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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #51    
Old March 23rd, 2013, 03:31 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
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Originally Posted by faku1810 View Post
That's great! I just downloaded the new version, and yeah, i know it's a work in progress, but i'm glad to see it slowly getting better and it's good if i can help someway or another, i just try to describe things as clearly as possible.

I used rare candy on porygon to do a quick check and it evolved just fine, so i'm now on my way to the catacombs before training it properly. Btw, I just remembered a glitch in 4-points isle where you could walk over two tiles of water just after you get there, and I saw you fixed it already. I wasn't sure if that was supposed to happen, but i got my mudkip there in my first visit

Also you literally COULD get stuck on a rock after catching Groudon if you jump on the upper ledges, but probably you fixed it too already. I found that accidentally though, i don't think anyone would intentionally try to jump there, and you can always use Escape Rope anyways.
I had not noticed you could jump on the rocks... so I have just moved the rocks one space away...
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  #52    
Old March 23rd, 2013, 06:23 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Anything that works haha So, keeping up with my game, i just beat the league and damn it was hard, should have picked up a better team.. Anyways, i got to the guardian's meadow and after capturing a few nice pokemon and Latias, I'm about to face Latios and i noticed something.

If you try to leave walking by the first and second line, you see Latios come to you.. but if you leave by the lower tiles, you hear it, turn around, and you fight it, but you never get to see the sprite. It's kind of weird, and probably not so important, but i wanted to let you know anyways
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  #53    
Old March 23rd, 2013, 06:33 PM
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
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Quote:
Originally Posted by faku1810 View Post
Anything that works haha So, keeping up with my game, i just beat the league and damn it was hard, should have picked up a better team.. Anyways, i got to the guardian's meadow and after capturing a few nice pokemon and Latias, I'm about to face Latios and i noticed something.

If you try to leave walking by the first and second line, you see Latios come to you.. but if you leave by the lower tiles, you hear it, turn around, and you fight it, but you never get to see the sprite. It's kind of weird, and probably not so important, but i wanted to let you know anyways
aww man... it worked perfectly when I tested it... ill look into it, thanks
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  #54    
Old March 28th, 2013, 01:45 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Here again, got a couple of questions for you, haha .. :p I'm on a hunt for the pokemon i missed catching the first time i went through sevii islands and right now i'm on Icefall Cave. According to bulbapedia (Icefall article) I should be able to find a sneasel as well as delibird (since your hack includes pokemon from both version), however, i haven't come across a single Sneasel in all the time i've been in the cave, not even with Sweet Scent, but i did find a fair ammount of Delibirds.

All the other "exclusives" like slowpoke/psyduck are found just well, but no matter how much i fish, i don't find krabby or kingler either (though kingler rate is pretty low, krabby has 80% with the Good rod) so i'm not sure if this is a problem with the hack or not.

On a side note, i found celebi and as it was level 7, i thought something that could be cool, but i don't know about hacking so i'm not sure if it would be possible to do: Apply some sort of post-catch event for high level legendary pokemon in which the player gets a message that they're trying to use "Regression", "Rebirth" or some other made-up ability that will made them go back to a low level with an appropriate move set and be prompted to stop them or let them do it; that way one could enjoy an epic and hard battle with high level legendaries and still choose if they want to train them from scratch after capture.

It's just something i thought because for me it IS rather dissapointing to catch a legendary like celebi with a Hypnosis + False Swipe + Ultraball combo, where the only difficulty lays on its catch-rate more than the battle itself. But i understand if my idea is a bit unrealistic or not so doable.

Edit: This would be useful even for Mew, so that it's a bit more challenging but still possible to re-train it from then on.

Last edited by faku1810; March 28th, 2013 at 02:01 PM.
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  #55    
Old March 28th, 2013, 04:39 PM
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by faku1810 View Post
Here again, got a couple of questions for you, haha .. :p I'm on a hunt for the pokemon i missed catching the first time i went through sevii islands and right now i'm on Icefall Cave. According to bulbapedia (Icefall article) I should be able to find a sneasel as well as delibird (since your hack includes pokemon from both version), however, i haven't come across a single Sneasel in all the time i've been in the cave, not even with Sweet Scent, but i did find a fair ammount of Delibirds.

All the other "exclusives" like slowpoke/psyduck are found just well, but no matter how much i fish, i don't find krabby or kingler either (though kingler rate is pretty low, krabby has 80% with the Good rod) so i'm not sure if this is a problem with the hack or not.

On a side note, i found celebi and as it was level 7, i thought something that could be cool, but i don't know about hacking so i'm not sure if it would be possible to do: Apply some sort of post-catch event for high level legendary pokemon in which the player gets a message that they're trying to use "Regression", "Rebirth" or some other made-up ability that will made them go back to a low level with an appropriate move set and be prompted to stop them or let them do it; that way one could enjoy an epic and hard battle with high level legendaries and still choose if they want to train them from scratch after capture.

It's just something i thought because for me it IS rather dissapointing to catch a legendary like celebi with a Hypnosis + False Swipe + Ultraball combo, where the only difficulty lays on its catch-rate more than the battle itself. But i understand if my idea is a bit unrealistic or not so doable.

Edit: This would be useful even for Mew, so that it's a bit more challenging but still possible to re-train it from then on.
Thanks

I am going through right now finding every pokemon and making sure they are where they are supposed to be... I had not gotten up to sneasle yet

My players guide "walkthrough" is finished, the Index is up to the Pokemon where I am listing the location of every pokemon...

Krabby has been added (although only at 20%) in order to keep krabby and horsea, but krabby is in no way rare or missing from the game, sheasle however WAS missing so thanks he has been added to the icefall cave... idk how I missed him, I love sneasle
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  #56    
Old March 28th, 2013, 06:13 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Great, haha, i'll keep my hunt going as i wait for that fix then. And yeah, i know krabby is not really that hard to find (i already had one) but since it was the same kind of "issue" i thought it would be useful to mention it. I'll try and keep you informed if some other pokemon is missing, though i don't follow any particular order so you might already know about it.

Btw, according to bulbapedia Clamperl evolves into one of two pokemon by trading + holding a certain item... how did you work that out? leveling up while holding that item? I already tried every stone with no results

PD: No comments about the rebirth event?
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  #57    
Old March 28th, 2013, 06:23 PM
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
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Quote:
Originally Posted by faku1810 View Post
Great, haha, i'll keep my hunt going as i wait for that fix then. And yeah, i know krabby is not really that hard to find (i already had one) but since it was the same kind of "issue" i thought it would be useful to mention it. I'll try and keep you informed if some other pokemon is missing, though i don't follow any particular order so you might already know about it.

Btw, according to bulbapedia Clamperl evolves into one of two pokemon by trading + holding a certain item... how did you work that out? leveling up while holding that item? I already tried every stone with no results

PD: No comments about the rebirth event?
Yeah deffinately let me know if you cant find anyone

Clamperl evolves at lv 20 into either huntail (if attack is higher than defense) or gorebyss (if defense is higer than attack)...
those 2 items are helpful because they raise either attack or defense (depending on the item) as it grows... so just equip on of the items and start leveling... (deepseascale and deepseatooth)

Celebi has a lil event for him... if you dont catch him... and kill him... he will drop an egg (as it says in his pokedex entry) and you will get a pichu with volt tackle... whom you can breed and get more pichus with volt tackle... then after you beat the elite four, he returns (like hooh lugia or deoxys) and you can catch him... (or get another pichu egg lol)

as far as making the legendaries delevel... I can work on that... but it wont go into this hack because thats kinda out of the scope of this hack (im tryng to stay close to fire red)
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  #58    
Old March 28th, 2013, 07:23 PM
faku1810
 
Join Date: Mar 2013
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I see, that's great, i'll just have to train a pair of clamperls I missed that event with Celebi because i got to catch it the first time i had a battle with it, would have been interesting to see haha

About the delevel it's okay, it was just a thought i had at the moment. It would be cool to see it on a hack though, even if it's just a low priority work "just to see what it would be like"
But in fact, if you let your imagination go wild, you can even pìcture a whole new concept for a pokemon hack with that in mind:

Spoiler:
Like being "Rebirth" a must in order to progress, catching pokemon in the way with a "Rebirth ball" or something.. Say you find a pokemon blocking the road (like Snorlax) whose hp never gets lower than 1hp*, and is immune to any ball but the Rebirth one, so you can either run or try your hardest to catch it. I guess it would be possible as there are instances where these things happen (false swipe, marowak ghost), but still would have to be a regular capture-rate ball or just be a very strong pokemon (relative to the point in the game), or both, to make things fair.
But anyways, i'm going very offtopic here haha

*Or just make it so if it faints it will still be there at full health or recovering, so you have to come back later. This would work best on a pokemon game with in-game clock, but step count could work just as well or having to visit a pokecenter between fights.


(Spoiler since it is WAY, WAY offtopic, i can't believe my own imagination)
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  #59    
Old March 28th, 2013, 08:44 PM
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by faku1810 View Post
I see, that's great, i'll just have to train a pair of clamperls I missed that event with Celebi because i got to catch it the first time i had a battle with it, would have been interesting to see haha

About the delevel it's okay, it was just a thought i had at the moment. It would be cool to see it on a hack though, even if it's just a low priority work "just to see what it would be like"
But in fact, if you let your imagination go wild, you can even pìcture a whole new concept for a pokemon hack with that in mind:

Spoiler:
Like being "Rebirth" a must in order to progress, catching pokemon in the way with a "Rebirth ball" or something.. Say you find a pokemon blocking the road (like Snorlax) whose hp never gets lower than 1hp*, and is immune to any ball but the Rebirth one, so you can either run or try your hardest to catch it. I guess it would be possible as there are instances where these things happen (false swipe, marowak ghost), but still would have to be a regular capture-rate ball or just be a very strong pokemon (relative to the point in the game), or both, to make things fair.
But anyways, i'm going very offtopic here haha

*Or just make it so if it faints it will still be there at full health or recovering, so you have to come back later. This would work best on a pokemon game with in-game clock, but step count could work just as well or having to visit a pokecenter between fights.


(Spoiler since it is WAY, WAY offtopic, i can't believe my own imagination)
That is a really cool idea, and totally worth putting in a hack... the rebirth ball... I like it, would it drop them to lv 5 or drop them a certain number of levels? you could make several legendary (i wouldnt say all) require the ball... or even have a lv 100 fight that requires the ball... so you have a hard time beating it then catch it with the ball and (if if drops to lv 5) you would have to start all over lol

if we wanted to do some math, it could drop them a random large percentage of their current level... like 60-95%... so a lv 20 could end up at 2 or 8... a lv 100 could end up at 5 or 25 or even 40 (so their current lv would not depict what level they end up at after you catch them)

it would be a bad choice of ball for low level pokes but a great choice if you wanted to train legendaries... and I have no qualms making it a x2 (ultraball) because of its "negative" side effect (especially on lower level pokemon)

I have several members of another forum working up a story for a hack they want me to make... this would be a great addition to it (as it is its own story, it can have new elements)

EDIT:
maybe there is a Safari zone "like" event where you go in agians a bunch of REALLY high lv pokemon, (like 90-100) and you can only use these balls, maybe they are rare and the only way to catch them is in this event... (like chansey in the current safari event)
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  #60    
Old March 29th, 2013, 10:24 AM
NJSpradlin
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Join Date: Mar 2013
Location: ATL
Age: 26
Gender: Male
I've been playing through the last week or so and I'm finally at a part where I can go after the legendary "dogs". I've found the other two but how did you set up the dynamic for the roaming one?
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  #61    
Old March 29th, 2013, 10:28 AM
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LocksmithArmy
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Originally Posted by NJSpradlin View Post
I've been playing through the last week or so and I'm finally at a part where I can go after the legendary "dogs". I've found the other two but how did you set up the dynamic for the roaming one?
well i dont know... thats nintendos dog, I did not alter it in any way... you just walk around kanto and itll show up eventually? then you can chase it with the pokedex location...
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  #62    
Old March 29th, 2013, 11:28 AM
faku1810
 
Join Date: Mar 2013
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Quote:
Originally Posted by NJSpradlin View Post
I've been playing through the last week or so and I'm finally at a part where I can go after the legendary "dogs". I've found the other two but how did you set up the dynamic for the roaming one?
An easy way to find it is stay on a patch of grass close to a building (i did this on cerulean, right before the bike road) so you just keep entering and exiting that building while checking if the legendary dog is in the grass.

Also, if you already have one of the dogs, you can use a repel to only find the legendary. If you're using an emulator, savestates come in handy as you can just save before checking if the dog is there, if it is, you load and change your first pokemon to one that can keep it from running away. I don't know if this works with in-game saving too, though.

Quote:
Originally Posted by LocksmithArmy View Post
That is a really cool idea, and totally worth putting in a hack... the rebirth ball... I like it, would it drop them to lv 5 or drop them a certain number of levels? you could make several legendary (i wouldnt say all) require the ball... or even have a lv 100 fight that requires the ball... so you have a hard time beating it then catch it with the ball and (if if drops to lv 5) you would have to start all over lol

if we wanted to do some math, it could drop them a random large percentage of their current level... like 60-95%... so a lv 20 could end up at 2 or 8... a lv 100 could end up at 5 or 25 or even 40 (so their current lv would not depict what level they end up at after you catch them)

it would be a bad choice of ball for low level pokes but a great choice if you wanted to train legendaries... and I have no qualms making it a x2 (ultraball) because of its "negative" side effect (especially on lower level pokemon)

I have several members of another forum working up a story for a hack they want me to make... this would be a great addition to it (as it is its own story, it can have new elements)
As far as story goes, I think it could use some scientific / ecological project; something like "Some Pokemon in the wild are getting too strong and becoming a menace to humans and pokemon alike in some regions. We've developed a ball that can weaken them enough for a young trainer to tame them so they're no longer a threat". Given a story like that you can easily understand why pokemon captured with that ball get so weak, and so you won't need too much "in-game" explanation as to why not to use them on weak pokemon.

The math sounds good enough, and it would imply that the highest level pokemon could be found a bit earlier in the game, as they would get a reasonable weakening with the ball. i'm wondering though if it would be good to de-evolve some pokemon too (only the ones that evolve by leveling-up) as to make the rebirth effect more realistic.

Edit: of course, all of this doesn't need to necessarily be the main focus of the story, but it could be added as a secondary-still-kinda-necessary objective, as I said, there could be certain pokemon (not too many because it would get old quickly) blocking the road at some points, they can even be the starters you didn't get to choose at the beginning of the game.

Edit2: this can also be used to need some backtracking, if you can get free Rebirth balls at a lab whenever you've run out of them, since the "negative" effect will keep most trainers from over-use them anyways, specially if they actually want their lvl 40 fearow to stay that way. And the number you get could get higher after each RamPoke (Rampaging Pokemon) you captured. Say they give you one ball to start, and right after you find a Venasaur blocking your way, so you have to use it, then you go back and they entrust you with 5 new balls because you captured a RamPoke, and you can use the ball in any pokemon you want, but if you get a new RamPoke and go back, they'll give you 10 balls this time, and so on. Or instead of backtracking you could add "aides" at some cities or maybe use Oak's computer (or add a new one if it's possible) to report your progress and get the balls. If you make it so there are only 2 or 3 RamPokes in the way, you can just make them start selling you the Rebirth-balls after you captured the last RamPoke.

Quote:
Originally Posted by LocksmithArmy View Post
EDIT:
maybe there is a Safari zone "like" event where you go in agians a bunch of REALLY high lv pokemon, (like 90-100) and you can only use these balls, maybe they are rare and the only way to catch them is in this event... (like chansey in the current safari event)
This could be a really cool add-on, but I still like the idea of making the Rebirth-ball have a certain importance in the story, at least at certain points where it's more of a must than a choice to catch a pokemon with that ball. This safari-zone could be like a "quarantine" where way too many pokemon have gone on a rampage so they're isolated and only certified trainers (with a few badges, pokemon league, or maybe just a special permission from the professor) are allowed to go in.

Last edited by faku1810; March 29th, 2013 at 11:49 AM.
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  #63    
Old March 29th, 2013, 11:53 AM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
Quote:
Originally Posted by faku1810 View Post
An easy way to find it is stay on a patch of grass close to a building (i did this on cerulean, right before the bike road) so you just keep entering and exiting that building while checking if the legendary dog is in the grass.

Also, if you already have one of the dogs, you can use a repel to only find the legendary. If you're using an emulator, savestates come in handy as you can just save before checking if the dog is there, if it is, you load and change your first pokemon to one that can keep it from running away. I don't know if this works with in-game saving too, though.



As far as story goes, I think it could use some scientific / ecological project; something like "Some Pokemon in the wild are getting too strong and becoming a menace to humans and pokemon alike in some regions. We've developed a ball that can weaken them enough for a young trainer to tame them so they're no longer a threat". Given a story like that you can easily understand why pokemon captured with that ball get so weak, and so you won't need too much "in-game" explanation as to why not to use them on weak pokemon.

The math sounds good enough, and it would imply that the highest level pokemon could be found a bit earlier in the game, as they would get a reasonable weakening with the ball. i'm wondering though if it would be good to de-evolve some pokemon too (only the ones that evolve by leveling-up) as to make the rebirth effect more realistic.

Edit: of course, all of this doesn't need to necessarily be the main focus of the story, but it could be added as a secondary-still-kinda-necessary objective, as I said, there could be certain pokemon (not too many because it would get old quickly) blocking the road at some points, they can even be the starters you didn't get to choose at the beginning of the game.

Edit2: this can also be used to need some backtracking, if you can get free Rebirth balls at a lab whenever you've run out of them, since the "negative" effect will keep most trainers from over-use them anyways, specially if they actually want their lvl 40 fearow to stay that way. And the number you get could get higher after each RamPoke (Rampaging Pokemon) you captured. Say they give you one ball to start, and right after you find a Venasaur blocking your way, so you have to use it, then you go back and they entrust you with 5 new balls because you captured a RamPoke, and you can use the ball in any pokemon you want, but if you get a new RamPoke and go back, they'll give you 10 balls this time, and so on. Or instead of backtracking you could add "aides" at some cities or maybe use Oak's computer (or add a new one if it's possible) to report your progress and get the balls. If you make it so there are only 2 or 3 RamPokes in the way, you can just make them start selling you the Rebirth-balls after you captured the last RamPoke.



This could be a really cool add-on, but I still like the idea of making the Rebirth-ball have a certain importance in the story, at least at certain points where it's more of a must than a choice to catch a pokemon with that ball. This safari-zone could be like a "quarantine" where way too many pokemon have gone on a rampage so they're isolated and only certified trainers (with a few badges, pokemon league, or maybe just a special permission from the professor) are allowed to go in.
All of that is really good, I wouldnt do Oaks lab, I would have a different lab tho, a short ways into the game (not all the way on cinnabar) that is having issues with the rampaging pokemon and developed the ball, you wont be able to pass whatever town the lab is in due to the massive powerhouse blocking the path. and that could be when you use the first ball... and deffiately devolve them... to whatever pokemon they would be at that level... I would have em backtrack... just cause im mean like that
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  #64    
Old March 29th, 2013, 01:43 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Lol, yeah, something like that would be good, but it would have to be a location that doesn't have multiple ways around (I never liked how ilogical was that TWO snorlax happened to be sleeping right in middle of opposite roads). In fact, and maybe i'm going too far, you could make up something like this:

1) You get to Rock Tunnel as usual, and can't go in because there's a RamPoke in the entrance; hence you try to fight it, ignorant of what you just got in.

2) Then someone (that appears after your pokemon faint or you run, or interrupts you before you battle) tells you it's an impossible to beat pokemon and there's a pokelab close to the tunnel where they're investigating wild pokemon like that.

3) Then he takes you to the surf zone and guides you around the way to the pokelab (aka power plant). Sidenote: idk if it's possible to automate the surf animation despite not having a surf pokemon yourself, otherwise, you can just make an alternate path for that one ocassion.

4) Once there, you go in and find a scientific in the last room (or the first, up to you if you want to leave Zapdos untouched, as you can just leave the wild pokemon there explaining the scientists are "investigating them in their habitat". Not so illogical, really). That scientific explains everything about RamPokes and the Rebirth ball.

The whole travel back and forth between the lab and the tunnel could be made with a trigger-guy standing on the shore of where you are, so you talk to him, and he takes you there. Once you get Surf yourself, he vanishes (or not, he just won't take you anymore).

Edit: I'm unsure if there's a way to lose a battle (aside of rival's first battle) and not reappear on a pokecenter; but maybe you could apply the same kind of code for the Ghosts in lavender, where it says your pokemon are too scared to do anything, so you can never attack and pokeballs fail so you choose to run. That's when someone appears and takes you to the lab.

Edit2: Alternative, so you can forget about the whole "take me back to the tunnel, take me back to the lab, take me back to the tunnel again": Use Zapdos. He's in front of the rock tunnel the first time, and when you get to the lab you're told he flew back to the deepest part of the lab, so you get your first Rebirth ball; then you go all the way and capture it. Then you get your 5 balls and are taken to the rock tunnel, now you can't come back until you have Surf.

I think this works well enough, since despite catching a legendary bird way before you should be able to, you get a "weakened" one, so you won't be overpower anytime soon.

Last edited by faku1810; March 29th, 2013 at 02:00 PM.
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  #65    
Old March 29th, 2013, 02:56 PM
LocksmithArmy's Avatar
LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
Gender: Male
-UPDATE (1.21)-
Final update... no more work will be done on this hack... EVERYPokemon has been double checked as obtainable, a few new events have been added, (a celebi event in berry forest, try killing celebi before you catch it)

also a players guide has been completed... use it... its got the locations of every pokemon, item, and tm in the game... aswell as an indepth walkthrough of every event... here is a link to the guide:
http://ultravioletversion.yolasite.c...rs%20Guide.rar

The final release has been added to the first post... download it NAO

its safe to use with all previous gamesaves...
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  #66    
Old March 29th, 2013, 03:57 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Not sure if it's my problem alone, but i just tried playing the new patch, (on a fresh rom of course) and it detects my save file as corrupted, backing to a save prior to that one. Also, the save states can't be loaded on it. I'm using vba-m svn956.

The only work around i have is to use the rom i was using until now to load a state and save a couple of times, so the new rom will take one as corrupt and load the save i had just before that one.

Edit: in fact, is not a compatibility problem between versions; I just tried saving in-game with the new rom, and then reloaded... save file was corrupt, but savestates worked. So i had to delete the original .sav, reload with savestate and create a new .sav from there, now it works. So, if anyone else has problems, just do that once and you won't have to worry anymore.

Last edited by faku1810; March 29th, 2013 at 04:04 PM.
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  #67    
Old March 29th, 2013, 04:06 PM
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LocksmithArmy
Mew!
 
Join Date: Feb 2013
Age: 25
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Quote:
Originally Posted by faku1810 View Post
Not sure if it's my problem alone, but i just tried playing the new patch, (on a fresh rom of course) and it detects my save file as corrupted, backing to a save prior to that one. Also, the save states can't be loaded on it. I'm using vba-m svn956.

The only work around i have is to use the rom i was using until now to load a state and save a couple of times, so the new rom will take one as corrupt and load the save i had just before that one.
thats possibly the strangest thing I have ever herd... it says your current .sav is corrupt... then loads your previous one? even if you have saved it using the current rom it still says its corrupt...

I had a small issue getting my save to load, so I saved it as a sgm (save state) and loaded that (worked fine) then saved using the current 1.21

it just did not recognize my first save, it worked fine after that... even when I moved it to a new folder and tried again with the old .sav it worked

I would appreciate anyone elses issues with this saving... (i hope that is an isolated incident and you can get it resolved)
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Old March 29th, 2013, 04:52 PM
faku1810
 
Join Date: Mar 2013
Gender: Male
Yeah, as I added later, i was able to fix it somehow. Not sure what the cause was anyways, but I do hope it was just an isolated case.

Quote:
Originally Posted by faku1810 View Post
Edit: in fact, is not a compatibility problem between versions; I just tried saving in-game with the new rom, and then reloaded... save file was corrupt, but savestates worked. So i had to delete the original .sav, reload with savestate and create a new .sav from there, now it works. So, if anyone else has problems, just do that once and you won't have to worry anymore.
On another hand, I just checked your guide and i want to correct a little mistake; in the guide you say the move tutor in Two island will only teach your Charizard, Venasaur or Blastoise the ultimate technique if they are the starter given by Oak..

I can tell this is not true because I captured a Ghastly when i began this game and then captured a Squirtle, Bulbasaur and Charmander, both Squirtle and Bulbasaur evolved to their final stage and learned Hidro Cannon and Frenzy plant respectively. The only thing i needed was to have maximum friendship with them. I haven't tried raising another Bulbasaur (and won't either, i'm too lazy for that) to see if it would learn the move too, but I'm training my Charmander so I can get Blast Burn when it evolves and then I'll see if she gets new text saying it's no longer possible to take a pokemon to her or not.
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Old March 29th, 2013, 05:15 PM
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LocksmithArmy
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Join Date: Feb 2013
Age: 25
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lol wow...

i tried it with my charizard... and I guess we werent friends enough... cause she wouldnt let me have the move... but I just tried again... and she is letting me have it...

not that ill change it or anything... chances are another bulbasaur would be able to learn it...
(you should see all the flat out wrong info in the official prima guide for fire red)
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Old April 3rd, 2013, 01:58 AM
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Eren Jaeger
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Join Date: Apr 2013
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This is kinda cool but maybe you should change the trainer sprite and change the palettes and everything on the map! I'll wait for this though!
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Old April 3rd, 2013, 02:41 AM
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karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by LocksmithArmy View Post
(you should see all the flat out wrong info in the official prima guide for fire red)
Right? They only tell you how they want it to happen, not the little loopholes they put in the code. For example, the Gen II legendary beasts are not released until after you give Cielo both the Ruby and the Sapphire. They never tell you this in the guide, they just say it is after beating the Elite Four and getting the national Pokedex. I'm so glad you made your guide that tells the truth.... Damn Game Freak.... Lying to us!
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  #72    
Old April 3rd, 2013, 08:21 AM
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LocksmithArmy
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Join Date: Feb 2013
Age: 25
Gender: Male
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Originally Posted by kaedearagaki View Post
This is kinda cool but maybe you should change the trainer sprite and change the palettes and everything on the map! I'll wait for this though!
I wanted to keep it close to the nintendo game, I was not making my own game, I was simply adding content to their game, no need to change the sprite or tiles...

maybe when I make my own game Ill work on new tiles and stuff.
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Old April 7th, 2013, 02:04 PM
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Inkblots
 
Join Date: Sep 2012
Location: Canada
Age: 24
Gender: Female
Nature: Calm
I must say, thank you thank you thank you! I've been looking for the longest time for a FireRed hack that made all pokemon catchable in one game without significantly changing anything else. I was going to try making my own, but just never found the time to make a decent one. (Also, love the addition of the "catch your starter" option. It will be perfect for the Nuzlock challenge!)

[edit]

So shortly before going to the pokemon tower, I was reading some of the Lavender Town creepypastas (in the middle of the night, with all the lights off, just because what the hell, it's supposed to be haunted, may as well get myself a little bit creeped out before I go in...) and came across the Buried Alive creepypasta, and so, naturally (missing the fact that it was only supposed to be in the original games, and not FireRed), tried to find it.

Let me just say, I am so glad I didn't find it before reading that you had actually added it in. I probably would have legit had a heart attack, haha.

(and I was only one square away from finding it too, before I chickened out...)

Last edited by Inkblots; April 22nd, 2013 at 06:05 AM.
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  #74    
Old April 29th, 2013, 10:33 PM
Selias's Avatar
Selias
 
Join Date: Jan 2011
Gender: Male
Found a problem. If you see the dog that's outside of the Diglett Cave while training in the patch of grass just outside of Pewter City, it's gone by the time you can reach it. Was that intentional?
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  #75    
Old April 30th, 2013, 03:52 AM
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LocksmithArmy
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Age: 25
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Quote:
Originally Posted by Selias View Post
Found a problem. If you see the dog that's outside of the Diglett Cave while training in the patch of grass just outside of Pewter City, it's gone by the time you can reach it. Was that intentional?
yes it was intentional

it will return much later in the game.
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