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Reload this Page [Tutorial] Completely Hacking the Fire Red Title Screen by DawnRyder

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  #251    
Old June 3rd, 2013 (07:15 AM).
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When I have saved the image from InfranView, it is in 24 bit depth, not 4... how do I change this? Google gives no answer :c
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  #252    
Old June 5th, 2013 (02:46 PM).
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i know this is a pretty old thread but i cant seem to change anything, my background or replace my charizard frame, i followed the tutorial step by step, the only difference seems to be the fact that i dont get a confirmed dialogue box in unLZ stating that said frame/offset whatever has been changed... i even used the sprites from the tutorials to see if mine were the problem... can someone help me

also if black is the transparency colour, is there a way to just make a plain black background?
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  #253    
Old June 7th, 2013 (06:23 AM).
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Can do that without those programs and softwares?
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  #254    
Old June 26th, 2013 (09:41 AM).
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Quote originally posted by P12323:
Can do that without those programs and softwares?
No. These programs are 100% essential until someone comes up with some sort of new program that makes this easier, which probably won't happen as the ROM hacking community is all but dead at this point, and a large chunk of the remaining members are moving on to DS hacking.
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  #255    
Old July 27th, 2013 (04:06 AM).
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I've been following this tutorial however on the last stages of stage 1 my palette won't go in, is this because I haven't got any of the error messages?
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  #256    
Old August 5th, 2013 (11:54 AM).
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I need help! When I put in my latios sprite and tileset in unLZ, I would test it out and there would be no pokemon there! It would just be completely blank! Any help?
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  #257    
Old August 11th, 2013 (02:48 PM).
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Quote originally posted by awipe1:
I need help! When I put in my latios sprite and tileset in unLZ, I would test it out and there would be no pokemon there! It would just be completely blank! Any help?
I think that you need to put the sprite on the right side or something...

Sorry if I'm incorrect.

I try...
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  #258    
Old August 11th, 2013 (09:12 PM).
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Quote originally posted by EpicGameBums:
I think that you need to put the sprite on the right side or something...

Sorry if I'm incorrect.

I try...
Thanks for the try but I did that, I put the sprite in the EXACT same location as he put his sprite. I don't know if this might help anyone, but when I upload the tilemap, there is nothing there. There is no picture of my Pokemon in the index 2005 (or whatever it is) after I upload it.
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  #259    
Old August 12th, 2013 (01:17 AM).
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This was pretty helpful! Thanks
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  #260    
Old August 16th, 2013 (01:27 PM).
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Thanks a lot for this guide, I will upload what I made shortly
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  #261    
Old August 20th, 2013 (07:29 AM).
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THE sPRITE THINGY SCATTERED LIKE LADDERS
HOW TO FIX THIS PLEASE HELP!
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  #262    
Old August 21st, 2013 (04:48 AM).
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I used a method that was shown on youtube. It turns out to have more freedom than this. However, there is a problem when you try to get to the title screen but if you give it 2 seconds it clears up and works well.
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  #263    
Old August 25th, 2013 (02:11 AM).
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Thankyou! usefull tutorial!
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  #264    
Old September 18th, 2013 (10:18 PM).
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I do everything you do for the background but when I open my rom in vba i just get a black screen when it gets to the title screen
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  #265    
Old September 20th, 2013 (04:56 AM).
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Nice Tutorial .. Anyway how can i change the Name ? example the ''FireRed Version'' .. how can i chnge into a new name ?
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  #266    
Old November 21st, 2013 (08:07 PM).
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I did everything the way I was supposed to, in order to put the fully evolved Fakemon Fire Starter onto the title screen, and it's invisible? Any help?
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  #267    
Old March 31st, 2014 (04:06 PM).
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I think the glitchy tiles are from the fact that you are overwritting the start button and such
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  #268    
Old May 31st, 2014 (10:42 AM).
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cs6f. userfiles .me/f/09 1131186079041078064206032202223123050230005208189004/1401561175/51256690/0/6ff96a38a33916fe2ef81d8e1d3cd54 f/ Pokemon_FireRed_Extended_Version-spaces..png (sorry for spaces I'm not allowed to post links)
I made only first part. How to fix?
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  #269    
Old June 17th, 2014 (06:14 AM).
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Nice tutorial but the image always comes out like this. ((when i inserted the raw to unlz it did say too big abort so maybe thats where i went wrong))
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  #270    
Old June 25th, 2014 (06:18 PM).
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Changing the Pokemon was easy for me but I cant get the background to work correctly.
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  #271    
Old September 14th, 2014 (08:31 PM).
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Quote originally posted by DawnRyder:
If anyone can tell me how to fix these, please notify me. I don’t think it has anything to do with NTME, but I’m not sure. I tried doing the TileMap in PTC and Cyclone too, and it still came up. If anyone has a solution to this, I would greatly appreciate it if you could tell me. (Or I may come up with a solution myself)

Same thing happened to me
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  #272    
Old October 19th, 2014 (06:57 AM).
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This doesn't work for me. Followed the tutorial perfectly multiple times.

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  #273    
Old January 5th, 2015 (02:56 AM). Edited January 5th, 2015 by Spherical Ice.
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Ah!! >.<
I can't get the Background right at all!

My FSF doesn't have the Hex/Dec system, were can i find the version you used!!

ZapdosMan

Quote originally posted by Our Lady Of Moscovia:
THE sPRITE THINGY SCATTERED LIKE LADDERS
HOW TO FIX THIS PLEASE HELP!

I faced this same mistake but i soon realized the mistake.
When making the Tilemap which comes in .RAW

You must've forgotten to put it under 'FR/LF Ts' . Check it, I am right.
The RAW file is the image on the game and when hacking FR, putting FR/LF Ts is really important

You're Welcome

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  #274    
Old January 11th, 2015 (05:18 AM).
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Does anyone know where the town maps are? to edit
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  #275    
Old March 19th, 2015 (07:58 AM).
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Quote originally posted by kelewele_:
Does anyone know where the town maps are? to edit
You need Advance map for that... Assuming you mean to switch layout, and not textures.

Anywho, I really wish this tutorial was finished! Best one I found, and I really want to replace logo.
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