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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #101    
Old February 16th, 2013, 11:20 PM
Andyman409's Avatar
Andyman409
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Wow... this thread sure took a life of it's own. I just wanted to thank everyone who has currently made a contribution to the project. Your efforts have not gone unnoticed!

I will see what I can do after I finish my final course. Once I'm safely enrolled in university I'll try to lend more of a hand.

cheers!
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  #102    
Old March 11th, 2013, 12:12 AM
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Seth Pegasus
 
Join Date: May 2012
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So, I've been gone for awhile but I'm back and ready to contribute to the project. I will begin work on this soon.
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  #103    
Old March 16th, 2013, 03:55 PM
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Dylanrockin
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If and when this becomes finished sometime in the near future, will these be included in future versions of Pokemon Essentials?
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  #104    
Old March 16th, 2013, 04:08 PM
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While I'm not one to say, I do believe that it will. Although I wouldn't put it into the "near future", seeing the speed of the progress of the project.
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  #105    
Old March 16th, 2013, 05:20 PM
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Dylanrockin
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Quote:
Originally Posted by ActionReplayer View Post
While I'm not one to say, I do believe that it will. Although I wouldn't put it into the "near future", seeing the speed of the progress of the project.
I would say maybe in version 13, that's my guess.
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  #106    
Old May 5th, 2013, 09:07 AM
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Pia Carrot
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Join Date: Aug 2010
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These tools might help with ripping: http://spritedatabase.net/download

Personally I use Animget to grab tile animations but it works in battles as well.
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  #107    
Old May 13th, 2013, 05:26 AM
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JordieBo
Unhatched Egg
 
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Hi guys, just a quick question...

Does anybody have any idea how they're going to go about making 'Surf'? As far as I can see, Essentials doesn't have the ability to show one animation in the centre of the screen ONCE and then inflict damage to everyone, I've tried creating an attack that does something similar but it shows the animation 3 times in different parts of the screen for each Pokémon... any ideas?
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  #108    
Old May 13th, 2013, 08:19 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
I came to that conclusion too. Essentials can't do it.

Part of this project is figuring out what animation options are needed. Once that's known, it can be figured out how to implement them.

One related question I can think of is: should every move which hits multiple targets only show its animation once, or are there some moves which should show their animation for each target in turn? The solution is different depending on the answer.
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  #109    
Old May 14th, 2013, 04:10 AM
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JordieBo
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Quote:
Originally Posted by Maruno View Post
I came to that conclusion too. Essentials can't do it.

Part of this project is figuring out what animation options are needed. Once that's known, it can be figured out how to implement them.

One related question I can think of is: should every move which hits multiple targets only show its animation once, or are there some moves which should show their animation for each target in turn? The solution is different depending on the answer.
Definitely think it should only show once, moves like Surf do that in-game and I think it looks so much better.

Is there a way perhaps to make certain attacks play an animation straight from RMXP's animation editor rather than the Pokémon essentials one? Because some moves like surf aren't going to actually be "aimed" at a target, they would just play the same animation no matter who it's aimed at.
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  #110    
Old May 14th, 2013, 05:22 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Yes, I know Surf should only show the animation once. My question was whether there are any moves which hit multiple battlers which should show the animation for each of them. As I said, different changes are required depending on the answer.

The Screen position may be what you want for things like Surf.
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  #111    
Old May 14th, 2013, 09:13 AM
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JordieBo
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Quote:
Originally Posted by Maruno View Post
Yes, I know Surf should only show the animation once. My question was whether there are any moves which hit multiple battlers which should show the animation for each of them. As I said, different changes are required depending on the answer.

The Screen position may be what you want for things like Surf.
Oh I see! Uhm, I can't think of any off the top of my head to be honest!

Aha, right! So do you mean the "Set Animation Position" tool? I had a play around with that and still couldn't quite figure it out, I'd really appreciate it if you could check out my thread to get a better idea of what I'm struggling with.

http://www.pokecommunity.com/showthread.php?t=301489

If I could figure out how to get this working I'd be more than willing to help out with the All Animations project, it's just I'm a graphic designer by heart and all the technical stuff sort of confuses me.

EDIT: Oh wait I just re-read your post, let me just check that out.


EDIT 2: Tried setting the attack to screen, when I try to Test Animation I get this error message:

Spoiler:

---------------------------
Yu-Gi-Oh! Legends
---------------------------
Exception: ArgumentError

Message: wrong number of arguments(4 for 3)

PBAnimation:466:in `initialize'

PBAnimation:466:in `new'

PBAnimation:466:in `initialize'

PokemonAnimEditor:1150:in `new'

PokemonAnimEditor:1150:in `play'

PokemonAnimEditor:3062:in `animationEditorMain'

PokemonAnimEditor:2927:in `loop'

PokemonAnimEditor:3092:in `animationEditorMain'

PokemonAnimEditor:3111:in `pbAnimationEditor'

EditorMain #####:110:in `pbEditorMenu'



This exception was logged in

C:\Users\Jordie\Saved Games/Yu_Gi_Oh_ Th ne Legends/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------


If I go back into the editor and just save the animation without trying to test it, in-game the attack does nothing apart from 'Whoever used Luminous Mars' and no animation or damage is done.


FINAL EDIT:

So sorry about all this, just been looking through some posts and found when you post this:

Quote:
Originally Posted by Maruno View Post
That's a known bug. In PBAnimations line 696, make sure it reads:

Code:
def initialize(animation,user,target,viewport=nil)
I think that solves it.
It all works perfect now thank you! As soon as I hand in my final major project for Uni I'm definitely coming to help you guys with this.

Last edited by JordieBo; May 14th, 2013 at 09:35 AM.
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  #112    
Old May 15th, 2013, 05:50 PM
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d_disaster
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Hey all, this is a great project! I'm finishing university in 3 weeks, and will then have a go at both ripping to sprite-sheets and putting together some complete animations in the editor. Depending on which I find easiest/less tedious, I'll concentrate my efforts into one or the other. Good job to all who have contributed so far, you'll hear from me again soon!
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  #113    
Old June 14th, 2013, 12:30 AM
Seth Pegasus's Avatar
Seth Pegasus
 
Join Date: May 2012
Gender: Male
Hey everybody, Just wanted to say I have started work on 2 attack animations and it's going well. I'll upload them when they are done.
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  #114    
Old June 25th, 2013, 02:07 PM
Giu's Avatar
Giu
 
Join Date: Jan 2010
Gender: Male
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Hello everyone. I've made something like 150 animations independently of this project. I think that about 100 of them are not in essentials yet!
I'd like to help and join the project. I want to donate my animations.
Would anyone volunteer to upload them separately and organise them in the wiki?
Where should I upload the files?
Hope it helps.

Stuff I've done:
Spoiler:
•POISONSTING
•ACID
•POISONPOWDER
•TOXIC
•SMOG
•SLUDGE
•SLUDGEBOMB
•POISONGAS
•POISONFANG
•ACIDARMOR
•POISONTAIL
•DRAGONRAGE
•TWISTER
•DRAGONBREATH
•OUTRAGE
•DRAGONCLAW
•DRAGONDANCE
•TWINEEDLE
•PINMISSLE
•STRINGSHOT
•LEECHLIFE
•SPIDERWEB
•FURYCUTTER
•MEGAHORN
•TAILGLOW
•SILVERWIND
•SIGNALBEAM
•VINEWHIP
•ABSORB
•MEGADRAIN
•GIGADRAIN
•PETALDANCE
•RAZORLEAF
•LEECHSEED
SOLARBEAM
•STUNSPORE
•SLEEPOWDER
•SPORE
•COTTONSPORE
SYNTHESIS
INGRAIN
•AROMATHERAPY
•GRASSWHISTLE
•BULLETSEED
•FRENZYPLANT
•LEAFBLADE
•THUNDERPUNCH
•THUNDERWAVE
•THUNDERSHOCK
•THUNDERBOLT
•SPARK
•CHARGE
•THUNDER
•ZAPCANNON
•FIREPUNCH
•EMBER
•FLAMETHROWER
•FIRESPIN
•FIREBLAST
•FLAMEWHEEL
•SUNNYDAY
•HEATWAVE
•WILLOWISP
•ERUPTION
•BLASTBURN
•OVERHEAT
•ICEPUNCH
•HAZE
•ICYWIND
•AURORABEAM
•ICEBALL
•ICICLESPEAR
•HYDROPUMP
•BUBBLE
•BUBBLEBEAM
•SANDATTACK
•SPIKES
•ROCKTHROW
•KARATECHOP
•DOUBLEKICK
•ROLLINGKICK
•LOWKICK
•HIJUMPKICK
•ROCKSMASH
•BRICKBREAK
•CONFUSERAY
•LICK
•NIGHTMARE
•CURSE
•GRUDGE
•SHADOWBALL
•DISABLE
•PSYCHIC
•REFLECT
•BITE
•CRUNCH
•BEATUP
•FAKETEARS
•METALCLAW
•GUST
•WINGATTACK
•POUND
•DOUBLESLAP
•COMETPUNCH
•MEGAPUNCH
•PAYDAY
•SCRATCH
•CUT
•WHIRLWIND
•BIND
•SLAM
•STOMP
•MEGAKICK
•HEADBUTT
•HORNATTACK
•FURYATTACK
•DOUBLEEDGE
•TAILWHIP
•LEER
•GROWL
•BODYSLAM
•WRAP
•SING
•SUPERSONIC
•QUICKATTACK
•SMOKESCREEN
•FOCUSENERGY
•SELFDESTRUCT
•SWIFT
•SPIKECANNON
•FLASH
•SPLASH
•EXPLOSION
•HYPERFANG
•SUPERFANG
•SLASH
•SCARYFACE
•SWEETKISS
•CHARM
•MEANLOOK
•ENCORE
•MORNINGSUN
•MOONLIGHT
•CRUSHCLAW
•FORESIGHT


Some of them need improvement, but most are fine.

Last edited by Giu; June 25th, 2013 at 02:14 PM.
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  #115    
Old June 25th, 2013, 02:28 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Just put them all in a zip file or something (preferably containing one folder per animation), upload it to one of the many file hosting sites, and post the link here. Remember to include the sprite sheets and any audio files the moves use as well.

I look forward to seeing the new animations!
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  #116    
Old June 25th, 2013, 03:07 PM
Nickalooose
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OMG Giu, congrats for that, I'm actually excited for this project... It's getting on very well... If only this was done when first couple gens were out, most moves would be done by now... Well done you guys.
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  #117    
Old June 25th, 2013, 06:35 PM
Giu's Avatar
Giu
 
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I've organized them in separate folders. They are ready to be imported to any game. It seems like I can't post external liks here, because my number of posts is too low. I'll post the link in the wikia forum (where my username is Knowledger).
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  #118    
Old June 25th, 2013, 07:28 PM
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I like how a lot of people really gotten together for this.
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  #119    
Old August 8th, 2013, 07:41 PM
Giu's Avatar
Giu
 
Join Date: Jan 2010
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Hello everyone,

About a month ago I said I had something like 100 animations to add to Essentials. It turned out that some of the animations had a problem and most of them could not be used.
I fixed the problem now, and the animations are working perfectly fine.
Would anyone volunteer to upload them separately and organise them in the wiki?
http://www.mediafire.com/?3pdp5ayl2epr7x2

I really hope it helps this awesome project.

Cheers,

Giu

Last edited by Giu; August 8th, 2013 at 09:36 PM.
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  #120    
Old October 14th, 2013, 12:37 PM
kidpaddle45
 
Join Date: Feb 2012
Location: Canada
Gender: Male
Nature: Modest
Does anyone know if there's a place to find the pokemon's attacks in GIF?
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  #121    
Old October 16th, 2013, 11:29 PM
Seth Pegasus's Avatar
Seth Pegasus
 
Join Date: May 2012
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I don't believe you can get them in gif. They are available on the wiki as apng kind of like gif. Just use xnview to see them.
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  #122    
Old October 28th, 2013, 09:11 AM
akane159
 
Join Date: Oct 2012
Gender: Female
Quote:
Originally Posted by Giu View Post
Hello everyone,

About a month ago I said I had something like 100 animations to add to Essentials. It turned out that some of the animations had a problem and most of them could not be used.
I fixed the problem now, and the animations are working perfectly fine.
Would anyone volunteer to upload them separately and organise them in the wiki?

I really hope it helps this awesome project.

Cheers,

Giu
gui , pass? i need the pass for MF
anad how i can add this to me game?
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  #123    
Old October 28th, 2013, 05:16 PM
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Seth Pegasus
 
Join Date: May 2012
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I already have the attack animations uploaded by Giu, I will be posting them on the wiki later today.
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  #124    
Old December 14th, 2013, 08:41 AM
xTHx
 
Join Date: Dec 2013
Gender: Male
Hey! I can make the animations of Judgement,Dark Void, Seed Flare, V-Create, Dark Pulse, Teleport, Flame Burst,Roar of Time, Spacial Rend and improves the psychic, future sight and teleport animation.. I can?
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  #125    
Old December 14th, 2013, 01:07 PM
xTHx
 
Join Date: Dec 2013
Gender: Male
Ok, I'm making the animations for some moves, and I saw that some two turn attack like Shadow force doesn't have a common animation.
Why not add theses common animations?
Have a mean to add these common anim myself ?
I try edit the script but doesn't work.
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