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  #1    
Old March 11th, 2013 (1:05 PM).
evulpsyduck's Avatar
evulpsyduck evulpsyduck is offline
Pokemon Eternal Darkness
 
Join Date: Nov 2010
Gender: Female
Nature: Gentle
Posts: 18
Alright so I set up connecting events for the beginning of the game, the player follows the Professor
to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:

Exception: SystemStackError
Message: stack level too deep
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
Scene_Map:95:in `miniupdate'
Exception: SystemStackError
Message: stack level too deep
SpriteResizerin `width'
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'

I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
of need that event..Any ideas?
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  #2    
Old March 16th, 2013 (11:39 AM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Posts: 1,603
I get something similar in the past when I tried to move the player with event command to a unpassable tile.
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