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  #1    
Old April 13th, 2013, 06:56 PM
Aryan143's Avatar
Aryan143
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Hey guys I was playing Pokemon Resolute yesterday and was completely shocked to see this:



I thought for a very long time how the trainer's picture appear over the textbox and finally found out how it appeared there.

Things you will need:

Advance Pokemon Sprite Editor
XSE
The picture of your trainer

First of all I want to say that unless you know how to expand the pokedex or are willing to replace existing pokemons, you can only have 25 trainer's pictures.

First get your trainer picture in style you want(head,full body,half body etc.) like this:



Now open Advance Pokemon Sprite Editor and load your rom. In one of the 25 ? slots after Celebi insert your Trainer's picture. Insert it in all four boxes and click Synchronise Palette. Then click Write to Rom, define the offset to start searching from, Find Free Space and click OK. Make sure to remember its species number.



Mine one's species number is 253

Now you can make a script in XSE such as this:

Code:
#dynamic 0x800000

#org @start
lock
faceplayer
showpokepic 0xFD 0x0 0x4
msgbox @hi
callstd 0x4
closeonkeypress
hidepokepic
release
end

#org @hi
= Hi Aryan!
The ones in the bold are the main parts.

showpokepic shows a pokemon picture. 0xFD is the pokemon number in Hex (253). 0x0 and 0x4 are coordinates. You can use any but I recommend these as 0x0 and 0x4 makes the picture appear just over the textbox. hidepokepic hides the picture.

Now compile it and assign it to any person in A-Map. Now check the rom:



Viola!, you have the trainers picture over the textbox. (I know mine has some outline problems but if you make the background colour different from any other colour in the sprite, it should work fine)

Credits:

Pinkish Purple
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Last edited by Aryan143; May 10th, 2013 at 01:48 AM.
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  #2    
Old April 15th, 2013, 09:39 AM
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I Knew already....but great you put it so that other can know how to do it.
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  #3    
Old April 16th, 2013, 04:19 AM
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Hey hey! Very smart way of doing this! So simple yet has amazing results! Thanks heaps.
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  #4    
Old April 16th, 2013, 05:27 AM
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Quote:
Originally Posted by hackstar View Post
I Knew already....but great you put it so that other can know how to do it.
Great that you already knew and that's the reason why I made this tutorial- so that other can know how to do it.

Quote:
Originally Posted by kearnseyboy6 View Post
Hey hey! Very smart way of doing this! So simple yet has amazing results! Thanks heaps.
Thanks for the feedback
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  #5    
Old April 17th, 2013, 12:38 AM
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Well... this is like year old information (about from the time when this was in DJG's Life of Guardians), but it does help the newbies who did not know about it.
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  #6    
Old April 17th, 2013, 01:33 AM
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Quote:
Originally Posted by Ash493 View Post
Well... this is like year old information (about from the time when this was in DJG's Life of Guardians), but it does help the newbies who did not know about it.
This information may be given out in the past but the information in this thread is my own work. I didn't copied it or something.
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  #7    
Old April 19th, 2013, 01:08 PM
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Thanks so much! This will help on the hack I'm creating.
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  #8    
Old April 20th, 2013, 04:21 AM
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Thanks so much! This will help on the hack I'm creating.
Thanks for the feedback. If you have any questions related to this, then you can ask me here.
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  #9    
Old April 22nd, 2013, 10:41 PM
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Can I use any image found in google and just resize it? If not, can you specify what kind and type of image I must use?
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  #10    
Old April 22nd, 2013, 11:00 PM
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Quote:
Originally Posted by yozzyurubuza View Post
Can I use any image found in google and just resize it? If not, can you specify what kind and type of image I must use?
A sprite. An indexed sprite. Or even an unindexed one. Wichu's Sprite Editor automatically indexes it but, it should only have 16 or less colors.
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  #11    
Old May 2nd, 2013, 01:04 PM
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can i do dis with emerald???? if nt plz help me
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Hello guyz is there any one who knows how to change the tiles????? M thinking of changing the tiles and starting from vry beginning if any one knows how to change tiles and make a title screen plz contact me......and yeah the route will look same as the screenshot only tiles and ow's will be different anyways thx in advance
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  #12    
Old May 2nd, 2013, 08:15 PM
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Originally Posted by LFCAmmy View Post
can i do dis with emerald???? if nt plz help me
Yes you can. Just follow this tutorial in Emerald rom.
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  #13    
Old May 10th, 2013, 01:51 AM
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Aryan143
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Hey guys there is a small edit in the script. The 0x2 has been changed to 0x4 because 0x2 made it too high. Thanks for Pinkish Purple for notifying me.
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  #14    
Old June 20th, 2013, 06:10 AM
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Help me!!
I try to show a badge as the same in B/W/BW2, but when I talk with a npc I get my badge, but with only a black silhouette. I follow the tutorial, but something went wrong...
Sorry my bad english...

Last edited by LeoOSHD8; June 20th, 2013 at 06:15 AM.
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  #15    
Old June 25th, 2013, 08:34 AM
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hmm nice ttutorial!!!, this thread was worth my time
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  #16    
Old June 26th, 2013, 09:03 AM
mitchellz14z
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Nice i'm gonna try it later this day.
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  #17    
Old February 7th, 2014, 03:59 AM
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Quote:
Originally Posted by LeoOSHD8 View Post
Help me!!
I try to show a badge as the same in B/W/BW2, but when I talk with a npc I get my badge, but with only a black silhouette. I follow the tutorial, but something went wrong...
Sorry my bad english...
The Solution is:
  • Search the ? After celebi but before treecko with Unlz.GBA
    You'll see pallete offset:00xxxxxxx.
    Using Ifran View, save the raw(see other tut for this).
    Copy the xxxxxx to Advanced Pallete Editor.
    Then click button which if it hovered says Import Pallete
    Open the raw
    Press Change Pallete, it's autosaved.
At last of course,
test it.
Note: Image should be Indexed using Ifran View too.
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  #18    
Old February 7th, 2014, 05:11 AM
Kyoko1
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Nice tutorial, but its bad that you must replace a Pokémon..

I will later write a tutorial on how to show a mugshot via ASM
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