The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Scripts & Tutorials
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.

Reply
Click here to go to the first staff post in this thread.  
Thread Tools
  #101    
Old April 27th, 2013 (05:32 PM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
I have created a subreddit for the engine and it is growing at an alarming rate

http://www.reddit.com/r/pokesharp
__________________
PokeSharp Engine
Reply With Quote
  #102    
Old May 1st, 2013 (03:46 AM).
Vayden
Unhatched Egg
 
Join Date: May 2013
Gender: Male
Well, I dont want to create any sort of harassment or insult here, but still, thats quite ridiculous. I have spent some time watching the developement of dawn by now, with all of its ups and downs. krissel indeed deserves credit for all the work he put into it. even if you have rewritten parts of the code, the main part still belongs to him, and should be published with his name attached to it. anything else would'nt be fair.
If I was him, I wouldnt drop it either, because its his work.
Reply With Quote
  #103    
Old May 1st, 2013 (07:02 PM). Edited May 1st, 2013 by oxysoft.
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Quote:
Originally Posted by Vayden View Post
Well, I dont want to create any sort of harassment or insult here, but still, thats quite ridiculous. I have spent some time watching the developement of dawn by now, with all of its ups and downs. krissel indeed deserves credit for all the work he put into it. even if you have rewritten parts of the code, the main part still belongs to him, and should be published with his name attached to it. anything else would'nt be fair.
If I was him, I wouldnt drop it either, because its his work.
Maruno should really start handing out the infractions. I have already stated that the code in the engine is mine and not his apart from some utility classes and some bits of code I did not feel like redoing. I don't see how you can tell I built upon their engine from just seeing some pictures of the GUI of the map editor. If you don't want to believe me then do so, I really don't give a **** about what people think of me. Do people here not think with their head for a second?
__________________
PokeSharp Engine
Reply With Quote
  #104    
Old May 2nd, 2013 (04:05 AM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Don't tell me what I should be doing.

Frankly, the only things you've shown are quite clearly taken from the Dawn engine without proper credit. If you're unwilling to release your source code to prove otherwise, then all we have to go on is material which portrays you as a thief.
__________________
Reply With Quote
  #105    
Old May 2nd, 2013 (11:23 AM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Quote:
Originally Posted by Maruno View Post
Don't tell me what I should be doing.

Frankly, the only things you've shown are quite clearly taken from the Dawn engine without proper credit. If you're unwilling to release your source code to prove otherwise, then all we have to go on is material which portrays you as a thief.
Like I said, think whatever you want of me but I've got almost a thousand people following my work, I could care less about what a few people think of me. I refuse to show my source code because I want this to be my project and I fear that some master of C# may pick it up and render me irrelevant.
__________________
PokeSharp Engine
Reply With Quote
  #106    
Old May 2nd, 2013 (12:08 PM).
iTeruri's Avatar
iTeruri
iAm
 
Join Date: May 2006
Location: The Nederlands
Nature: Relaxed
That's what we call irony, ladies and gentlemen.

You are making a fool of yourself. First it turns out you reused code. I'm all for reusing code, but also for giving credit where credit is due. If you were upfront in saying that you reused some code, and the creators of that code are okay with it, that's fine. But then you say that you don't want your code to be reused.

If people can't use any of your code, you shouldn't use any code not written by yourself. It's that simple. You cannot claim ownership on somebody elses code like that.
Reply With Quote
  #107    
Old May 3rd, 2013 (02:49 AM). Edited May 3rd, 2013 by KingCharizard.
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Quote:
Originally Posted by oxysoft View Post
Like I said, think whatever you want of me but I've got almost a thousand people following my work, I could care less about what a few people think of me. I refuse to show my source code because I want this to be my project and I fear that some master of C# may pick it up and render me irrelevant.
If you're as good as you think you wouldn't be rendered irrelevant. Secondly, how are you gonna create a pokemon engine and not be willing to release it open source, its not like you have any legal rights to the code. The more you go on and on and are reluctant to release the code it make me think your hiding something.

Do what you want ultimately its up to you. But even if you come out with something stable you might lose alot of potential users because they will think the engine is not yours.

Also I gotta ask, where do you come up with your numbers? over 1000 followers? Really? how did you get that statistic..
__________________
My personal website. UPDATED 8/29/2013
Reply With Quote
  #108    
Old May 3rd, 2013 (11:23 AM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Quote:
Originally Posted by KingCharizard View Post
Also I gotta ask, where do you come up with your numbers? over 1000 followers? Really? how did you get that statistic..
/r/pokesharp on reddit

Also, I have agreed to send the source code to Maruno, which he will compare with Pokemon Dawn; He is trusted on Pokecommunity and I know he will not release the source or do anything with it. I will send it to him soon, I was doing some major code cleanup yesterday
__________________
PokeSharp Engine
Reply With Quote
  #109    
Old May 3rd, 2013 (02:51 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
This is true. So until I've had a chance to look oxysoft's code over and reach a verdict, any more posts about the matter at all by anyone will be infracted as spam.
__________________
Reply With Quote
  #110    
Old May 5th, 2013 (05:11 AM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
I have sent my code to Maruno yesterday. Now, we wait.
__________________
PokeSharp Engine
Reply With Quote
  #111    
Old May 6th, 2013 (03:00 PM).
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
*waiting game* Tick tock.

I hope this turns out to be ok.
I'm really looking forward to using it.
__________________

Just strollin' to my next destination...
Reply With Quote
  #112    
Old May 6th, 2013 (04:14 PM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Quote:
Originally Posted by Varion View Post
*waiting game* Tick tock.

I hope this turns out to be ok.
I'm really looking forward to using it.
I don't know, I sent him the source like yesterday, no replies or anything,
__________________
PokeSharp Engine
Reply With Quote
  #113    
Old May 8th, 2013 (02:07 PM).
Krissel095's Avatar
Krissel095
Unhatched Egg
 
Join Date: Jul 2008
Gender:
Hey.
Oxysoft just sent me his complete source code and I tried to figure out how much was actually copied and how much is actually his work.

As it turned out, I was a little bit to harsh on my opinion on oxysoft and I really thought, he just copy & pasted most of the code. PokeSharp is actually based on the Pokemon Dawn Engine and most of its code, even though nearly everything got renamed and refactored, but the huge difference is, that he actually thought about the code and how it works. He read into over 500 classes and figured out how to change and extend the code and even seperated some parts of the engine.

I think "Inspiration from Pokemon Dawn" is credit enough, as he really just uses some parts of the engine and thought about the code in a really deep way not just pasting everything.

Greetings,
Chris
Reply With Quote
  #114    
Old May 8th, 2013 (03:03 PM).
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
That's the same conclusion I came to. While there were some bits of code which were simply copied from Dawn, much of it was obviously different and was either new or significantly adapted.

Since Dawn's creator Krissel has no problems here, neither do I, and neither should anyone else. There's still the issue that Oxysoft didn't give proper credit to the Dawn engine from the start, but it's there now so I suppose that'll do.
__________________
Reply With Quote
  #115    
Old May 8th, 2013 (05:23 PM).
KingCharizard's Avatar
KingCharizard
C++ Developer Extraordinaire
 
Join Date: Dec 2009
Location: Pennsylvania
Age: 26
Gender: Male
Nature: Bold
Quote:
Originally Posted by Maruno View Post
That's the same conclusion I came to. While there were some bits of code which were simply copied from Dawn, much of it was obviously different and was either new or significantly adapted.

Since Dawn's creator Krissel has no problems here, neither do I, and neither should anyone else. There's still the issue that Oxysoft didn't give proper credit to the Dawn engine from the start, but it's there now so I suppose that'll do.
Thats very good to hear i'll be looking forward to the next update
__________________
My personal website. UPDATED 8/29/2013
Reply With Quote
  #116    
Old May 8th, 2013 (05:58 PM).
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
Can't wait for the next update.
Glad you got this whole coding mess sorted out!
__________________

Just strollin' to my next destination...
Reply With Quote
  #117    
Old May 8th, 2013 (06:58 PM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
During this whole ordeal, I made this tool for entities when mass placing is required like for a forest or a bunch of trees.



__________________
PokeSharp Engine
Reply With Quote
  #118    
Old May 8th, 2013 (09:19 PM).
Barry's Avatar
Barry
Pokémon Trainer
 
Join Date: Jul 2004
Age: 24
Gender: Male
Nature: Calm
I don't know how I am just now finding out about this, but I am thrilled to see this at work. I just came across it over on Ragezone, then found it over here. Looks great so far. That's the best map editor I've ever seen.
Reply With Quote
  #119    
Old May 9th, 2013 (03:01 AM).
iTeruri's Avatar
iTeruri
iAm
 
Join Date: May 2006
Location: The Nederlands
Nature: Relaxed
Oxysoft, I apologize. Now that there is more clarity, I fully support you and the project again.
Reply With Quote
  #120    
Old May 11th, 2013 (02:40 AM).
Pinkish Purple's Avatar
Pinkish Purple
五代目水影
Community Supporter
 
Join Date: Aug 2012
Location: Kirigakure
Age: 16
Gender: Female
Nature: Naughty
I just saw the first page, and I was blown away. I was looking at pg 3 onwards, and thought "this thing is dead now..." but then, out of the ashes, it revived! like a phoenix. Few such things ever happen. People just lose inspiration to make their things after being accused and pushed to a corner like that. This is a miracle map editor (Prolly should change the name to that ) and let's all hope it gets finished
__________________
Reply With Quote
  #121    
Old June 22nd, 2013 (10:47 AM). Edited June 23rd, 2013 by oxysoft.
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Vacations are here. I should be able to get a lot of work done in the next 2 months. I already started working on the main engine and I have written a font renderer as well as a fast menu screen for testing. The font renderer already has 3 fonts to work with but you can also implement your own. Unfortunately, I have not provided any way to change the character table but I will most likely add this when I have time, it should not take long.

Here is a picture displaying all three fonts with every single characters for each one of them.


And here are two pictures of the new menu




All three boxes will start a new game in a random map, there is no game saving ability for now and there won't be for a while, doing the essential first.

The boxes when selected turn green and flash yellow every seconds, exactly like in the real game.

Other than that, I finally made it possible to dump the game from the map editor into an actual game file which the engine can read but can't be loaded in the map editor. (File that is released for others to play, not an actual map editor project)

The engine can already read the game file. Here is a map I made in the map editor and is being rendered in the game



Next up: animations and player
__________________
PokeSharp Engine
Reply With Quote
  #122    
Old June 26th, 2013 (01:02 PM).
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
Loving the updates.
I'm actually considering switching to this once it's released!
__________________

Just strollin' to my next destination...
Reply With Quote
  #123    
Old June 26th, 2013 (06:31 PM). Edited June 26th, 2013 by oxysoft.
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Here are the videos I uploaded



__________________
PokeSharp Engine
Reply With Quote
  #124    
Old June 27th, 2013 (12:17 AM).
Varion Bluefire's Avatar
Varion Bluefire
A.K.A The Glitch
 
Join Date: Apr 2013
Age: 20
Gender: Male
Nature: Naughty
Send a message via Skype™ to Varion Bluefire
In the final release, will it be possible to have 3D models?
For buildings and such, but still using 2D overworld Sprites?
Live Gen IV/V?
__________________

Just strollin' to my next destination...
Reply With Quote
  #125    
Old June 28th, 2013 (05:16 PM).
oxysoft's Avatar
oxysoft
 
Join Date: Sep 2009
Quote:
Originally Posted by Varion View Post
In the final release, will it be possible to have 3D models?
For buildings and such, but still using 2D overworld Sprites?
Live Gen IV/V?
Sorry but no. A good portion of the engine related to entities and the map would have to be reprogrammed and reworked.
__________________
PokeSharp Engine
Reply With Quote
Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 07:31 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.