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  #451    
Old April 25th, 2013, 06:39 AM
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XxBestOnXx
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Gotcha!
I have found the overworld of the pokemon and the trainers in Pokémon Black!
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  #452    
Old May 11th, 2013, 09:07 AM
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New updates coming! I know version 1.8.0 is taking long, but I'm doing my best to balance both generations in the tool so they have the same features. Today I finished writing the saving code for Gen IV scripts, and it works like a charm. Saving is a bit slower than reading, but it depends on the amount of scripts and functions and the command extension. The progress bar will animate when saving so you'll know when the tool is working.

Also, about a week ago I implemented support for Gen V buildings, including both the building editor and the list. This is how it looks like:



Thanks for your support, I hope to release this new version very soon!
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  #453    
Old May 12th, 2013, 01:01 AM
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Quote:
Originally Posted by Spiky-Eared Pichu View Post
New updates coming! I know version 1.8.0 is taking long, but I'm doing my best to balance both generations in the tool so they have the same features. Today I finished writing the saving code for Gen IV scripts, and it works like a charm. Saving is a bit slower than reading, but it depends on the amount of scripts and functions and the command extension. The progress bar will animate when saving so you'll know when the tool is working.

Also, about a week ago I implemented support for Gen V buildings, including both the building editor and the list. This is how it looks like:



Thanks for your support, I hope to release this new version very soon!
Thank goodness an update! Now I feel more confident, keep it up!
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  #454    
Old May 20th, 2013, 05:19 AM
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Good luck. I hope Gen 5 Map Hacking is supported soon, too.
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  #455    
Old May 20th, 2013, 07:28 AM
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Originally Posted by BlacknYellowHD View Post
Good luck. I hope Gen 5 Map Hacking is supported soon, too.
It already is in the latest version, which is 1.7.0. You can change the map model, headers, tilesets and movement permissions, but you can't change buildings yet. That will be in the next version. ;)
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  #456    
Old May 22nd, 2013, 02:34 AM
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Yyyyeeeaaaahhhhhhh...
I still cant use this tool, it opens the tool, but upon opening a rom the computer freezes, and gives an error, then the tool just closes itself, and comp is fine. Then it says ndsmeclosed suddenly, sorry if you lost anything, the usual message. Im using XP
wow, this is not how i wanted my 150th post to look...
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  #457    
Old May 22nd, 2013, 11:35 AM
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Windows XP is a bit LáááGGY... Certainly if you a have lack of working memory [RAM], which is often the issue by old computers. If you use Windows 7 with a 600+ GB hard drive, everything will work fine, until 100 years later, when all space is used.
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  #458    
Old May 25th, 2013, 02:44 AM
Okiesmokie
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Is there any chance you would release the source code to this tool? I'm very interested in how you accomplished a lot of these things.
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  #459    
Old May 27th, 2013, 04:58 AM
rYuz4ki
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Hey guys, are there any substitute programs to convert .obj files to .imd if I can't find Maya 7? I have every other file to export and import maps into the game, so it's frustrating to get stuck this close. Thanks in advance.
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  #460    
Old May 27th, 2013, 09:19 AM
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VERGUNDAI
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Originally Posted by rYuz4ki View Post
Hey guys, are there any substitute programs to convert .obj files to .imd if I can't find Maya 7? I have every other file to export and import maps into the game, so it's frustrating to get stuck this close. Thanks in advance.
i thought the new mkds fixed this.... guess not, or maybe i read something wrong...
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  #461    
Old May 27th, 2013, 09:18 PM
rYuz4ki
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Turns out it's in their current or upcoming beta release. I only just found that out.
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  #462    
Old May 28th, 2013, 03:21 AM
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Quote:
Originally Posted by Okiesmokie View Post
Is there any chance you would release the source code to this tool? I'm very interested in how you accomplished a lot of these things.
yeah i still interesting about that, but for now i not shocked what he did. but this tools is need re-organize on coding. but is still awesome :D
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  #463    
Old May 28th, 2013, 05:34 PM
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Omg thank you so much!!!! now i can have fun on the newer roms!! Mwuahahahahahahahahhahah!!!!!!
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  #464    
Old May 31st, 2013, 10:44 AM
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Quote:
Originally Posted by VERGUNDAI View Post
i thought the new mkds fixed this.... guess not, or maybe i read something wrong...
Spiky said to me that he will write a converting program, maybe. He isn't sure that he will do that, so don't rely on that. It would be very good from him if he do that.
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  #465    
Old June 1st, 2013, 02:38 PM
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I have a question, because I have seen this picture:
It's from late September, and it's posted by Team Fail. They said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
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Last edited by gatarda; June 2nd, 2013 at 12:08 PM.
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  #466    
Old June 2nd, 2013, 01:09 AM
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.youtube.com/watch?v=UiftyCeTuog

Please watch this.I want to fix Textures.

Someone Tell me!!

Yoshi is very cute
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  #467    
Old June 2nd, 2013, 03:06 AM
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Spiky-Eared Pichu
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Quote:
Originally Posted by gatarda View Post
I have a question, because I have seen this picture:
It's from late September, and it's posted by Team Fail. Thay said that it is your tool, and I found it nearly after it was posted. I see that you can view the entire map on the screen. This must be one of your beta stages, but I have missed this.
What was this nice feature, and are you planning to reinsert this awesome stuff in a next beta? It would be very cool.
That's not SDSME, and it never was like that (but I wish it were). That's a map matrix viewer someone else made.

I have been looking for a better way to display matrices, and the only good result I ever got was a window that showed all the move permissions at once. However, it was slow, and HGSS sometimes crashed it. Showing multiple maps or at least buildings in 3D may be considered for a big version like 2.0.0, but it would take sometime as I'd have to write a new rendering code from scratch
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  #468    
Old June 2nd, 2013, 07:09 AM
gatarda
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@Spiky-Eared-Pichu That sounds cool. I am wondering what there will be in 2.0.0 ("Something Huge"). It certainly sounds really good for 2.0.0: Viewing all 3D model maps around the selected one, using the pointers and headers with the Matrix Viewer, and visible buildings on the overworld. We should ask Team Fail about the tool.
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  #469    
Old June 2nd, 2013, 12:30 PM
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Quote:
Originally Posted by pokemontouroku View Post
.youtube.com/watch?v=UiftyCeTuog

Please watch this.I want to fix Textures.

Someone Tell me!!

Yoshi is very cute
Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

On the other hand, did you edited the .bdhc files?

Good luck!!
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  #470    
Old June 3rd, 2013, 07:33 PM
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Quote:
Really good map! I thank that you must use a different emulator like DeSmuME and change the renderer in config/ 3D settings. (Open GL 3.2 is nice)

On the other hand, did you edited the .bdhc files?

Good luck!!
Thank you for your commments.

I could fix textures by using NO$GBA. I did't edit the .bdhc files.

I imported it from the other maps.I'm sorry I wasn't up to your expectation.

I could make simple textures animation.Please watch this.

.youtube.com/watch?v=O0dCuOK_8H4
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  #471    
Old June 4th, 2013, 05:20 AM
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Quote:
Originally Posted by pokemontouroku View Post
Thank you for your commments.

I could fix textures by using NO$GBA. I did't edit the .bdhc files.

I imported it from the other maps.I'm sorry I wasn't up to your expectation.

I could make simple textures animation.Please watch this.

.youtube.com/watch?v=O0dCuOK_8H4
Oh! Well I think we will be able to edit the .bdhc files in the future!

Good animation system!
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  #472    
Old June 8th, 2013, 10:21 AM
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Trifindo
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Hi Spiky! I have a problem with the buiding editor:
I use the SDSME170 and when I want to edit the position or any setting of a buiding, I got this error and I can´t edit the building:

http://img850.imageshack.us/img850/4...rbuildings.png



I can´t edit buildings in DP, Platinium or HGSS.
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  #473    
Old June 8th, 2013, 10:49 AM
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I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
I think it's fixed in 1.8
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  #474    
Old June 8th, 2013, 11:06 AM
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Quote:
Originally Posted by Michielleus View Post
I believe Spiky was already aware of that problem. You can actually edit them, but they have to be at a certain position. To be exact, the position can't be a negative value. (Sometimes you'll see the X of a position be -7. If you save that one, it'll crash.)
I think it's fixed in 1.8
Thanks for comment, but I have the same problem with other settings: when I change the Model Index to 23 or 25 (instead of 24) I got the same message.

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  #475    
Old June 14th, 2013, 07:21 AM
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I'm planning to release 1.8.0 next week. However, it's been impossible to finish B2W2 scripts, so they will be disabled for now (like in 1.7.0). The other games (BW included) will have script reading and saving support. I have also fixed lots of bugs and added some new features, specially for the Gen V games. I have changed some code in the background too, which will make direct NSBTX editing possible.

Thanks for your support!
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