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  #1    
Old May 31st, 2013, 08:13 PM
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daigonite
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I don't know if this has been done before (and honestly I don't care) but...


BRAILLEMON: POKEMON FOR THE BLIND AND VISUALLY IMPAIRED
Excuse the cheesy name, please. Harhar. Does not actually utilize Braille printing technology.

*BETA PROGRESS*

UPDATED 1/1/2014

Beta has been ongoing since 11/10/2013

Most Recent Available Gym Battle:
VS

CURRENT PROGRESS:
-I have done all the way up to Route 3 (The route where you find
Jigglypuff) This means that you can indeed get your Boulder Badge.
A lot of bug fixes have been made as well as a couple of minor
features and an update to the audio system, allowing better
3D sound support.
AS OF 5/18/2014
-Up to Route 25 done (This includes Mt. Moon, Cerulean City, Route 24 and Route 25)
-Able to get the Cascade Badge
-Bug fixes galore
-YOU CAN SAVE THE GAME

So what is this?!
Do you know that one guy who always wanted to be a Pokémon Master, but is blind as a bat
and can't even tell you what Pikachu looks like? Well THIS IS FOR HIM.

This game, programmed in Gamemaker 8, utilizes the TTS extension to have menus and
text read to the player. It can be played completely without vision (and the game has
no graphics).

Why, you may ask?

I have three blind friends who are bored as all hell and they need something besides Monopoly
to play, of course!

Plot? Backstory?
You just turned 10! You are on your way to Professor Oak's lab to get your very first Pokémon.
It could be Bulbasaur, the Seed Pokémon. Or maybe Charmander, the Lizard Pokémon? Can't
go wrong with the Tinyturtle Squirtle though. Yup - that's right, this game is a port of
Pokémon Red and Blue for the Gameboy!

There are some differences though - the game is more like a blend between Red/Blue
and Gold/Silver.


FEATURES
  • Text to Speech functionality
  • Initial release will include 251 Pokémon and 249 moves.
  • EVs/IVs based on Gen III and higher formulas.
  • Accurate damage, stat, catch rate ect. formulas
  • Plotline based off of Pokemon R/B/Y


CREDITS
Programmer:
Rachel Merryfield (Corvidae)

Resources extracted from Pokémon Blue/Red by GAMEFREAK/Nintendo. Pokémon is
copyright GAMEFREAK 1995-2013.


Beta Testers:
...YOU?!

SUPER DOOPER SPECIAL THANKS TO KYLE FROWNFELTER FOR TAKING THE
TIME TO DEVELOP THE SAPI5 DLL, I OWE YOU ONE DUDE.
But I'm not blind! Can I play it too?
Of course! In the end I want to add networking capabilities to connect players of all
types, eyes functioning or not. The game will be condensed to be playable without
requiring graphics. Towns will be menu based, and routes will be greatly simplified. Items
and Trainers will be able to be detected from sound.

If you get an error after booting up saying that you don't have a Text to Speech engine
installed, make sure you read through readme.txt and TTS_help.html provided in the file.
Check your Text to Speech settings and see if they work. The game uses the
Microsoft voices as default and hasn't been tested with anything else just yet.

ANY OTHER ERRORS SHOULD BE POSTED HERE! Braillemon.exe will produce an error
log for every error that pops up in a session, so post its contents there so I can
fix it!

In fact, it'd really benefit me if you want to test this with perfectly fine vision, it allows
me to test on even more kinds of computers! Make sure your Text-to-Speech software
is configured or else this program will not run.



Downloads?
Hold your horses! This is in DEVELOPMENT for a reason! The game is going to be in a
development phase for a while, so some features may not be implemented yet. This page
will show development additions. There will also be an update file included in releases to
show what's new!

MOST RECENT UPDATE

Tech Release 6 (intermediate tech
releases available on zonebbs.com

THIS UPDATE INCLUDES:
-Mainly just move stuff. Finished all the moves!
-a bazillion glitches fixed
-Added evasion checks (not that it mattered before considering no evasion moves were added yet)
-Fixed move calculation
-Weather Effects
-End Turn Effects
-added pretty sound effects
-Status effects
-Physical Descriptions for EVERY POKEMON
-SAPI5 COMPATIBILITY OH MY GOD - Special thanks to my main man Kyle Frownfelter
for throwing this together
THIS RELEASE DOES NOT WORK ON WINDOWS XP
yes we are working on that


PREVIOUS BUILDS:
These require SAPI4 to work.
Tech Release 3
Tech Release 2
Tech Release 1
THIS RELEASE DOES NOT WORK ON 64BIT SYSTEMS.

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  #2    
Old June 1st, 2013, 06:56 AM
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SereneAmbience
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I would have to say, I love this idea! I too have friends that are visually impaired. They also love the idea of Pokemon and wish they could play the games or TCG as I do. Mostly they are in love with my stuff animals! The Text-to-Speech command I have yet to hear of, but I think its wonderful. Especially for a project such as this. =)

You seem also very in control of the project! Props!
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  #3    
Old June 1st, 2013, 07:37 AM
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Brilliant, absolutely brilliant!

When you said you were making games for blind people, and a pokemon game, I didn't think to think you meant both in one (...stupid me...)

Unfortunately I have a 64bit system, so I can't test this Tech Demo according to your first post.
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  #4    
Old June 1st, 2013, 07:41 AM
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ooh this sounds really nice! im gonna play and see if it works....
welp i guess i have a 64-bit system
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  #5    
Old June 1st, 2013, 03:54 PM
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daigonite
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I managed to get a repair for it so it now functions on 64 bit systems but I won't release it until I fix a few other bugs first (I have a day job so it'll probably be in a day or two). I threw that .exe together anyhow so it's not exactly the best thing composed. haha

One of my beta testers also informed me that it requires SAPI 4 voices; I knew that SAPI 4 is required for loading the voices properly but make sure you're using SAPI 4 voices installed. Examples are Mary and Sam.

I'm really excited about the reception on this project; I really hope that those with blind/visually impaired friends mind sharing it around so they can try it out and give me feedback!
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  #6    
Old June 2nd, 2013, 02:10 PM
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daigonite
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Hi guys! Just thought I'd let everyone know that an updated version has been posted! This should work on 64 bit systems. It also has a few bugs fixed, as well as a couple of fixed accessibility features.
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  #7    
Old June 3rd, 2013, 02:46 PM
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ok i tried to play but i tapped the arrows and they just made noises hELP ME
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  #8    
Old June 3rd, 2013, 04:16 PM
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daigonite
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Do you mind describing exactly where this happened? From the sounds of it it sounds like you're in the overworld, which is just a demo map. If this is the case, Route 1's theme from R/B/Y should be playing as the BGM. The sound is a "footstep" sound and it is meant to indicate to a player when they have moved. Since it's a demo map (and a tech demo as a whole) there's not much you can do besides check out the menus (press spacebar). If you walk into certain areas, you might hear a repeating sound that kind of sounds like a rubbing sound - this means you're in tall grass (but nothing actually happens there yet).

Statistics and other things ARE dynamically updated - pretty cool! This means that the game actually generates the data instead of using hard coded stand-ins. So these important functions are already programmed into the game in the background.

Sprites were disabled to help non-blind testers give out their ideas too for navigation, which may be why you're confused. However, there's not really much to it because it's just a big room. No items or trainers are programmed yet. More accessibility tools will be added later.

If this is not the case, please describe where this is happening.
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  #9    
Old June 10th, 2013, 09:13 AM
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Just a status update! Thought I'd let everyone know that the menu is pretty much done and I'm just working on the wild pokemon battles right now. Once I get things going I might even upload another demo that lets you actually battle Pokemon!
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  #10    
Old June 18th, 2013, 08:07 PM
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daigonite
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Hey guys! An UPDATE has been posted! Now you can battle in Pokemon battles! If people could help me test this game it would be fantastic since the blind testers can't read the error dialogues that pop up. Make SURE you install SAPI 4 and a compatible voice before playing or else you'll get an error!

Here's the download link:

Tech Release 3
This release now has Pokemon battles! Wild battles occur when you walk enough on rustling
tiles. You can run into the Route 1 Pokemon! You can even catch them and have
them added to your Pokedex! Inventory works to a satisfactory extent. Going to add more
later. A few moves have been programmed, too. EV's given out appropriately, and you
can level up your Pokemon... even learn new moves (except they haven't been programmed
yet... LOL)

A few notes guys... this is a game for BLIND PEOPLE, so there's not going to be any graphics, so make sure that you have your speakers working! If you have any problems with any sounds give me a holler so I can figure stuff out. It might be your system though, but Text-to-Speech should work 100%. It might take a little getting used to but it's honestly not that hard. Also, the overworld is still pretty bare (besides tall grass) so you can't do much there yet.
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  #11    
Old June 25th, 2013, 05:26 PM
audiogamer22
 
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Hi.
Before we get into what I think of this amazing Pokemon game Let me tell you two things:
1. I'm blind. I think I'm the first blind person to comment on this thread so yay for me!
2. There's a great site called.
audiogames.net
or, If you want to jump strate to the forum go to
forum.audiogames.net

(I can't post links yet so hope that helps)
Maybe your friends would like to check the site out to?

Now to the game.

I've always wanted to play Pokemon as a kid but couldn't.
I recently tried a rom download of a pokimon game and got quite far with a walk through.
I herd about your game from a member of the forum I've posted about above and tried it.
First let me say that for someone who it seems has never herd of audiogames, this is a great and amazing game and I can't wait to be able to complete routes, beat gyms and all the rest of the stuff I wasnt' able to do when I was younger.

here's what I think is good and what I think could do with a little improvement.

the good stuff: the menus work great, the different sound of the Pokemon is a great thing and the way of playing the game is really easy and amazing.

I have a question, because I haven't got very far, can you walk onto more than one map and do pokimon's attacks sound different the fervor you go?

Here's the part I don't like writing about. the stuff that needs improving.
well it's only two things I think. 1. the walking sound. I don't know about others but for me at least it's a bit to loud. if you could make it so you could maybe turn it off so it sounds like you do when you walk in Pokemon blue or any other game, that would be nice.
Or maybe a keystroke that would allow you to turn the sound on and off?
2. when you "white out" in the game doesn't that mean you faint and end up in the hospital?

I can't wait to see more of this game, and will be looking out for more amazing updates.
Keep up the great work.
Brad, AKA Audiogamer22
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  #12    
Old June 25th, 2013, 07:32 PM
falcon-wings
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Hello there

I too am a visually impaired
gamer,and must say I am quite excited to see such a project in development.
As brad pointed out, there is a website audiogames which has audio games blind gamers can play,and active forums where all things related to gameing are discussed. Just google it,beeing a new user and all,not allowed to post links.
I gave the demo a go yesterday,my yesterday anyway. :p And it was quite awesome!
I would like to test this in any case,and would be happy to offer suggestions as and when they are needed.
The game works quite well after installing sapi4,however if it can be done,I would suggest using sapi5 engine instead. as it comes installed with most windows OS's 7 and such.
That said, there were a few bugs that I found while playing. when my bulbasaur fainted,I did switch to a new pokemon,however when I encountered a wilde pokemon after defeating the other one, it said go,0 and such. in miost dialogs it started calling bulbasaur as 0. like 0 fainted and so on.
as for your visually impaired testers not beeing able to see the error dialogs? there is a easy fix, don't know how much work would that be,though. you could have the game create a error log and have the contents of the error dialogs pasted in the log. and then your testers could just forward the log to you.
I will be eagerly looking forward to talking to you and any further development on this!
Falcon wings.
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  #13    
Old June 25th, 2013, 07:51 PM
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well this project is odd, I think its different... I really dont know what to say here i just wanted to say i find its weird and maybe useless
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  #14    
Old June 26th, 2013, 12:50 AM
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Quote:
Originally Posted by KingCharizard View Post
well this project is odd, I think its different... I really dont know what to say here i just wanted to say i find its weird and maybe useless
For someone who can see, it would be useless.

I for one, find it a pretty good idea.
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  #15    
Old June 26th, 2013, 01:05 AM
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Wonderful idea. I'm sure many people will be very grateful for your hard work. Keep it up :)
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  #16    
Old July 4th, 2013, 10:42 PM
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Quote:
Originally Posted by KingCharizard View Post
well this project is odd, I think its different... I really dont know what to say here i just wanted to say i find its weird and maybe useless
That was quite ignorant... Imagine if you were blind since you were born and all your friends played pokemon. I myself would wish I could experience what they do when they play the game. I support this all the way and hope its finished
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  #17    
Old July 10th, 2013, 09:33 AM
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daigonite
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Sorry for the late replies! I've been working hard on it and have been using a blind forum more for discussion of the game and updates. I also had a week long hiatus due to personal issues.

Quote:
Originally Posted by audiogamer22 View Post
Hi.
Before we get into what I think of this amazing Pokemon game Let me tell you two things:
1. I'm blind. I think I'm the first blind person to comment on this thread so yay for me!
2. There's a great site called.
audiogames.net
or, If you want to jump strate to the forum go to
forum.audiogames.net

(I can't post links yet so hope that helps)
Maybe your friends would like to check the site out to?
I've been hearing a lot about this site and a few others. This is way too beta to even be put there yet but I've been considering using that as a distributor.

Quote:

Now to the game.

I've always wanted to play Pokemon as a kid but couldn't.
I recently tried a rom download of a pokimon game and got quite far with a walk through.
I herd about your game from a member of the forum I've posted about above and tried it.
First let me say that for someone who it seems has never herd of audiogames, this is a great and amazing game and I can't wait to be able to complete routes, beat gyms and all the rest of the stuff I wasnt' able to do when I was younger.

here's what I think is good and what I think could do with a little improvement.

the good stuff: the menus work great, the different sound of the Pokemon is a great thing and the way of playing the game is really easy and amazing.

I have a question, because I haven't got very far, can you walk onto more than one map and do pokimon's attacks sound different the fervor you go?

Here's the part I don't like writing about. the stuff that needs improving.
well it's only two things I think. 1. the walking sound. I don't know about others but for me at least it's a bit to loud. if you could make it so you could maybe turn it off so it sounds like you do when you walk in Pokemon blue or any other game, that would be nice.
Or maybe a keystroke that would allow you to turn the sound on and off?
2. when you "white out" in the game doesn't that mean you faint and end up in the hospital?

I can't wait to see more of this game, and will be looking out for more amazing updates.
Keep up the great work.
Brad, AKA Audiogamer22
To answer your questions.

1. The map does have bounds, although there might be a few glitches that knock you out of that map. In the current release I'm working on I haven't had that problem at all but it might still pop up. You know you got knocked out of the map because you can't hear the "grass" sound.
2. The sound is a demo sound, and I've heard several people say it's too loud. Pokemon Red/Blue actually doesn't have a sound for moving (although it does have a wall sound). The sound has been reduced in volume as of late.
3. When you white out, it means all your pokemon fainted, and you get sent to the hospital. In this version that hasn't been fully programmed, so you should just resume from where you left off. I haven't really been concentrating on this part of the battle so it might be pretty buggy.


Quote:
Originally Posted by falcon-wings View Post
Hello there

I too am a visually impaired
gamer,and must say I am quite excited to see such a project in development.
As brad pointed out, there is a website audiogames which has audio games blind gamers can play,and active forums where all things related to gameing are discussed. Just google it,beeing a new user and all,not allowed to post links.
I gave the demo a go yesterday,my yesterday anyway. :p And it was quite awesome!
I would like to test this in any case,and would be happy to offer suggestions as and when they are needed.
The game works quite well after installing sapi4,however if it can be done,I would suggest using sapi5 engine instead. as it comes installed with most windows OS's 7 and such.
That said, there were a few bugs that I found while playing. when my bulbasaur fainted,I did switch to a new pokemon,however when I encountered a wilde pokemon after defeating the other one, it said go,0 and such. in miost dialogs it started calling bulbasaur as 0. like 0 fainted and so on.
as for your visually impaired testers not beeing able to see the error dialogs? there is a easy fix, don't know how much work would that be,though. you could have the game create a error log and have the contents of the error dialogs pasted in the log. and then your testers could just forward the log to you.
I will be eagerly looking forward to talking to you and any further development on this!
Falcon wings.
1. I can't use SAPI 5 since the dll is only able to work with SAPI 4, and there's absolutely no documentation on this. So SAPI 4 is the only way to go now.
2. You said when after you switched? I'll have to test this bug. The game is supposed to skip sending out pokemon with HP 0 but it must have skipped something. It might have been changed in the release I'm working on right now.
3. Error logs are actually generated. I guess I worry too much. lol

For both of you guys:
I haven't posted Release 4 here, but I do have a link on ZoneBBS that I can share here:

Release 0.0.0.5
Update information:

0.0.0.5
ADDED STUFF IN THIS VERSION:
-Fixed a lot of stuff with Wild Pokemon Battles!
-Pokemon evolve now!
-Some moves were added!
-Accessability features added!
-All sorts of pretty sound effects added!
-Fixed all sorts of little things

Quote:
Originally Posted by KingCharizard View Post
well this project is odd, I think its different... I really dont know what to say here i just wanted to say i find its weird and maybe useless
I have over 5 blind friends that I regularly talk to, 2 of which are completely blind. They've never been able to play a Pokemon game to the fullest extent that you or I could, so it's a project to let them play the game. Just because a project may not be of use to you doesn't mean that it won't provide help for someone else. The audience isn't even for the sighted, anyhow, although sighted testers and players are always welcome.
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  #18    
Old July 10th, 2013, 02:21 PM
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YourFavorite
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This is a really cool idea, so I thought I would test it for you... but when I tried to run it, it said that I don't have a compatible text to speech program. It said that I should install Microsoft SAPI 4, but I googled it and the website is totally confusing. Do you have a link to where I could get one that'll work with your game?
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Old July 10th, 2013, 04:59 PM
daigonite's Avatar
daigonite
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There's an HTML file that should be in the folder that has a direct link to SAPI 4 and applicable voices. It's called TTS help.htm
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Old July 10th, 2013, 09:13 PM
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YourFavorite
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Oh, whoops, that was in the error message, so I probably should've read it... Well in any case I managed to get it working. I found it really difficult to navigate around the map (perhaps because I'm not used to it?). I was really confused by the "tall grass" sound, because it sounded like someone was sawing something or something that I was supposed to go find, but I couldn't locate it from listening with my headphones.

I played this game called The Great White Peep where the main character was blind and so you had to navigate areas by listening to sound... there were a lot of ambient noises like fire crackling, brook noises, and all of the people were singing or chopping wood or something so that you could find them fairly easily. The only issue is that it wasn't friendly to blind people because the menus where you did actions were still visual, and the only way you knew you were close enough to talk to someone was when the menu option popped up. So perhaps you could have people on the map hum to themselves or something, and when you get near a person on the map, they say, "Hmm?", and stop humming (or whatever their other noise is) until you either talk to them or go away, to signify that you're in range?

The footstep sound was still pretty loud, and at first I thought it meant I was bumping into a wall. A bug(?) I found was that you still encounter wild pokemon even if you are bumping into a wall. I don't think that happens in the games.

For navigation help, I think it would be helpful to be able to tell what's in front of you by hitting enter (whether it's a cliff, a building, a fence, water, etc). Just something simple like, "you feel the water lapping against your toes" would suffice. It would also be really cool if you could have the pokemon in the front of the party be somewhat like your guide... so if you talk to someone and find out that Lavender Town is the next town you need to get to (for example), you could tell your pokemon that you want to go to Lavender Town or the nearest Pokemon center or whatever, and if you press a certain button (perhaps the "interact with front pokemon" button) it could say, "Bulbasaur is tugging you northwards" or whatever general direction you need to go from where you are. That way the game still requires some navigation, but if players get lost they have a way to get back on track.

Another thing I noticed is that without the GUI, it's a lot harder to gage the general state of the pokemon battle. Perhaps change how much health the enemy loses from an attack to a % of the full value (since players are "not supposed" to know how much health an enemy pokemon has), and add in a "status" button or menu option that just tells you what fraction of your pokemon's health is left, and what % of the enemy's health is left (and mentions any status effects the pokemon have). The traditional "low health beeping" noises would help here too, but basically I had no idea how low my bulbasaur was on health until it had already fainted. Knowing that one side or the other took 3 damage doesn't mean anything if I don't know the total health...

I also noticed that when I selected info about one of my pokemon, there was kinda a big long infodump. People going to this page are likely to be looking for one or two pieces of information, so it might be better to have another menu saying, "What would you like to know about your pokemon?" with options for nature, health, EXP, stats, etc. That way if they miss the info the first time, they don't have to listen to a long list of information to try to pick out what they're looking for again. I think it might also be useful to have a "repeat" button, in case someone misses what was just said, since text-to-speech can be kinda wonky sometimes (I almost missed Oak asking for his grandson's name, and probably would've been annoyed if I missed it and then was left sitting there wondering what to do next... but your target audience may be better at listening than me).

The project is still young and I realize it would take a lot of time to add some of these features, but I think you're making great progress so far~

EDIT: Oh, also, please please implement the Physical/Special split from 4th gen. It's a pretty important change in the mechanics.
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Old July 29th, 2013, 08:11 PM
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daigonite
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I fixed a lot of your concerns, minus anything doing with the overworld, in the most recent release, actually:

Update up for download, using Dropbox out of request:

https://www.dropbox.com/s/phpvrfwmr2...%200.0.0.6.zip

THIS UPDATE INCLUDES:
-Mainly just move stuff. Finished all the moves!
-a bazillion glitches fixed
-Added evasion checks (not that it mattered before considering no evasion moves were added yet)
-Fixed move calculation
-Weather Effects
-End Turn Effects
-added pretty sound effects
-Status effects
-Physical Descriptions for EVERY POKEMON
-SAPI5 COMPATIBILITY OH MY GOD - Special thanks to my main man Kyle Frownfelter for throwing this together

... damn son you're the best...

What am I looking for with you testers? Well...

Things as testers to look out for:

-If a certain sound is too loud.
-If, when you or an enemy uses a move, the following occurs:
[pokemon name] used [move name]

without any extra words or anything. It means the move nulled out.

-If, when you or an enemy uses a move, the following occurs:
[pokemon name] used null!
It means for whatever reason the blank move null was returned. It's an error checker.
-If the effect seems to work strangely.
-If any error dialogues pop up. They should pop up in the error log file.
-Anything else that pertains to battle that sticks out as unusual.

I will not respond to anything regarding:
-The overworld or its map. While suggestions are appreciated, this part of the game will not be completed for a while, and getting the battles working 100% is of more importance at the moment.
-If all your pokemon faint, there is nothing really coded to fix that. In the actual games you would be sent to the last healing place, but since that hasn't been coded yet nothing really happens. I know of this already so yeah. F3 on the overworld menu heals all your Pokemon though.
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  #22    
Old August 13th, 2013, 07:56 AM
daigonite's Avatar
daigonite
Ninjas Against Bottomless Pits
Community Supporter
 
Join Date: Feb 2009
Location: With the Birds
Age: 21
Gender: Female
Nature: Impish
Hello! New update guys!

Trainer battles are set up (but need testing!). Works with SAPI 5. Requires Vista or higher - the source files are trapped on a computer with booting issues and we haven't been able to compile an updated DLL.

https://www.dropbox.com/s/vk5ly6lqcp...MON0.0.0.7.zip
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  #23    
Old August 28th, 2013, 08:38 AM
audiogamer22
 
Join Date: Jun 2013
Gender: Male
hi.
It's audiogamer22.
Wow, this update is awesome!

I understand that you won't be working on the over world just yet, but I really hope you do because I really can't wait to play this as a full game

Now for a couple things I've found.
1. The Pokemon, especially the Blind duck Pokemon, seems way to powerful.
The hit attack or bash attack, (I can't remember what it's called,) takes off 100 sometimes 120 points, this isn't good because In the sighted games, I'm sure there's not an attack that can take off that much, although I've not really played the sighted games that much so don't know much about that.
2. When battling a trainer, which is awesome by the way, I used a full health potion on my Bolbasaw and the game just sat there. It heeled the pore Pokemon but then just sat there.

I can't wait to play a route, it will be awesome.

Please keep this up I really don't want to see this stopping since it's an amazing game!
Brad

Hi.
Would it be possible to get the hmm, I don't know what it's called, but it's a slidy sound when you win battles and you're Pokemon are getting xp.
Thanks,
Brad

Last edited by audiogamer22; August 28th, 2013 at 09:32 AM. Reason: Your double post has been automatically merged.
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  #24    
Old August 28th, 2013, 01:09 PM
daigonite's Avatar
daigonite
Ninjas Against Bottomless Pits
Community Supporter
 
Join Date: Feb 2009
Location: With the Birds
Age: 21
Gender: Female
Nature: Impish
Responses:

Yeah, the only reason why I'm holding off on the overworld is because I need to make sure the game's main engine is working 100% first. Once I start shaping up the game I'll close beta testing to a few testers.

1. The duck is at level 30 and the randomly generated Pokemon have levels 2-25, so this kind of overkill isn't unexpected. In addition he has the stats of a fully evolved Pokemon. The attack has 90 base power, normal type, with increased critical hits/flinch rate 10%. If later it causes serious balance issues I might bring it down but it's more of a basic clearing move at the moment.
2. Do you mind telling me exactly what led this to happen? The name of the item will help too (Was it full restore, full heal, ect.), and what slot Bulbasaur was in (was he the first pokemon, second pokemon, ect. I'll be checking that out today. I'm thinking I may have already fixed this issue but I'll need to check. It's probably caused by the battle being paused with no way to start it up again. It may also be caused by the fact that you're using an old, incompatible save file as well.

EDIT: I can't replicate the glitch you're talking about but I did find another pretty serious glitch. It might have been patched already though. Again, more details will really help me a ton.

EDIT EDIT: Something tells me it's with the AI of trainers. The game seems to crash under certain circumstances. I'm looking for ways to circumnavigate this.

EDIT EDIT EDIT: FINALLY fixed this nasty bug.
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Last edited by daigonite; August 30th, 2013 at 12:44 PM.
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  #25    
Old September 1st, 2013, 10:10 AM
arqmeister
 
Join Date: Sep 2013
Gender: Male
Hi, i am a moderator over at audiogames.net. Feel free to jump over there and register, at least to talk about the game, and it's progress. Personally, this type of project has been a long time comeing, and i love what you have done with it thus far. I can't wait to see more pokemon, towns, legindarys, jim leaders, that kind of thing. It's been my drea, for a long time to have an accessible pokemon game to play, so let me ixtend my appreciation, and also say, keep up the amazing work. Also, try not to lose motivation for this project, there are enough blind gamers out there who will eat this up, and love it. So, thanks again.
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