 0x10 0x05 0

EDIT2: I fixed it but surprise surprise! It gives me Master Ball!
Ummmm, lol? Try changing 0 to 0x0, it isn't best to mix hex and decimal. It makes it a little harder to read. Choose one and stick with it.

Wait, are you talking about the giveitem section later?

Btw: open XSE. Hit F1. You're welcome:p.
__________________

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  #24177    
Old March 12th, 2013 (06:37 PM). Edited March 12th, 2013 by robin22gongon.
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Quote:
Originally Posted by karatekid552 View Post
Ummmm, lol? Try changing 0 to 0x0, it isn't best to mix hex and decimal. It makes it a little harder to read. Choose one and stick with it.

Wait, are you talking about the giveitem section later?

Btw: open XSE. Hit F1. You're welcome:p.
Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

EDIT: Fixed it! What about this one:
I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?
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  #24178    
Old March 12th, 2013 (07:20 PM).
kearnseyboy6's Avatar
kearnseyboy6
Aussie's Toughest Mudder
 
Join Date: Dec 2008
Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

Any help would be great!

Thanks
  #24179    
Old March 12th, 2013 (07:29 PM).
foxz.'s Avatar
foxz.
 
Join Date: Jan 2012
Gender: Male
Quote:
Originally Posted by robin22gongon View Post
Here's my answer:
If you know the offset and palette, open it in NSE 2.1. And then edit that or you can import your new image using the Import function. Then hit Save. Fix Pointers and your good. About the raw, do you know its unlz-GBA number? If so, Hit raw dump once you locate it. Usually it's just in the next offset of the image. So after saving the raw file, open your edited or your own image with NTME or Professional Tilemap Creator then load tilemap from .raw which is the one you saved earlier and from there edit the order of things. I hope I helped you.
Sure, I did the first in the NSE, the raw arm in the sphere editor, but I turned out, proves to UNLZ-Gba
thank you! ^ ^
  #24180    
Old March 13th, 2013 (02:51 AM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by robin22gongon View Post
Okay thanks. Fixed it again. But what if I remove the random command, will I get only an ORAN BERRY if I win?

EDIT: Fixed it! What about this one:
I made it so that I would get 5 ORAN BERRIES if I win but when I win, it says "You got an ORAN BERRY!" Instead of "You got 5 ORAN BERRIES!". How do I fix that?
You will need to do this manually. There is no automatic way, since the game can't conjugate nouns (BERRY->BERRIES) so you would have to type in the msg yourself. You see, the giveitem command actually has three parts: givetem 0x[item] 0x[amount] 0x[msgtype].

I can't remember quite how to, but I know that msg types 00 and 01 will yeild "play obtained...." and "player found...." respectively, so play with the command until you can get the berries without the message. Then, on the next line, just add a msgbox command and add in the appropriate message yourself.
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  #24181    
Old March 13th, 2013 (04:29 AM). Edited March 13th, 2013 by robin22gongon.
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@karatekid552 - Thanks bro.

I got a new question, this script:
Code:
Offset 92BFBA

'-----------------------
#org 0x92BFBA
goto 0x89DB2AC
end

'-----------------------
#org 0x9DB2AC
call 0x892D901
call 0x892BD97
buffernumber 0x1 0x8006
buffernumber 0x2 0x8007
compare 0x8006 0xA
if 0x0 goto 0x89DB2E5
compare 0x8007 0xA
if 0x0 goto 0x892BFE2
msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..."
callstd 0x2
release
end

'-----------------------
#org 0x92D901
copybyte 0x20370CA 0x300553D
copybyte 0x20370CE 0x300553E
copybyte 0x20370CC 0x300553F
copybyte 0x20370C8 0x3005540
copybyte 0x20370C2 0x3005541
copybyte 0x20370C4 0x3005542
copybyte 0x20370C6 0x3005543
compare 0x8006 0x0
if 0x1 call 0x892DB4F
compare 0x8006 0x1
if 0x1 call 0x892DB4F
compare 0x8006 0x2
if 0x1 call 0x892DB4F
compare 0x8006 0x3
if 0x1 call 0x892DB39
compare 0x8006 0x4
if 0x1 call 0x892DB39
compare 0x8006 0x5
if 0x1 call 0x892DB39
compare 0x8006 0x6
if 0x1 call 0x892DB44
compare 0x8006 0x7
if 0x1 call 0x892DB44
compare 0x8006 0x8
if 0x1 call 0x892DB44
compare 0x8006 0x9
if 0x1 call 0x892DB44
compare 0x8006 0xA
if 0x1 call 0x892DB44
compare 0x8006 0xB
if 0x1 call 0x892DB44
compare 0x8006 0xC
if 0x1 call 0x892DB44
compare 0x8006 0xD
if 0x1 call 0x892DB44
compare 0x8006 0xE
if 0x1 call 0x892DB44
compare 0x8006 0xF
if 0x1 call 0x892DB44
compare 0x8006 0x10
if 0x1 call 0x892DB44
compare 0x8006 0x11
if 0x1 call 0x892DB44
compare 0x8006 0x12
if 0x1 call 0x892DB44
compare 0x8006 0x13
if 0x1 call 0x892DB44
compare 0x8006 0x14
if 0x1 call 0x892DB44
compare 0x8006 0x15
if 0x1 call 0x892DB4F
compare 0x8006 0x16
if 0x1 call 0x892DB4F
compare 0x8006 0x17
if 0x1 call 0x892DB4F
call 0x8972B24
return

'-----------------------
#org 0x92BD97
checkflag 0x17C2
if 0x1 call 0x8973D17
checkflag 0x17C2
if 0x0 call 0x8973CC8
return

'-----------------------
#org 0x9DB2E5
compare 0x8007 0xA
if 0x0 goto 0x89DB2FB
msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..."
callstd 0x2
release
end

'-----------------------
#org 0x92BFE2
msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..."
callstd 0x2
release
end

'-----------------------
#org 0x92DB4F
setflag 0x1765
setflag 0x1764
clearflag 0x1766
return

'-----------------------
#org 0x92DB39
setflag 0x1765
setflag 0x1766
clearflag 0x1764
return

'-----------------------
#org 0x92DB44
setflag 0x1764
setflag 0x1766
clearflag 0x1765
return

'-----------------------
#org 0x972B24
checkflag 0x17C2
if 0x1 call 0x8972B38
checkflag 0x17C2
if 0x0 call 0x8972B87
return

'-----------------------
#org 0x973D17
compare 0x8005 0x0
if 0x1 goto 0x892BDEE
compare 0x8005 0x1
if 0x1 goto 0x892BDF6
compare 0x8005 0x2
if 0x1 goto 0x892BDFE
compare 0x8005 0x3
if 0x1 goto 0x892BE24
compare 0x8005 0x4
if 0x1 goto 0x892BE2C
compare 0x8005 0x5
if 0x1 goto 0x892BE34
compare 0x8005 0x6
if 0x1 goto 0x892BE3C
return

'-----------------------
#org 0x973CC8
compare 0x8005 0x1
if 0x1 goto 0x892BDEE
compare 0x8005 0x2
if 0x1 goto 0x892BDF6
compare 0x8005 0x3
if 0x1 goto 0x892BDFE
compare 0x8005 0x4
if 0x1 goto 0x892BE24
compare 0x8005 0x5
if 0x1 goto 0x892BE2C
compare 0x8005 0x6
if 0x1 goto 0x892BE34
compare 0x8005 0x0
if 0x1 goto 0x892BE3C
return

'-----------------------
#org 0x9DB2FB
msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..."
callstd 0x2
end

'-----------------------
#org 0x972B38
compare 0x8005 0x0
if 0x1 call 0x892DA98
compare 0x8005 0x1
if 0x1 call 0x892DAAF
compare 0x8005 0x2
if 0x1 call 0x892DAC6
compare 0x8005 0x3
if 0x1 call 0x892DADD
compare 0x8005 0x4
if 0x1 call 0x892DAF4
compare 0x8005 0x5
if 0x1 call 0x892DB0B
compare 0x8005 0x6
if 0x1 call 0x892DB22
return

'-----------------------
#org 0x972B87
compare 0x8005 0x1
if 0x1 call 0x892DA98
compare 0x8005 0x2
if 0x1 call 0x892DAAF
compare 0x8005 0x3
if 0x1 call 0x892DAC6
compare 0x8005 0x4
if 0x1 call 0x892DADD
compare 0x8005 0x5
if 0x1 call 0x892DAF4
compare 0x8005 0x6
if 0x1 call 0x892DB0B
compare 0x8005 0x0
if 0x1 call 0x892DB22
return

'-----------------------
#org 0x92BDEE
bufferstring 0x0 0x892BE5A '"Monday"
return

'-----------------------
#org 0x92BDF6
bufferstring 0x0 0x892BE63 '"Tuesday"
return

'-----------------------
#org 0x92BDFE
bufferstring 0x0 0x892BE6D '"Wednesday"
return

'-----------------------
#org 0x92BE24
bufferstring 0x0 0x89667B2 '"Thursday"
return

'-----------------------
#org 0x92BE2C
bufferstring 0x0 0x892BE83 '"Friday"
return

'-----------------------
#org 0x92BE34
bufferstring 0x0 0x892BE8C '"Saturday"
return

'-----------------------
#org 0x92BE3C
bufferstring 0x0 0x892BE97 '"Sunday"
return

'-----------------------
#org 0x92DA98
clearflag 0x1204
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAAF
clearflag 0x1205
setflag 0x1204
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAC6
clearflag 0x120C
setflag 0x1205
setflag 0x1204
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DADD
clearflag 0x1207
setflag 0x1205
setflag 0x120C
setflag 0x1204
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAF4
clearflag 0x120A
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x1204
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DB0B
clearflag 0x1208
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1204
setflag 0x1203
return

'-----------------------
#org 0x92DB22
clearflag 0x1203
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1204
return


'---------
' Strings
'---------
#org 0x92BE44
= Today is [buffer1], [buffer2]:[buffer3].

#org 0x9DB305
= Today is [buffer1], 0[buffer2]:[buffer3].

#org 0x92D8EB
= Today is [buffer1], [buffer2]:0[buffer3].

#org 0x9E1F50
= Today is [buffer1], 0[buffer2]:0[buffer3].

#org 0x92BE5A
= Monday

#org 0x92BE63
= Tuesday

#org 0x92BE6D
= Wednesday

#org 0x9667B2
= Thursday

#org 0x92BE83
= Friday

#org 0x92BE8C
= Saturday

#org 0x92BE97
= Sunday
This was originally compiled in Fire Red. It works well, it checks the date and time and says:
Code:
 Today is (Day of the Week), (Hour):(Minutes)
in RTC.

But when I compile it to RUBY, it always says:
Code:
 Today is Sunday, 00:00
Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.

Quote:
Originally Posted by kearnseyboy6 View Post
Hello everyone, I am having trouble with extending the 'sethealingplaces' table written by Link here:

http ://www .romhackersonline.com/social/tutorials/view/extending-sethealingplace-on-pok-233mon-firered/

The nurse can heal my pokemon without crashing, but when I lose a battle the game freezes on a black screen before warping me to the centre.

Nevertheless I can follow the tutorial well except for the 'random bytes' section where he doesn't state how long the table is... I assumed 20 (for 20 centres) and selected it and pasted and repointed. This is the only part I guessed and the rest I folloed to a Tee!

Any help would be great!

Thanks
Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.
__________________
LET'S PARTY!
  #24182    
Old March 13th, 2013 (10:47 AM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
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Quote:
Originally Posted by robin22gongon View Post
@karatekid552 - Thanks bro.

I got a new question, this script:
Code:
Offset 92BFBA

'-----------------------
#org 0x92BFBA
goto 0x89DB2AC
end

'-----------------------
#org 0x9DB2AC
call 0x892D901
call 0x892BD97
buffernumber 0x1 0x8006
buffernumber 0x2 0x8007
compare 0x8006 0xA
if 0x0 goto 0x89DB2E5
compare 0x8007 0xA
if 0x0 goto 0x892BFE2
msgbox 0x892BE44 '"Today is [buffer1], [buffer2]:[buff..."
callstd 0x2
release
end

'-----------------------
#org 0x92D901
copybyte 0x20370CA 0x300553D
copybyte 0x20370CE 0x300553E
copybyte 0x20370CC 0x300553F
copybyte 0x20370C8 0x3005540
copybyte 0x20370C2 0x3005541
copybyte 0x20370C4 0x3005542
copybyte 0x20370C6 0x3005543
compare 0x8006 0x0
if 0x1 call 0x892DB4F
compare 0x8006 0x1
if 0x1 call 0x892DB4F
compare 0x8006 0x2
if 0x1 call 0x892DB4F
compare 0x8006 0x3
if 0x1 call 0x892DB39
compare 0x8006 0x4
if 0x1 call 0x892DB39
compare 0x8006 0x5
if 0x1 call 0x892DB39
compare 0x8006 0x6
if 0x1 call 0x892DB44
compare 0x8006 0x7
if 0x1 call 0x892DB44
compare 0x8006 0x8
if 0x1 call 0x892DB44
compare 0x8006 0x9
if 0x1 call 0x892DB44
compare 0x8006 0xA
if 0x1 call 0x892DB44
compare 0x8006 0xB
if 0x1 call 0x892DB44
compare 0x8006 0xC
if 0x1 call 0x892DB44
compare 0x8006 0xD
if 0x1 call 0x892DB44
compare 0x8006 0xE
if 0x1 call 0x892DB44
compare 0x8006 0xF
if 0x1 call 0x892DB44
compare 0x8006 0x10
if 0x1 call 0x892DB44
compare 0x8006 0x11
if 0x1 call 0x892DB44
compare 0x8006 0x12
if 0x1 call 0x892DB44
compare 0x8006 0x13
if 0x1 call 0x892DB44
compare 0x8006 0x14
if 0x1 call 0x892DB44
compare 0x8006 0x15
if 0x1 call 0x892DB4F
compare 0x8006 0x16
if 0x1 call 0x892DB4F
compare 0x8006 0x17
if 0x1 call 0x892DB4F
call 0x8972B24
return

'-----------------------
#org 0x92BD97
checkflag 0x17C2
if 0x1 call 0x8973D17
checkflag 0x17C2
if 0x0 call 0x8973CC8
return

'-----------------------
#org 0x9DB2E5
compare 0x8007 0xA
if 0x0 goto 0x89DB2FB
msgbox 0x89DB305 '"Today is [buffer1], 0[buffer2]:[buf..."
callstd 0x2
release
end

'-----------------------
#org 0x92BFE2
msgbox 0x892D8EB '"Today is [buffer1], [buffer2]:0[buf..."
callstd 0x2
release
end

'-----------------------
#org 0x92DB4F
setflag 0x1765
setflag 0x1764
clearflag 0x1766
return

'-----------------------
#org 0x92DB39
setflag 0x1765
setflag 0x1766
clearflag 0x1764
return

'-----------------------
#org 0x92DB44
setflag 0x1764
setflag 0x1766
clearflag 0x1765
return

'-----------------------
#org 0x972B24
checkflag 0x17C2
if 0x1 call 0x8972B38
checkflag 0x17C2
if 0x0 call 0x8972B87
return

'-----------------------
#org 0x973D17
compare 0x8005 0x0
if 0x1 goto 0x892BDEE
compare 0x8005 0x1
if 0x1 goto 0x892BDF6
compare 0x8005 0x2
if 0x1 goto 0x892BDFE
compare 0x8005 0x3
if 0x1 goto 0x892BE24
compare 0x8005 0x4
if 0x1 goto 0x892BE2C
compare 0x8005 0x5
if 0x1 goto 0x892BE34
compare 0x8005 0x6
if 0x1 goto 0x892BE3C
return

'-----------------------
#org 0x973CC8
compare 0x8005 0x1
if 0x1 goto 0x892BDEE
compare 0x8005 0x2
if 0x1 goto 0x892BDF6
compare 0x8005 0x3
if 0x1 goto 0x892BDFE
compare 0x8005 0x4
if 0x1 goto 0x892BE24
compare 0x8005 0x5
if 0x1 goto 0x892BE2C
compare 0x8005 0x6
if 0x1 goto 0x892BE34
compare 0x8005 0x0
if 0x1 goto 0x892BE3C
return

'-----------------------
#org 0x9DB2FB
msgbox 0x89E1F50 '"Today is [buffer1], 0[buffer2]:0[bu..."
callstd 0x2
end

'-----------------------
#org 0x972B38
compare 0x8005 0x0
if 0x1 call 0x892DA98
compare 0x8005 0x1
if 0x1 call 0x892DAAF
compare 0x8005 0x2
if 0x1 call 0x892DAC6
compare 0x8005 0x3
if 0x1 call 0x892DADD
compare 0x8005 0x4
if 0x1 call 0x892DAF4
compare 0x8005 0x5
if 0x1 call 0x892DB0B
compare 0x8005 0x6
if 0x1 call 0x892DB22
return

'-----------------------
#org 0x972B87
compare 0x8005 0x1
if 0x1 call 0x892DA98
compare 0x8005 0x2
if 0x1 call 0x892DAAF
compare 0x8005 0x3
if 0x1 call 0x892DAC6
compare 0x8005 0x4
if 0x1 call 0x892DADD
compare 0x8005 0x5
if 0x1 call 0x892DAF4
compare 0x8005 0x6
if 0x1 call 0x892DB0B
compare 0x8005 0x0
if 0x1 call 0x892DB22
return

'-----------------------
#org 0x92BDEE
bufferstring 0x0 0x892BE5A '"Monday"
return

'-----------------------
#org 0x92BDF6
bufferstring 0x0 0x892BE63 '"Tuesday"
return

'-----------------------
#org 0x92BDFE
bufferstring 0x0 0x892BE6D '"Wednesday"
return

'-----------------------
#org 0x92BE24
bufferstring 0x0 0x89667B2 '"Thursday"
return

'-----------------------
#org 0x92BE2C
bufferstring 0x0 0x892BE83 '"Friday"
return

'-----------------------
#org 0x92BE34
bufferstring 0x0 0x892BE8C '"Saturday"
return

'-----------------------
#org 0x92BE3C
bufferstring 0x0 0x892BE97 '"Sunday"
return

'-----------------------
#org 0x92DA98
clearflag 0x1204
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAAF
clearflag 0x1205
setflag 0x1204
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAC6
clearflag 0x120C
setflag 0x1205
setflag 0x1204
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DADD
clearflag 0x1207
setflag 0x1205
setflag 0x120C
setflag 0x1204
setflag 0x120A
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DAF4
clearflag 0x120A
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x1204
setflag 0x1208
setflag 0x1203
return

'-----------------------
#org 0x92DB0B
clearflag 0x1208
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1204
setflag 0x1203
return

'-----------------------
#org 0x92DB22
clearflag 0x1203
setflag 0x1205
setflag 0x120C
setflag 0x1207
setflag 0x120A
setflag 0x1208
setflag 0x1204
return


'---------
' Strings
'---------
#org 0x92BE44
= Today is [buffer1], [buffer2]:[buffer3].

#org 0x9DB305
= Today is [buffer1], 0[buffer2]:[buffer3].

#org 0x92D8EB
= Today is [buffer1], [buffer2]:0[buffer3].

#org 0x9E1F50
= Today is [buffer1], 0[buffer2]:0[buffer3].

#org 0x92BE5A
= Monday

#org 0x92BE63
= Tuesday

#org 0x92BE6D
= Wednesday

#org 0x9667B2
= Thursday

#org 0x92BE83
= Friday

#org 0x92BE8C
= Saturday

#org 0x92BE97
= Sunday
This was originally compiled in Fire Red. It works well, it checks the date and time and says:
Code:
 Today is (Day of the Week), (Hour):(Minutes)
in RTC.

But when I compile it to RUBY, it always says:
Code:
 Today is Sunday, 00:00
Is this an error of RUBY? I already inserted an RTC in RUBY using DNS but still the same.



Why don't you try doing it again? Understand every bit of word and sentence and absorb it in your mind. Lol! I'll try later but I think it will work out perfectly for me.
That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.
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Old March 13th, 2013 (01:20 PM).
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I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?
  #24184    
Old March 13th, 2013 (01:23 PM).
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Is there a way to add more than 5 evolutions to Eevee?
  #24185    
Old March 13th, 2013 (01:24 PM).
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Is there a list of XSE commands? Cuz i want to know the point of this special command:
special 0x16D
  #24186    
Old March 13th, 2013 (01:25 PM). Edited March 13th, 2013 by karatekid552.
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Quote:
Originally Posted by Alby4t5 View Post
I've been fishing around for a while, and thought I would finally come here to ask this. I've been looking for someway to edit the order of the regional dex in Emerald for my hack... Is there someway to do this? Would anyone be willing to teach me how?
Go download PGE (Pokémon Game Editor). It has the only Pokédex order editor that supports more games than just FR. I believe it supports Emerald.

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Originally Posted by TweenyTodd View Post
Is there a list of XSE commands? Cuz i want to know the point of this special command:
special 0x16D
Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.
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Old March 13th, 2013 (01:31 PM).
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Is there a way to add more than 5 evolutions to Eevee?
Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.
  #24188    
Old March 13th, 2013 (01:33 PM). Edited March 13th, 2013 by karatekid552.
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Quote:
Originally Posted by Mizumi View Post
Is there a way to add more than 5 evolutions to Eevee?
It can be done, but you have to edit the routine which loads and carries out evolutions. I have looked at evolution data structure before and it basically is just is a list of every evolution in the game, which can be broken down into groups of five, one group per pokemon. There is no end or starter bytes for each group and therefore the game just counts in order to know which evolutions belong to each pokemon. So, you would have to edit the routine to make it count more evolutions per pokemon, or make a special case scenario for Eevee.

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Originally Posted by TweenyTodd View Post
Yes, try YAPE if you are using a clean ROM. There's obviously other ways, but that's the easiest.
No, that won't work since YAPE has precautions against going against the game's limits. See my above post for a little bit more in depth on what need to be done.
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Old March 13th, 2013 (01:34 PM).
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Quote:
Originally Posted by karatekid552 View Post
Google "JPAN's Study on the Special and Special2 Commands". For real XSE commands, and not their parameters, strike F1 while in XSE.
Thank you, turns out it was linking for the Union Room, which I should have guessed given that I took it from the map script of the Union Room.
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Old March 13th, 2013 (01:37 PM).
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I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?
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Old March 13th, 2013 (01:43 PM).
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Originally Posted by exedissolve View Post
I'm hacking FireRed, how hard is it to add Pokemon to the extra ?????????? Slots in YAPE?
Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.
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Old March 13th, 2013 (02:00 PM).
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Quote:
Originally Posted by karatekid552 View Post
Easy, but difficult. Haha, they won't have dex entries, (unless you hack the pokedex, there is a thread in R&D for that), which will cause the game to crash when caught. So, they have to be evolved or given to the character. I use them for some of the extra evolutions added in Gen IV.

However, everything else works fine. Except icons.... Those have to be properly and completely repointed or else it reverses all sprite changes you made. So, just repoint every thing you can that deals with them and you should be fine.
So there's a tutorial for that maybe?
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Old March 13th, 2013 (02:17 PM).
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Quote:
Originally Posted by exedissolve View Post
So there's a tutorial for that maybe?
For expanding the pokedex?

You can add them just like you normally would in YAPE, but when you put in sprites, makes sure to repoint all of them.
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Old March 13th, 2013 (02:49 PM).
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Quote:
Originally Posted by karatekid552 View Post
That script seems really, really complicated for what you are trying to do, and once again we have a problem with flags: NO FLAGS OVER 900. And why are you setting so many of them? Also, the free ram space in Ruby is completely different from FR. I believe the location of the rtc is different, which would cause your problem.
Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.
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Old March 13th, 2013 (02:51 PM).
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Quote:
Originally Posted by robin22gongon View Post
Thanks again dude, I just woke up so I just had the time to answer. But do you know how to fix it? I just copied that script from Liquid Crystal by LinkandZelda and Zeikku. I really don't know of a Ruby hack that checks the time and date. And also, I don't know how to fix it.
Well, if the script came straight out of LC... Wait. Jambo hacked LC's save routine and storage to allow more vars and flags. You can't use this script as it is. We have to rewrite it as it isn't safe.
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Old March 13th, 2013 (02:59 PM).
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But why does it work on a clean Fire Red Rom, but the one with RTC installed through DNS?

Also If I rewrite the script for Ruby, is it also that long?
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Old March 13th, 2013 (03:18 PM).
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Quote:
Originally Posted by robin22gongon View Post
But why does it work on a clean Fire Red Rom, but the one with RTC installed through DNS?

Also If I rewrite the script for Ruby, is it also that long?
There are different ways to go about it. Maybe.

Did you mean to say not work in a clean rom?
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Old March 13th, 2013 (03:36 PM).
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Quote:
Originally Posted by karatekid552 View Post
There are different ways to go about it. Maybe.

Did you mean to say not work in a clean rom?
Umm... No. I meant a clean Fire Red Rom with DNS.
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Old March 13th, 2013 (03:44 PM).
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Quote:
Originally Posted by robin22gongon View Post
Umm... No. I meant a clean Fire Red Rom with DNS.
Well that's not a clean rom:p. haha, it runs on that because all of those flags do exist, they just overwrite other important stuff like vars and pc boxes. Not good. It doesn't run on Ruby, because the rtc clock is put in a different place (most likely).
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Old March 13th, 2013 (03:51 PM).
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Do you know how I'll repoint the script to the pointer of the rtc?
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