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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #101    
Old February 28th, 2013, 01:39 PM
BenGames,Films, and More!'s Avatar
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Quote:
Originally Posted by ChaosLord View Post
Um, besides some music, none of those things should be considered "essential" to make a Pokemon game. The proof's all in the fact Maruno pretty much mapped out x something maps in FireRed without those things(Plus the overworlds, battle sprites, and animated Pokemon are already "add-ons" in the resource section).
I've created a custom tileset with BW/HGSS/DPPt (Costum revamped Hoenn tiles included ) and along with the sprites that were already added on, I added the PWT sprites (Gym Leaders and Champs link And the music Link is made with FL studio
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  #102    
Old February 28th, 2013, 02:05 PM
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Maruno
Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by BenGames,Films, and More! View Post
Suggestions for Pokemon Essentials

I have a handful of suggestions for Essentials, and about half I can provide for (Red=Somebody Please do this!!! Yellow=I can look into it Green = I got it!)

Lets begin shall we?

BW2 Trainer overworld and battle sprites
BW2 ANIMATED Pokemon Sprites (Overworlds to)
BW2/HGSS/DPPt Tiles/Graphics
Gen 1-Gen 5 music in BW2 Sound

If you guys can add on, please do! Maruno if you see this, please consider it!
I might have given this more consideration if you had posted this in the stickied Suggestions thread (which is where your post now is).

In any case, no to all of the above. I've explained many times why.
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  #103    
Old February 28th, 2013, 02:30 PM
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LHT
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A trade system based on the system of PSP DS, created only with txt files and generated codes via the script, with an ID number (between X to X) to define which game trades with another.
No need to online connectivity.

(sorry for bad english)
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  #104    
Old March 19th, 2013, 10:00 PM
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I think you should add in messenger system: We can show pokémon's name in our party.
But why so long to version 12....I need fix bug of trade system
( sorry for bad English )
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  #105    
Old April 1st, 2013, 01:48 PM
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In next version would be nice to see the Pokeball burst animations supprot which i talked to you if it is already in essentials, little time ago.

And second one i dont know if it is already in essentials the checking for pokemon in nest area, to check on which time of day they are avaiable.
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  #106    
Old April 1st, 2013, 03:11 PM
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Quote:
Originally Posted by magame View Post
I think you should add in messenger system: We can show pokémon's name in our party.
But why so long to version 12....I need fix bug of trade system :(
( sorry for bad English )
Trade bug is fixed. Check the Wiki for known bugs and how to fix it (a line of code missing).
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  #107    
Old April 4th, 2013, 12:07 PM
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I come with a suggestion, if I may:

It turns out that the battle system is the only one not to return any form of error when something goes wrong, and neither does it record any errors in the errorlog.txt. It would be nice to know where/what went wrong instead of the battle sys just spazzing out. I accidentally deleted an image (I wasn't aware that I did it), and the battle sys just kept crashing. It would be nicer to get some indication in the future, instead of bashing my head against the wall for 20 minutes.

Anyway, just something to think about - error messages in the battle sys.
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  #108    
Old April 4th, 2013, 03:44 PM
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FL
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I suggest for putting Game_Character_1, Game_Character_2 and Game_Character_3_ in same script section, like was done with Interpreter. This make Ctrl+F easier

Quote:
Originally Posted by Luka S.J. View Post
I come with a suggestion, if I may:

It turns out that the battle system is the only one not to return any form of error when something goes wrong, and neither does it record any errors in the errorlog.txt. It would be nice to know where/what went wrong instead of the battle sys just spazzing out. I accidentally deleted an image (I wasn't aware that I did it), and the battle sys just kept crashing. It would be nicer to get some indication in the future, instead of bashing my head against the wall for 20 minutes.

Anyway, just something to think about - error messages in the battle sys.
I've this exact problem so many times! I vote for both errorlog and error message in battle sys (if this isn't too hard).
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  #109    
Old April 13th, 2013, 08:06 AM
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IceGod64
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Here's a couple of suggestions:

Change the way pbPhoneRegisterBattle works to allow a conditional branch to let different answer let the Trainer say different things. For example:

Joey: We should trade phone numbers!
if yes: I'll call you if anything comes up.
if no: If you want my number then ask me again.

Additionally, perhaps you could add support for (But not necessarily examples of) different types of conversations to be allowed for individual trainers, or at least point to a place in the script where a use can define different phone conversations for different conditions.

Off the top of my head, that's all for now.
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  #110    
Old April 14th, 2013, 12:13 AM
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I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
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  #111    
Old April 14th, 2013, 02:56 AM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by IceGod64 View Post
Here's a couple of suggestions:

Change the way pbPhoneRegisterBattle works to allow a conditional branch to let different answer let the Trainer say different things. For example:

Joey: We should trade phone numbers!
if yes: I'll call you if anything comes up.
if no: If you want my number then ask me again.
For this, you could just use pbFindPhoneTrainer(trtype,trname)!=nil in a Conditional Branch immediately after the register command. True means they were registered, false means they weren't.


Quote:
Originally Posted by IceGod64 View Post
Additionally, perhaps you could add support for (But not necessarily examples of) different types of conversations to be allowed for individual trainers, or at least point to a place in the script where a use can define different phone conversations for different conditions.

Off the top of my head, that's all for now.
You mean a combination of the two existing kinds of contact, with the phone messages of the NPCs (i.e. use a Common Event) and the battle counting/activating of the trainers?

Hmm, perhaps.


Quote:
Originally Posted by rigbycwts View Post
I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
Like censoring rude words? What would be the point? Essentials doesn't have a way to send Pokémon between games, so there's no way anyone else can see and be offended by what you've called your Pokémon.
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  #112    
Old April 14th, 2013, 09:59 AM
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Quote:
I would suggest adding a "word filter" when nicknaming Pokemon like in B/W/B2/W2.
I would say to not worry about a word filter; especially because you can't trade Pokémon at the moment anyway. unless you plan to release a mystery gift with an inappropriate name, then no one will ever know. Furthermore, even if we could trade Pokémon, if somebody wanted to, they'd find some workaround as they always have. There are infinite possibilities. Plus, it has interfered with actual Pokémon in the past(such as cofagrigus).

Quote:
You mean a combination of the two existing kinds of contact, with the phone messages of the NPCs (i.e. use a Common Event) and the battle counting/activating of the trainers?
That would be an ideal method probably.
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  #113    
Old April 16th, 2013, 07:03 PM
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rigbycwts
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Quote:
Originally Posted by IceGod64 View Post
I would say to not worry about a word filter; especially because you can't trade Pokémon at the moment anyway. unless you plan to release a mystery gift with an inappropriate name, then no one will ever know. Furthermore, even if we could trade Pokémon, if somebody wanted to, they'd find some workaround as they always have. There are infinite possibilities. Plus, it has interfered with actual Pokémon in the past(such as cofagrigus).



That would be an ideal method probably.
I was planning to make a trade system similar to the GTS but encrypts the Pokemon data similar to how Mystery Gift was encrypted. (emphasis used)

EDIT: Even in naming PC boxes, the word filter is also applied.

Last edited by rigbycwts; April 16th, 2013 at 07:04 PM. Reason: Forgot additional info.
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  #114    
Old May 4th, 2013, 02:20 PM
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FL
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A setting that activates the black out money lost from RSE and before

When the player can continue after losing the battle (the sixth pbTrainerBattle parameter is true), don't let the player lose his money.
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  #115    
Old May 4th, 2013, 03:06 PM
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Maruno
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Quote:
Originally Posted by FL . View Post
A setting that activates the black out money lost from RSE and before

When the player can continue after losing the battle (the sixth pbTrainerBattle parameter is true), don't let the player lose his money.
These are two separate suggestions, right? The first is that there should be a setting which toggles between "amount of money lost in a battle is half your money" and "amount of money lost in a battle depends on your highest levelled Pokémon and your number of badges"... correct?

As for the second suggestion, is that a thing that happens for every "can continue afterwards" battle in modern games? I know it happens for the first rival battles at the start (tested in RB, FRLG and BW), but how other "can continue afterwards" battles that aren't supposed to be as friendly? I'm sure there must be some.
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  #116    
Old May 4th, 2013, 03:40 PM
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FL
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Quote:
Originally Posted by Maruno View Post
These are two separate suggestions, right? The first is that there should be a setting which toggles between "amount of money lost in a battle is half your money" and "amount of money lost in a battle depends on your highest levelled Pokémon and your number of badges"... correct?

As for the second suggestion, is that a thing that happens for every "can continue afterwards" battle in modern games? I know it happens for the first rival battles at the start (tested in RB, FRLG and BW), but how other "can continue afterwards" battles that aren't supposed to be as friendly? I'm sure there must be some.
Yes, correct! I made the post a bit of confusing, isn't? XD

I don't remember about these non-friendly battles, but if these are relevant, how about a seventh battle parameter that works even when the sixth is false?
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  #117    
Old May 4th, 2013, 05:14 PM
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Maruno
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The settings in the Settings script section of Essentials are for things the user may well want to change. I really doubt anyone would care to alter how much money the player loses in a trainer battle. I don't think it's worth making a setting out of it.

There's no need for yet another battle parameter when you could just use a Global Switch. While the Switch is on, the player can't lose money from trainer battles. The question is whether that or your suggestion is better. An alternative is to put the player's money in a Global Variable just before the battle, and add it back to the player's money variable afterwards - this is probably the easiest solution.
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  #118    
Old May 4th, 2013, 05:41 PM
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Quote:
Originally Posted by Maruno View Post
The settings in the Settings script section of Essentials are for things the user may well want to change. I really doubt anyone would care to alter how much money the player loses in a trainer battle. I don't think it's worth making a setting out of it.

There's no need for yet another battle parameter when you could just use a Global Switch. While the Switch is on, the player can't lose money from trainer battles. The question is whether that or your suggestion is better. An alternative is to put the player's money in a Global Variable just before the battle, and add it back to the player's money variable afterwards - this is probably the easiest solution.
If you think so...

Neat way of restore the player money, but If someones wants I recommend this way: in PokeBattle_Battle script section, after line 'moneylost=pbMaxLevel(@party1)' add line 'moneylost=0 if $game_switches[SWITCHNUMBERHERE]'.
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  #119    
Old May 28th, 2013, 11:48 PM
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Maybe you could look into Berka's video script. It works better than the mess in Essentials for me, atleast. I think it needs some tweaking to be compatible with essentials, though.
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  #120    
Old June 12th, 2013, 09:11 PM
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OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
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  #121    
Old June 12th, 2013, 11:21 PM
Nickalooose
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Quote:
Originally Posted by DarkGrey View Post
OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
Relax... Single battles don't work properly yet haha... I doubt that will ever come to Essentials I'm afraid... If you can work out how to do it, go for it, then share it good luck with that
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  #122    
Old June 16th, 2013, 05:53 AM
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FL
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Quote:
Originally Posted by DarkGrey View Post
OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
LOL. Now we don't know all of details about these things. Maybe we have aerial battles if these battles aren't hard to implement but I guess not about horde encounters since Essentials doesn't have even Triple and Rotation battles...
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  #123    
Old June 30th, 2013, 09:12 PM
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More updated Graphics. HGSS-BW
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  #124    
Old June 30th, 2013, 10:25 PM
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Quote:
Originally Posted by deb ugs View Post
More updated Graphics. HGSS-BW
You can do that on your own. It is fine the way it is.
Quote:
Originally Posted by DarkGrey View Post
OMG Maruno where are those aerial battles and horde encounters? You sicken me sometimes.
Relax, we are still missing more important features. Also who ever decides to tackle that, I hope they can work their way around the mess that is the Pokebattle script.

I think the global switch would be fine if you do not want the player to loose money in battle. It is just a simple Boolean.
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  #125    
Old July 1st, 2013, 04:55 AM
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Maruno
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Quote:
Originally Posted by zingzags View Post
I think the global switch would be fine if you do not want the player to loose money in battle. It is just a simple Boolean.
That's already in version 12.
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