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  #1226    
Old April 26th, 2013 (03:04 PM).
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Quote originally posted by KingCharizard:
I like that, I think the tiles are awesome, Its makes me almost wanna start developing pokemon games again. I say almost because I know I won't be able to get my hands on some of the awesome tiles you and a few others are using.. If those kinda tiles were public I would definitely start developing a pokemon game again...
I do believe alot of those tiles are actually public.
All ya really got to do is search ''pokemon tiles'' on dA, and scroll down and find a heap of tiles which are public.
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  #1227    
Old April 27th, 2013 (09:24 AM).
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Don't know if this technically counts as a screenshot but this is the new title screen for my game.

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  #1228    
Old April 27th, 2013 (11:24 PM).
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Quote originally posted by Rayd12smitty:
Don't know if this technically counts as a screenshot but this is the new title screen for my game.

Nice. I love that type of titlescreen.
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  #1229    
Old April 28th, 2013 (09:42 AM).
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Thanks Rayquaza. If only I could get it to work with essentials:/
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  #1230    
Old April 28th, 2013 (04:08 PM).
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An upcoming project of mine, for when I'm not on Pokemon games.
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  #1231    
Old April 30th, 2013 (06:46 PM).
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Hey guys. What do you think of my new battle scene? I changed the colors of everything and made the battle boxes transparent.

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  #1232    
Old May 3rd, 2013 (10:30 PM).
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Quote originally posted by Rayd12smitty:
Thanks Rayquaza. If only I could get it to work with essentials:/
All you need to do is find a way of exporting the individual frames of the image as PNGs and finding a script that designates an array of bitmaps in the "titlescreen" directory. Generally these sort of scripts would be put in "Main" or "SceneIntro".
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  #1233    
Old May 4th, 2013 (07:23 AM).
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Quote originally posted by Rayd12smitty:
Hey guys. What do you think of my new battle scene? I changed the colors of everything and made the battle boxes transparent.

I think you overdid the stroke on the font remove it, also your edges are all jagged, it looks ugly.
The red in the box what will blaziken do looks out of place too, if you want read trying being more subtle.
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  #1234    
Old May 12th, 2013 (10:36 AM).
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Work in progress, right now I am trying to make the sprite of the player spawn on the screen properly.
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  #1235    
Old May 12th, 2013 (05:32 PM).
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Screen of Vetus Town Beach

Corphish walk around and fight when you interact with them. New ocean tiles by me combining HGSS ocean and Rayquaza.'s ocean tile.
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  #1236    
Old May 17th, 2013 (08:20 AM).
Minorthreat0987 Minorthreat0987 is offline
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Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

http://minorthreat0987.deviantart.com/

Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
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  #1237    
Old May 17th, 2013 (08:46 AM).
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Quote originally posted by zingzags:

Work in progress, right now I am trying to make the sprite of the player spawn on the screen properly.
Creating a client of your own? that seems pretty cool, and its more original than using a starter kit like Essentials for RMXP, and instead using java! I like it and wish the best of luck! it could be very difficult programming something yourself. It's looking good so far though, your work is paying off!

Quote originally posted by Minorthreat0987:


Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

http://minorthreat0987.deviantart.com/

Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
I'm loving the graphics you chose, It looks amazing, and from what I can tell you've done a very good job with mapping
I also love the menu, its very original, and looks very good; If I were playing this I think I would be having a ball

Quote originally posted by Rayd12smitty:


Screen of Vetus Town Beach

Corphish walk around and fight when you interact with them. New ocean tiles by me combining HGSS ocean and Rayquaza.'s ocean tile.
I like the idea of roaming pokemon, and the tiles look much better, man
this town looks very peaceful and beautiful good job
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  #1238    
Old May 17th, 2013 (12:10 PM).
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Quote originally posted by Saving Raven:
Creating a client of your own? that seems pretty cool, and its more original than using a starter kit like Essentials for RMXP, and instead using java! I like it and wish the best of luck! it could be very difficult programming something yourself. It's looking good so far though, your work is paying off!
Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).
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  #1239    
Old May 17th, 2013 (01:28 PM).
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Quote originally posted by Minorthreat0987:


Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

http://minorthreat0987.deviantart.com/

Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
I really really like the forest entrance tiles. They just seem so perfect. Great screen
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  #1240    
Old May 17th, 2013 (02:12 PM).
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Quote originally posted by zingzags:
Thanks, I am having issues at the moment trying to figure out a dynamic way of showing sprites based on the images width and height, but so far I managed to get 64*64 sprites to show, and move(but I need to set some way for walking speed).
wow, it's looking really good, however, judging by your sprite, I would suggest using a slightly different tileset, one that is more fitting to the height and style of your sprites, maybe even custom ones of your own! hahaha good luck
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  #1241    
Old May 17th, 2013 (02:31 PM).
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Quote originally posted by Minorthreat0987:


Here's a screen from the project I have been working on, Pokemon Tellurium. If you are interested in seeing more check out my DeviantArt Account. As of right now that is the primary means for me to relay information regarding the project until development is a little further along.

http://minorthreat0987.deviantart.com/

Credits to Venom12314 and Luka-SJ for the scripts that made this possible, and credits to Poccil and Maruno for Pokemon Essentials.

Please do not steal anything from this screen. It is all custom and 100% scratch. I made everything here. They are NOT public, and for use in my project Pokemon Tellurium ONLY.
looking fantastic, minorthreat, it's a shame more people don't strive for something like this, excited to see more
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  #1242    
Old May 18th, 2013 (07:45 AM).
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Morning/Night progress is back on the road,

here is the Greengurff trainer school


and the Lesson screen


Next I'll be posting the fight with a gym leader.

Also my spriter doesn't get online since 23rd April :'( if anyone is willing to help me especially with trainer sprites please contact.
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  #1243    
Old May 18th, 2013 (07:59 AM).
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Quote originally posted by Saving Raven:
wow, it's looking really good, however, judging by your sprite, I would suggest using a slightly different tileset, one that is more fitting to the height and style of your sprites, maybe even custom ones of your own! hahaha good luck
It is just for testing purposes atm. Thank though!
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  #1244    
Old May 21st, 2013 (10:14 PM).
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  #1245    
Old May 22nd, 2013 (12:43 AM).
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Quote originally posted by ЩѻƦḽᶑʂḽдƴƹƦ™:
Too awesome to describe or evaluate.
Amazing tiles, color combinations and mapping.

Really great work there, Worldslayer!
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  #1246    
Old May 22nd, 2013 (09:09 AM).
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Quote originally posted by ppooookkkkkkk:
Morning/Night progress is back on the road,

here is the Greengurff trainer school
everything is pretty minimal, theres not much to comment on, except with the style of sprites you have and graphics, it doesnt look like the students are sitting, so I would make special NPC's that appear to be sitting
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  #1247    
Old May 23rd, 2013 (09:03 AM).
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  #1248    
Old May 25th, 2013 (07:38 AM). Edited May 26th, 2013 by tImE.
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A jungle? In Kanto? Yup. Fuschia Jungle aka old Route 14 and 15.

EDIT: Fixed the filehost, which was being a dog-of-the-female-type. :<
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  #1249    
Old May 26th, 2013 (03:06 AM).
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Quote originally posted by ЩѻƦḽᶑʂḽдƴƹƦ™:
Looks great! Though I prefer the old mountain colors. But other colors looks really amazing, it gives that tropical feel!

Quote originally posted by tImE:


A jungle? In Kanto? Yup. Fuschia Jungle aka old Route 14 and 15.
The picture don't show, but I really want to see it so fix it nau! :D
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  #1250    
Old June 18th, 2013 (01:35 PM).
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Nothing special this time around, just a screenshot with an example of the style of the tiles in my next project. We're working on it with the Allegro lib, and the engine is still very rudimentary, as seen by the lack of features onscreen.

(the title is blurred because reasons)
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