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  #176    
Old March 27th, 2013, 04:16 AM
dkp
Unhatched Egg
 
Join Date: Sep 2012
Gender: Male
Find the offset you installed it at, and replace it with empty space. I believe it's 00 for Ruby/Sapphire, FF for Firered/Leafgreen, and both-but-just-use FF for emerald. But it looks to me like you failed to actually install it over free space; the tool doesn't (seem) to do that for you. Use HackMew's FreeSpaceFinder (FSF) to insert it at the values it returns. Starting at the 0x800000 offset seems to work okay on a clean rom. Many if not most hackers using the tool will have scripts, pallets, music, or tilesets or such there already, though, meaning there's good reason not to have the tool start there by default.I hope you made backups because it looks like you might have ruined that rom.
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Hey! If you're a tool maker or you have a resource to contribute, but you're not up to trying to make a guide, I'll be happy to try and write one up for you if you want. All I need is a pm and the offsets.
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  #177    
Old July 11th, 2013, 02:47 PM
supersoursky's Avatar
supersoursky
Co-Leader of Dark Illusion
 
Join Date: Dec 2012
Location: Philippines
Age: 14
Gender: Male
Nature: Lax
ok i donto understand how to do this help1!!?
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  #178    
Old July 22nd, 2013, 06:42 AM
patar4097's Avatar
patar4097
 
Join Date: Oct 2010
Gender: Male
Nature: Quiet
DNS stopped working for me. I tried uninstalling it, and re downloading it, but I can't get it to work anymore. It says that it stopped working. It worked before, but now just stopped for no reason.
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All hail Goomy!!
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  #179    
Old September 7th, 2013, 12:15 PM
dude22072
Pokemon master man
 
Join Date: Feb 2008
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Whenever I launch the program I immediately get "DNS has stopped working. Windows is checking for a solution to the problem". I've tried Compatibility mode and Running as an Administrator. Nothing fixes the problem.
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but then I grew up and realized it was crap.
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  #180    
Old September 8th, 2013, 12:36 PM
prime-dialga's Avatar
prime-dialga
pure darkness
 
Join Date: Dec 2009
Gender: Male
have you extracted all the files from the archiv and installed the .net-Framework?
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  #181    
Old October 2nd, 2013, 07:58 PM
tanledesigner
 
Join Date: Oct 2013
Gender: Male
I really like this tool, it's very easy to use.
Thanks mate!
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  #182    
Old October 26th, 2013, 12:05 AM
Ksiazek Bartlomiej's Avatar
Ksiazek Bartlomiej
Rejishan awake...
 
Join Date: Jun 2008
Location: Takoabe Town (Region Thonsu)
Age: 21
Gender: Male
Nature: Hardy
I've seen an failure... When I begin game. It was winter. After checking backpack pallete come back to Summer... How to fix this?
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- During Centuries... Whole worlds try keep in survive... Beafore the space start existing... In chaos eye appeared two eggs... One of mighty pokemon Arceus... Secound with less known Rejishan... Those two pokemon start build their worlds in other warps... Rejishan lose him mission... And undone world named now was TORN WORLD where now live Giratina... Arceus create world with Pokemons where live everywhere alongside with humans... What do Arceus after fail of Rejishan? He give him able to live in him world... But Rejishan want create something which been himself... And from biggest dessert upper than Unova Region start creating new region... This region is Thonsu... New species of Pokemons start locate at their region... Arceus fell angry... But forgive Rejishan and make with him friendship... But now... Is no one know... Rejishan hide in human body... Human name of Thonsu Creator is Sir Allan Newlight... - MYTH ABOUT REJISHAN (Pokemon Dirty Sun plot)

MY MUSIC SHOP - http://www.pokecommunity.com/showthread.php?t=296954

Last edited by Ksiazek Bartlomiej; October 26th, 2013 at 12:36 AM.
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  #183    
Old October 29th, 2013, 05:52 PM
patar4097's Avatar
patar4097
 
Join Date: Oct 2010
Gender: Male
Nature: Quiet
It did start working again, but still not quite sure how the seasons work. Can I make each season just a week long? I'm not very good with all the offsets, and not exactly sure how they work.
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  #184    
Old December 19th, 2013, 05:38 AM
wael96
 
Join Date: Jul 2013
Location: Beijing,China
Gender: Male
any tutorials for this tool?
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  #185    
Old February 11th, 2014, 01:25 PM
darkprince909
 
Join Date: May 2008
Gender:
Two quick questions:

A) Has anyone found out how to fix the warp arrow glitch, where palettes 0, 1, 4, and 5 get kicked off the DNS until the map reloads if you step next to a warp with the blinking arrow? I'm on Ruby, but I would take any information about a fix for any of the roms.

Edit: In lieu of a fix for this glitch, I have found an alternative for the left/right warps that ends up working almost exactly the same, except it uses an extra warp event. You have to make a ground (or whatever terrain is directly in front of your door) block with behavior set to 61. Now place a warp onto it, and set the talking level on the right to anything that isn't the terrain level you are on. This makes it so you can never travel through this warp, but you can get warped to this exact spot. Set up the actual door block's tiles how you like, and set the behavior to 61, and link the warp to the warp inside the building. Now on the warp inside the building, you'll want to link it to the warp that is on the ground block outside. The way behavior 60 works is that you'll always end up at that warp facing the direction you were facing went you went through the warp to get there. In our case, landing you left or right of the door.

You might think this is a complicated way of going about it and that one warp would do, but if you do it any other way, you either have the dns arrow glitch, or you end up facing the wrong direction coming out, or on structures where there are multiple blocks next to each other serving as the door, you can actually walk up or down along the doorway and warp inside, which looks really strange.

The up/down warps are easily substituted with behaviors 60 and 6E.

I hope this helps anyone else out there who is unable to figure out how to fix the warp arrow glitch. Remember, you can still use the arrow warps indoors or on maps that don't have the DN system on them.

B) I noticed on CrystalDust that for his Day Night System (which I think he said was custom made?) His afternoon/evening tint is a much lighter red than what is in the stock DNS here. On an older version of the DNS, I also noticed there was a checkbox for "Lighter?", which although I never tried to use, I assume made the tint not so heavy. Is it possible to modify the routine for this version of the DNS to include lighter tints?

Last edited by darkprince909; February 16th, 2014 at 02:11 AM.
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  #186    
Old February 21st, 2014, 08:36 AM
Furla's Avatar
Furla
 
Join Date: Sep 2013
Location: Italy
Age: 14
Gender: Male
Nature: Modest
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I love this tool <3
I always use it on my hacks beacuse it gives them a more-nice look!

I hope you continue to create good tools like this
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  #187    
Old 4 Weeks Ago, 04:57 PM
quil09's Avatar
quil09
Whaaaaaaat?
 
Join Date: Aug 2012
Location: Philippines
Gender: Male
Nature: Quiet
Will this be able to work if you have already put day and night on your hack?
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  #188    
Old 4 Weeks Ago, 11:34 PM
Ollie11
 
Join Date: May 2014
Gender: Male
Your RTC breaks trade system! After trading, when you get other trainer's Pokemon it says "Take good care of it" and then crashes. When I uninstalled your RTC, it works fine. So, please fix it, because I really need trading in my hack.
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  #189    
Old 2 Weeks Ago, 09:08 PM
RaileysXerilyasRX's Avatar
RaileysXerilyasRX
The Battlefield is Ready
 
Join Date: Feb 2014
Location: Philippines
Gender: Male
Nature: Adamant
Nice! Gonna try this. It is been a while to insert RTC to FR/LG. Does this will make evolve Eevee into Umbreon and Espeon? I'll be glad for that. And, how we will know the time in game anyway?
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"Light is one peaceful thing. Darkness is one dangerous thing. However, many fears from the darkness. The reality is everyone has his or her own darkness. You cannot have the light without the darkness. The good thing why the darkness is in you: It is because the darkness wants you to control it."
Pokémon Twilight Version
ONGOING! - BETA 1 Release: October 31, 2014
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