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  #51    
Old April 18th, 2013, 04:41 PM
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The thing is right now I'm trying to think of a better way to program map connections. Suggestions are appreciated
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  #52    
Old April 19th, 2013, 04:25 AM
WeNeedFocus
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I pm'ed you, hope it helps.
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  #53    
Old April 19th, 2013, 05:01 AM
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I don't know a lot about c#.

But essentials currently has it so you drag and drop the maps together, and save it. It then complies it into the .txt for RGSS to read and compile into the game.

Is something like that doable in C#?
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  #54    
Old April 19th, 2013, 05:07 AM
WeNeedFocus
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That was one of my opinions, to drag and drop maps, so you can align them.
It makes it really simple for us developers.
Of course it's possible, it would be odd if Essentials can do it, and C# cannot.
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  #55    
Old April 19th, 2013, 07:07 AM
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Very cool, this has sparked my interest.

If you'd like a little help drop me a PM and we can discuss working together.
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  #56    
Old April 19th, 2013, 07:45 AM
WeNeedFocus
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Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.
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  #57    
Old April 19th, 2013, 09:41 AM
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Quote:
Originally Posted by WeNeedFocus View Post
Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.
it appears you may be correct. I looked into it aswell and things do seem alot alike. But then again it could be a coincidence...
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  #58    
Old April 19th, 2013, 09:41 AM
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Quote:
Originally Posted by WeNeedFocus View Post
Aww man! I'm dissappointed.
I was amazed at that Map Editor you made, how you can select tiles at different sizes, place entities, and I loved the SmartPlace feature that placed tiles that automatically 'adapt' to the ones near them.
After doing a lot of searching on Google for other stuff like this, I found Pokemon Dawn Engine, an open source C# Pokemon Engine.... Just like this. I downloaded the source code, and checked some stuff, and the map editor is nearly identical...
If you're going to steal, at least give credit. And here I thought you were doing all this from scratch!!
If you did do something, it was probably compile those tilesets into one from others..
Next time don't change the name of something that is already made, releasing it again. If you're going to make a Pokemon C# Engine, even if you're going to learn from other source codes, at least don't copy and paste. Do it in your own way, hell, you even kept the design of the forms the same...
I once, several months ago, started a C# Xna based Pokemon game, but I stopped. I'm now going to pickup that project, and continue. I'm going to make an ever better engine than Dawn, and It won't be based on it either.
Thank you, oxysoft, for inspiring me to get back to it, and have a nice day.
You know that this is from scratch.

Just because they're similar doesn't mean they're the same. This is unique because it is here on this community, the biggest Pokémon fangame forum in the world, and will almost certainly be better.
If you have nothing to say exept false facts then say nothing at all. All that you have said is really quite rude and it is people like you have set my teeth on-edge.
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  #59    
Old April 19th, 2013, 10:26 AM
WeNeedFocus
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Originally Posted by Rayquaza. View Post
Just because they're similar doesn't mean they're the same. This is unique because it is here on this community, the biggest Pokémon fangame forum in the world, and will almost certainly be better.
If you have nothing to say exept false facts then say nothing at all. All that you have said is really quite rude and it is people like you have set my teeth on-edge.
Yea, there is a possibility it's a coincidence, but if I understand your comment correctly, you're saying it's unique because it's the first time it has been posted on this forum. So you're saying it's okay to steal if it's from another forum?!

It's possible that they are very similar, but how do you explain the similar form design? Hell, even he toolbar icons were the same! How can you explain that? Also, I always make sure I have proof before I make accusations.

Rayquaza., did you even search the internet for Dawn Engine before insulting and accusing me of false accusations?!

This is [supposedly] his engine: youtube.com/watch?v=s09VA4pO0VQ

This is Pokemon Dawn Engine [Official Youtube Channel]: youtube.com/watch?v=Kno4RxOlJ80

Next time, before you attack me back, search and do your research. The icons, the names of the toolbar menus, and even the default outdoor tile set is the same, not to forget that Dawn Engine is open source, so any one can steal or contribute to it.

All the evidence you need is in front of you, don't be a fool.

Last edited by Maruno; April 19th, 2013 at 11:27 AM.
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  #60    
Old April 19th, 2013, 11:20 AM
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I'm locking this thread, pending an investigation.

EDIT: I've unlocked it again. Oxysoft should be explaining things shortly. Don't derail the thread over it.
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Last edited by Maruno; April 19th, 2013 at 04:00 PM.
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  #61    
Old April 19th, 2013, 04:14 PM
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yes, i was about to post explaining some stuff when maruno actually close my thread, disallowing me to do so

everything in my project (or almost) has been written by myself and from scratch. i've inspired myself from some design patterns they have chosen in pokemon dawn that i liked and were suited perfect for some situations but the code is mine in the most part.

i've alway sucked at making attractive GUI; i liked pokemon dawn's map editor GUI, so i remade it for my map editor and used their icons. i'm almost 100% sure those icons were found on google or www.iconfinder.com (amazing site for icons, check it out if you're a developer and need icons)

the auto tiles depicted in dawn's map editor do not work the same as me and are more limited from what i can see. the released source code of their engine and map editor did not even have the code for anything scripting related anyway. i use LUA, the scripting you can see in some of their videos looks nothing like LUA.

the graphics, tiles, etc. all belong to pokemon dawn or whoever made them for them. i liked them and i actually grew annoyed of looking at these awkward green/blue grass tiles from fire red when i was just starting to work on the engine, like way back before i had added any tool or anything.

some snippets of code and utility classes were recycled from their engine such as serialization (writing and reading my files, kinda cool how they did it) and shadow generating.

finally, i believe their engine was going to be used for their own poke server if i'm not mistaken and was never going to be public for people to make their own. (i don't speak german, had to rely on google translation)

credits have alway been in the description of my youtube video that was uploaded, i guess i've forgot to add them to the original post of this thread when i was editing it. will add them now.


anyway
back to the development of the engine, this is on the to-do list right now

- saving and loading region projects
- actual engine (rewritten so much stuff for the editor that old code is no longer compatible)
- day night system once engine is made
- map connections, need to think of a good way to implement them
- better management of maps in the editor, i have some ideas but i can't promise anything!

there's more but i can't think right now
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Last edited by oxysoft; April 19th, 2013 at 04:21 PM.
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  #62    
Old April 19th, 2013, 04:26 PM
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Before the thread was unlocked I seen what was posted, I was about to prove that you are a capable programmer; Then I sent a pm to Maruno, and refreshed the page lol.
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  #63    
Old April 19th, 2013, 09:33 PM
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Quote:
Originally Posted by oxysoft View Post
everything in my project (or almost) has been written by myself and from scratch. i've inspired myself from some design patterns they have chosen in pokemon dawn that i liked and were suited perfect for some situations but the code is mine in the most part.
I am REALLY surprised and disappointed right now. And I am curious about how much you have written yourself. According to the following quote...
Quote:
Originally Posted by oxysoft
only the Map Editor has been worked on so far
...you only worked on the map editor which was already done in Pokemon Dawn which you can see on these old screenshots:
Spoiler:



Here is one i made using Pokemon Dawns most recent source code:
Spoiler:

So you say you have written most of it yourself and made it look similar? I say PROVE it!
You can do it by showing us your source code you know! There is nothing you need to hide if your source code is unique and not the copy of Pokemon Dawn. By how it looks right now you just made a few changes to the original code which you can't claim as your own.

If someone wants to download the Pokemon Dawn source code go here.
Open "mapeditor.exe" from root\PokemonDawn\Dawn.MapEditor\bin\Debug to test their map editor features.
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  #64    
Old April 19th, 2013, 10:46 PM
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It keeps saying that it has stoped working whenever I launch it.
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MAPEDITORPROBLEM.png‎  
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  #65    
Old April 19th, 2013, 11:01 PM
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It keeps saying that it has stoped working whenever I launch it.
Well dont know why that happens. It works with me thought:
Spoiler:
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  #66    
Old April 19th, 2013, 11:03 PM
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Well dont know why that happens. It works with me thought:
Spoiler:
Do you think it could be because of Windows 8?
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  #67    
Old April 19th, 2013, 11:04 PM
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To be honest if it's an open source then it means that anyone can take and edit it, meaning that technically it isn't stealing.
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  #68    
Old April 19th, 2013, 11:23 PM
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Quote:
Originally Posted by Zodiac. View Post
Do you think it could be because of Windows 8?
It is possible. Currently I use my old notebook with vista on it and it works fine.

Quote:
Originally Posted by Rayquaza. View Post
To be honest if it's an open source then it means that anyone can take and edit it, meaning that technically it isn't stealing.
According to him he hasn't edited it but made it from scratch.
Quote:
Originally Posted by oxysoft
everything in my project (or almost) has been written by myself and from scratch.
And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.
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  #69    
Old April 19th, 2013, 11:31 PM
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Quote:
Originally Posted by the__end View Post
It is possible. Currently I use my old notebook with vista on it and it works fine.


According to him he hasn't edited it but made it from scratch.

And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.
What I mean is that taking, editing, giving credits, etc isn't stealing. To take something and claim as your own is preposterous; especially for something as big as essentials.
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  #70    
Old April 19th, 2013, 11:48 PM
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Quote:
Originally Posted by Rayquaza. View Post
What I mean is that taking, editing, giving credits, etc aren't stealing.
Never claimed the opposite.

Quote:
Originally Posted by Rayquaza. View Post
To take something and claim as your own is preposterous; especially for something as big as essentials.
^This is what he did. As long as he can't prove the opposite there is no need for further discussion don't you agree?
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  #71    
Old April 19th, 2013, 11:48 PM
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Quote:
Originally Posted by the__end View Post
It is possible. Currently I use my old notebook with vista on it and it works fine.


According to him he hasn't edited it but made it from scratch.

And if this is a lie he actually is trying to steal it.
And according to your logic i can post here any open source project i can find and claim it as mine as long as i add minor changes?
Now I am curious how you guys would react if someone would do the same thing with Essentials.
why are you pressing the issue, it clearly was re opened for a reason. DROP IT.

As for my earlier post, I'm glad to know it was just a coincidence, I figured it might. The thing with coding similar games is the code/features are gonna end up being very similar...
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  #72    
Old April 20th, 2013, 12:05 AM
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Quote:
Originally Posted by KingCharizard View Post
why are you pressing the issue, it clearly was re opened for a reason. DROP IT.
It opened so he can explain it. His explanation wasn't satisfying. Additionally he claimed again that he has done most of the work from scratch. Asking for prove is reasonable.

Quote:
Originally Posted by KingCharizard View Post
As for my earlier post, I'm glad to know it was just a coincidence, I figured it might. The thing with coding similar games is the code/features are gonna end up being very similar...
There is a big difference between "similar" and "exactly the same". If he really didn't stole it there is nothing wrong by showing evidence right?
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  #73    
Old April 20th, 2013, 04:58 AM
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I told you guys not to blow this up. This is your last warning.
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  #74    
Old April 20th, 2013, 07:16 AM
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The__End, you clearly did not read my post did you? I noted what I have taken, anyone can make a windows form that looks exactly the same, does it mean it's the same program? no

edit: Apparently, their tileset was only for pokemon dawn. Does anyone have good looking tilesets I could use?
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Last edited by oxysoft; April 20th, 2013 at 07:26 AM.
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  #75    
Old April 20th, 2013, 07:38 AM
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Quote:
Originally Posted by Maruno View Post
I told you guys not to blow this up. This is your last warning.
It is Ok to discuss if the thread creator wants to right? It is his thread after all.

Quote:
Originally Posted by oxysoft View Post
The__End, you clearly did not read my post did you? I noted what I have taken, anyone can make a windows form that looks exactly the same, does it mean it's the same program? no
I did and you said you did the code yourself. But if the features ARE the same and the appearance is the same, asking for evidence that you made it is reasonable. Just saying that you made it from scratch proves nothing you know. The whole map editing features you claim you did yourself is already made by Pokemon Dawn. It is exactly the same. And it is not just the appearance! The features like entities and the amount of tiles you can have in your tileset are all copied. If you still claim "you have written everything in your project yourself" show us your code to prove it. Or are you afraid of anything?
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