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  #1    
Old May 16th, 2013 (12:33 PM).
Billy-- Billy-- is offline
 
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Alrighty, I have another question...I made a Move sprite for the move Yawn, I labeled it as OppMove:YAWN and Move:Yawn in the Database, made its sprite, and the screen is raised a little...When I applied it, the game is still using the Tackle sprite instead of the newly made Yawn sprite...
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Old May 17th, 2013 (04:32 PM).
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Maruno Maruno is offline
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Make sure you recompile the game data. The relations between animations and moves is one of the things created during compilation (they're stored in the move2anim.dat data file).

Quote originally posted by Billy--:
OppMove:YAWN and Move:Yawn
I hope that second one has the move name in caps too, because it should.
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Old May 18th, 2013 (02:40 PM).
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Quote originally posted by Maruno:
Make sure you recompile the game data. The relations between animations and moves is one of the things created during compilation (they're stored in the move2anim.dat data file).


I hope that second one has the move name in caps too, because it should.
Mind me, but how do you recompile?

AND, both of the YAWNS are capitalized, I just messed up with the second one!
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Old May 18th, 2013 (02:47 PM).
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Maruno Maruno is offline
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There's a debug option for it. Or you can hold Ctrl when running the game from within RMXP.
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Old May 18th, 2013 (05:24 PM).
Billy-- Billy-- is offline
 
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Quote originally posted by Maruno:
There's a debug option for it. Or you can hold Ctrl when running the game from within RMXP.
And once again, I thank you very much!

Whenever I do it in the game, it says the script is taking too long, and then the game decides to restart...
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