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Old April 11th, 2013 (12:29 PM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla Derxwna Kapsyla is offline
X-Class Project, Derxwna, #003
Join Date: Jun 2011
Location: Margate, FL
Age: 22
Gender: Male
Nature: Lax
Posts: 334
Thanks to my good friend Mugendai, he came up with a script that works a bit better than the default debug options for egg hatching. This makes all eggs hatch instantly, instead of forcing you to walk an additional step after selecting the Force Hatch option in the debug menu.
In the Pokemon Day Care script, go to line 425, or right before the line that says
"Events.onStepTaken+=proc {|sender,e|" and paste this code in.
def pbHatchAll
  for egg in $Trainer.party
    if egg.egg?
This will run the Egg Hatching routine instantly for all eggs in your party. To bind this to some sort of NPC in the Overworld, create a new event, and in the events options, go to the "Script" Event Command, and put this in:
If you want to use it, I'd say give credit to my friend Mugendai, and I doubt he'd mind if this was used in any project or Essentials itself.
Additional proof that it works
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For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
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Old April 11th, 2013 (7:09 PM).
Rango's Avatar
Rango Rango is offline
Show Me The Money Wide Load!
Join Date: Apr 2013
Location: Australia
Age: 20
Gender: Male
Nature: Naive
Posts: 44
Thank you for this script, it should become very useful for my project.
One question though, is there anyway to have it only hatch a single egg as apposed to al of them at once?
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Old April 11th, 2013 (11:35 PM).
Nickalooose Nickalooose is offline
Join Date: Mar 2008
Gender: Female
Posts: 1,225
@Rango: You have the script call a choose Pokemon command and then check of its an egg.

I know that question would come up as soon as I saw the 1st post
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