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  #1    
Old May 9th, 2013, 09:18 AM
Rose Quartz's Avatar
Rose Quartz
Let's change the future
 
Join Date: Sep 2011
Location: In your mind.
Age: 18
Gender: Female
Nature: Brave
Send a message via Skype™ to Rose Quartz






Story:



In the year 2022 the virtual reality helmet, NerveGear, is invented. With this helmet users will be able to control their in-game character with their minds and experience gaming on a new level. It is also the same year that the new Virtual Reality Massively Multiplayer Online Role-Playing Game (VRMMORPG) is released, Sword Art Online. Many beta-testers have tested this game before it was brought on the market and they were very excited about it. There are only 10.000 copy's of the game and 1000 are given away to the beta-testers for free.

On November 6, 2022, all 10.000 gamers found out that the log-out button had dissapeared. The reason behind this glitch was revealed on that same day when everyone was transported to an unknown location on the first floor of the game and were informed by an unknown man in a robe. This man turned out to be Kayaba Akihiko, the creator of Sword Art Online. Kayaba told the players that if they wished for freedom then they had to beat the boss on the 100th floor. There was one condition, everyone's levels were resetted to 1 and if they happened to die within the game then their real brains would be fried by the NerveGear. Kayaba Akihiko gave everyone a gift at the end of his speech, this turned out to be an item called "Hand Mirror" and turned everyone into their real life appearences, height and weight included. At the beginning of the game the NerveGear detected your real life appearence and that's why such a thing could happen.

Around 2000 players died in the first month due to reckless acting and disbelief in Kayaba's words. Players created guilds to explore the dungeons. There are a few lead guilds and lots of small ones but everyone has the same goal: Reaching the 100th floor and win the game.

There are guilds who have been doing criminal things like murder and robbing. The ones murdering are called "Player Killers" and must be arrested as soon as possible because if they kill players in the game they kill them in real life as well. There are some Solo-players as well but there is a limit for Solo-playing as the bosses become to strong for them at a certain point.

There are also players being called "beaters". It's a name made from two words "cheaters" and "beta-testers". Beta-testers are being looked down at and mostly hated because lots of players see them as the reason that a lot of players are died already.

"They could've shared the information that they have with us!"



You:



You are one of those 10.000 players who was able to get one of the copies of Sword Art Online. You are either a beater, a normal player or a PK'er (Player Killer). You have played the game a few times before the log-out button dissapeared and know a little bit about how the things works. The beaters know more about the game than the normal players and PK'ers, however.

You are in the game for one months now so you certainly had the time to level up, create skills and to find out about your sword arts. Sword Arts can be unlocked by every 10 levels and you start with two, you can have up to six Sword Arts. You gain levels by defeating monsters or getting experience points in quests. The GM's decide when you gain a level untill they found a proper level system.

Player killers are only able to kill in battles. Normally the battle ends once one of the battling players HP hits the yellow zone, but player killers are able to keep attacking until the player dies. Player killers can also sleep kill, this means that when a player is sleeping outside the safety zone the player killer can send a battle request to the player and make him accept it by making the players finger touch the "accept" button. Safety zones are towns, villages etc.

You have a screen name and a real name. In the game only your screen name is shown and it's your own choice if you want to tell someone your real name. You all start with basic equipment and you're able to get new clothes once you finish quests or killed a boss monster.

> Boy's starters equipment

> Girl's starters equipment


Rules:

  • PC rules apply.
  • This RP is T-rated.
  • No godmodding.
  • No bunnying unless you've gotten permission to do so.
  • Post atleast once a week please.
  • Romance is allowed, but keep "bed-moments" behind the scene please There are childeren among us.
  • If you haven't posted for two weeks the GM's (ShinyDiamond or PinkSapphire) will send you a warning. If you haven't posted for longer than a months then we will have to remove you from the Roleplay.
  • Respect the decisions of the GM's.
  • Disagreeing with decisions is okay as long you don't get angry.
  • The code is "Link Start".
  • Don't fight with your fellow players, keep things fun okay? ;)

SU:



Real Life Name: (Your real life name, middle name is optional.)
In-game name: (Only 8 characters long without spaces and numbers.)
Gender: (Male or Female)
Age: (between 12 - 25)
Country: (The country your character lives in.)
Status: (Beater, player, PK'er.)

Appearance: (Pictures are allowed.)
Personality: (atleast one paragraph long.)
History: (atleast two paragraph's long.)
Skills: (See the skills list two sections below this one. You need atleast one weapon skill, combat skill and non-combat skill.)
  • -
  • -
  • -
  • -

Sword arts: (Sword Arts are special attacks. You can only have two Sword Arts and you're allowed to make them yourself as long you describe the begin stance and the color your Weapon gets when the Sword Art is activated.)
Level: (from 1 - 15)
Code: (Prove that you've read the rules section.)



Accepted Characters:

Marriage System:


Sword Art Online has a marriage system, this is only in-game ofcourse. When two people really love each other they can choose to marry, this just means that you'll share an inventory together. So when you obtain a certain item, your Wife/Husband is also able to equip it, sell it or trade it. This is just a matter of trust though.

You can also marry when you don't love each other and are just friends, but people will always assume that you love each other. When couples choose to marry they can get the wedding ring in a quest that will be set up by the GM's, usually the men are the ones able to do this quest so that they can propose to their girlfriends. Woman are also able to propose but... c'mon! let's keep things traditional!

Married couples:
  • -
  • -
  • -
  • -
  • -
  • -

Skills:


You can have more skills when leveling up. The GM's decide when you can get a new skill. Unique skills can only be gotten by level 40 or higher and the GM's decide which unique skill you can receive, this means you can't choose your own unique skill. The Unique skills only appear in the list when someone has received the skill through PM.

Magic doesn't exist in Sword Art Online and the limit of skill slots is 12.

Skills may be leveled up to 1000 to be concidered mastered, everyone starts with skill level 1. Extra skills are locked untill the GM's inform everyone that they have been enabled. Some Extra skills can be enabled in quests.

Some skills are explained to prevent misunderstandings, not every skill is explained though, if you don't understand one then feel free to get information about it from the GM's unless there are players who can explain them well enough.
  • Non-Combat skills
    - Fishing
    - Sewing
    - Cooking
    - Musical instrument
    - Alchemy (Medicine Mixing)
    - Familiar Recovery
    - Forging
    - Crafting
  • Passive skills
    - Searching
    - Tracking
    - Listening
    - Detection - Prevents ambushes. Greater mastery allows detection of monsters in «Hiding» status.
    - Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
    - Night Vision
    - Sprint
  • Combat skills
    - Parry
    - Delay - Interrupts opponents attacks whenever possible. (there is a limit of how many times you can use delay)
    - Howl - Attracts the attention of NPC monsters.
    - Battle Healing - Recover certain amount of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
    - Emergency Recovery
    - Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose.
  • Weapon skills
    - One Handed Straight Sword - Those are the normal Straight Swords
    - One Handed Curved Blade - Those are blades like Katanas and Scimitars.
    - One Handed Dagger
    - One Handed Rapier
    - One Handed Assault Spear
    - One Handed War Hammer
    - Two Handed Straight Sword
    - Two Handed Assault Spear
    - Two-Handed Battle Axe
    - Blade Throwing
    - Martial Arts - «Extra Skill»
    - Katana - «Extra Skill» only players with the skill "One-handed Curved Blade" can obtain this.

Bulletin Board:


Bulletin Board


Quote:
Quest: I need help!
From: Oliver

Spoiler:
My wife got lost in the dungeons! I can't go
there alone so I'm hoping that some brave
youngsters could guide me on my search.

---------------------------------------

Objects:
  • Find Claris

---------------------------------------

Reward:
  • Basic potion x6
  • Armor: Tin Shoulder piece

Quote:
Quest: Training 1.1
From: Philip

Spoiler:
In need for some experience points? In need
for new armor? Then i'm your man! I will pay
you handsomly if you get rid of 8 «Wolves»
and 8 «Swines». Come see me to activate
this quest, you can find me in the town of
beginning.

---------------------------------------

Objects:
  • Defeat 8 «Wolves»
  • Defeat 8 «Swines»

---------------------------------------

Reward: Choose from:
  • Armor: Short black jacket
  • Armor: Black pants
  • Armor: Black skirt
Quote:
Special Quest: Help Santa!
From: Santa

Spoiler:
I need little helpers to help me
deliver presents to the children in town!

---------------------------------------

Objects:
  • Deliver presents to 5 NPC kids.

---------------------------------------

Reward:
  • Christmas hat
  • Iron x5


Quote:
Special Quest: Where is Rudolph?
From: Santa
Level 14 needed!

Spoiler:
My reindeer, Rudolph, has gone missing.
I'm terribly worried about the little guy...
Can someone please go look for him in the dungeon
near the Lone Tree?

---------------------------------------

Objects:
  • Find Rudolph
  • Kill 5x «Salamander Warriors»
  • Kill 5x «Tauros's»

---------------------------------------

Reward:
  • Christmas turkey
  • 5x normal potions
  • +30% XP

Quote:
Quest: I need forge items!
From: Terra
Level 13 needed!

Spoiler:
I need forging items for my store!

---------------------------------------

Objects:
  • Find 5x Iron
  • Get 3x «Salamander Warriors Armor»
  • Get 2x «Tauros's Horns»

---------------------------------------

Reward:





Aincrad:

  • Floor 1 - Town of Beginnings
    Spoiler:

    The first floor is one of the largest floors in Sword Art Online, contianing three villages: Town of Beginnings, Tolbana Town and Horunka Town.

    You can live in one of the towns when you have enough money for a house. An avarage house in Tolbana and Horunka village is 100.000 Col (money in Sword Art Online) and has no furniture until you buy them. Every house is just as big on the first floor.

    Town of Beginnings is in the Northwest of the first floor, you can't live there but the teleport to the second floor is located there. The Teleport can't be used untill the real teleport is found which is located somewhere in the dungeons on the first floor. Town of Beginnings is not recognized as a real village. Starting City does have an useful marketplace, however.

    Tolbana Town is the largest village on the second floor. It's the closest town to the first floor dungeon since it's only 30 minutes away from it. Tolbana town is located in the west side of the first floor. Tolbana Town has several bars and restaurants, 3 inns and lots of NCP houses which can't be bought. It has 5 buyable houses. Tolbana also has several fountains and an amphitheatre-like meeting place. Its main plaza is known as «Fountain Square».

    Horunka Village is the second townon the first floor. It's rather small compared to Town of Beginnings and Tolbana Town. It has one inn and no bars or restaurants. It has a lot of NCP houses and only 1 buyable house. Horunka Village lies to the northeast of Town of Beginnings.

  • Floor 2 - Urbus
    Spoiler:

    The second floor of SAO mainly has mountainous topography. The terrain is rocky, full of hills and not particularly diverse. Most of the landscape is predominantly flat-topped mountains, which are topped with lush green grass. It is primarily inhabited by large ox-type monsters. There are only two villages on the second floor. The main settlement of the second floor is the town, Urbus. The other village is called Marome.

    The background music for the second floor is more sorrowful in tone (oboe music) than the string orchestral music the first floor. The NPCs also have subtle differences in their garments.

    Urbus is the main city settlement on the second floor. It's about 300 meters in diameters. The appearance is the it seems to be created from a crater from the mountainous region. Like all district settlements, Urbus has a main street which runs north-south. The Town Square is elevated, and on it is the 2nd Floor Teleport Gate. The buildings in Urbus are all relatively of the same height, so it is possible to jump from rooftop to rooftop. Urbus contains a few houses that are buyable and several inns. The houses are about 90.000 col but are fairly small. The inns are quite large and it has local bathrooms meaning that you have to share it.

    Marome is a small village about three kilometers southeast of Urbus. Its shops lack variety in wares, and it has no NPC blacksmith. There is only one inn in this village with local bathrooms as well. Players that don't like to be around others can get at peace here.

    The lone tree is the biggest tree on the second floor. This place if perfect for romantic dates or grinding because the monsters there only attack when you attack first. This tree seems to have small lights at night but those are actually small indangerous monsters that sit on the tree at night and lit up. The lone tree is located near a dungeon, 5 kilometers in the north of Urbus.

    The hot spring is located near the second dungeon on the second floor and only 2 kilometers to the west from Marome. You can easely relax here without the fear of being attacked by monsters because monsters don't get near this hot spring.

    The first dungeon is located 5 kilometers in the north of Urbus and is mainly plains. The only monsters around here are ox-type monsters like Mini-Tauros's and Buffalo's. You can also find Salamander warriors and Four Eyed Frogs here.

    The second dungeon is located 2 kilometers in the west of Marome. It's a rather small dungeon with low-leveled monsters. You can find some ingredients for cooking, forging and crafting here.


    Floor 3 - ???













A Roleplay By ShinyDiamond&PinkSapphire



__________________
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Last edited by Magic; January 6th, 2014 at 11:59 AM. Reason: Added new character.
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  #2    
Old May 11th, 2013, 02:43 PM
Skymin's Avatar
Skymin
the Knight
 
Join Date: Sep 2006
Location: london
Age: 21
Nature: Quirky
I'd actually like to reserve a place. ;) I'll reuse my CLOUD character since I barely got to use her. ):
PHILIPPA WATSON
«PEPERTON» (LEVEL 15)

>> Female
>> 25 years old
>> New York City, United States Of America
>> Beater



Appearance:
Spoiler:
The first thing you notice about Philippa is not her pretty face or her sour attitude but her startling red hair. It's not a tacky red either, as she re-dyes her hair every fortnight to keep the colour fresh and to stop regrowth and enough so its kept to her SAO image. It's cut rather nicely too, falling down to her hips with a neat fringe that shapes her face, swept to one side. In real life, Philippa liked to keep it in a ponytail but Sword Art life has deemed it necessary for it to be in pigtails (though it is seen in a ponytail on casual occasions). To keep up with her 'punk rock' attitude, Philippa has a few piercings; one in her left eyebrow, one in her bottom, left lip and four on each ear (with two higher up on her right side) with her lowest piercing on her left side being a curled, stretcher. She has a quite a few tattoos as well, mostly sleeving her arms with objects like flowers or birds, symbolising her life in some way, but they are mainly hidden by armour or shirts. She's quite pale with contrasting reddish nose, cheeks, freckles and knuckles. She stands just above average height (probably 5"8' or so) and quite skinny, with her ribcage bones visible and not much going for her in the breasts department (she's almost flat chested. Almost). She has shadows under her golden brown eyes from being awake for ridiculous amounts of time and probably a little sickly if a worried person saw her.

Her armour is the Level 1 of Aincrad can offer, but she's constantly swapping it around for better armour she picks up or trades or buys. Her current equipped weapon is a one handed sword though, again, she's constantly swapping in and out for the better weapons. Though she has tried a little of everything, her favourite weapon to use is either a sword and shield combo or just the sword by itself.

Personality:
Spoiler:
Philippa is very competitive, and that's a bad personality to go with the fact that she's a 'beater'. She's very 'lone wolf' kind of style and prefers to do anything and everything alone; other people just drag her down. It's nothing personal, really. She has nothing against other people and would probably make a nice and helpful friend. It's just that if something isn't done her way, it's not the right way and no argument is worth having when you can just do the job yourself. Snobby, yes, but she certainly has her reasons for it. Personal reasons which you can't just ask her about unless you want a face full of fist.

Despite the whole "I wanna be the very best" attitude, Philippa can be a nice person. Philippa has the capability of having friends, she's just not very good at getting them. During her downtime, if there is any of that (her eyes are a sure fire sign that she doesn't like to waste time with 'sleep', despite the importance of it), she can be a somewhat easy to get along with person. Somewhat. Just don't try to tell her that she's a worse player than you otherwise she'd probably hit you as hard as she can in a safe zone and call you names, maybe even challenge you to a face-off or a competition of some sort just to prove you wrong.

Other than being a mean grinder and a lone wolf, Philippa is actually a hoarder of anything rare or expensive. She keeps the best stuff for herself and sells the next best stuff for the highest price. It's the reason she took up cooking, because of it's low popularity and high demand. The only thing is that she rarely spends money and probably gives more away than she uses on herself. She feels pity for the weaker players, especially since they can't save themselves. In saying that, she tries not to grow attached to players.

Philippa has the potential to be a leader, and a good one at that. She just hates the burden of dumb and useless people. Try getting her into a guild. I dare you.

History:
Spoiler:
Philippa was born and raised a city girl and wouldn't have it any other way. Her father worked in the stocks and her mother was a nurse so they both seemed to be gone for long hours and had no brothers or sisters to play with, only a baby sitter who seemed to want nothing to do with her. By the time she was ten, her parents stopped asking for a baby sitter and left Philippa by herself, sometimes for what seemed like days in a row.

At first, this bothered her. She was lonely, like any human being, but she got used to it. She had to make her own food, dress herself, walk herself to school, keep up with her studies and basically do all the things her parents were meant to do for her. They supplied the money though. They weren't rich but her father liked having the biggest and best, so they were always paying off something, if it wasn't the mortgage. Never being around his daughter, Philippa's father bought her things to keep her amused. Handhelds, computers, cell phones... whatever the thing was. Philippa never asked for these things, she was just given them. Of course, she didn't decline them.

Video games became Philippa's new outlet and she'd do nothing else except that and school. Staying up to ridiculous times to beat a boss and finishing games multiple times for multiple endings; Philippa became a perfectionist in game play. She knew everything about any game and her favourite was definitely the RPG.

The introduction of MMOs to her was something she at first pushed away; why did she need people to help her play a game? But she slowly broke herself into it and people weren't so bad. The useless ones anyway. She only joined the best guild with those who were at her level (there were none who were better, of course (or so she thought anyway)). When she was introduced to the fact virtual reality MMOs were going to become a thing, Philippa was first onto it, signing herself up for the beta and gaining entry to Sword Art Online.

She lost herself in the game. She could be someone who she wasn't and still be the best. It was almost like real life. That month was probably the best month of her life, despite her grades falling far below average. She didn't care. This was freedom and she loved it. She searched every corner, wrote down every thing she found interesting and when the month was over, she sank back into 'normal' games, unsatisfied completely.

Sword Art Online resurfaced and as if her wishes came true, beta testers were given a free copy. Philippa jumped in as soon as the servers opened, reliving her first hours by 'taking it slow to savour it', something she'd never really done with computer games before. She teamed up with a few normal and younger players, fighting with them and teaching them how to play the game properly.

At the end of the announcement, Philippa's first reaction was to run back into the game and get grinding straight away to level up as fast as she could. The team that she had started though held her back and begged for her help. She obliged, only because she felt sorry and somewhat responsible for these 'children' (turns out some of them were as young as 13 and the oldest was only 18).

With Philippa's help, they became confident and then started questing without her. Then, a small KPer guild took advantage of them. They only lasted a week.

Since then, Philippa has only looked out for number one.

Skills:
Spoiler:
  • One Handed Straight Sword
  • Battle Healing
  • Cooking
  • Night Vision


Sword Arts:
Spoiler:
  • Crimson Lightning - (Red Glow) An AOE attack that paralyzes foes for a certain period of time. Causes mild damage.
  • Stellum's Fury - (Silver Glow) A multi-hit combo attack where the player makes several strikes while circling the opponent, with the final strike forcing the foe upwards. Causes high damage.


«LINK START»
__________________

Last edited by Skymin; May 13th, 2013 at 02:37 AM.
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  #3    
Old May 11th, 2013, 03:23 PM
YellowGardevoir's Avatar
YellowGardevoir
Expert Breeder
 
Join Date: Dec 2010
Gender: Male
Nature: Quiet
I would also like to reserve a space please. This looks really cool!
Edit: SU completed.
Spoiler:
Real Life Name: Yuri Irving
In-game name: Eclipse
Gender: Male
Age: 21
Country: New York State, America
Status: Player

Appearence:
Spoiler:

Yuri is tall, standing at 5'11" when not slouching. He weighs in at around 120 pounds, so he's at a fairly healthy weight, but more on the "should probably eat a cake and some tacos" side. Yuri's eyes are grey, and become lighter in bright sunlight. His hair, which he never bothers to cut, is black, and falls to just below his shoulders. He is fairly pail, especially during the winter months. (Which are his least favorite time of year.)

Personality: Yuri's basic personality can be summed up in a few words: teasing, sarcastic, cold, cynical. It's the side of him that he shows more often then not, preferring to tease, lie, make snarky comments, or just be cold in general when faced with a situation he'd rather not deal with. to a complete stranger whose given him no reason to trust them, this is the side they will get. He also dislikes authority figures who rule for no reason other than power.

However, deep-down, he has a very "big-brother" attitude. If you become his friend, Yuri will give his all to teach you, help you or give you advice. This isn't to say that he will stop teasing you. Oh no. The teasing and sarcasm may increase. One thing that any friend will notice about Yuri is that he is most cynical when faced with a bad situation, as a way of avoiding the problem. If Yuri is scared or nervous enough to say he is, he is about an inch away from running completely away from the situation and hiding where no one can find him.

Another thing to note about Yuri is that he is reckless, especially when it comes to his friends. He will intercept a blade for a friend without any forethought. In addition, Yuri has a tendency to solve problems in a "simple" manner. Tax collector coming to your door, demanding tax money? Get rid of the tax collector! Being shot at from afar? Stop whatever's shooting at you! This may not be the best courses of action, but his quick thinking and straightforwardness has gotten him out of many a pinch. Also, pray to whatever deity you worship if you kill one of his friends. Yuri will never stop hunting you until he has wiped all evidence of your existence from the face of the planet.

History: Yuri was raised in a poor, single-mom family. As the oldest of four children, he became the man of the house when his father left them. He was nine. Early on, he got in trouble with a gang in the city when he stole money from one of their members. They threatened his mother and younger siblings, which he could not stand for. He attacked on of their members outside a grocery store, which got him sent to a juvenile detention center. After he got out, he swore that no one would hurt his family again.
As an adult, he has been in college for a year now, though he barely passed most of his classes. When a friend told him about SOA, he bought the system immediately, and anxiously stood in line for six hours with his friend. He figured the game would be a way to get rid of the stress of college, and he had always been intrigued by fantasy worlds. When Kayaba Akihiko's plan was revealed, he sought out information on how to beat the game.
Yuri's original SAO avatar was originally a hulking man wielding a clamor. However, when the mirror made him resemble his real self, he gave up the clamor for a simple one-handed sword. Yuri is naturally ambidextrous, though he prefers to wield his sword in his left hand. In battle, he holds his sword on his left shoulder, and out of battle, on a sheath tied to his belt. It is tied on only barely, and instead of drawing his sword normally he pulls the sheath out of his belt and flicks it off his sword.

Skills:
-Musical Instrument (Flute)
-One-Handed Straight Sword
-Detection
-Parry

Sword arts:
1. Ghost Wolf: Yuri's blade glows white, then he dashes through the enemy, turns, and unleashes a powerful slash at their back.
2. Dragon Swarm: Yuri's blade glows black, then unleashes a combo of slashes and kicks. Slash, kick, slash, kick, ect. This goes on for a total of about 6 hits.

Level: 13
Code: Link Start

Note: Sorry if the picture is a little large.

Last edited by YellowGardevoir; May 14th, 2013 at 11:13 AM.
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  #4    
Old May 11th, 2013, 03:45 PM
SylveonStar's Avatar
SylveonStar
Sylveon
 
Join Date: Aug 2011
Location: My parents house
Age: 18
Gender: Female
Nature: Lonely
Omg :D I just started SAO today and I love it <3

Reserve me please.

Edit: Sign up done

Spoiler:
Real Life Name: Maria Renée
In-game name: Princess
Gender: Female
Age: 13
Country: Paris, France
Status: player

Appearance:
Spoiler:


This is what Maria looks like in real life. To start off in SAO her avatar was taller, looking about 17 and blonde. Her starter gear was color a pale lavender in color. Once their avatars changed to look like their true selves she went to her normal short stature and her hair darkened to black. Her starter gear stayed the same. For her weapon she has two daggers with a gold colored handle and a thin curved blade.

Personality: Maria's personality differs between SAO and RL at first except for that fact that at random moments she speaks in french instead of english without realizing. In real life Maria is timid, a scaredy cat at times and a crybaby (though not often). She doesn't like fighting and hates violence. Though she was forced to play SAO with her older brother Phillip and she really didn't want to. Though her feelings changed when she started playing. She grew more sure of herself and actually enjoyed playing SAO. That was until the log-out button disappeared and they were told what would happen if they either died or someone in the real world disconnected them. The shock of this made Maria's brave and fierce side withdraw into herself. It's not gone just hidden deep within her. From her fear she now acts like she does in the real world though with a greater fear of dying. A fear that is not helped when her brother dies in front of her shortly after Kayaba Akihiko finishes his speech.

History: Maria was born and raised in Paris, France to loving parents Jacques and Annette Renée. She has one older brother Phillip and a younger brother Jacques Jr. Her life growing up was relatively happy. She did good in school learning to speak English as her second language but she will always have an accent when she speaks it. Her parents spent all their time working, and her brothers playing video games that she spent a lot of time to herself, and a lot of time being picked on by the neighborhood girls.

On her brother Phillip's 17th birthday he received a copy of SAO from a relative who had forgotten he had been in the beta and already had a copy, so he asked her to play with him. As much as she didn't want to Maria couldn't tell Phillip no on his birthday but to her surprise she actually enjoyed playing this game with her big brother. Though things changed when the log off button disappeared. After Kayaba Akihiko speech Maria watched as her brother died in front of her. Her parents had come home and upon getting no response from her or Phillip they tried to remove Phillip's NerveGear and he died, it was lucky for Maria that the moment her parents realized that the NerveGear had been what killed Phillip when they removed it they didn't dare try to remove it from her. Though Maria is traumatized by her brothers death she doesn't want to die and wants to beat this no matter how scared she is. She trained hard after Phillip died, staying away from other players until she reached level 12, she's often been accused of being a beater but in reality she just follows all her brother told her, since he had been in the Beta.

Skills: -Familiar Recovery
- Battle Healing
- Blade Throwing
- Musical instrument

Sword arts: 1. Scarlet Toss: Maria holds her daggers so the blade is facing backwards her feet equally apart. She then flings her daggers at her enemy while red bolts of energy surround the daggers as the go through the air.
2. Leaping Tiger: Maria jumps high into the air her daggers turning a deep orange in color resembling the color of a tiger as she falls she throws the daggers.
Level: 12
Code: Link Start
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Old May 11th, 2013, 03:54 PM
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Aques Keus
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Join Date: Aug 2012
Location: The Cave of Hymns
Age: 18
Gender: Male
Nature: Brave
Character: Fester (Khalil Withrow real name)
Age:20
Country: United States
Male
Normal Player (Though a hardcore grinder, may be confused as a beater)

Appearance: Khalil in real life is mixed, standing at 5"11 and is quiet fit. He has a shaved head and sometimes twitches whenever he is excited. He wears mixed armor, reflecting his random personality. He has a insane smile engraved upon his face, looking crazed and is visually deterring. His attitude and aura makes him seem like an apathetic player, while his smile and fitness level makes him look like a PKer. He carries a one handed curved sword as a weapon.

Personality:Khalil is an empathetic psychopath, reframing himself from killing players but brutally killing monsters and never holding back in a dual. Ever since the lock in, Khalil has been lost to insanity and many know of it. He sincerely thinks that life is a game and the game is still just that, a game and resorts to killing every monster he sees. Deep down in his twisted mind he knows that things are real, but he'd rather die killing everything in sight then going down trying to survive. He is also a grinder, focusing on cooking what he kills for the thrill, he no longer cares what happens to him or anyone else, he sometimes lures noobs out of the city to see how long they last for his own laughs, killing the monster thats killing them before they die. (He will still help kill a boss as long as he isn't restricted.)

Life before SAO: Khalil was an accountant in a cramped office building owned by his deceased dad before he join SAO, he had a high status in his company and lived alone, though he was very bored with life. Him and his only friends managed to get copies of the game, all of them being best friends. They had played many MMOs before and SAO seemed like the best they had seen. They each went home, (his friends lived with their family) and began their journey. Khalil hoped to have a more exciting life. (I actually want to keep the rest of this secret)

Current Level: 12
Non-Combat Skills: Cooking
Passive: Detection
Combat: Tracking
Weapon Skills: One Handed Curved Blade
Sword Art: Fester's sword and sheath gives off a grey aura, and he stands with his sword sheathed on his side. He then dashes forward, unsheathing the sword and slashing three enemies in front of him.


Summary of first month in Aincrad: (If this rp isn't a month or sa after, then this section is what is to come and his level will be adjusted accordingly)
-Him and his friends read the guide compiled by the beta-testers.
-They spent all of the first day grinding, then entered the city for the spectacle.
-Both of Khalil's friends were forcibly disconnected and killed, Khalil thinks nothing of it
-After hearing about the death count, and seeing the news report it dawns on Khalil that his friends are gone.
This would be in the first few days, and would be his history, while below would be his to-do list

-Khalil realizes that he has nothing to go back to and snaps, he denies that real life exists. He can't figure out what reality is real, so he treats the game as life but plays it like a game.
-Khalil only allows people to call him by his character name: Fester
-Khalil is invited to the guild Laughing Coffin after slaughtering ruthlessly, he declines and outmatches their leader.
-Khalil spends weeks grinding, leveling, and raising skills. He assisted in the defeat of all but the most current boss (where he had slept in and missed the whole thing, sending him on an monster killing rampage.)
-Khalil has inadvertently killed five players due to his rampages, preventing them from having monsters to kill and level.
-Khalil has a lot of money from cooking for noobs and selling trash from mobs, he uses it to buy more cooking ingredients if he is in the city but normally he has enough to cook with so he just owns a lot of money.
-Khalil does not acknowledge the fact that the other people in the game are real and believes them to be advanced AI, and believes that he can not kill them (so he doesn't waste energy trying)

(After he snaps, Khalil is called Fester and that is what I'll call him IC, this would be a post that explains the first few days, not the actual first post)
Fester awoke the day after the chaos, having camped in an alleyway. He stood up mind lost and began to laugh maniacally, "What should I kill today, boars, rats, maybe I can kill people. No no no, people can't be hurt by me, and I can't cook people in this game. No I can't." He looked around fidgeting, unable to keep still, "I can't take all this waiting, there are so many animals that are waiting for me to kill and eat, or maybe kill and sell." He pulled over a random player who happened to walk by and held the boy's shoulders. "Hey you, I need to kill, what should I kill? I can't decide." The player looked confused, "You're right I can just kill so many of everything it won't matter, thanks pal I bet you were programmed to help me." Then Fester skipped off happily, doing a chant about how to cook the animals.

Out in the wilderness Fester was having a ball, hardly using his sword skill. He had already killed enough to level again and was killing so fast he was almost able to keep up with spawn rates. Other players could only kill far away from where he was, afraid that he may be a player killer. One player came up to Fester and asked as much only to get a twitchy response, "You know, I can't kill players in a one player game, is that some sort of trick question? Are you a sphinx incognito? If so then I will slay you where you stand." The player was naturally terrified, but Fester just laughed, "I can't believe how well programmed they made you guys. You really looked scared." Fester walked away fidgeting and rambling, "Those NPCs are all so well programmed, I bet it took days to make them, maybe even months for one, and I can kill them in less than an second this is so great!" The players decided not to mess with him.

He spent the next day going around trying to force his wares on players, "The one that buy them are always hiding in these useless one gah!" Eventually one player did in fact want to buy some of his food, though the player had also not known who Fester was. "Oh great, you wanna buy my food? How much, all of it or most of it? I need to kill more don't I, how stupid can I be."

The player looked confusedly at Fester and obviously didn't know what this man was babbling on about. The player was of about twenty years and a female, though Fester wouldn't have cared if it was his own mother, why would he when the whole game is full of NPCs and he is the only player. "Uh, sir exactly how strong are you?"

"Why do you not want my food? I can't stay if you don't, all of this killing will go to waste and I'll have to kill more, adding more to the waste. You're going to make me waste kills." He grabbed his head and squeezed it tightly, annoyed by the paradox, "I thought AIs were the ones who couldn't handle paradoxes." His eyes widened and he perfectly froze, "I must be an AI," He shook his head violently, "No no it is a trick, to make you think you're an Npc so you can, uh."

The girl laughed, "Uh okay, I'm not a NPC, and--"

"Why would they waste time programming these people to say that, it is so wasteful. Maybe they want you to feel like your playing with other players, yes that's the most logical thing." He was rambling again, but the girl really didn't know if he was still listening, not wanting to get interrupted again, she spoke fast.

"Look I'm not very good at video games, Ive been stuck in this town since the lock in and I don't want to die, I'll buy your food but can you help me get to the last floor?" She hoped he would help.

"An escort quest? And someone that buys my food? That is so awesome, I can't wait, so what are the requirements of this quest exactly? Do I have to kill everything between here and the top floor?"

She didn't realize it would be this easy, the man was a complete fool, or maybe just insane. "Just keep me alive, and don't maybe we can help other players, er NPCs."

"I guess we can, but I don't know... Oh my name is Fester, but I just call myself Fester, you know. I think you should be called Rose or Violet or Flow because NPCs always have lame names and I'm sure you will respond to one of those."

"But my name is Kayla..."

"Well that isn't a very fantastical name is it? No Flow, or Violet, or Red because flowers are always names of females in games and such, or is it never..." He began to ramble again and eventually settled for Rose, "But I may change it later so don't get confused when I do. I'll accept this quest, how exactly do I do that?"

"You mean you got to your level just by killing?!"

"There is another way? I thought quests were optional, how silly of me." Regardless Kayla sent a friend request and a group invite, generally scaring Fester, though he got over it fairly quickly. "First we must feast! Because I wish to eat, and you have also wished to eat, and feasting is what they do in games like this. Or was it movies like this..." He walked off abruptly, Kayla following him, sure that she could easily manipulate him.
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Last edited by Aques Keus; May 13th, 2013 at 04:42 AM.
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  #6    
Old May 11th, 2013, 04:52 PM
machomuu's Avatar
machomuu
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Join Date: Apr 2008
Location: 'Murca
Gender: Male
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William Danielson//Godot, 25 Year Old Male Lv. 14 Player from the USA



Biography


Appearance


William has dark brown skin and jet black hair that comes down just above his thin eyebrows. His eyes are wide and dark brown, and his skin is rather smooth. He stands at about 6 feet, but he's only about 130 pounds. In combat, he wears Gray Light Chainmail Armor concealed by a somewhat expensive tan coat that fortifies speed, as well as a pair of black leather pants. Outside of combat his attire varies, but he can often be seen wearing a black short-sleeved T-shirt and the closest things to dark jeans he could find to cover his thin yet rather well built character. He carries his equipped sword at the left side of his waist, usually lighters swords (and initally a katana called Mammon's Fang) and at his right he carries two satchels, one carrying bait and the other carrying stones (to perform ranged Arts with). Granted, the latter two could be accessed from the menu, but he gains faster access to them when they are equipped to his person.

Personality


Prior to SAO, William was a well-rounded character that had something of a dull atmosphere around him, as if he were tired of life and wanted it known. Granted, he was quite lively around friends, but he was never truly sure whether the "him" that he was around his friend was his true self or simply someone created for the sake of making friends, a persona born from the fear of being alone. He was also quite the philosopher, which was truly the driving force between his interest in developing games. Philosophy shaped his morals, his social patterns, his decisions, and his interests; philosophy was William's life. Coincidentally, it was gaming that brought on his interest in philosophy. While William wasn't exactly a somber individual, he wasn't much of a socialite, and most of his friends were people he knew from school growing up. He's always been an ambitious individual, but he's always needed some sort of motivation or inspiration to truly be dedicated to a task, otherwise he became paradoxically unproductive.

Upon entering Sword Art Online, his personality didn't so much change as it did renew. He no longer needed to worry about taxes or work or finding a job, he was presented a new life with new problems. He became far more lively and exuberant, eager to take on the new world that he had been thrust into. He was enticed by the vast number of skills, and quickly set out to create a character that was well rounded in terms of them. He likes to fight, and because he doesn't believe there is truth in the words of Kayaba, as well as the fact that he doesn't fear death, he often takes on creature of higher levels than himself. He can be overly cautious when it when it comes to others, generally disregarding his own life for the sake of theirs. This isn't because of some do-gooder attitude or because of some overzealous tendencies; rather, it's because he knows that most of the others in the game do fear death, and fear is easily the strongest and most terrifying emotion, Godot feels.

In the beginning, Godot sought to pick skills that would help him to level faster and broaden his skill sets. If was a no-brainer for him as far as weapon choice and initial skills, he'd always been one for Speed-based weapons, though he had a paradoxical interest in heavy swords. He believes that defense is the greatest offence and that offence can be a great defense, but he believes that speed is the greatest mix of both, offering the best of both worlds if utilized correctly. He's a very confident fighter, foolishly so sometimes. He even goes as far as to fight with his bare hands sometimes. What's more, because of his emphasis on speed, he prefers aestheticism over efficiency, and this was something he often did with Action games. If he doesn't like how something looks enough then he might just outright ignore it or, more likely, sell it.

He probably would have reached level 15 quickly if it weren't for the other activities in the game. In fact, a few of his levels were gained simply because of Life Skill-based quests. He might take active part with them more than the skills that he had a mastery of. He loves to cook, and he makes it known. He keeps a healthy supply of uncooked food and a number of books on cooking because of the vast variety and customizability of the food of SAO. He had something of a dream to make a sum of money and amass enough money to buy a house with a real stove. It was far off, but he was dedicated on that point. He also tried his hand at Forging...which was rather difficult given he had no mastery of the skill. Rarely did things go well, which often had him running back and forth between mining spots and towns to make suitable items due to multiple failures. It was much the same with alchemy, though gathering that was much less of a chore since he would often just pick up herbs as he went along, he wasn't too big on alchemy, anyway.

History


A silent observer, William has never exactly been thrilled with life. Sure, there was always philosophy and psychology there to keep interested in the way the world worked, but that never stopped him from wanting for more. This would sum up his early life, just like many other teens. He saw life as incredibly mundane. It had potential for excitement but never followed through, at least, not to the point where that excitement would last. Even the things that were meant for the sake of making life less mundane seemed duller and duller as the days went on. Television wasn't interesting to him, anymore, so the only portal he had to a more interesting world was video games. Books were an option, but he always found something interesting about a definitive objective aestheticism that books often didn't have. The characters in the games were not Daniel, and he knew this. He would often do things to stretch the theoretical nature of "what if", and it was really the diversity of these games and the contrast to real life that essentially made them so interesting to him. Daniel's interest in gaming inevitably grew to the point where he pursued a career in them right out of college, he started working for a small time indie game company called Developers Inc. For a time, it was nice. The designers were creative and their ideas were fantastic, yet in not even half a year's time William again became grounded in reality when they were given an ultimatum by a monopolizing publisher and were forced to declare bankruptcy. Thus, William was jobless. His days thereafter were filled with searching for jobs, filling out job applications, and watching crappy shows that he didn't care for.

Then, one day, while searching the internet, a colorful ad appeared at the top of his browser. It read "Sword Art Online, a fantastic Virtual Reality Adventure awaits you!". William was never quick to open MMO ads, but he was so depressed that he seem to give himself a choice in the matter. He clicked the ad and was thrust into a colorful webpage which had the URL "http://www.SwordArtOnline.com". The presentation was quite nice, and he looked over various tabs and videos detailing exactly what the game was. Lucky enough, he was able to find a copy of the game at his local retailer; it was a lone copy, it most likely wasn't sold since it lay on the floor, unnoticed. Upon returning home, William quickly set the game up and placed himself into the world that is Sword Art Online.

Other Information


The Tale of Alistair


On the fourth day after arriving in Aincrad, Godot made his first friend, Alistair. Alistair, at that point, was a level 8 who level-ground against dungeon bosses using a unique skill that allowed him to revive once per day. It was broken, but it was an essential skill in helping advance to higher floors. Alistair noticed the level 3 Godot and decided to take Godot to one of the high level dungeons to boost his level so he would be able to not only survive dire situations, but to also allow him to gain more materials from the wild safely. It was dangerous, but Alistair gave him plenty of healing items and swore that he'd protect him, so Godot reluctantly agreed to go along. The two created a party and set forth towards a level ten dungeon which, oddly, was devoid of any monsters at all. The path they walked was narrow and long, with seemingly no end in sight. Then, a loud whistling sound could be heard in the distance. Noting this, Alistair motioned for Godot to be quiet and to stop moving. Godot complied, and the two simple stood in motionless silence for a few moments, until finally a gigantic anchor fell from the ceiling and destroyed one side of the path, and another anchor promptly dropped from the opposite side, leaving the two isolated on a synthetic path. Then, from above came a wyrm. The wyrm swooped down and clawed at Alistair, nearly killing him and almost causing him to fall off of the edge of the island. Godot made quick to heal him, and then quickly made to teleport out of the dungeon. Much to his disappointment, however, teleportation items did not seem to work. The wyrm started towards Godot as if to claw him, but Alistair parried and cut off one of the toes of the beast. The wyrm screeched in pain, and when it made its round it opened its great jaws to dismember and digest the chivalrous knight, but he wouldn't have that. After toying with his menu for a split-second, Alistair pulled out a rather ornamented Great Hammer, and just as the wyrm came close, he brought down the hammer with a mighty force unto the wyrm's head. However, being in its direct path, he was unable to stop it completely, and he clung the the wyrm's head as the two went hurtling into the deep chasm below.

Godot called out to Alistair in desperation, but there was no response. He unsure what to make of the situation, but he felt a great grief at the thought that Alistair may have died. He peered over the edge, but could see nothing in the vast darkness that lay below. He quickly opened his menu and then went to the "Friends" subcategory, promptly clicking Alistair's name. However, in place of a mapped location was the phrase "Area Unknown", and Godot didn't know what to make of that in terms of life or death, especially in terms of a character with a unique ability such as Alistair's. Hundreds of thoughts raced through his mind, each one ranging from hopeful to dark to realistic. The word "Congratulations!" appeared in front of him, giving off a rather cheery vibe that conflicted with the grim atmosphere. A door appeared in front of Godot; it was a wooden door with a bright light oozing out from the open crevices. He sighed and turned the handle to reveal a white room containing a treasure chest. In the treasure chest he found a tan coat called "The Dusty Rabbit". He looked at the coat with a grim expression, and then after a few moments he put it on. Upon doing so, the chest disappeared, and the room he was in transformed into the Town of Beginnings, but Godot was unable to move, pondering and mourning for the friend that he may have lost.

Skills, Equipment, and Combat Information


Skills



- One handed Curved Blade

- Sprint

- Battle Healing

- Cooking

Sword arts

  • Dash Flurry: The user pulls back their leg as their blade shines white. Sprint is then activated, regardless of if the user has the skill or not. When the user reaches the intended target, they unleash a random number of slashes or strikes between the range of 7 or 10, though each attack is half as powerful as a regular one. This skill cannot be wielded by those wielding Two-Handed Weapons. This skill can be cancelled.
  • Mosquito's Kiss: The user's blade shines red for a set amount of time (initially, it lasts for a 30 seconds). During this time, the player can drain 5% of the damage they deal to the enemy. With repeated use, the percentage rises.

Weapons

  • Mammon's Fang (One-Handed Curved Sword): Amount of Col gained after a battle increases by 5%
  • Meister's Soul (Polearm): Grants the user the Fishing skill without taking a skill slot. However, if the user unequips the Polearm, the skill will be unequipped as well. This weapon can also be used as a fishing rod.
  • Santa's Cane (Two-Handed Battle Axe): Should the weapon be forged, it can become any other type of weapon. This can only be used a certain number of times before the weapon is unable to be crafted further, and each time it is forged it gets weaker. Should one choose to make it a Dagger, it will be returned to full strength, but its weapon type cannot be changed. It's design is reminiscent of that of a candy cane.

Armor

  • Silver Slider (Body Armor): When in critical danger, defense increases dramatically
  • Black Mamba (Footwear): Dash Speed is increased by 15%

Code: Megaman, Jack in, Exe- uh...I mean...Link Start!
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  #7    
Old May 11th, 2013, 04:54 PM
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Geras32
Slightly less of a noob
 
Join Date: Mar 2011
Location: Where do cowboys come from?
Age: 18
Gender: Male
Nature: Serious
I'm going to ask for a reservation in hopes that I can get back to my optimal posting speed soon. So yeah, reservation please?
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Old May 11th, 2013, 05:16 PM
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machomuu
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Join Date: Apr 2008
Location: 'Murca
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A question: can we only have two arts over the entire RP?

Also, will Taming be implemented?

And, by curved swords, do you mean actual curved swords (a la Kukuri or Scimitars), or one-bladed swords in general (barring katanas).
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Old May 11th, 2013, 05:44 PM
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I'd like to go ahead and make a reservation.
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  #10    
Old May 11th, 2013, 11:02 PM
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Rose Quartz
Let's change the future
 
Join Date: Sep 2011
Location: In your mind.
Age: 18
Gender: Female
Nature: Brave
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To all reservations- I will add you all to the list soon o3o

To everyone with SU's- i'm not able to accept it yet since ShinyDiamond is not online somehow :3 i'd like to inform you guys that i'm about to edit the SU a little, don't worry ;p I will only add the level section, ShinyDiamond reminded me yesterday that I forgot to add it ^^;; haha~ the plan is that everyone will be level 15 or under ^^

Machomuu- Since I couldn't find much information about Beasttaming, I made it a skill that can only be unlocked by level 20 :3 and… no, this is also information I forgot to add but will do soon: 6 sword arts is the maximum and you can unlock a spot by every 10 levels. You begin with two sword arts though.

Katana's go to the curved swords section. Maybe I should ask SD if we should make a list with weapons, but since I expect this will be incredibly hard… it can probably take awhile :3 but yes, one handed curved blades are one handed swords in general.

All the information I forgot to add can be found in the first post in less than two hours. My apologies for the inconvenience c:
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Old May 11th, 2013, 11:19 PM
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Skymin
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Join Date: Sep 2006
Location: london
Age: 21
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Ok, so, where we are at the moment, we've just started Sword Art or is it a week in?

And because we're only level 15 tops, how will we know what Sword Arts we've unlocked? And what combat/non-combat skills we've unlocked? Have we had the time to do this?
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Old May 11th, 2013, 11:32 PM
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Rose Quartz
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Join Date: Sep 2011
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Quote:
Originally Posted by Skymin View Post
Ok, so, where we are at the moment, we've just started Sword Art or is it a week in?

And because we're only level 15 tops, how will we know what Sword Arts we've unlocked? And what combat/non-combat skills we've unlocked? Have we had the time to do this?
It's been a month since the logout button dissapeared, which means you are trapped in the game for a month now. You could have used this time useful and leveled up and found out about your sword arts or you didn't use it useful and and stayed in Tolbana town or Horunka village for safety.

Your skills can be found when you open up your menu in the game :3 that's one way of finding about your skills, but normally you should be able to choose your skills yourself so this will also be the case in the game. You started cooking? BANG! Congratulations! You obtained the cooking skill!

Since your character will be a beater, you already know how to find your sword arts and skills, it's your choose if you'll share this information.

To answer your question properly: yes, you had more than enough time to unlock your skills and to find out about your sword arts, unless your character hasn't left one of the villages in that whole month. Those people can learn about it from friends or just players c;

You'll start in either Starting City, Tolbana Town or Horunka village.

I think it would be best if I added this to the "You" section.

I made the changes! Go add the level part to your SU's c: Most things about Sword Arts and levels are explained in the "You" section even though it's not much.

Then I had a quick question to you all: I changed the color tags to turqoize, does that work for everyone? or do I need to change the color to another one? Skymin told me that there are people who can't read the text because of their PC themes.
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Last edited by Rose Quartz; May 12th, 2013 at 02:26 AM. Reason: Your double post has been automatically merged.
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Old May 12th, 2013, 02:45 AM
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Hey, I'm not joining, but I'd just like to point out (to help you!) that the text in the opening post is unreadable to me and probably to more people with bright PC skins (which is probably a lot of people?). General rule of design is, if you're going to use a defined text color, also define the background color to avoid unreadableness.
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Old May 12th, 2013, 02:49 AM
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Rose Quartz
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Quote:
Originally Posted by Red's Hawt Chibi Pelippers View Post
Hey, I'm not joining, but I'd just like to point out (to help you!) that the text in the opening post is unreadable to me and probably to more people with bright PC skins (which is probably a lot of people?). General rule of design is, if you're going to use a defined text color, also define the background color to avoid unreadableness.
Thank you c: this either means i'll have to remove the color tags permanently or try to keep changing the color untill it's readable for everyone, so this means: no bright colors.

The reason why I try not to have to change the background is because ShinyDiamond and I spend hours trying to find a good background for the RP ^^; IF I really have to change it... then i'll just spend a few hours to try to find a new one c:
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Old May 12th, 2013, 02:55 AM
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Reservation please! Thank you!
DONE!

Emmanuel Marquez || dotcom

Gender: Male
Age: 19
Country: Manila, Phillipines
Status: Level 15: Player Killer

Appearance: dotcom, as he preferred being called that while inside the game, is a five foot-eleven guy. While not your average Asian, dotcom's Eastern descent is pretty evident in his physical appearance. His skin is dark-brown, as most of the residents of his country is. Being raised in an agricultural country, the relative lack of fast food made dotcom fairly healthy, weighing in at around 100-130 pounds. His hair is colored black, the most abundant color in the Philippines (with the exception of people who dye their hair), and was cut thin, to the point that he can consider himself semi-bald. His eyes are colored deep-brown that it is hard to distinguish whether it really is brown or black. He sports a small scar on his upper lip. He wears a pair of round-framed glasses.

dotcom uses the default set, but plans to change it as soon as possible.

Personality: Emmanuel Marquez, in real life, is a shy guy. Despite being in one of the most prestigious university in his country, Emmanuel has few friends, and none of them really close to him. He chose not to participate in any kind of activity which requires interacting with other people. Because of this kind of attitude, people branded him as an awkward and weird guy. However, despite of his apparent apathy in the social norm of groups, Emmanuel has a really active online life. He's an active gamer; trying out every game out there. Known as dotcom, Emmanuel gathered quite a lot of online acquaintances, and is always ready to help out a newbie player.

dotcom is a careful battler. He never strikes until he is sure that the attack will hit, and fatally. Being a pro-gamer, he knew that tactics combined with brute force is the key to winning any battle, accompanied by proper in-game equipment, is the key to winning, not petty accessories claiming to provide speed boosts or team mates who will just drag him down.

History: Emmanuel Marquez is an only child of two rich entrepreneurs who barely had time for each other, let alone Emmanuel. He was schooled in three different private schools before he entered college, taking up a bachelor in Computer Science. He was a pro-gamer ever since he was in second-year high school. Ragnarok, Dragon Nest, Age of Empires; name the game and, high chance, Emmanuel had played it before. He led an online guild, he called 'Detoxify,' who were his playmates in every game. Each month, they choose a random game, and would play it, until they reach the end of it.

When SOA was opened to normal players, Detoxify immediately jumped on in the bandwagon since the game had good reviews from the beta-testers from other gaming guilds. However, dotcom and his guild mates were caught inside the game. When Kayaba revealed his plans, dotcom panicked and turned against his guild mates. Being the guild master, he managed to easily pick the six members of his guild. He planned to defeat the game, killing players who get in his way to eliminate any threat in his survival.

Currently, he is not affiliated in any of the rogue guilds and has no plans to team up with any of them, though his decision is still flexible.

Skills:
Combat: Delay
Passive: Hiding
Non-Combat: Alchemy
Weapon Skills: One Handed Straight Sword

Sword arts:

Double Backslash- it can only be used while <Hiding>. dotcom crouches, his sword glowing a pale white, and silently moving behind the enemy. It then makes two slashes, forming a cross pattern, on the enemy's back. Useful if dotcom aims to kill.

Delay Combo- Use immediately after <Delay>. After interrupting the enemy's attack, dotcom hits the flat side of his sword on top of the enemy's head, possibly rendering them unconscious. A stab follows through. Useful for severely injuring enemy's, though not useful if the intention is to kill.

Code: Zelda End. I mean, Link Start.


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Last edited by miltankRancher; May 14th, 2013 at 06:01 AM.
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  #16    
Old May 12th, 2013, 03:23 AM
Rose Quartz's Avatar
Rose Quartz
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Join Date: Sep 2011
Location: In your mind.
Age: 18
Gender: Female
Nature: Brave
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My SU:

Real Life Name: Patricia Paulina Louise Eier
In-game name: Lucina
Gender: Female
Age: 17
Country: The Netherlands
Status: Player (Often mistaken for being a beater)

Appearence:

The first things you'll notice about Patricia when you first meet her is her deep dark blue eyes and the fact that she wears a golden tiara to keep the long dark blue hair, that falls down to her hips pretty neatly, out of her face. Patricia has one piercing in the upper part of her right ear with an aqua blue stone. Patricia usually wears her sword on her left side because she's right-handed so it wouldn't be handy to leave it on her right side. Patricia has a very pale and soft skin and the roundings of a young-adult already too which make some people confused in her age.

Patricia has a scar on the upper part of her back that goes from her left shoulder diagonally to the right side of her back. It's not hard to hide it but if the scar is exposed she probably won't tell you how she got that scar. Patricia also tends to wear a hood and cloak to hide her feminine features, this is because people tend to think that woman are worse fighters than men. She thinks that this phrase is totally rediculous.

Personality: Patricia, aka Lucina, is a kind young woman with a happy-go-lucky personality. She enjoys cheering up people a lot and does everything to make them think good about themselves. Despite of her rather sad past, she never differs from thinking positive even when she's in the most inconvenient situations. Even now, when she's stuck inside a game without a log out button, she still believes that someday they will be able to escape from the cruelty Kayaba Akihiko created. Thanks to this she was able to encourage some players inside the game who had given up already. Patricia often acts like a heroine around others but actually has a very insecure side in her personality. She has a small fear for men for example and sometimes loses the hope she has been giving to others.

On to Patricia's good quilities, Patricia is a very good cook and enjoys singing a lot. You won't be able to hear her singing though unless you are a very good friend of hers, this is due her shyness. She wants to level up her cooking skill as much as possible so that she's able to make tasty food for her friends. Even though Patricia likes singing, she can't play any instruments but a keyboard. She gets distracted pretty easely so singing and playing an instrument at the same time just don't go well together.

Thanks to Patricia's courage to escape from this game, she has been training a lot and often gets mistaken for being a beater by players who happen to see her levelling up. Even though Patricia can be very shy, there is a pretty funny side to it. She becomes a tsundere when you embaress her and doesn't answer awkward questions straightly.

History: Patricia grew up in a small town in the Netherlands with one younger sister called Jade. Being the oldest gave her responsibilities like giving her younger sister a good example. Jade and Patricia were very similar to each other. Both enjoyed gaming a lot and both loved cooking, which they helped their mother with everyday. Their father was the director of a large company that made weapons but even though he had such a busy job, he played with his little girls all day on his days off. Jade and Patricia loved both of their parents.

One day their mother received a call from their father while he was supposed to be at work. He told her to keep both Jade and Patricia inside the house until "the peace was restored". Their father had made some kind of Mafia gang angry by refusing to give them his most expensive guns and daggers for free. The Mafia threatened him by telling him that they would harm his lovely daughters if he didn't cooperate with them. Their mother did as he said and tried to find her little girls outside.

The 13 years old Patricia and the 12 years old Jade were on their way to the game store to buy a new game when two men, around 30, stopped them. One of them had a scar in his face and smiled creepy at the two girls, scaring Jade and causing her to hide behind her older sister. The other man took out a dagger and pointed it at the two girls. He told them that they had to take responsibility for what their father did. Jade started crying as the man with the dagger was about to stab both of them. Patricia, protecting her little sister, turned her back to the men and took the hit.

It took awhile before their mother found her little girls and saw Jade crying as she was holding Patricia. The men weren't around anymore and their mother immediately called their father, telling him that Patricia's back had been cut open. Patricia was brought to the hospital and had to stay there for awhile to recover. Patricia, strangely enough, kept smiling every day and told her sister that she was glad that she took the hit. Jade told her that the leader of the Mafia gang had been taken to jail along with the other members. Patricia was happy to hear this until Jade told her that the man who harmed her had escaped. Patricia kept on smiling and ignored the last thing that Jade had said.

Months later, Patricia recovered from the wound on her back and only had a large scar left that went from her left shoulder diagonally to the right side of her back. Patricia attended school again and everything seemed back to normal, until some boy accidentally pushed her in the hallways and Patricia felt a strange kind of fear running through her body. That's when she found out she had developed a small fear towards men.

Patricia turned 17 and saw on tv that a game company needed beta-testers to test out their new game called "Sword Art Online". The advertisement made her excited and she couldn't wait until the game was released. She consulted Jade about the advertisement she saw and she started to get excited too. Then finally, a few months later the game was released and Patricia was one of the people who was able to get a copy. Jade couldn't get one so Patricia told her they could share her character, Lucina. Lucina was Patricia's in-game name and the name she would prefer have had by birth. Jade agreed to the idea and so they started. Patricia used the game a lot more than Jade though since Jade had a part-time job.

One day Jade came home and saw that patricia hadn't logged out yet and was still wearing the NerveGear. Their parents were crying right beside her and Jade started to wonder what had happened. Their mother explained her that Patricia was stuck inside the game and if they removed the NerveGear then her brains would be fried. Jade read the e-mail that had been opened on their computer screen. She was filled with anger but somehow knew that her beloved sister would be able to survive in that game.

Skills:
  • One Handed Straigth Sword
  • Battle Healing
  • Cooking
  • Detection

Sword arts:
  • Blue Lagoon - Is activated when the user points his or her sword to the ground while standing in attack formation. The sword glows an aqua blue color as the user runs towards the opponent and slashes from the right hip to the left shoulder.
  • Reapers Sorrow - Is activated when the user points the sword on the opponent. The sword glows a dark red color as the user brings the sword behind him or her and dashes towards the opponent. Then the user stabs their target twice and slashes them from the target's left shoulder to their right knee.
Level: 14
Code: Link Start

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Theme
Maya Nami Kyuuketsuki / Ryuu Higoroshi / Luna / Lucina / Lacy / Madison Campbell

Last edited by Rose Quartz; November 29th, 2013 at 11:30 AM.
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  #17    
Old May 12th, 2013, 05:13 AM
miltankRancher's Avatar
miltankRancher
Mega Ampharos is the one.
 
Join Date: May 2010
Location: Philippines
Age: 19
Gender: Male
Nature: Jolly
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Partly done with my SU, though that may be my final submission. I just have one question:

How many skills (as in, the maximum) could we have per category? Is it just one for each (one combat, non-combat, passive, weapon) or is there a limit for it higher than one? Because I am planning to maximize the space, since I made my character a player killer (which would imply he is a better player than normal players). Ohohoho.
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  #18    
Old May 12th, 2013, 06:13 AM
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Skymin
the Knight
 
Join Date: Sep 2006
Location: london
Age: 21
Nature: Quirky
Quote:
Originally Posted by PinkSapphire View Post
The reason why I try not to have to change the background is because ShinyDiamond and I spend hours trying to find a good background for the RP ^^; IF I really have to change it... then i'll just spend a few hours to try to find a new one c:
Having a look at your coding, I don't think your CSS is working... it's not for me, a Chrome user anyway. Your background of stars and stuff? Yeah, I'm just getting whatever the default is for me. Have a look through your CSS again. d:
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Old May 12th, 2013, 06:31 AM
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SylveonStar
Sylveon
 
Join Date: Aug 2011
Location: My parents house
Age: 18
Gender: Female
Nature: Lonely
Completely finished with my sign up also I just completely finished watching SAO <3 amazing Anime.
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  #20    
Old May 12th, 2013, 06:58 AM
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machomuu
Fueled by Pepsi
Community Supporter
 
Join Date: Apr 2008
Location: 'Murca
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by PinkSapphire View Post

Machomuu- Since I couldn't find much information about Beasttaming, I made it a skill that can only be unlocked by level 20 :3 and… no, this is also information I forgot to add but will do soon: 6 sword arts is the maximum and you can unlock a spot by every 10 levels. You begin with two sword arts though.

Katana's go to the curved swords section. Maybe I should ask SD if we should make a list with weapons, but since I expect this will be incredibly hard… it can probably take awhile :3 but yes, one handed curved blades are one handed swords in general.
This actually raises a few questions. For instance, there are other One-Handed Swords, so having Curved Swords as all one-handers is pretty Overpowered. You sure you don't mean "Single-bladed"?

Also, since the Katana is a curved sword, how exactly do you unlock it?

And, on a somewhat unrelated note, how do you unlock Martial Arts? By going unarmed?
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  #21    
Old May 12th, 2013, 07:22 AM
Rose Quartz's Avatar
Rose Quartz
Let's change the future
 
Join Date: Sep 2011
Location: In your mind.
Age: 18
Gender: Female
Nature: Brave
Send a message via Skype™ to Rose Quartz
Quote:
Originally Posted by miltankRancher View Post
Partly done with my SU, though that may be my final submission. I just have one question:

How many skills (as in, the maximum) could we have per category? Is it just one for each (one combat, non-combat, passive, weapon) or is there a limit for it higher than one? Because I am planning to maximize the space, since I made my character a player killer (which would imply he is a better player than normal players). Ohohoho.
You can have 12 skills in total and there is no maximum per category, we just expect you to use your slots well ;P Also, player killer doesn't specific means that you are stronger or better than other players, you are... a player, but one that murders so technically just like murderers in real life.

Quote:
Originally Posted by Skymin View Post
Having a look at your coding, I don't think your CSS is working... it's not for me, a Chrome user anyway. Your background of stars and stuff? Yeah, I'm just getting whatever the default is for me. Have a look through your CSS again. d:
I use chrome as well and it seems to be working by me .__. hmmm... can you read the text though?

er mer gawd, I just noticed you use a Fire Emblem character as appearence, I loves.

Quote:
Originally Posted by machomuu View Post
This actually raises a few questions. For instance, there are other One-Handed Swords, so having Curved Swords as all one-handers is pretty Overpowered. You sure you don't mean "Single-bladed"?

Also, since the Katana is a curved sword, how exactly do you unlock it?

And, on a somewhat unrelated note, how do you unlock Martial Arts? By going unarmed?
Martial Arts is an extra skill that can be unlocked by a certain quest :3 I can't give more information than that... you should just check the bulletin board every once in awhile~ Yes, i'm planning on creating one... but since i'm not the only GM, I should discuss the bulletin board idea with SD :3

hmmm... I just thought about it and I think I explained it wrong, well... I actually really did explain it wrong so let me explain again but this time properly:

One Handed Curved swords are swords like Katanas and Scimitars. Pretty much swords that don't look like the usual striaght looking swords.

THEN we have One Handed Straight Swords, those are the normal swords that can be hold with one hand, The "Straight Swords".

Example:
Spoiler:


Kirito for example (the main character in the anime: sword art online) is a One Handed Straight Sword user.

Apologies for not explaining it right ^^; Now I know why people tell me not to go on PokeCommunity when i'm not fully awake =.=;;;
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Last edited by Rose Quartz; May 12th, 2013 at 07:37 AM.
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  #22    
Old May 12th, 2013, 07:46 AM
miltankRancher's Avatar
miltankRancher
Mega Ampharos is the one.
 
Join Date: May 2010
Location: Philippines
Age: 19
Gender: Male
Nature: Jolly
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Got it, and what I meant by being stronger is how killers should overcome the person they are going to kill in one aspect or another. That's stronger for me. How can you overcome someone weaker?

and, done with my SU!
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  #23    
Old May 12th, 2013, 07:59 AM
Rose Quartz's Avatar
Rose Quartz
Let's change the future
 
Join Date: Sep 2011
Location: In your mind.
Age: 18
Gender: Female
Nature: Brave
Send a message via Skype™ to Rose Quartz
Quote:
Originally Posted by miltankRancher View Post
Got it, and what I meant by being stronger is how killers should overcome the person they are going to kill in one aspect or another. That's stronger for me. How can you overcome someone weaker? :)

and, done with my SU!
You have too many skills :3 Sorry, I thought that you meant with your last question if there was maximum to how many skills you can have per cathogory over 12 slots.

You can only have 4 skills at the moment and you have 6 skills right now, could you remove 2 please? I'm sorry for the misunderstanding.
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  #24    
Old May 12th, 2013, 08:33 AM
miltankRancher's Avatar
miltankRancher
Mega Ampharos is the one.
 
Join Date: May 2010
Location: Philippines
Age: 19
Gender: Male
Nature: Jolly
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Oopppsss.... Sorry about that, mistake on my part. There, I edited it. Removed Parry and Sprint.
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  #25    
Old May 12th, 2013, 10:26 AM
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machomuu
Fueled by Pepsi
Community Supporter
 
Join Date: Apr 2008
Location: 'Murca
Gender: Male
Nature: Relaxed
My SU's done. I may edit it later, but I'll tell you if I do in case it voids my acceptance.
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