I don't know if thread revival is allowed here, but the only instruments that get corrupted are the Multi-samples and then the instruments are uneffected, it's only the 'address2' of the multi-sample that gets corrupted.
1. Open up your AdvanceMap folder
2. Open up the ini folder
3. Click on "AdvanceMap"
4. Scroll down to where it says "[Version:BPE]"
5. Change "SuchByte=$00" into "SuchByte=$FF"
6. Change "SuchBeginn=$6B0000" into "SuchBeginn=$E3CF64"
Now you can safely do whatever you want in Emerald on AdvanceMap, without worrying about the sound corruption. If you open up an Emerald rom in a hex editor and go to 0xE3CF64, you'll notice that from here on until the end of the rom is FF bytes, and unfortunately, there's not much space left. So I recommend expanding the rom to 32mb using XSE, and make sure you fill with FF bytes.
At last, now I know what I need to do.Thanks for the tips. I was wondering what all those annoying beeps were in the tracks. Of course I thought it was track corruption but now I know how to fix it even though I have already added many new maps without any event data except for a couple of warps and map connections, so I will have to copy all the new maps I created along with all the sprites, tilesets and worst of all, I will have to redo all the text I edited.
I am Arctus Platner, and I might not have a single clue of what I am doing, but as long as it gets finished, it will be fine! My DSHack Profile
I really hate to dwell on an old thread but this is the only one I found to fix the issue, however I have no idea how to make a hack, so I was wondering has anyone done this yet and can they link me to the rom so I can download it?
All the advice is great and all but all I really want is someone to link me to a rom of this with the sound fixed, that's it lol. I'm not a hacker or emu-fixer myself and have no plans to be one, I simply want the gamed fixed and ready to download.