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  #1    
Old March 20th, 2013, 06:08 PM
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There can only be one...



Introduction

Legends of the Arena is a fan-made Pokémon game, created using the Essentials Kit for RPG Maker XP. I posted on the Beginner's Showcase back in the early days, but since then I've made significant developments which I felt warranted a separate post. The motivations behind this project were to develop an unconventional Pokémon experience. I was growing tired of the lack of originality present in both official and some fan-made games – they seemed to follow the formula of collecting eight gym badges, defeating the Bad Guys, capturing a legendary and becoming the Pokémon League Champion. It works but often seems lazy, so I wanted to do something different.

Plot

Five years ago the Capitol was on the brink of Civil War. A man fighting for a supposedly just cause had divided the population, with some prepared to risk their lives for a greater cause, while others were determined to maintain peace. The cause of this conflict? The International Pokémon Championships.

A tradition for almost thirty years, the IPCs are the most prestigious and widely-known competition for a trainer to prove his worth. Their purpose is to allow anyone the chance for success, for fame, fortune, and honour. Trainers from across the globe come to participate in the annual tradition. Stars have risen and fallen solely on their reputation as a competitive trainer. Yet the IPC's tolerant attitude to its participants was a double-edged sword, as they learnt with the troublesome Bryce, and only through luck did the Capitol avoid societal collapse.

Flash forward five years, and an ambitious young man is applying for the championships with his brother. The Plazadown Qualifiers are imminent, and he's decided to try his luck. He knows it'll be challenging, but it's a challenge he's willing to take, and along with the support of his brother nothing can stop them.

Although it should be said that neither of these young heroes have quite grasped the concept that there can only be one winner…

The Characters



You: You assume the role of the nameable protagonist, who enters the qualifiers in Plazadown City. He talks, is relatively sarcastic and cynical but has a strong bond with his brother.



Max: Your best friend, he's still somewhat naïve, but certainly doesn't lack spirit and enthusiasm. If not for Max you probably wouldn't care about taking part in the IPCs but his encouragement has given you some degree of ambition.



Laura: A fellow contestant, she seems refreshingly blunt in comparison to many other individuals you encounter on your journey. With an interesting past, she seems like one to keep an eye on.



Gabriel: The eccentric host of the competition, it's rare that you'll ever find him wearing something else besides bright purple. Still reasonably new to the process, he still hasn't quite hit his stride, but will provide to be invaluable when it comes to working out the ins and outs of the competition.



Your Fellow Contestants: A range of characters, these contestants will be sharing your journey with you. Some you'll like, some not so much, but you'll undoubtedly have your life changed by their input.



Shadow Master Bryce: A mysterious character, he appeared some years ago as one of the most promising talents on the battling scene, but soon tarnished that reputation by attempting to lead an uprising against the Capitol by establishing the Cult of Shadow. Cast out in exile, his fate is unknown, although there have been reports that he has been seen recently.



Dragon Master Aemon: Bryce's famous adversary, he is the most famous participant of the IPCs, with at least five wins to his name. He retired following the Bryce incident and now lives a life of luxury on his estate.

Screenshots

Spoiler:


Maps

Spoiler:
Plazadown City:
Spoiler:


Amblegrass Forest:
Spoiler:


Maple Town:
Spoiler:


Features

This game essentially mixes some of the best elements of Pokémon Colosseum and the core games, as it allows the player to traverse wild grass and routes – but instead of gyms there are championship battles, similar to that of Colosseum. Yet don't make the mistake of thinking this is all borrowed from the actual Pokémon games, as Legends of the Arena takes on a more traditional RPG structure, with chapters and unique storylines and side quests exclusive to a particular area.

The chapters will be as follows;
  1. Plazadown City – the qualifying rounds in your character's home city.
  2. Maple Town – a lakeside town for the elderly, with a big manor and gardens nearby.
  3. Ironside Village – a storm-drenched fishing village, with a lighthouse high up on the cliffs. A very plot-driven chapter.
  4. Taproot Town – an oasis in a sparse desert, with some ruins nearby which simply demand to be explored.
  5. Salt Spray City – a modern portside town, famous for its underwater nightclub.
  6. A tropical island off the coast of the continent, overlooked by a dormant volcano.
  7. A snowy trip to the North, to a desolate industrial area snowed in by a blizzard.
  8. A scientific institute situated in a supposedly haunted forest. Be careful not to get lost on the way…
  9. The final – and longest – chapter, situated in the huge city where the Capitol resides. The semi-finals and finals both take place here.

Other notable features include;
  • Seven Eevee-based starters to choose from, determined by a personality quiz at the start of the game.
  • Key characters (including yourself) have face sets when they talk (similar to RPG Maker VX).
  • Side quests, including fossil hunting. Also, most (if not all) of the legendaries are available and will have their own side quests/dungeons to find them.
  • Healing stations situated in the middle of routes to prevent Pokémon Centre irritations.
  • Some recognisable faces return, including (my favourite) Miror B.
  • There's a talking Slowking working at a travelling circus. Seriously.
  • Items are now found in Colosseum-style item boxes. It's exciting to me, alright…

Progress

A demo is now available! (14/02/14)

LEGENDS OF THE ARENA V1.0.1

I should give credit to the following people;
  • Kyledove
  • Chimcharsfireworkd
  • Newtiteuf
  • Poccil
  • Maruno
  • Naoshi Mizuta
  • Nobuo Uematsu
  • Kumi Tanioka

If I've forgotten anyone then please don't hesitate to tell me. Thanks for reading, and stay tuned for future updates!




Last edited by WackyTurtle; June 20th, 2014 at 04:12 AM.
  #2    
Old March 26th, 2013, 07:56 AM
Kairon
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This looks promising, plot is original and screenshots look great. Will definitely be following this. Can't wait for the beta!
  #3    
Old March 26th, 2013, 11:13 AM
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This looks very good! I'm suprised only one person posted here yet! This looks very promising, good story line! I like how its unique and different from the other pokemon games.
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  #4    
Old March 26th, 2013, 11:59 AM
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I love the sound of everything and I hope you keep up with this and see it through to the end; but I do not like the trees...haha, maybe it would be better if you mixed the different trees in the border with one another, iunno, but it just throws me

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  #5    
Old March 26th, 2013, 07:30 PM
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This looks interesting. Very unique from the standard games.
The tiles that you are using for the outer areas: forest and such, look great, but I do have to say that I have never been a fan of the city tiles your using. They just look dull to me.
Other than that small, selfish opinion, great game! Cannot wait to see it in action.
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Come and check it out!
  #6    
Old March 26th, 2013, 11:44 PM
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Quote:
Originally Posted by Dradier234 View Post
This looks very good! I'm suprised only one person posted here yet! This looks very promising, good story line! I like how its unique and different from the other pokemon games.
Thanks! I was worried I didn't write in enough details for the storyline, as I purposefully refrained from describing some of the twists which happen along the way. In particular, there's a twist fairly early on which changes the dynamic of the game, but I'd rather let the player experience that themselves.




Last edited by WackyTurtle; April 10th, 2013 at 02:12 AM.
  #7    
Old April 13th, 2013, 01:45 AM
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complete the hack soon
can't wait to play it
  #8    
Old April 13th, 2013, 05:03 AM
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Originally Posted by sonu99 View Post
complete the hack soon
can't wait to play it
Just for the record, this isn't a hack, it's made using RPG Maker XP. And while I appreciate the sentiment, completion is still a little way off, although a demo should be coming out soon-ish.



  #9    
Old April 13th, 2013, 08:53 AM
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Quote:
Originally Posted by WackyTurtle View Post
Just for the record, this isn't a hack, it's made using RPG Maker XP. And while I appreciate the sentiment, completion is still a little way off, although a demo should be coming out soon-ish.
a demo is coming out soon? sounds awesome! I'll definitely try it out when it does.

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  #10    
Old May 12th, 2013, 05:44 AM
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Very quick update, here is a screenshot of Route 06 - a sandstorm route.




  #11    
Old June 2nd, 2013, 02:43 AM
Telly93
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I must say, this is looking brilliant so far. Can't wait for a demo to be released, keep up the good work sir.
  #12    
Old August 7th, 2013, 03:30 AM
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Sorry I haven't posted on here much recently - I am still working on my game, however.

Here are some screenshots of Chapter 4. A demo will be released once I have completed the routes leading up to Chapter 5.





Last edited by WackyTurtle; August 9th, 2013 at 03:44 PM.
  #13    
Old August 7th, 2013, 05:26 AM
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Game seems very promising, cant wait to give it a shot
  #14    
Old August 8th, 2013, 09:42 PM
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Looks pretty decent but the concept [basically the hunger games] seems uninspired, you should probably try and get a better looking battle system than the one essentials has.
  #15    
Old August 9th, 2013, 12:55 AM
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Quote:
Originally Posted by Ryokan View Post
Looks pretty decent but the concept [basically the hunger games] seems uninspired, you should probably try and get a better looking battle system than the one essentials has.
I see what you mean about similarities to the Hunger Games, but I wouldn't call it uninspired. The tournament structure where a trainer is knocked out each round simply serves as the framing device for the story, where the player travels around the region with some interesting characters and attempts to stop a cult. It's more original than the typical "beat every gym then the elite four" which is the structure of most existing fan games.

Also regarding graphics, I see too many games focus too much on graphics and not enough on actual gameplay, so I'd rather finish the bulk of the work of my game, then work on making it look good afterwards (which can be done any time).



  #16    
Old August 9th, 2013, 01:41 AM
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Originally Posted by WackyTurtle View Post
Also regarding graphics, I see too many games focus too much on graphics and not enough on actual gameplay, so I'd rather finish the bulk of the work of my game, then work on making it look good afterwards (which can be done any time).
Please, don't change your outlook on this; it's far more practical than the alternative. A ridiculous amount of games go unfinished or have next to no gameplay (and tend to be the higher praised ones because they look nice) due to the constant focus on making everything look pretty and unique. There's nothing more heart-breaking than seeing people eventually drop projects. You seem to know this, and that's absolutely wonderful.

I'm actually really excited about this! It's definitely refreshing to see a game with a different take on the bread and butter of Pokemon. And you certainly seem capable! I'll be looking forward to seeing this one released.
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  #17    
Old September 18th, 2013, 10:22 PM
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is this rpg maker or are you using advance map for your tiles? it looks amazing btw just wondering how you insert those amazing tiles and stuff
  #18    
Old September 19th, 2013, 01:41 AM
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is this rpg maker or are you using advance map for your tiles? it looks amazing btw just wondering how you insert those amazing tiles and stuff
RPG Maker XP. And those tiles are largely a mixture of Kyledove, Chimcharsfireworkd and my own tiles.



  #19    
Old February 1st, 2014, 10:38 AM
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Not sure about the rules about reviving old threads, but a demo will be available once I've worked out an error with the latest version of Essentials (SpriteWindow problems keep popping up). I might revert to an earlier version of the engine just so I can release something. In the meantime, here are the latest screenshots of the routes at the end of Chapter 4.




  #20    
Old February 14th, 2014, 12:21 PM
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A demo is now available! It contains the first four chapters of the game, which works out to about 8-10 hours of gameplay!

DOWNLOAD LINK




Last edited by WackyTurtle; February 18th, 2014 at 04:18 PM.
  #21    
Old February 15th, 2014, 08:41 PM
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Wow! It's out already? Nice!
I'll give it a shot

Good job buddy!

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  #22    
Old February 16th, 2014, 02:00 AM
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This looks incredible so far! Especially with regards to focusing on an RPG-esque plot rather than the usual formula.

That said, it's great how you're choosing to balance gameplay with graphics in terms of demo progression. As for a bit of troubleshooting: Initially, there was an error saying RGSS104E.dll was missing, but that was easily remedied with a quick google search & download.

Edit: Wow that opening scene was nerve wracking. Definite recommendation, in case any of you are (still!?) iffy about giving Legends of the Arena a try.

Edit x 2: Damn onion cutting ninjas. ;A; I tried loading up the game again to see if I avoid the battle altogether but nope, didn't work. Downers all around. WHY IS THIS HAPPENING TO ME, I'VE MADE MY MISTAKES

Last edited by luph; February 16th, 2014 at 03:58 AM.
  #23    
Old February 16th, 2014, 04:35 AM
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This looks like awesome game, ill try :D
  #24    
Old February 16th, 2014, 07:18 AM
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hi. I need hlep. When i´m trying to start game, it write RGSS104E.dll does not found. Where is the problem?
  #25    
Old February 16th, 2014, 02:25 PM
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hmm... When I downloaded, Extracted, and clicked on the game, an error "RGSS104E.dll could not be found," any help? thanks!
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