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Competitive Team Help Having trouble with your competitive Pokémon team? Be sure to check here if you need any help on it. Any teams intended for in-game and casual play should be posted in the In-Game Team Help sub-forum.


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  #576    
Old April 19th, 2013, 10:37 PM
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Why is BST an important number?
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  #577    
Old April 19th, 2013, 11:32 PM
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Quote:
Originally Posted by AdrianD View Post
Why is BST an important number?

Generally higher BST means better Pokemon but that's not always the case. It's just the total of all base stats but it means nothing by itself.

Slaking has 670 BST and is NU.
Blaziken has 520 BST and is Uber.

You have to take into account movepool, abilities and typing as well.
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  #578    
Old April 20th, 2013, 08:02 AM
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Can you tell me a good moveset for a Manectric in OU?
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  #579    
Old April 20th, 2013, 08:18 AM
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Quote:
Originally Posted by koopafan29 View Post
Can you tell me a good moveset for a Manectric in OU?
I'm afraid to say this, but Manectric sucks in OU because it's outclassed by Jolteon, which is faster and stronger than Manectric is, but if you really want to use it in OU for some reason:
-Volt Switch
-Hidden Power (Grass/Ice)/Thunderbolt
-Overheat
-Switcheroo
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Choice Scarf
Ability: Lightningrod

or
-Thunderbolt
-Volt Switch
-Flamethrower
-Hidden Power (Grass/Ice)
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb/Expert Belt
Ability: Lightningrod
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  #580    
Old April 20th, 2013, 09:46 PM
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has anyone had a successful Tailwind team?
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  #581    
Old April 21st, 2013, 11:35 PM
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Originally Posted by AdrianD View Post
has anyone had a successful Tailwind team?
Tailwind teams are rarely successful in singles, it runs out quickly and only benefits your team slightly. Trick Room is far superior if you want to run some bulkier and slower sweepers. Tailwind Ho-Oh is one of the 'viable' sets I've seen. If you're looking for doubles help then yeah ask someone else haha.

Granted Tailwind can catch people off so it's not entirely useless. It's just harder to run then conventional teams.
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Last edited by Pokedra; April 22nd, 2013 at 02:53 AM.
  #582    
Old April 22nd, 2013, 12:56 AM
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Quote:
Originally Posted by AdrianD View Post
has anyone had a successful Tailwind team?
Opposite Day has :O http://www.pokecommunity.com/showthread.php?t=248388

it's also a good move to slap on Tornadus or whatever gets it and can afford filler, mainly because it can turn the match around and is also very unexpected
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  #583    
Old April 22nd, 2013, 08:59 AM
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Quote:
Originally Posted by Pokedra View Post
Tailwind teams are rarely successful in singles, it runs out quickly and only benefits your team slightly. Trick Room is far superior if you want to run some bulkier and slower sweepers. Tailwind Ho-Oh is one of the 'viable' sets I've seen. If you're looking for doubles help then yeah ask someone else haha.

Granted Tailwind can catch people off so it's not entirely useless. It's just harder to run then conventional teams.
I dont play singles. I play doubles
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  #584    
Old April 25th, 2013, 11:41 AM
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Just looking for suggestions.

Skarmory @ Leftovers
Calm or Careful nature
EV trained for HP
Moveset:
Whirlwind
Stealth Rock
Spikes
Roost or Toxic

It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
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  #585    
Old April 25th, 2013, 11:55 AM
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Quote:
Originally Posted by ⊗Slenderman⊗ View Post
Just looking for suggestions.

Skarmory @ Leftovers
Calm or Careful nature
EV trained for HP
Moveset:
Whirlwind
Stealth Rock
Spikes
Roost or Toxic

It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
I'm a little rusty so I don't know if it still applies with Gen V's metagame but it's typically recommended to have at least one attack in the event of an opponent using Taunt. Idk how prevalent Taunt is now, though. I would maybe throw out Spikes or Roost/Toxic for Drill Peck so you're covered in that regard. For your EVs I do recommend putting some in HP and then distributing the rest in Def and/or SpD
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  #586    
Old April 25th, 2013, 12:37 PM
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Quote:
Originally Posted by ⊗Slenderman⊗ View Post
Just looking for suggestions.

Skarmory @ Leftovers
Calm or Careful nature
EV trained for HP
Moveset:
Whirlwind
Stealth Rock
Spikes
Roost or Toxic

It will be paired with a faster Pokemon with either high Attack or Sp. Attack, to deal damage while the opposing Pokemon's health are being slowly worn down by Skarmory.
Specially defensive Skarmory is viable, but as AzaleaLightning said, it must use an offensive move to avoid being Taunt bait, though it can also use Taunt itself to prevent being set up on, but it'll get screwed over by faster Taunt users or Sableye/Whimsicott (they have Prankster to ensure their Taunt goes first). Also, it must always use Roost for increased longevity:
-Spikes/Stealth Rock
-Whirlwind
-Roost
-Brave Bird/Taunt
Nature: Careful/Impish
EVs: 224 HP/32 Def/252 SDef or 224 HP/252 Def/32 SDef
Item: Leftovers/Shed Shell
Ability: Sturdy

Or, if you want to get hazards as fast as possible:
-Stealth Rock
-Spikes
-Taunt
-Brave Bird
Nature: Jolly
EVs: 252 HP/4 Def/252 Spe
Item: Custap Berry
Ability: Sturdy
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  #587    
Old April 28th, 2013, 08:59 AM
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Hey guys, does a pokemon with NOT perfect IVs but perfect EVs make a substantial difference in competitive? For example: I have a weavile EVd thusly

Atk: 252
Spe: 252
Hp: 4

But with IVs of 16 14 31 16 11 2 in Hp, atk, def, spa, spd, and spe respectively. This guy is a sweeper( first ev trained pkmn) your comments would be greatly appreciated.
  #588    
Old April 28th, 2013, 10:54 PM
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Quote:
Originally Posted by RELOH View Post
Hey guys, does a pokemon with NOT perfect IVs but perfect EVs make a substantial difference in competitive? For example: I have a weavile EVd thusly

Atk: 252
Spe: 252
Hp: 4

But with IVs of 16 14 31 16 11 2 in Hp, atk, def, spa, spd, and spe respectively. This guy is a sweeper( first ev trained pkmn) your comments would be greatly appreciated.
Apart from Speed it should be ok.

Speed is important however, you should always go a 31 IV in speed for WiFi. I mean attack and defense could make a difference but honestly with max-min damage rolls it shouldn't change much.
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  #589    
Old April 29th, 2013, 07:52 AM
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Any good sets and team mates for a liligant in RU coz it practically owns it
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  #590    
Old April 29th, 2013, 09:30 AM
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Quote:
Originally Posted by koopafan29 View Post
Any good sets and team mates for a liligant in RU coz it practically owns it
Lilligant is most commonly seen using Quiver Dance:
-Quiver Dance
-Giga Drain
-Hidden Power (Rock/Fire)
-Sleep Powder
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
Ability: Chlorophyll

Ideal teammates for Lilligant include those who can take out opponents that wall its attacks (like Steels if Lilligant opts for HP Rock or Dragons if it opts for HP Fire). Lilligant works well in Fire/Water/Grass cores, particularly.
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  #591    
Old May 3rd, 2013, 03:29 PM
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hello, first off im looking for good pokes to pair with Kabutops, as i do plan to join the next wifi toument and i know Kabutops is weak to ground, fighting, Electr and grass and im wondering if i starting by selecting pokes that resist maybe 1 or 2 of kabutops weakness or maybe a poke that resist all or that is kinda neutral to kabutops weakness, u know pokes that help cover kabutops short coming.

now i know kabutops is not a super great choice as compared to other pokes, but it dose have some good points, that can be very usefull is properly exposed

please id greatly for any poke suggestions that r not legends or pokes that r not allowed to be in tourments

Last edited by WolfMirage; May 3rd, 2013 at 03:46 PM.
  #592    
Old May 3rd, 2013, 04:07 PM
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Quote:
Originally Posted by WolfMirage View Post
hello, first off im looking for good pokes to pair with Kabutops, as i do plan to join the next wifi toument and i know Kabutops is weak to ground, fighting, Electr and grass and im wondering if i starting by selecting pokes that resist maybe 1 or 2 of kabutops weakness or maybe a poke that resist all or that is kinda neutral to kabutops weakness, u know pokes that help cover kabutops short coming.

now i know kabutops is not a super great choice as compared to other pokes, but it dose have some good points, that can be very usefull is properly exposed

please id greatly for any poke suggestions that r not legends or pokes that r not allowed to be in tourments
Kabutops works well in Fire/Water/Grass cores. Teammates for it include Lilligant, Darmanitan, etc. Using something that resists Fighting or is immune to it works like Mismagius, Drifblim or Gengar.

Just saying, not all legendaries are uber powerful. Why don't you want them in the first place?
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  #593    
Old May 3rd, 2013, 04:17 PM
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well i want this team to used in all comptions, but most, if not all forbid the use of legends and some other pokes, at least thats from i have seen, like i plan on entering the next comtions on pokemon gobal link site

Last edited by WolfMirage; May 3rd, 2013 at 07:46 PM. Reason: Your double post has been automatically merged.
  #594    
Old May 19th, 2013, 08:38 AM
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Is it worth having rock polish on terrakion in OU?
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  #595    
Old May 19th, 2013, 10:04 AM
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Quote:
Originally Posted by koopafan29 View Post
Is it worth having rock polish on terrakion in OU?
Yes. While Terrakion is fast enough already, there are times when it gets revenge killed by Choice Scard users and Pokémon like Starmie, so Rock Polish alleviates the issue.
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  #596    
Old May 21st, 2013, 04:34 AM
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Hi I'm playing pokemon diamond I'm going to gardenia city and I have this team: Prinplup Lv 17-Bubble,Metal Claw,Peck,Growl,Staravia Lv 17-Pluck,Double Team,Tackle and Quick Attack,I also have a geodude Lv 9-For Rock Smash.Whati I need to add my team pokemon/moves,I'm planning to take a rhyhorn...
  #597    
Old May 21st, 2013, 12:54 PM
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AngyMaster, try to get a Ponyta later in the game for ice weakness, and instead of a Ryhorn, why not a Hippotatas from that Maniac's Cave so you can actually use them for the Elite Four, and if you're worried about not having fissure, Hippowdown can learn it.You should also use normal types for HM's since they have a wide range of moves. And try to use honey trees when you get there, they have valuable pokemon like Munchlax and Heracross.

Last edited by LuxLax; May 22nd, 2013 at 01:00 PM.
  #598    
Old May 23rd, 2013, 02:29 AM
Amore
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Okay, umm...I assume this goes here.

I was playing pokémon Emerald, EV training my Swampert in Desert Underpass. I tried to do that Ditto EV-training trick, but I did with a Wobbuffet :( So obviously my Wobbuffet can't switch, I can't run away, etc. Presumably due to Ditto getting reduced pp it's going to struggle and kill itself eventually. However my question is, as Swampert only saw it in Ditto form, not transformed into a Wobbuffet, how many EVs will Swampert get? 1(Ditto) or 2(Wobbuffet)?
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  #599    
Old May 26th, 2013, 12:04 PM
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jw, any thoughts or ideal for using kingler on team r welcome.
  #600    
Old May 26th, 2013, 12:50 PM
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Quote:
Originally Posted by WolfMirage View Post
jw, any thoughts or ideal for using kingler on team r welcome.
Kingler isn't as good in the OU environment because of its bad Special Defense and average Speed. Kingler truly shines in the lower tiers because of its massive Attack and Defense, letting it set up Swords Dance and/or Agility with ease.:
-Swords Dance
-Agility
-Crabhammer
-Return
Nature: Adamant/Jolly
EVs: 48 HP/252 Atk/208 Spe
Item: Life Orb
Ability: Hyper Cutter

Kingler should use Swords Dance against defensive teams and Agility against offensive ones.
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