Well Hello there, Human!
And welcome to my collection of animals that I have garnered over my existence through the ethereal and the surreal!
...blah blah blah...
As a note, many of the later ones are better designed than the ones near the beginning! This is because the earlier ones were made when I was like 11, but the ones starting after "Ihorn" were made about 2 years ago, when I was about 15. This excludes the the starters, which I ended up redoing when I started this thread :D
Now here's what we call a hero! Tenki and co. are based off of heroes from cartoons and junk. Tiskoon are based on american superheroes, while Kabukoon are based on masked ones, like batman or power rangers. If you want to be technical though, this grass starter is based on the mythical tenukii from japan folklore. Kabukoon is part Fighting.
Evil Villain grin! Botappa's evolutions are based off of the generic bad guy from cartoons, complete with fat arms and stubby feet. But again, he's technically a kappa; servants to those that tip the water off its crested head. Stonappa and Bouldappa are part Rock.
Unnamed!! So we have the hero and the villain, but what's next? The damsel in distress of course! (but seriously, I can't decide on a name...). Blah blah blah Kitsune blah blah blah you probably know. Its type is a weird one, since originally it was based on an exorcist I was thinking part Psychic, but then it would be ironically weak to Ghost. So I'm using/making the Light type for now as its second type, which only the final evolution has access to.
Also, each stage refers to a type of fog: smoke, embers, and wisps
Woo! Generic Rodent!
But yeah, there's really no other way to explain these guys, except for the fact that they can use Head Charge (Afro Break in Japan). Based on squirrels and the fact they are REALLY weird with their tails. Pure Normal. Also, his stare is eternal
Fancy Flyers! Marquinel is one of my favorite designs, because of the male having that pointy hairdo. Kardeenal sports star-designs, Afluenal has a sun symbol, while Marquinal has a new moon. All are based on Cardinal birds and extended to be annoying for their "cocky" personalities and the constant chirping they inconveniently do in the morning T_T
Conga Time! These guys are based off of various instruments, with the (taiko) drum taking lead role in design. These are the first to utilize the "Sound" type, because I beleive having Normal types overtaking cool concepts like sound attacks is kinda lame. Also, "Badum" is a shout-out to a character of one of my favorite games,"Taiko no Tatsujin", while "Wakadon"s name is a mashup of the notes of a taiko drum: "Kat"(rim) and "Don"(center).
Another staple in the Pokemon games: The Butterfly!
I forgot what I based them off of, but its a butterfly, so what else is there to say...? All are Bug/Poison.
Yet again, ANOTHER staple to the main series: The 3 Stage Rock Type!
Each of these guys are literally "stages" of the refining process of gems and such. "Jemlit" is an ore ready to be dug up, "Jemine" is the ore ready for refining, and "Jemini" is the final product, a slick and cool part Steel type.
The Cave Crawlers!
Every cave in the region contains at least a few families of Pichee and Skreekee. When threatened, they emit frequencies and pitches of varying degree, while not very harmful, can be seriously annoying for anyone that isn't prepared. This noise attracts more of its family, which then turn the cave into an echoing mess of sound.
Again, these guys are Sound types with part Flying.
Man's Best Friend!
Elkler is one of my favorite designs, because it has that look of "Let's get things done". Their designs are based on the "Spirit of The Forest", or more literally, a deer. Minelk is a mix of mini and elk, while Elkler is a mix of elk and elder. Pure Grass, because adding a Normal type to it would degrade its magnificent beauty to that of a Sawsbuck.
(Munizen, Geishroom, Shroomtaki)
Minions of The Forest!
Munizen and co. were based on the theme of "really tiny, but really many!". Or simply, just a really tiny army of mushrooms, to which Munizen's name derives from,(mushroom and dozen/denizen). Imagine them having little wars in the forest over territory!
(sorry for the bad scan!)
Just a generic band of desert thieves in the sandy plains! Their name comes from their great use of their arms and legs to do burglary.
Egyptian themed scarabs!
Since the desert is so vast and expansive, many thieves love to hide their treasures in the sand to retrieve later, also leaving behind their Baricada/Detturub to safe-guard while they're away. Swarms of Baricada indicate food sources, while swarms of Detturub can indicate buried treasure.
They're both Bug/Steel.
This evo-family are famous bandits that reside in mountain caves, attacking any tresspassers that accidently stumble within their territory.Every stage has an increased amount of sharp appendages, and is pure Dark.
Meowler = "meow"
Purrowler = "purr" + prowl,(like to stalk)
Masamunya = "nyaa" + Masamune,(warlord from japan)
Counting Sheep in Sleep!
Every time a Shleep passes by, a sense of drowsiness befalls the watcher, while the horns of a Dijeerimoo emit a sound so calming it can put a raging Indian Elephant to sleep. Pure Sound type.
The name "Dijeerimoo" is a messed up version of "Didgeridoo",(an instrument), and contains the words "ear" and "moo".
Literally a Fakemon!
Remember those treasure chests you find in a dungeon in a typical RPG, And all of a sudden it attacks you? Yeah, this is THAT monster! The name is a mix of iron and horn.
These guys are based on many forms of animals that leech off of others, such as leeches and weeds. They are mostly found in the sewers, feeding off of trash that so happens to make its way down there.
Their names have hungry in them, which emphasize their eating habits.
When a Savajaw chase food around the twisting sewers, it ends up slicing many pipes in two. Its axe-like head is so heavy that it can't properly walk on land, so it ends up walking round with its head held high like the picture above.
(Paochow, Paosumo, Paoxian)
While they know many forms of ancient martial arts, they only reserve the most powerful for opponents that match its fighting power. The clothes it wears also add-on to its power prowess, such as the tendrils on a Paoxian's back acting like a 2nd set of arms!
All are pure Fighting.
(Ashling, Kouleer, Basalist)
These guys live in magma pools, jumping out only to fight enemies. Basalist can expand its body to twice its size to scare off prey.
Pure Fire. Basalist's name is a mix of "basalt" and "basilisk".
A Cold Personality!
They spend their time foraging for frozen foliage in the freezing forest, and escape prey by camouflaging themselves as small snow mounds. As it is naturally timid in nature, they can get provoked pretty easily.
Originally an Ice/Ground, but I don't know
(whitened for quality)
Well, I needed a Chansey!
So, in typical genericness, this is the Chansey/Audino of my FakeDex. The names are pretty easy to figure out
My friend had the whimsical idea of a "steamed lobster", so I thought,"why not?". So lo and behold, the half-cooked crustacean is ready to heat up the battle! It's design was partially based on the pistol shrimp, but that animal is basically the only animal to turn to when people make a Fire/Water type. So, I kinda went the other way.
Haunted sacks of horror!
This little ghost was once a manifestation of a child's toy, but was thrown away after the kid grew up. Now, it wanders the streets as a lost spirit, trying to find a new home! This Fakey represents the stages of abandonment and despair:
1st: The sack represents a feeling of "opposition", wanting to stay with its owner.
2nd: The teddy bear represents "forgiveness", wanting to plead its owner with the fact it can still be "used".
3rd: The stitched-up body parts of toys represents "abandonment", because now its just a "stitched-up" body of emotions, confusion, and a tinge of anger.
And here's some more guys:
and more to come later! or colored!
Here are the names of all the Fakemon, sans Legendaries:
4/19 - added forest animals
4/29 - revised starters with colors
4/30 - revised common with colors
5/02 - revised cave/forest with colors
5/08 - added non-Pokemon things and a list of all the names of my Fakes!
5/09 - added mountain mons' and sewer slimes
5/13 - added fakes with no particular category
5/19 - added peeps
But in all seriousness, these sketches are adorable. This, the first one, is absolutely precious. I love how you've added a whole new layer to these fakemons and actually turned them into characters. And these are just great. It's like, everything that's great about Fennekin and Zorua, only squished into three undeniably cuter fakemons. :3
Now, a touch of advice. It's really hard to see your birds in here. Probably because the image is so small, but also because it looks like you had drawn something on the back of the paper maybe? I don't know, it's hard to tell. But regardless, your birds are a little lost in there, so I'd really love to see a fully fledged out version of these guys because, from what I see so far, they seem really cool!
Anyway Sunfished, excellent fakemons. :) I really hope you continue to update this because you've got a lot of substance here! Can't wait to see more!
Thanks for that!
Really makes me feel all fluffy inside!
I'm trying to aim for that design level that was in 1st and 2nd gen, with a hint of originality of the 4th gen. Like, not too heavy on the detail, and much more whimsical on the thought process. But not too simple, because that's how we ended up with Karrablast...
Anyway, all the ones with Grey colored backgrounds are going to be touched up to the quality of the starters. Its just that I didn't have time befire when I did the starter ones, but now I'm pretty free at the moment.
your fakemon are great! you're very creative.
to make your fakemon better, i would take it to the next level and add some shading to them to bring them more to life rather than how they are flat now.
the characters are great too, you're very good at drawing people i must say! same goes for these, i would add some more shading.
i can't wait to see more.
Thanks for the critique!
I'm planning to add in shading once I think I have finalized the drawings, because right now alot of them are either REALLY bad, or are in need of some adjusting.
But thanks for pointing out the flatness. Its kinda hard NOT to notice now that you pointed that out