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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old May 10th, 2013, 03:18 AM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
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Pokemon Eccentric Emerald


New Patch Out!

Greetings, everyone! Seeing as I had some spare time, I decided to create my own take on the most fleshed out of the Hoenn games, Pokemon: Emerald Version! Though it is still a work in progress, I intend on making this an entertaining 386 patch with a heightened difficulty.


Points of Interest And Planned Changes
  • All 386 Species available (currently lacking Gen I Fossils, Unown and I/II Legendaries)
  • New Evolution methods (including new items)
  • Different Ability combinations (Ex: Overgrow or Shed Skin on Treecko)
  • Physical/Special Split (Courtesy of DoesntKnowHowToPlay's patch and knowledge)
  • Improved Moves, Movesets
  • Improved Trainer rosters (Magma and Aqua actually use more than just Zubat and Poochyena!)
  • Access to all Safari Zone areas Pre-Championship
  • Special Cameos from the Nuzlocke Community

V1.41 Summary
Hey everyone, just a quick patch while I have a few spare moments. Nothing too noticeable, just a few changes such as:
  • Tyranitar properly having a 2nd Ability
  • The inclusion of the Event Tickets required to Catch Mew, Ho-Oh, Lugia, Lati@s, and Deoxys
  • Changing of Sableye's 2nd Ability (Shadow Tag got annoying fast)
  • Steven's tag battle team got a facelift!
  • Newest patch should fix the Regi Room Issue
The next is looking to take a while, but will try to include new maps in order to obtain Mewtwo, the Kanto Fossils, Legendary Birds, Jirachi, and Celebi. Oh, and I guess Unown, since they're a thing too...

Screenshots


Old News

V1.4 Overhaul #2! Summary
Happy (belated) New Year! This rollout includes a more stable patch, containing all prior changes and the following:
  • New Rival Team Combinations! Each Gender and Starter will now have unique line ups, for a total of 6 potential teams!
  • Item Changes! There are a few more hidden freebies, as well as moving the Good Rod and Super Rod to earlier locations.
  • Area Alterations! A few Routes have been given aesthetic changes to liven them up!
  • More Stat, Movepool, and Attack Changes! Tropius, for example, received a few boosts, and Swift is now a Steel Type Attack!
  • Trade Edits! I don't recall if I mentioned this one, but all in-game trades now offer different species!
Old Saves should function with the new patch, provided it is with a fresh ROM. Documentation is included over all matters. The next patch should (hopefully) contain access to the Tickets required to explore the various tropical islands that house Legendary Pokemon, as well as some ancient give-a-ways!

V1.32! Summary
Boo! Its a quick patch before Halloween! Includes the prior changes, as well as:
  • Air Cutter's power has been increased!
  • Flygon can now learn Outrage!
  • Two Special Battles, giving you a final taste of certain people associated with Land and Sea!

Current Issues
Bag sprites on the Poke Ball, TM, and Berries pages are still corrupt. Not sure how, but they are.
Blaziken somehow had its cry corrupt. So much for that AMap fix to prevent it...
Apparently something has tampered with the tileset for Oldale. Guh.


Rework Patch! (V 1.3) Summary


As of 10/11/13, I have redone the patch in order to avoid sound corruption and scripts being overwritten. Hopefully, there isn't much left in there. Includes all changes from patches prior to V1.3

  • Moveset, ability, and stat changes to almost every species available in Generation III
  • Move alterations to put them on par with their Gen V power
  • Inclusion of almost every species up to Gen III
  • Evolution items! These allow trade-only species to evolve without that requirement (although old methods are still available)
  • Physical Special Split (courtesy of DoesntKnowHowToPlay's patch)
  • Trainer edits! Wouldn't be as fun without new challenges! Almost literally every trainer/rematch has been altered to make the game more challenging and flavorful.
This patch includes documentation on all habitat changes, important trainer changes, and species changes, as well as a quick explanation on the new items. Good luck, and enjoy!

Current Issues
Bag sprites on the Poke Ball, TM, and Berries pages are still corrupt. Not sure how, but they are.
Blaziken somehow had its cry corrupt. So much for that AMap fix to prevent it...
Attached Files
File Type: zip Regi Fix 1.41.zip‎ (67.0 KB, 554 views) (Save to Dropbox)

Last edited by Cruztown; May 12th, 2014 at 08:51 AM. Reason: Fix for Inner Chambers of the Regi Tombs
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  #2    
Old May 10th, 2013, 07:33 AM
Aryan143's Avatar
Aryan143
The Fennekin Fan!
 
Join Date: Jul 2012
Location: Delhi, India
Age: 14
Gender: Male
Nature: Modest
Another Emerald 386 hack but this looks like a good one. I will definitely play it.
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  #3    
Old May 10th, 2013, 07:18 PM
iKola
 
Join Date: Jan 2012
Gender: Male
@Cruztown
Hi,I suggest that you either tone up the Pokemon lvl range for a more difficult hack or tone down the range to make it an easier game to make it feel more unique as a rom hacked game as lvl40+ range at Mossdeep is more or less the same lvl range as the Gen 3 lvl range.
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  #4    
Old May 11th, 2013, 10:04 AM
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Cruztown
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Join Date: Jul 2012
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Quote:
Originally Posted by iKola View Post
@Cruztown
Hi,I suggest that you either tone up the Pokemon lvl range for a more difficult hack or tone down the range to make it an easier game to make it feel more unique as a rom hacked game as lvl40+ range at Mossdeep is more or less the same lvl range as the Gen 3 lvl range.
Right, will keep that in mind. I didn't want to deviate from the natural level range too much unless others felt it could use it.
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  #5    
Old May 13th, 2013, 02:35 AM
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LightOfTruth
Likes Hacks and Official Games
 
Join Date: Feb 2010
Maybe you could add some news areas for extra battles with trainers as I don't think many will want to replay the same game without adding something new in the game. Even if its just more game like features
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  #6    
Old May 13th, 2013, 01:03 PM
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Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
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Quote:
Originally Posted by LightOfTruth View Post
Maybe you could add some news areas for extra battles with trainers as I don't think many will want to replay the same game without adding something new in the game. Even if its just more game like features
Noted. I was thinking of adding two Leader battles (Archie and Maxie) post-Elite Four, possibly in their old hideouts.
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  #7    
Old May 14th, 2013, 04:45 PM
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Gameb0y
Pokemon Trainer Since '98
 
Join Date: Jan 2008
Age: 22
Gender: Male
Nature: Relaxed
This sounds pretty cool. To be honest, I didn't want another 386 emerald that boosts the difficulty way more than the natural. I was hoping for something more than the normal levels but not too different, so this fits what I was searching for. Definitely looking forward to this
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Last edited by Gameb0y; May 14th, 2013 at 05:06 PM.
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  #8    
Old May 17th, 2013, 11:53 PM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Everyone, the newest patch is now attached to the original post. This patch includes the fixed Physical/Special Split, alterations to both species and moves, as well as an Eevee event hidden somewhere on a peaceful, floral route.
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  #9    
Old May 18th, 2013, 11:14 PM
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nemesish
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it's corrupted.
DLed 2 times and can't extract the files
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  #10    
Old May 20th, 2013, 10:57 AM
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Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Alright, since that post didn't like the first file, I've reequipped it with a functional zip containing the patch and info. Also, Confusion has been fixed (was marked Physical, for some reason).

Last edited by Cruztown; May 20th, 2013 at 09:29 PM. Reason: Additional info
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  #11    
Old May 28th, 2013, 08:13 AM
nineteenct's Avatar
nineteenct
 
Join Date: Jul 2012
Gender: Male
This game is pretty fun! The physical/special split has been implemented well. I can finally use Hitmonchan lol. I just got through with Winona, definitely a boost from the normal games. Hope for more surprises!
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  #12    
Old May 28th, 2013, 12:32 PM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Quote:
Originally Posted by nineteenct View Post
I can finally use Hitmonchan lol.
A sentiment I'm sure we all share. Glad to hear that you're enjoying it so far!
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  #13    
Old May 31st, 2013, 11:42 AM
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Projectwolfie
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Will the Battle Frontier be changed in any way at all to utilize the damage split, or will it still be the same? Also, are any plans on having new moves added in? For example like maybe Zen Headbutt, Shadow Claw, and maybe Dark Pulse for pokes like Medicham, Metagross, Houndoom, and Banette to have the corresponding type of good working STAB on their more powerful attack stat.
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Last edited by Projectwolfie; June 1st, 2013 at 01:37 PM.
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  #14    
Old June 1st, 2013, 01:34 PM
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Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
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Nature: Rash
Quote:
Originally Posted by Projectwolfie View Post
Will the Battle Frontier be changed in any way at all to utilize the damage split, or will it still be the same? Also, are any plans on having new moves added in? For example like maybe Zen Headbutt, Shadow Claw, and maybe Dark Pulse for pokes like Medicham, Metagross, Houndoom, and Banette to have the corresponding type of STAB on their more powerful attack stat.
As of this moment, I'm uneducated in the manner of adding and repointing the move table to include newer moves such as the ones you listed; for the time being, only Gen III and priors will be available. Once I read up on the tutorials posted in the forums, I might attempt to add those a few other moves to give some species a boost (Poor Scyther could really use X-Scissor).

As for the Battle Frontier, I cannot find where the data pertaining to the Brains or generated species are contained. Otherwise, I would edit it to make some of the rental species more devastating, and more of the Brains difficult. Until then, it should remain practically the same.
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  #15    
Old June 24th, 2013, 06:00 AM
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Projectwolfie
I play for keeps!
 
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Strange how this is unpopular. You would think people would go for a hack like this, it's clearly superior to a lot of other offerings because it at least has a decent level curve and damage split.

EDIT: One more thing, having no caps in one person's speach right next to an instance of ALLCAPS is a little jaring to say the least. For example at the very beginning with talking to MAY, then no caps in a speach right before the event where you get your starter.
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Last edited by Projectwolfie; June 24th, 2013 at 10:21 AM.
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  #16    
Old June 24th, 2013, 01:41 PM
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Kanade Otonashi
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I'm kinda curious, is there any documentation of how evolutions were changed?

I'm only asking because I'm on Route 116 and I'm considering picking up an Abra, so it would be kinda nice to know and I can't seem to find anything. ^^''
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  #17    
Old June 24th, 2013, 04:04 PM
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Projectwolfie
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I'm pretty sure that's a happiness evo with Alakazam, but I'm not sure.

Also uh... OP, you're cutting into the wrong data with Advance Map. I can tell because of the Static Seedot Cry, which I just saw being triggered. It's not reversible (not even by replacing cries in PokeCry) unless you start over, but just be careful.
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  #18    
Old June 25th, 2013, 09:21 AM
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Kanade Otonashi
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I dunno for sure, but mine evolved at Level 31. It could still be a happiness thing for sure, but that's where mine evolved.

Also, I'm assuming this is a bug, but if you catch a Paras with the ability Damp, and evolve it, the Parasect has no ability.
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  #19    
Old June 26th, 2013, 01:33 PM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Quote:
Originally Posted by Projectwolfie View Post
I'm pretty sure that's a happiness evo with Alakazam, but I'm not sure.

Also uh... OP, you're cutting into the wrong data with Advance Map. I can tell because of the Static Seedot Cry, which I just saw being triggered. It's not reversible (not even by replacing cries in PokeCry) unless you start over, but just be careful.

Yeah, thanks for the heads up. I'm noticing more and more errors pop up now due to AdvanceMap altering things. I'm probably going to put this on the back burner and redo everything up until now to correct these problems... :\

Also, thanks for the feedback on the Level Curve. I was worrying about it not being appropriate, but I've not heard a ton of hate either way.

Quote:
Originally Posted by Kanade Otonashi View Post
I dunno for sure, but mine evolved at Level 31. It could still be a happiness thing for sure, but that's where mine evolved.

Also, I'm assuming this is a bug, but if you catch a Paras with the ability Damp, and evolve it, the Parasect has no ability.

I'll look into this Paras bug (heh) too. It's probably just an oversight on my part. All "trade" evolutions should be handled by happiness at this point in time, but if I can correct what I experimented with a week ago, expect to see link cables scattered in Hoenn!

Last edited by Cruztown; June 26th, 2013 at 01:36 PM. Reason: Your double post has been automatically merged.
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  #20    
Old July 3rd, 2013, 09:50 AM
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nineteenct
 
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Just beat the elite four with my team. I EV trained some but still had to get them at around level 55. Here they are:

Rhydon Lv55
Earthquake
Double-Edge
Rock Blast
Horn Drill

Relicanth Lv54
Rain Dance
Waterfall
Rock Slide
Return

Bellossom Lv56
Sunny Day
Solarbeam
Sludge Bomb
Sleep Powder

Arcanine Lv54
Crunch
Reversal
Blaze Kick
Extremespeed

Articuno Lv55
Fly
Ice Beam
Double Team
Agility

Hitmonlee Lv57
Bulk Up
Thunderpunch
Ice Punch
Sky Uppercut

How many cameos of community trainers are in the game? I think I only found 1 or 2.
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  #21    
Old July 3rd, 2013, 11:14 AM
Gallo
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Age: 16
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So how far is this game? (City-wise)
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  #22    
Old July 3rd, 2013, 12:18 PM
slygyarados
 
Join Date: Jun 2013
Gender: Male
This game looks wonderful so far, keep up the good work!
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  #23    
Old July 9th, 2013, 06:51 PM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Quote:
Originally Posted by nineteenct View Post
Just beat the elite four with my team. I EV trained some but still had to get them at around level 55. Here they are:

Rhydon Lv55
Earthquake
Double-Edge
Rock Blast
Horn Drill

Relicanth Lv54
Rain Dance
Waterfall
Rock Slide
Return

Bellossom Lv56
Sunny Day
Solarbeam
Sludge Bomb
Sleep Powder

Arcanine Lv54
Crunch
Reversal
Blaze Kick
Extremespeed

Articuno Lv55
Fly
Ice Beam
Double Team
Agility

Hitmonlee Lv57
Bulk Up
Thunderpunch
Ice Punch
Sky Uppercut

How many cameos of community trainers are in the game? I think I only found 1 or 2.

At the moment, there are currently 4 cameos placed across Hoenn. Two are mandatory, they're a tag battle somewhere. The third was actually highlighted in some Tumblr posts if you go looking for it (hint: Sea Route), and the Fourth is also hidden in Victory Road.

Did you do a Randomizer run? I don't recall putting Articuno in yet. But your team looks nice!

Quote:
Originally Posted by Gallo View Post
So how far is this game? (City-wise)
Depends on what you mean. All in-game, non-Battle Frontier trainers have been edited, and the majority of routes have been altered to have certain species. Check the documentation if you're looking for something specific, or feel free to send me a PM!

Quote:
Originally Posted by slygyarados View Post
This game looks wonderful so far, keep up the good work!
Thanks for the encouragement!

Last edited by Cruztown; July 9th, 2013 at 06:55 PM. Reason: Your double post has been automatically merged.
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  #24    
Old July 15th, 2013, 09:43 AM
TheErwO_o
 
Join Date: Jun 2013
Gender: Male
Looks pretty nice.
Are you going to include a visual aid for the physical/special split (like in genIV onwards, where you can see whether a move is special/physical in the stat screen).
Would be very helpful for those who don't have all the moves in their heads
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  #25    
Old July 15th, 2013, 01:51 PM
Cruztown's Avatar
Cruztown
Squirtle Squirt.
 
Join Date: Jul 2012
Gender: Male
Nature: Rash
Quote:
Originally Posted by TheErwO_o View Post
Looks pretty nice.
Are you going to include a visual aid for the physical/special split (like in genIV onwards, where you can see whether a move is special/physical in the stat screen).
Would be very helpful for those who don't have all the moves in their heads
I might alter the contest data for moves (since so few people actually participate in it, it seems) so that all Physical Moves are Cool, all Special moves are Beautiful, and all Status moves are Smart on the contest screen in the Pokemon Summary page. Not sure how volatile it'll be when I try that.
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