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Pokémon X & Pokémon Y The Kalos region awaits! Explore a new world, capture new Pokémon, and fight off Team Flare in the newest installment of the core Pokémon series.

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  #1    
Old Posted May 16th, 2013 (06:07 AM).
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In the recent trailer I noticed that instead of ignore you, NPCs (non playable characters) actually look at you and change their gaze depending on where you go (sorta), which I think is p awesome. How much do you think we'll interact with NPCs in these games? Would you like their speech to vary depending on how they feel on the day? Maybe they can actually seem interested in what you're doing? Would something like the running NPCs of Castelia City appear again?

(btw, I mean this separately from the real play thread - I mean non-moving/non-relevant NPCs, js!)

Share yo thoughts.
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Old Posted May 16th, 2013 (03:09 PM).
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Well it's like inrl, when you walk past people occasionally they will glance your way and I think that implementing something like that makes the games a little more realistic which I love! I'd like it if you could walk past people and their conversation pops up as you walk past them if they're talking about specific pokemon or what not.
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Old Posted May 16th, 2013 (10:14 PM).
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I think it will be a nice feature at first....but it might become a little creepy if you're always passing them and they're always looking at you.
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Old Posted May 17th, 2013 (04:44 AM).
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I imagine this being especially creepy with the more shady characters, if they were to do this.
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Old Posted May 17th, 2013 (10:44 AM).
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I think this would be a pretty nice feature, would make everything more realistic if the NPC actually looked at what happens around them instead of staring in one direction.
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Old Posted May 17th, 2013 (10:56 AM).
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I'd love for different NPCs to be outside at different times of the day...so some houses may be empty at certain times and full at others. To give the NPCs actual schedules akin to Harvest Moon would be kind of fun, too, I think.
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Old Posted May 18th, 2013 (11:33 AM).
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I like this. It makes the NPCs feel more alive.
Quote:
Originally Posted by Rivvon View Post
I'd love for different NPCs to be outside at different times of the day...so some houses may be empty at certain times and full at others. To give the NPCs actual schedules akin to Harvest Moon would be kind of fun, too, I think.
I want this to happen so much! It would be the the cherry on top of the icing of the cake.
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Old Posted May 18th, 2013 (11:47 AM).
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Quote:
Originally Posted by Rivvon View Post
I'd love for different NPCs to be outside at different times of the day...so some houses may be empty at certain times and full at others. To give the NPCs actual schedules akin to Harvest Moon would be kind of fun, too, I think.
Only one problem. Some people can't be there at certain times of day, causing them to miss out on certain events.

What WOULD be awesome, however, is different Trainers in different areas depending on the time of day. Such as, in the morning, you'll find the early risers, then in the afternoon a couple go away and new ones appear. And so on.

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Old Posted May 18th, 2013 (01:43 PM).
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I would really like if the NPCs were more involved or interested in what you are doing. They have always been so passive and kind of boring. They are almost unrealistic sometimes; like when it's 3 AM and they are standing outside in the rain. I like Rivvon's idea about them having some sort of schedule.
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Old Posted May 27th, 2013 (07:11 PM).
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Can we please make them less robotic?

I mean, aside from your Rival, the Professor of the region, the evil team here and there....the rest of the NPCs simply don't even care/don't even recognize your existence. It's like, if I became champion of the entire region, and if I were to speak with any of the NPCs, they wouldn't even know roughly who the heck I was, and that's kind of frustrating. I guess my wish for this generation is to have them act as according with the situation. If there's some trouble brewing around, I'd like for them to actually have some dialogue appropriate for the situation, to have some feeling and whatnot.

Ultimately, just make the NPCs have more personality in this game when you interact with them, and make them say different things instead of the same thing all of the time, it really just makes their personality robotic and boring.
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Old Posted May 28th, 2013 (02:52 AM). Edited May 28th, 2013 by Sabrewulf238.
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Quote:
Originally Posted by Rivvon View Post
I'd love for different NPCs to be outside at different times of the day...so some houses may be empty at certain times and full at others. To give the NPCs actual schedules akin to Harvest Moon would be kind of fun, too, I think.
They already did something like that with Lacunosa town, who knows maybe that was just a test run?

(Lacunosa town had everyone go inside at night and outside during the day)

Quote:
Originally Posted by CycloneGU View Post
Only one problem. Some people can't be there at certain times of day, causing them to miss out on certain events.
Cyclone
That didn't stop Animal Crossing. I don't see that as enough reason not to do it. Enough reason not to make the world feel more alive.

(besides you can always change the internal clock if you really want to see something)
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  #12    
Old Posted May 28th, 2013 (07:20 AM).
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Honestly, I would kill for this. Having the NPCs always be in about a 4x4 tile area wandering around and ALWAYS being there has just kind of grown tired. I feel like programming the NPCs to really be alive and act like you're there (outside of trainers turning your way when you run) would just be a giant leap in the interactivity of the games. Characters actually noticing you exist for one would just be a big leap for the series. I mean, we had characters disappearing and appearing in GSC with the siblings for the days of the week. It being a feature EVERYWHERE would make the game seem so much more life-like and more enjoyable of a universe to be exploring in.
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Old Posted June 11th, 2013 (04:32 PM).
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This very trivial or a gimmicky things for me, if by mean "interaction" it just the NPC programmed to turn their worldy sprites towards you when your character pass near them. While in the end, when you press A to them all their reply it just the same dull, boring topics about Pokemon or how awesome Pokemon is (seriously, 80% NPC conversations are this).

I always think that Pokemon lack in this NPC department as a (classic) RPG. The last improvement we saw is how they quite improved Gym Leaders role in the story. But even that was not enough. I hope for mixture from BW's relevant role and HGSS's side story in generation 6 for the Gym Leaders (and if possibly, Champion and Elite Four or even other NPCs as well). It always nice to see their personality, not just to see them get their ass kicked or wait from other media like anime or manga to get glimpse of their personality.

If this interaction is just simple programming to make NPCs turn their body when we past near them, it just dull thing that would easily forget by other features. Sugimori Ken does a really good job at designing characters, which frustate me even moreso because they lack anything mentionable despite their fancy suit and style. Pokemon should have more named NPC outside gym leaders, and trainers.

This is a Pokemon game yes, but we play or fight with them through trainers/people in game. These people are the one who make the same species of a Pokemon feels different. If these people really don't matter that much, why would not create battle stadium instead?
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