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  #1    
Old March 17th, 2013 (04:03 PM).
MC50 MC50 is offline
 
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I'm sure it's not too complex, but I'm looking to see if there is a way to make a new script that heals only your health, and not PP or status effects. Thanks.
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  #2    
Old March 18th, 2013 (05:50 AM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla Derxwna Kapsyla is offline
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If I was doing it, I would look up the code to see how Potions work, and examine it to see what determines their ability to heal only HP. Then, apply that method to an individual event by having it call the script function I suppose. I have no idea if this will work, and someone else would probably know. It doesn't hurt to try, though.
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  #3    
Old March 18th, 2013 (06:42 AM).
Luka S.J.'s Avatar
Luka S.J. Luka S.J. is offline
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Code:
$Trainer.party[x].hp=$Trainer.party[x].totalhp
Where X would be your Pokemon slot number (from 0 to 5)

Code:
def pbHealPartyHP
  for i in 0...$Trainer.party.length
    $Trainer.party[i].hp=$Trainer.party[i].totalhp
  end
end
Or use the example code I just wrote above.
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Old March 20th, 2013 (07:04 PM).
Nickalooose Nickalooose is offline
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$Trainer.party[x].hp+=20
$Trainer.party[x].hp-=20
$Trainer.party[x].hp=$game_variables[999]
$Trainer.party[x].hp+=$game_variables[999]
$Trainer.party[x].hp-=$game_variables[999]

x = 0,1,2,3,4 or 5

See a pattern here, all pretty much works the same way
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