< >
Hello, guest! Please log in or register.

The PokéCommunity

Go Back     The PokéCommunity Forums > Create & Discover > Game Development > Games Showcase Demo Randomized Pokémon Puzzles!


Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
New threads in this forum are to be approved by a moderator before they are displayed.

Reply Post Reply
Thread Tools
Old May 30th, 2013 (10:08 PM).
audinowho's Avatar
audinowho audinowho is offline
Join Date: Jul 2012
Gender: Male
Posts: 68
It might just be me, but I really love the tile-based puzzles and tricks that come from Pokemon games. I decided to make a program exploring their design and creating them out of random. This is just a demo. I don't really know where to take it to be honest.

Demo is made in C++, using SDL.
Can be downloaded here: http://www.mediafire.com/download/6s...q5a2d/Demo.zip

In its current state, the idea is simple. Get to the stairs that go up to complete the "level". The map then refreshed itself and never ends. In order to get there, the player must get through a randomized puzzle.

-Use of Ice tiles
-Use of Strength Boulders
-Use of Ledges
-Use of Rocket Base Arrow tiles
-Use of Switches
-Use of Warp Panels
-Combining concepts.
-Artistic design of maps.

-Maybe an actual game out of this.


I'll put this on git. Maybe. If people want and I feel like I've added enough.

Credits (also mentioned in the executable)
Pokemon FireRed/LeafGreen tiles, Black/White sound effects, and HeartGold/SoulSilver tiles and music (C) Nintendo/Game Freak
Reply With Quote
Old June 1st, 2013 (11:38 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
Join Date: Jan 2008
Location: England
Posts: 4,776
This is really cool. I enjoy the puzzles too, and it's harder than it seems to make good ones (particularly in a restricted area).

I'd love to know how you generate the maps. Obviously you start off with full ice and the walls and then place objects (floor/holes/rocks/entrance/exit) according to some random system. How do you figure out where to place the exit? Do you make the rest of the map and then simulate a play-through for X steps and place the exit where you end up? The random placement system may also be interesting in itself, depending on whether and how you deviated from a purely random approach.

The other puzzle types you've written down are also fun. I'd like to know how you're thinking of making them.
Reply With Quote
Old June 9th, 2013 (5:31 AM).
Dragon-Tamer795 Dragon-Tamer795 is offline
Join Date: Dec 2012
Gender: Male
Posts: 23
This is awesome. It continued to amuse me for about an hour before I had to go and do something else.
Looking forward to seeing more from you!

Also, may I ask where you got the music from? Never did I think a Forest theme would fit better than an Ice one.
This signature has been disabled.
Exceeds signature height
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
Reply With Quote
Reply Post Reply
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

  All times are GMT -8. The time now is 3:42 AM.

Contact Us Archive Privacy Statement Terms of Service Top