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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.

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  #1    
Old March 11th, 2013 (1:05 PM).
evulpsyduck's Avatar
evulpsyduck evulpsyduck is offline
Pokemon Eternal Darkness
 
Join Date: Nov 2010
Gender: Female
Nature: Gentle
Posts: 18
Alright so I set up connecting events for the beginning of the game, the player follows the Professor
to the lab and is transferred inside etc. Aftering getting the pokemon leaving I get this error:

Exception: SystemStackError
Message: stack level too deep
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'
Scene_Map:95:in `miniupdate'
Exception: SystemStackError
Message: stack level too deep
SpriteResizerin `width'
Game_Map_:303:in `in_range?'
Game_Map_:335:in `update'
Game_Map_:334:in `each'
Game_Map_:334:in `update'
Scene_Map:37:in `updateMaps'
Scene_Map:36:in `each'
Scene_Map:36:in `updateMaps'
Scene_Map:84:in `miniupdate'
Scene_Map:83:in `loop'

I messed around with the events and can fix it by deleting the event that transfers the player to the lab, but I kind
of need that event..Any ideas?
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  #2    
Old March 16th, 2013 (11:39 AM).
FL's Avatar
FL FL is offline
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Posts: 1,630
I get something similar in the past when I tried to move the player with event command to a unpassable tile.
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