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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1    
Old March 16th, 2013, 05:34 AM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
When I playtest my project, it compiles the data, and when it hit the Processing map X, the error pops. The first popup is this:

Quote:
[EOFError, "End of file reached", ["Section058:2098:in `oldload'", "Section058:2098:in `load'", "Section146:2798:in `load_data'", "Section146:2798:in `getMap'", "Section146:2959:in `pbCompileTrainerEvents'", "Section146:2957:in `each'", "Section146:2957:in `pbCompileTrainerEvents'", "Section146:3976:in `pbCompileAllData'", "Section146:4071"]]
And the next popup is:

Quote:
Exception: NoMethodError
Message: undefined method `events' for #<String:0xb8aced8>
Compiler:2962:in `pbCompileTrainerEvents'
Compiler:2957:in `each'
Compiler:2957:in `pbCompileTrainerEvents'
Compiler:3976:in `pbCompileAllData'
Compiler:4071
I don't know how to fix this error. Can anyone help me?


By the way, I also want to ask if the walking/running speed can be adjusted by modifying a script sector?

Thanks.
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  #2    
Old March 18th, 2013, 06:12 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
1. I don't know. Try remaking the problem map.

2. Yes. See the wiki.
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  #3    
Old March 19th, 2013, 02:31 AM
Ramond Hikari's Avatar
Ramond Hikari
- Lonely Shooting Star -
 
Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Thanks Maruno. Solved.
Oh, another problem shows up.
Somehow, the PokeDex keeps showing the Kanto Dex, even I have unlocked National with pbUnlockDex and locked Kanto with pbLockDex(0).

Any solutions? Thanks.
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  #4    
Old March 23rd, 2013, 05:24 AM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Bump this thread.
Anyone know the answer to my problem? I really need it. Thanks a lot.
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  #5    
Old March 23rd, 2013, 09:21 AM
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Ramond Hikari View Post
Bump this thread.
Anyone know the answer to my problem? I really need it. Thanks a lot.
Go into Settings and change DEXDEPENDSONLOCATION to false if you haven't.
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  #6    
Old March 24th, 2013, 10:49 PM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Quote:
Originally Posted by Rayd12smitty View Post
Go into Settings and change DEXDEPENDSONLOCATION to false if you haven't.
Hm... I have tried it, but it doesn't work. Any other solutions?
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  #7    
Old March 30th, 2013, 04:51 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
For my experience EOF generally means corruption. Try to replace the map with other (like the Essentials base kit) and test. Make sure that you make backups.
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  #8    
Old April 1st, 2013, 05:53 AM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
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Okay, I deleted the error map, and the problem is solved.
But the pokedex still not alter no matter what I do. Any suggestions?
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  #9    
Old April 4th, 2013, 03:20 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
So you can't access National Dex? Try Rayd12smitty post using pbUnlockDex() without using pbLockDex. Make sure that you have, at least, one non-kanto pokémon as seen.
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  #10    
Old April 6th, 2013, 01:47 AM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Quote:
Originally Posted by FL . View Post
So you can't access National Dex? Try Rayd12smitty post using pbUnlockDex() without using pbLockDex. Make sure that you have, at least, one non-kanto pokémon as seen.
Yes, I tried it, but no, it still displayed Kanto Dex.
How could I make the National Dex the default one?
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  #11    
Old April 6th, 2013, 04:53 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
You've been given all the right instructions, so it's probably something silly you've done.

Bear in mind that the name of a Dex has no bearing on its contents. It may be called "Kanto Dex", but it actually contains the National Dex. This is a simple matter of editing the array of Dex names in Settings.

Before you do that, though, you should pay attention to how that array works. All the Regional Dexes come first, and the National Dex at the end. The number of Regional Dexes depends on the maximum number of numbers in the RegionalDexes lines in pokemon.txt. That is, one line could read RegionalDexes=42 and another could read RegionalDexes=17,99, so the maximum would be 2 Regional Dexes. The first thing you need to do is decide how many Regional Dexes you have defined, and then make sure the array of Dex names is arranged accordingly.

If that's not the case, then you're simply doing something wrong and not telling us (such as using a way-old version of Essentials which doesn't readily support Regional Dexes).
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  #12    
Old April 6th, 2013, 02:29 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Quote:
Originally Posted by Ramond Hikari View Post
Yes, I tried it, but no, it still displayed Kanto Dex.
How could I make the National Dex the default one?
A good alternative (idea by Maruno): Use a text editor with find and replace feature (to use replace all) like Microsoft Word. Replace the word RegionalDexes in pokemon.txt with something without effect like Dave, so the Kanto/Johto Dex will be ignored.
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  #13    
Old April 6th, 2013, 03:57 PM
Ramond Hikari's Avatar
Ramond Hikari
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Join Date: Oct 2011
Location: Vietnam
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Nature: Lonely
Oh, I think I have found the cause: Venom's menu script.
The full script is here:

Spoiler:
Quote:
class PokemonMenu_Scene
ANIM_SPEED=8
def pbShowCommands(commands)
pbDrawPanels(commands)
ret=-1
oldcommand=0
loop do
pbDrawOverlay
pbUpdateCursor(commands)
Graphics.update
Input.update
pbUpdateSceneMap
if Input.trigger?(Input::B)
ret=-1
break
end
if Input.trigger?(Input::RIGHT)
if @index%2==0 && @index<commands.length
@index+=1
elsif @index<commands.length
oldcommand=@index
@index=commands.length
end
elsif Input.trigger?(Input::LEFT)
if @index==commands.length
@index=oldcommand
elsif @index%2==0 || @index==commands.length-1
oldcommand=@index
@index=commands.length
else
@index-=1
end
elsif Input.trigger?(Input::DOWN)
if @index==commands.length-2
@index=commands.length-1
elsif @index<commands.length-2
@index+=2
end
elsif Input.trigger?(Input::UP)
if @index>commands.length-2
@index=commands.length-2
elsif @index>1
@index-=2
end
end
if Input.trigger?(Input::C)
ret=@index
ret=-1 if ret==commands.length
$PokemonTemp.menuLastChoice=ret
break
end
end
return ret
end

def pbUpdateCursor(commands)
if Input.press?(Input::C)
# @sprites["cursor"].src_rect.x=128
else
# cursorFrame=@frame/(ANIM_SPEED*2)
# @sprites["cursor"].src_rect.x=cursorFrame*80
end
if @index<commands.length-1
@sprites["cursor"].x=36+(@index%2)*158
@sprites["cursor"].y=42+(@index/2)*80
@sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
elsif @index==commands.length-1
@sprites["cursor"].x=36
@sprites["cursor"].y=282
@sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
else
@sprites["cursor"].x=0
@sprites["cursor"].y=0
@sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green Exit")
@sprites["cursor"].opacity=160
@sprites["cursor"].z=9999
end
end

def pbDrawPanels(commands)
@sprites["leftpanel"].opacity=210
leftPanel=@sprites["leftpanel"].bitmap
leftPanel.clear
leftPanel.blt(0,0,BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSS_green.png"),Rect.new(0,0,324,376))
for i in 0...commands.length-1
if commands[i]!=""
leftPanel.blt(36+(i%2)*158,42+(i/2)*80,BitmapCache.load_bitmap("Graphics/Pictures/Hgss"+commands[i]),Rect.new(0,0,80,52))
end
end
end

def pbDrawOverlay
if @frame%ANIM_SPEED==0
trainerFrame=@frame/ANIM_SPEED
pkmnFrame=trainerFrame%2
leftOverlay=@sprites["leftoverlay"].bitmap
leftOverlay.clear
rightOverlay=@sprites["rightoverlay"].bitmap
rightOverlay.clear
end
@frame+=1
@frame=0 if @frame>=(ANIM_SPEED*4)
end

def pbInitializePanels
@sprites["leftpanel"].x=-240
@sprites["leftpanel"].opacity=0
@sprites["rightpanel"].x=576
@sprites["rightpanel"].opacity=0
@sprites["leftoverlay"].x=-240
@sprites["leftoverlay"].opacity=0
@sprites["rightoverlay"].x=576
@sprites["rightoverlay"].opacity=0
end

def pbStartScene
@frame=0
@index=0
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites={}
@sprites["leftpanel"]=Sprite.new(@viewport)
@sprites["leftpanel"].bitmap=Bitmap.new(324,384)
@sprites["leftpanel"].opacity=210
@sprites["rightpanel"]=Sprite.new(@viewport)
@sprites["rightpanel"].bitmap=Bitmap.new(144,320)
@sprites["leftoverlay"]=Sprite.new(@viewport)
@sprites["leftoverlay"].bitmap=Bitmap.new(228,320)
@sprites["rightoverlay"]=Sprite.new(@viewport)
@sprites["rightoverlay"].bitmap=Bitmap.new(144,320)
@sprites["cursor"]=Sprite.new(@viewport)
@sprites["cursor"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/MenuHGSScursor")
@sprites["cursor"].visible=false
pbSEPlay("menu")
end

def pbHideMenu
@sprites["cursor"].visible=false
12.times do
Graphics.update
Input.update
pbDrawOverlay
@sprites["leftpanel"].x-=20
@sprites["leftpanel"].opacity-=22
@sprites["rightpanel"].x+=20
@sprites["rightpanel"].opacity-=22
@sprites["leftoverlay"].x-=20
@sprites["leftoverlay"].opacity-=22
@sprites["rightoverlay"].x+=20
@sprites["rightoverlay"].opacity-=22
end
@sprites["leftpanel"].visible=false
@sprites["rightpanel"].visible=false
@sprites["leftoverlay"].visible=false
@sprites["rightoverlay"].visible=false
end

def pbShowMenu
pbInitializePanels
@sprites["leftpanel"].visible=true
@sprites["rightpanel"].visible=true
@sprites["leftoverlay"].visible=true
@sprites["rightoverlay"].visible=true
12.times do
Graphics.update
Input.update
pbDrawOverlay
@sprites["leftpanel"].x+=20
@sprites["leftpanel"].opacity+=22
@sprites["rightpanel"].x-=20
@sprites["rightpanel"].opacity+=22
@sprites["leftoverlay"].x+=20
@sprites["leftoverlay"].opacity+=22
@sprites["rightoverlay"].x-=20
@sprites["rightoverlay"].opacity+=22
end
@sprites["cursor"].visible=true
end

def pbEndScene
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end

def pbRefresh
end

end


class PokemonMenu

def initialize(scene)
@scene=scene
end

def pbShowMenu
@scene.pbRefresh
@scene.pbShowMenu
end

def pbStartPokemonMenu
@scene.pbStartScene
endscene=true
commands=[]
cmdPokedex=-1
cmdPokemon=-1
cmdBag=-1
cmdTrainer=-1
cmdSave=-1
cmdOption=-1
cmdPokegear=-1
cmdDebug=-1
cmdQuit=-1
if !$Trainer
if $DEBUG
Kernel.pbMessage(_INTL("The player trainer was not defined, so the menu can't be displayed."))
Kernel.pbMessage(_INTL("Please see the documentation to learn how to set up the trainer player."))
end
return
end
commands[cmdPokedex=commands.length]="MenuPokedex" if $Trainer.pokedex
commands[cmdTrainer=commands.length]="MenuCard"
commands[cmdPokemon=commands.length]="MenuPokemon" if $Trainer.party.length>0
commands[cmdSave=commands.length]="MenuSave" if !$game_system || !$game_system.save_disabled
commands[cmdBag=commands.length]="MenuBag" if !pbInBugContest?
commands[cmdOption=commands.length]="MenuOption"
commands[cmdPokegear=commands.length]="MenuGear"
commands[cmdDebug=commands.length]="MenuOption" if $DEBUG

@scene.pbDrawPanels(commands)
@scene.pbShowMenu
loop do
command=@scene.pbShowCommands(commands)
if cmdPokedex>=0 && command==cmdPokedex
pbFadeOutIn(99999) {
scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
elsif cmdPokegear>=0 && command==cmdPokegear
pbLoadRpgxpScene(Scene_Pokegear.new)
elsif cmdPokemon>=0 && command==cmdPokemon
sscene=PokemonScreen_Scene.new
sscreen=PokemonScreen.new(sscene,$Trainer.party)
hiddenmove=nil
pbFadeOutIn(99999) {
hiddenmove=sscreen.pbPokemonScreen
if hiddenmove
@scene.pbEndScene
else
@scene.pbRefresh
@scene.pbDrawPanels(commands)
end
}
if hiddenmove
Kernel.pbUseHiddenMove(hiddenmove[0],hiddenmove[1])
return
end
elsif cmdBag>=0 && command==cmdBag
item=0
scene=PokemonBag_Scene.new
screen=PokemonBagScreen.new(scene,$PokemonBag)
pbFadeOutIn(99999) {
item=screen.pbStartScreen
if item>0
@scene.pbEndScene
else
@scene.pbRefresh
@scene.pbDrawPanels(commands)
end
}
if item>0
Kernel.pbUseKeyItemInField(item)
return
end
elsif cmdTrainer>=0 && command==cmdTrainer
PBDebug.logonerr {
scene=PokemonTrainerCardScene.new
screen=PokemonTrainerCard.new(scene)
pbFadeOutIn(99999) {
screen.pbStartScreen
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
}
elsif cmdQuit>=0 && command==cmdQuit
@scene.pbHideMenu
elsif cmdSave>=0 && command==cmdSave
@scene.pbHideMenu
scene=PokemonSaveScene.new
screen=PokemonSave.new(scene)
if screen.pbSaveScreen
@scene.pbEndScene
endscene=false
break
else
pbShowMenu
end
elsif cmdDebug>=0 && command==cmdDebug
pbFadeOutIn(99999) {
pbDebugMenu
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
elsif cmdOption>=0 && command==cmdOption
scene=PokemonOptionScene.new
screen=PokemonOption.new(scene)
pbFadeOutIn(99999) {
screen.pbStartScreen
pbUpdateSceneMap
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
else
break
end
end
@scene.pbHideMenu if endscene
@scene.pbEndScene if endscene
end

end


So is there a way to modify this and make the NationalDex show?
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Last edited by Ramond Hikari; April 8th, 2013 at 05:54 AM.
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  #14    
Old April 9th, 2013, 03:55 PM
FL's Avatar
FL
Pokémon Island Creator
 
Join Date: Sep 2010
Gender: Male
Try to change

Code:
pbFadeOutIn(99999) {
scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
to

Code:
        if DEXDEPENDSONLOCATION
          pbFadeOutIn(99999) {
             scene=PokemonPokedexScene.new
             screen=PokemonPokedex.new(scene)
             screen.pbStartScreen
             @scene.pbRefresh
          }
        else
          if $PokemonGlobal.pokedexViable.length==1
            $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
            $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
            pbFadeOutIn(99999) {
               scene=PokemonPokedexScene.new
               screen=PokemonPokedex.new(scene)
               screen.pbStartScreen
               @scene.pbRefresh
            }
          else
            pbLoadRpgxpScene(Scene_PokedexMenu.new)
          end
        end
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  #15    
Old April 10th, 2013, 04:40 AM
Ramond Hikari's Avatar
Ramond Hikari
- Lonely Shooting Star -
 
Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Quote:
Originally Posted by FL . View Post
Try to change

Code:
pbFadeOutIn(99999) {
scene=PokemonPokedexScene.new
screen=PokemonPokedex.new(scene)
screen.pbStartScreen
@scene.pbRefresh
@scene.pbDrawPanels(commands)
}
to

Code:
        if DEXDEPENDSONLOCATION
          pbFadeOutIn(99999) {
             scene=PokemonPokedexScene.new
             screen=PokemonPokedex.new(scene)
             screen.pbStartScreen
             @scene.pbRefresh
          }
        else
          if $PokemonGlobal.pokedexViable.length==1
            $PokemonGlobal.pokedexDex=$PokemonGlobal.pokedexViable[0]
            $PokemonGlobal.pokedexDex=-1 if $PokemonGlobal.pokedexDex==$PokemonGlobal.pokedexUnlocked.length-1
            pbFadeOutIn(99999) {
               scene=PokemonPokedexScene.new
               screen=PokemonPokedex.new(scene)
               screen.pbStartScreen
               @scene.pbRefresh
            }
          else
            pbLoadRpgxpScene(Scene_PokedexMenu.new)
          end
        end
Thanks, FL!
I have added pbSetViableDexes after endscene=true, then it works perfectly!
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