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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #1    
Old April 22nd, 2013, 01:46 PM
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 19
Gender: Male
Nature: Naughty
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So, in my game, I'm adding new types.
CORRUPT and LIGHT. (don't ask why :I)

I've managed to add them, icon them, and set them to a pokemon.
It's just when I try to make them a move, well.


The move 'corrupt rush' is suppose to be a Corrupt Type.
But it comes up with Light. :/

Here's the new types in types.txt:

Code:
[18]
Name=Light
InternalName=LIGHT
Weaknesses=GHOST
Resistances=DARK
Immunities=DARK

[19]
Name=Corrupt
InternalName=CORRUPT
Weaknesses=LIGHT,GHOST
Resistances=NORMAL,FIGHTING,DARK
And the new move in moves.txt:

Code:
560,CORRUPT_RUSH,Corrupt Rush,000,50,CORRUPT,Physical,105,45,0,00,0,abef,Tough,Using power within the body shell, the user angers itself and attacks.
It would be superb if someone could help :/
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Old April 22nd, 2013, 04:55 PM
jim42's Avatar
jim42
 
Join Date: Jul 2009
Gender: Male
I'm going to guess that the problem lies in the image file containing all the type symbols. Looks to me like when you added the new symbols, you added Corrupt first and Light after it, while in the text file you have Light first then Corrupt. It would be worth posting your image for comparison.
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  #3    
Old April 23rd, 2013, 09:50 AM
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 19
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
Oh derp.

Thanks, realised it now.

>W<
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