The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Game Development Your number one stop for anything related to creating games (except ROM hacks). You can even make your own!

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #401    
Old April 16th, 2013 (06:17 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Here is my latest map.


The name of the Town is Vetus Town

The word Vetus comes from Latin meaning old. It is directly related to another town in my region called Novum town. Novum means new. The cave in the western side of town holds half of an ancient prophecy and story of the region. The second cave is located in Novum Town, which is accessed earlier. You encounter this town in between the 1st and 2nd Gyms.

Oh and there will also be Wingull and Pelliper flying overhead at most times, as well as some undersea Pokemon which can be seen through the water at times.
__________________
Reply With Quote
  #402    
Old April 16th, 2013 (06:41 PM).
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Send a message via Skype™ to Saving Raven
Quote:
Originally Posted by Rayd12smitty View Post
Here is my latest map.


The name of the Town is Vetus Town

The word Vetus comes from Latin meaning old. It is directly related to another town in my region called Novum town. Novum means new. The cave in the western side of town holds half of an ancient prophecy and story of the region. The second cave is located in Novum Town, which is accessed earlier. You encounter this town in between the 1st and 2nd Gyms.

Oh and there will also be Wingull and Pelliper flying overhead at most times, as well as some undersea Pokemon which can be seen through the water at times.
loving the graphics, they are amazing, it doesnt seem to be really "old" or anything, but other than that it looks pretty good and has a really nice feel to it. also, nice triforce reference
a thing I see wrong though is the flag post, the shadows around the houses have it more to the lower right, so the flag post should be the same way, but the town has a really nice feel to it. Good job!
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #403    
Old April 16th, 2013 (06:42 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Saving Raven View Post
loving the graphics, they are amazing, it doesnt seem to be really "old" or anything, but other than that it looks pretty good and has a really nice feel to it. also, nice triforce reference
a thing I see wrong though is the flag post, the shadows around the houses have it more to the lower right, so the flag post should be the same way, but the town has a really nice feel to it. Good job!
Thanks. The name is mainly referencing the cave and link to the other town. It's not necessarily an old town. I'll fix the shadow.

:D
__________________
Reply With Quote
  #404    
Old April 17th, 2013 (05:56 AM).
Ramond Hikari's Avatar
Ramond Hikari
- Lonely Shooting Star -
 
Join Date: Oct 2011
Location: Vietnam
Gender: Male
Nature: Lonely
Nice job! The only problem here is the sand bank. The brown part of the sand bank looks like the one from a rocky cliff (Or it's just the colour of wet sand?). The rest of the map is excellent.

Oh...? Isn't the pattern on the flag a Triforce from Zelda series?
__________________


Reply With Quote
  #405    
Old April 17th, 2013 (08:08 AM).
Air Lock's Avatar
Air Lock
The Sky High Pokémon
Community Supporter
 
Join Date: Sep 2008
Location: California
Gender: Male
Nature: Jolly
Spoiler:


Generia City. It either comes from generations or generic. Its supposed to be simple, its the second town after all. Ignore any tile errors, they are fixed.
__________________
#386 Rayquaza
The Sky High Pokémon


"A Pokémon that flies endlessly in the ozone layer. It is said it would descend to the ground if and
were to fight."

Theme bystuffstuffstuffstuffstuff


Reply With Quote
  #406    
Old April 17th, 2013 (10:48 AM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
Quote:
Originally Posted by Ramond Hikari View Post
Nice job! The only problem here is the sand bank. The brown part of the sand bank looks like the one from a rocky cliff (Or it's just the colour of wet sand?). The rest of the map is excellent.

Oh...? Isn't the pattern on the flag a Triforce from Zelda series?
Thanks I'm not happy with that part of the sand either. I'm kind of limited right now with tiles and only 3 layers. I am going to try a couple things and see what works. And yes that is a triforce
__________________
Reply With Quote
  #407    
Old April 17th, 2013 (09:43 PM).
Sporefame19's Avatar
Sporefame19
Amateur Cartographer
 
Join Date: Apr 2013
Location: Philippines
Gender: Male
Nature: Quiet
This is the starting town in my game. Hoping for some comments and constructive criticism.

Lazaria Town:
Spoiler:
Reply With Quote
  #408    
Old April 18th, 2013 (02:04 AM).
Arma's Avatar
Arma
Actually not mad at all
Community Supporter
 
Join Date: Dec 2009
Location: The Hague
Age: 21
Gender: Male
Nature: Jolly
"Sporefame19: While the map looks nice, it is a bit cramped. I'm not really fond of the narrow paths, nor the 1 block wide stairs. The water looks a bit weird too. I also don't think the "berry" grass patches in the upper-right corner should be there. IMO, the flower and bush combination looks a bit too busy, I think it'd be better if you remove the bushes.

I suggest making your map a few blocks wider, so you can space things out more evenly.
__________________
Reply With Quote
  #409    
Old April 19th, 2013 (04:41 PM).
Apple Juice's Avatar
Apple Juice
who are you
Community Supporter Tier 3
 
Join Date: Oct 2009
Gender: Male
Send a message via Skype™ to Apple Juice


Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@

Obviously not available for anyone to use.
__________________

LP/Guide/Review of the Week! - create one now and it could be featured!
shawn , janna , dave // credit
Reply With Quote
  #410    
Old April 21st, 2013 (09:27 AM). Edited April 21st, 2013 by Rayquaza..
Rayquaza.'s Avatar
Rayquaza.
Lead Dev in Pokémon Chaos
 
Join Date: Sep 2011
Location: United Kingdom
Age: 18
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Apple Juice View Post


Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@

Obviously not available for anyone to use.
Go onto Map View mode instead of Event View mode and press F4 to view all layers.

While I like the layout of the map the tiles you use ruin it for me. It doesn't look very natural to have grass and then rock without a tile that nicely connects the two.

Here's some of my stuff:
Spoiler:
__________________
Reply With Quote
  #411    
Old April 21st, 2013 (11:41 AM).
Black Eternity's Avatar
Black Eternity
Lord of Eternity
 
Join Date: Sep 2012
Age: 22
Gender: Male
Okay thought I would share mine. Old Volcano (no name yet).
Spoiler:


Reply With Quote
  #412    
Old April 21st, 2013 (01:20 PM).
pkmn.master's Avatar
pkmn.master
Hobbyist Game Developer
 
Join Date: Apr 2008
Location: USA
Gender: Male
Nature: Brave
Quote:
Originally Posted by Rayquaza. View Post
Go onto Map View mode instead of Event View mode and press F4 to view all layers.

While I like the layout of the map the tiles you use ruin it for me. It doesn't look very natural to have grass and then rock without a tile that nicely connects the two.

Here's some of my stuff:
Spoiler:
The mountain map is nicely compacted (a good thing). There aren't really any open spaces for the player to get lost in, which is always nice. It would probably look better with some more vegetation (flowers mainly, that vary in color) There is another thing, though. The stairs leading down from the peak are way too long. I'd suggest pushing in part of the mountain in and splitting the stairway to avoid putting the player in a trance. Nice to see a mystery dungeon map on here - I see nothing out of the ordinary on them.
__________________
Reply With Quote
  #413    
Old April 21st, 2013 (06:34 PM).
jim42's Avatar
jim42
 
Join Date: Jul 2009
Gender: Male
Quote:
Originally Posted by Apple Juice View Post
Just a route for my game Pokemon Amber. Sorry about the lines, in my absence I totally forgot how to take them away @__@
Obviously not available for anyone to use.
The bridge on the right somehow manages to connect to a layer one above its starting point. I agree with Rayquaza regarding the mountain tiles; either use a bordering set of tiles to start the grass off on each layer or have a smoother blend between rock and grass on the mountain tiles themselves. The bodies of water look particularly bad in this respect; I'd suggest a using a smoother tileset or ditching the water entirely, especially with the bottom edges being so far up; it appears as if you can walk behind them. I'll also suggest moving the sign up north to somewhere less in the midst of the path; possibly in front of the tree slightly to the right, or overlapping the two-tile path in front of the tree north of that. Other than that, nice work.
Reply With Quote
  #414    
Old April 27th, 2013 (02:02 PM).
Derxwna Kapsyla's Avatar
Derxwna Kapsyla
X-Class Project, Derxwna, #003
 
Join Date: Jun 2011
Location: Margate, FL
Age: 21
Gender: Male
Nature: Lax
Quote:
Location: Abandoned Kanto Safari Zone - Center Area
Game: Touhoumon: Faith & Prayer Version


The Kanto Safari Zone was one of the biggest tourist attractions in Kanto, and the pride of Fuchsia City. Eventually, the Warden packed up and moved it to Johto. Unfortunately, this left the old one to wither. People sometimes visit it, just to wander around. But in the 10 years between RBY and F&P, nobody has maintained it, and it’s been left to nature’s devices.

The Abandoned Kanto Safari Zone plays a plot-critical point in Demo 3 of Faith & Prayer Version. What’s the plot relevance? You’ll just have to wait to find out!
__________________
Development Blog:
For more information future news and updates to any projects, the following blogs are where I post information. You can usually hit me with a message there when it comes to bug reports or feedback, or general conversation about something.
Game Projects:
In Progress:
Reply With Quote
  #415    
Old April 29th, 2013 (02:33 PM).
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
Vury Big Image
Spoiler:


My World Map for a GBC RPG.
__________________

Just strollin' to my next destination...
Reply With Quote
  #416    
Old May 7th, 2013 (12:23 AM). Edited May 7th, 2013 by Varion Bluefire.
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
Double post:
Spoiler:


Route 1 for pokemon genetics. :I
__________________

Just strollin' to my next destination...
Reply With Quote
  #417    
Old May 16th, 2013 (09:59 AM).
Whitney's Shaymin's Avatar
Whitney's Shaymin
Creator Of Pokemon Grace
Community Supporter
 
Join Date: Apr 2012
Location: Goldenrod, Johto
Gender: Male
Nature: Timid
Here's my newest city Jacalob City

It's home to the second gym

__________________


"The Incredibly Pretty Girl"

Gym Leader Whitney
link | link | link

FC: 4699-7156-4669 IGN: Gavin
Reply With Quote
  #418    
Old May 16th, 2013 (01:06 PM).
Rayd12smitty's Avatar
Rayd12smitty
Shadow Maker
 
Join Date: Dec 2011
Gender: Male
It honestly just looks like you placed things randomly. The trees are perfectly symmetrical on the sides and it looks pretty plain. Maybe add some paths, spread some things out, try to be less random.

Another small thing which is likely a tile limitation for you, but only 2 buildings have shadows and the rest don't.
__________________
Reply With Quote
  #419    
Old May 17th, 2013 (09:44 AM).
Saving Raven's Avatar
Saving Raven
Original Creator of Pokémon X
 
Join Date: Mar 2011
Location: everywhere
Age: 20
Gender: Male
Nature: Sassy
Send a message via Skype™ to Saving Raven
Quote:
Originally Posted by Derxwna Kapsyla View Post


The Kanto Safari Zone was one of the biggest tourist attractions in Kanto, and the pride of Fuchsia City. Eventually, the Warden packed up and moved it to Johto. Unfortunately, this left the old one to wither. People sometimes visit it, just to wander around. But in the 10 years between RBY and F&P, nobody has maintained it, and it’s been left to nature’s devices.

The Abandoned Kanto Safari Zone plays a plot-critical point in Demo 3 of Faith & Prayer Version. What’s the plot relevance? You’ll just have to wait to find out!
since it is from the original game itself I suppose the map looks fine, and I like the tall grass, but maybe add a few things like fallen trees or something, its just an idea but it looks pretty good like that, maybe some rundown buildings or something like that

Quote:
Originally Posted by Varion View Post
Vury Big Image
Spoiler:


My World Map for a GBC RPG.
I would probably not be a good judge of this considering I don't know the style but I do not like it at all


Quote:
Originally Posted by Varion View Post
Double post:
Spoiler:


Route 1 for pokemon genetics. :I
Personally I do not like the mountain tiles that came with gen three, nor do i like the grass one that is default with essentials, but I guess for lack of tiles its fine, but the map seems really plain, I dont like how you put the ledges along side the corner of the mountain on both sides, have a little ledge, and rocks to block the path, its weird the way you have it
I also don't like the square little area thats almost in the middle of the map that goes directly down from the stairs close to the left side of the map, it looks unnatural
other than that everything just looks plain
__________________

~My Deviantart - Litharreon Wiki - Litharreon Game Download~

Reply With Quote
  #420    
Old May 22nd, 2013 (12:32 AM).
Sporefame19's Avatar
Sporefame19
Amateur Cartographer
 
Join Date: Apr 2013
Location: Philippines
Gender: Male
Nature: Quiet
Lazaria Town (Starting Town):
Spoiler:

Oak Street (Route 1):
Spoiler:

Tampasia City (1st Gym):
Spoiler:

Rarecash Road (Route 2):
Spoiler:

Alkalase City (2nd Gym):
Spoiler:
Attached Thumbnails
Lariza Town.PNG‎   Oak Street.png‎   Tampasia City.PNG‎   Rarecash Road.png‎   Alkalase.png‎  

Reply With Quote
  #421    
Old May 22nd, 2013 (02:21 AM).
WackyTurtle's Avatar
WackyTurtle
Developer
 
Join Date: Jan 2011
Location: England
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Sporefame19 View Post
Lazaria Town (Starting Town):
Spoiler:

Oak Street (Route 1):
Spoiler:

Tampasia City (1st Gym):
Spoiler:

Rarecash Road (Route 2):
Spoiler:

Alkalase City (2nd Gym):
Spoiler:
Honestly, I think that all these maps look really good, particularly Tampasia City. I have a few nitpicks, and there'd be a few things that I would do differently but nothing game-changing.

There's a bit too much going on in Alkalase City, with 5 different types of buildings used. Maybe change the yellow building to the style of the green building? Also, I think the power plant building is imposing upon the street too much, making the space a bit cramped. And I'd lighten the colour of the road, although that's just how I'd do it. Otherwise good job!
__________________



Reply With Quote
  #422    
Old May 22nd, 2013 (10:49 PM).
Sporefame19's Avatar
Sporefame19
Amateur Cartographer
 
Join Date: Apr 2013
Location: Philippines
Gender: Male
Nature: Quiet
Thank you WackyTurtle
I fixed up Alkalase City:
Spoiler:

Also I finished this, Friendship Forest:
Spoiler:
Attached Thumbnails
Alkalase.png‎   Friendship Forest.png‎  
Reply With Quote
  #423    
Old May 23rd, 2013 (04:03 AM).
Nickalooose
--------------------
 
Join Date: Mar 2008
Gender: Female
Quote:
Originally Posted by Sporefame19 View Post
Thank you WackyTurtle
I fixed up Alkalase City:
Spoiler:

Also I finished this, Friendship Forest:
Spoiler:
A couple concerns in that forest...
The top left ledge looks silly when all the other ledges point west or south...
The center west facing ledge doesn't end... Does it?
The top right ledge should be more to the last left tree, I think that would look better.
I also think you're letting players get off easy by not putting much grassy patches.

The city...
The gym has the power plants pillar things on the side, yet you have a power plant within the city, looks strange as the mixture of buildings doesn't suit.
I don't like the trees surrounding the city, too "straight" for me, maybe add some oddly spaced ones or some different types or maybe a random pool of water instead of some trees, I dunno.
Reply With Quote
  #424    
Old May 23rd, 2013 (09:29 AM).
WackyTurtle's Avatar
WackyTurtle
Developer
 
Join Date: Jan 2011
Location: England
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by Sporefame19 View Post
Thank you WackyTurtle
I fixed up Alkalase City:
Spoiler:

Also I finished this, Friendship Forest:
Spoiler:
That looks much better, nice work!

Friendship forest looks like it could be interesting, although from a gameplay perspective it looks a bit same-y. Make sure there are plenty of trainers/items etc. to ensure the player doesn't get bored.
__________________



Reply With Quote
  #425    
Old May 23rd, 2013 (11:32 PM).
nakagg's Avatar
nakagg
Unhatched Egg
 
Join Date: Dec 2010
Location: Asia
Gender: Male
Nature: Lonely
How to capture the map?

I want to know this since I'm studying mapping right now and want some criticism of my work.
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 07:06 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.