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  #426    
Old May 24th, 2013, 12:05 AM
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Sporefame19
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Quote:
Originally Posted by nakagg View Post
How to capture the map?

I want to know this since I'm studying mapping right now and want some criticism of my work.
You can print screen then edit it on paint or, if you have Wndows 7, Use the snipping tool.
To "remove the lines" go to any layer other than events and press F4 and F2.
To get everything back to normal press F4 and F3.
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  #427    
Old May 24th, 2013, 12:18 AM
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I see, but how could you guys use print screen for those huge maps over there?
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  #428    
Old May 24th, 2013, 01:19 AM
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Originally Posted by nakagg View Post
I see, but how could you guys use print screen for those huge maps over there?
What I do is take multiple screen shots at 1/2 and then stitch them together using paint.
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  #429    
Old May 24th, 2013, 01:40 AM
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Viridian City and adjacent routes:
Spoiler:

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Last edited by Kurapika; May 24th, 2013 at 01:54 AM. Reason: Wrong link
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  #430    
Old May 24th, 2013, 03:00 AM
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What I do is take multiple screen shots at 1/2 and then stitch them together using paint.
yeah I just figured it out minutes ago, thank you anyway, silly me

@Kurapika: a little bit two empty imo, need more detail
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  #431    
Old May 24th, 2013, 03:52 AM
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Ęℓαчиıı
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@nakagg - I believe there is a script that will do it for you, but I'm not certain at the moment.

@Kurapika - I can still see some of the original routes in your map, which is a good thing. They need to be recognizable. However, the maps are still a bit too empty. My advice would be to decrease the amount of space you're using. Perhaps try condensing the map itself? It shouldn't make it too cramped...
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  #432    
Old May 24th, 2013, 05:11 AM
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I made the color scheme of the buildings coherent.
Alkalase City:
Spoiler:
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Alkalase.png‎  
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  #433    
Old May 24th, 2013, 07:14 AM
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Spoiler:


It's my first map, doesn't have a name yet but it's main char's home town and the first route I guess

@Sporefame19: It's look clean and modern, but I don't like the random rock around. It's a solid built.

@Ęℓαчиıı: I see. Appreciated.
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  #434    
Old May 24th, 2013, 07:44 AM
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@nakagg: the town looks good, I do think that the yellow building looks a bit out of place. Te mmountain part looks weird though, ut also contains some tile errors. It's too square and small, if you ask me.

The route looks great esthetically, but terrible game play wise. The positioning of the ledges makes it difficult to backtrack, while making the initial trip a lot easier. The majority of tall grass can easily be avoided. Try to divide the map in clear and tall grass sections.
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  #435    
Old May 24th, 2013, 07:58 AM
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both the mountain part and the building are from my friend request, but it's really nice critcism. I need more of this!

also can you point out the tiles error? since I want to fix that ASAP, I'm kinda new to these stuff

The idea of this game is probably weird and unorthodox for Pokemon. The Home town as you see my map is one of the higher places in this game, that explains why the route 1 (and probably the other route as well) will look like it's going down(As far as I know, Nintendo Pokemon game tend to have the home town as one of the lower places, so we could going up the mountains like some kind of challenge). Also my friend said he want "a very annoying route 1" so that's why I make it look like this. But I know, it's somehow look weird and hard to play with.

Last edited by nakagg; May 24th, 2013 at 08:22 AM.
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  #436    
Old May 24th, 2013, 08:58 AM
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@nakagg
Very nice for a first map. You've got great potential, and you seem to have a good eye for mapping!

But, like elarmasecreta said, the yellow house looks out of place. You could try recoloring it blue, but keep the buildings design itself.
Also: You have tile-errors in the paths on the route 1, and you shouldn't use the "upper-ledges", since they aren't really ledges.

Otherwise, everything is looking really good.
From a design point of view though: Since you said this was ON a mountain, I think you shouldn't be using trees around the town. Look at Lavaridge Town or Fallarbor Town in Pokemon RSE. Mountains doesn't usually have a lot of trees, but they do have lots of cliffs and rocks.
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  #437    
Old May 24th, 2013, 09:19 AM
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Originally Posted by tImE View Post
@nakagg
Very nice for a first map. You've got great potential, and you seem to have a good eye for mapping!

But, like elarmasecreta said, the yellow house looks out of place. You could try recoloring it blue, but keep the buildings design itself.
Also: You have tile-errors in the paths on the route 1, and you shouldn't use the "upper-ledges", since they aren't really ledges.

Otherwise, everything is looking really good.
From a design point of view though: Since you said this was ON a mountain, I think you shouldn't be using trees around the town. Look at Lavaridge Town or Fallarbor Town in Pokemon RSE. Mountains doesn't usually have a lot of trees, but they do have lots of cliffs and rocks.
Wow you're right. Thanks to you guys I have a lot of ideas to improve this map. I will also try the recoloring thing, it may work out much better.

I've never realized there is no real "upper-ledges" tiles and I just want to try it out. Guess I need to do something like adding trees then. Also I think I should add more tall grass then.

One of the idea of the Route 1 ledges is the access to the pond at the northern middle, players can fish a certain kind of rare pokemon with a super rod only from that pond in the whole world map.

Spoiler:


hope the town is better now

Last edited by nakagg; May 24th, 2013 at 07:48 PM. Reason: Your double post has been automatically merged.
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  #438    
Old May 25th, 2013, 01:08 AM
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Now that looks a lot better! I can hardly believe you just started mapping. There's one thing that's still bothering me though.

I'm not too fond of the upper left corner of the map. The rock smash Boulder looks a bit out of place, and the place where you can get the pokeball should be connected to the other mountains.

If you want some examples of mountain maps, browse back a few pages. My maps might give you some ideas.
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  #439    
Old May 25th, 2013, 01:20 AM
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Thank you

That place suppose to be man-made so I think it works out (though I don't really like it either), but you are totally right about the smash boulder, my friend will use a character at that place, I just want to mark it with something

Your maps are amazing, maybe this will help me with the next few cities and towns. Thank you!
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  #440    
Old May 25th, 2013, 05:09 AM
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Maruno
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Originally Posted by nakagg View Post
Spoiler:


hope the town is better now
That looks a lot better. There's just a few design points I want to make.

The jutting-out cliff in the middle of the pond (just about, if you stare long enough) looks like an overhang rather than a jutting-out cliff. It more easily looks like an error, since it's connected to the third layer of cliffs yet is only one layer thick, and no one would be expecting an overhang (particularly in that position where it wouldn't serve any purpose anyway).

Paths could extend a little beyond the doors of houses. I mean, they extend so far out of the town itself (east and south). In fact, in FRLG style, the paths look too developed for such a small town. You could try one of the alternate kinds of grass instead.

The stairs you used at the northern house belong on the northern side of cliffs rather than the south. The version with thicker stairs is the one you should use there instead.

I'm not convinced those lampposts need to be there. I seem to recall that in FRLG, they were only used on Cycling Road. They're not in Saffron City, so why would they be in such a small town? The fountain is also slightly too fancy for it, but it's up to you, of course.

Other than that, pretty good. It sort of looks like a flat area has been carved out of the hillside (although whether it needs to be that flat I'm not sure - you could spice it up with multiple levels running through the town and make it more obvious from the start that you're in a hilly place).
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  #441    
Old May 25th, 2013, 09:43 PM
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Hey everyone, I am quite new to the mapping scene and would like some constructive feedback on one of my newest maps. This place is named Avocado Town - I may want to add some more greenery

Spoiler:
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Last edited by amcolash; May 26th, 2013 at 09:51 AM.
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  #442    
Old May 26th, 2013, 06:50 AM
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I was working on my first big(ger) city map

This will be the city where main character come to take his Pokedex of course from the regional Pokemon Prof, there is this mansion of a girl which will be one of his rival (also his crush) and the most important part of this city, Pokemon Academy, contain a LAB, a Gym-like facility, a Factory (as my friend request, don't know why), a tower (probably where they study) and a library (the museum-like building).

I realized that bigger city is harder, since I want to bring out some personalities for the city and it should be bright, not too crowded and narrow... but yeah, I'm lacking experience.

Spoiler:


@amcolash: I like your map's shape, it's look natural and all but then, the town itself lack something. The water is meh, the flowers placing seem too weird for any town, tree part is too useless imo.

Last edited by nakagg; May 26th, 2013 at 07:10 AM.
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  #443    
Old May 26th, 2013, 10:08 AM
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@nakagg: I really like this larger map. I do like the open layout as you were talking about. I have a few comments. Firstly, the tiles by the Pokemon center are vending machines right? If so, I personally think that a different color may suit them better (maybe blue or purple). Secondly, the three houses at the bottom look a bit odd without doors or windows. I know they are facing the other direction, but maybe at least a window or two would make them look better. Finally, I really like your right half of the map but I am not sure if the ledges around are quite the look that you were looking for. They look a bit our of place in a city. They may look better with a different color...
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  #444    
Old May 26th, 2013, 07:23 PM
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Spoiler:


Pallet Town as seen in Pillars of Destiny
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  #445    
Old May 27th, 2013, 10:53 AM
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Victory Road for Pokémon Chaos:
Spoiler:
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  #446    
Old May 28th, 2013, 12:05 PM
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Victory Road for Pokémon Chaos:
Spoiler:
Not bad, one thing I'd change... The black doors or cave entrances or whatever, should be more dark grey like the down stairs wall... Black looks like blank space more than "another area is here"... If you know what I mean :/ I can see we both have different styles of mapping, but in my opinion, it's to spacey... I like rocky paths and walls or trees blocking the ways and bushes and boulders etc... I like mine to look like a cave has a lot of obstacles... But it's your choice I suppose
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  #447    
Old May 29th, 2013, 08:55 AM
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Spoiler:


New Bark Town as seen in Pillars of Destiny
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  #448    
Old May 31st, 2013, 12:55 AM
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Worldslayer: what can I say except that that looks fantastic. However, it should be noted that the disparity between the height of the player character and the heights of the doors is quite apparent. It stands out rather a lot.
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  #449    
Old June 4th, 2013, 08:02 AM
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Worldslayer: what can I say except that that looks fantastic. However, it should be noted that the disparity between the height of the player character and the heights of the doors is quite apparent. It stands out rather a lot.
I intend on adjusting it. Right now it is such a minor detail. I just recently adjusted the OW size to what you see. Door adjustments are not going to happen any time soon as it is not as important as other things going on.

Spoiler:


Route 1 as seen in Pillars of Destiny. This region is later in the game by which time rock climbing is something the player will be doing. There is a tile error above some tall grass and a tree at the top of the map, as well as a couple others that I am aware of.
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  #450    
Old June 13th, 2013, 02:06 AM
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Looks like this part of the river really dried up. Many trainers rose to the occasion to check it out, who knows, there might something valuable around here.
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