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  #25676    
Old June 23rd, 2013 (05:00 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by pokefreake:
Is Advance Text really malicious? If it is how would I edit the opening in Fire Red?
Your anti-virus (and any virus protection for that matter) is crap when it comes to tools for rom hacking. It is not malicious.
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  #25677    
Old June 23rd, 2013 (05:06 PM).
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I know I usually help with answering q's around here, but I have not been able to successfully edit a worldmap for FR. The two tuts I found on here didn't help me or my fellow friend, and I'm at a loss. I did find the tileset, since it's different for jpan's hack and a normal rom.
Here's My worldmap, by NikNaks


I haven't found the raw or pallet either. Plus editing the town locations may be harder, or simply by editing bytes. I don't know. I just need simple instructions to help me get on the correct path.
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  #25678    
Old June 23rd, 2013 (06:21 PM). Edited June 24th, 2013 by pokefreake.
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So I downloaded Advance Text. I got the missing file, and missing ini's, but now I have an error. It says "Run=time error '13' Type mismatch"
Also are there ini's for Fire Red or Ruby? I found one for Emerald, but not these. It doesn't matter if they are complete. I just need to be able to edit the intro with it.


Edit: Ok I used a different download and it worked. (thanks gogojjtech!) Now I think the download might be the cause of the problem I've had with Advance Trainer. Can someone give me a working download link for Advance Trainer?
  #25679    
Old June 24th, 2013 (05:14 AM).
Impergator Impergator is offline
 
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I finally have the time to realize my project! This being said, I have one basic question:

I want to create an adult version (not meaning anything sexual, drugrelated, eg.) focusing on storyline, monologs, dialogs and relations between characters and also between characters and pokemon. The only way I can see realizing that, would be making the game very linear and onedimensional.

Do you guys think the community would be open for a very linear Pokemongame, meaning that the usual Pokemon experience will change totally, for the sake of having an actual story, plot and depth ? I'm not very sure if something comparable has already been tried as there are so many hacks around.. is there a very succesful example of anything that I want to do myself ?

The thing is, I really want to know some opinions before getting into such an out-of-the-box project. I plan to significally change the metrics of the game, in order to try something completely new.

What do you think ?
  #25680    
Old June 24th, 2013 (08:11 AM).
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Quote originally posted by Impergator:
I finally have the time to realize my project! This being said, I have one basic question:

I want to create an adult version (not meaning anything sexual, drugrelated, eg.) focusing on storyline, monologs, dialogs and relations between characters and also between characters and pokemon. The only way I can see realizing that, would be making the game very linear and onedimensional.

Do you guys think the community would be open for a very linear Pokemongame, meaning that the usual Pokemon experience will change totally, for the sake of having an actual story, plot and depth ? I'm not very sure if something comparable has already been tried as there are so many hacks around.. is there a very succesful example of anything that I want to do myself ?

The thing is, I really want to know some opinions before getting into such an out-of-the-box project. I plan to significally change the metrics of the game, in order to try something completely new.

What do you think ?
That may be something for the Quick Storyline Thread in the Progressing Hacks section, but I'm not sure. I might as well give my opinion though, so here goes. It depends on how linear you intend to make it. If you're planning on having it be so linear that you decide every Pokemon the player gets for them then yeah, that's kind of taking away from what makes Pokemon so great. But if you simply mean linear in storyline progression, then that's practically already done in the games, and should be fine.

Also, if you're looking for a hack with a good storyline, people keep mentioning Pokemon Dark Rising. I haven't played it personally, so I don't know for sure, but it might be a good thing to look at.
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  #25681    
Old June 24th, 2013 (12:39 PM). Edited June 24th, 2013 by XxAtlazxX.
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Alright guys lol. Here's another question. Is it possible to have download a corrupt version of AM 1.92? Every time that i feel things are going my way something happens!! and its very frustrating. So iv'e recreated a map about FOUR times and its a huge city. All because either because the main city gets corrupted or because the tileset gets corrupted. Literally i had a beautiful city done i was finishing the inside of a store when all of a sudden i get this message:
ACCESS OF VIOLATION AT ADDRESS 004CCB2A in Module 'AdvanceMap.exe' Read of Address 00000041:

What is this? My map is all black now and i can't even change the tileset. The back files that I had now also get this message I just don't get it. Ok, how does advance map 1,92 look? Does it have the square outline? or it doesnt. because iv'e downloaded two already one has it the other doesn't but they both say 1.92 in the properties.
  #25682    
Old June 24th, 2013 (02:57 PM).
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It's not Am's problem, it's kind of yours. You repointed to non-free space somewhere along the line thus corrupting the map footer.
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  #25683    
Old June 24th, 2013 (03:10 PM).
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Sky93 Sky93 is offline
 
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Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

Spoiler:

Code:
Right[...]
So your name is [PLAYER]. I thought
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So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
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  #25684    
Old June 24th, 2013 (03:33 PM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by Sky93:
Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

Spoiler:

Code:
Right[...]
So your name is [PLAYER]. I thought
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So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
Change the repoint address in the .ini file to some free space that you will only use for A-Text. Try reserving some space at like 0xB00000 or something for it and don't allow anything else to be written there.
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  #25685    
Old June 24th, 2013 (03:56 PM).
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Quote originally posted by karatekid552:
Change the repoint address in the .ini file to some free space that you will only use for A-Text. Try reserving some space at like 0xB00000 or something for it and don't allow anything else to be written there.
Okay I tried that, and now it's doing the same thing, but the messed up text isnt showing in A-Text.
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  #25686    
Old June 24th, 2013 (04:09 PM).
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Re-point!! what is that? I don't understand and iv'e looked through the TUT page but nothing explains what it means by re-point. I always just select the first one on the list when inserting a new map, is that whats causing all the problems? Also the method I use to delete all the maps is by simply placing a "-5" on the zero bank. This deletes all other maps, could this method be messing up the game as well?
  #25687    
Old June 24th, 2013 (05:33 PM).
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Dude, you need stuff to go into FREE SPACE.
This means DO NOT OVERWRITE OLD DATA.
So in a hex editor find tons of FF's, which is FREE space. Anything else is USED BY THE GAME. Overwriting old data will CORRUPT your game. I think this is obvious, but of course there are newbies. To repoint in a hex editor, take your offset.
789ABC
then split into 3
78 9A BC
then swap
BC 9A 78
then add 08 for "in the ROM"
BC 9A 78 08
This tells the game "load from here." How else is it going to know what to do?
Keep these tips in mind for anything computer related, overwriting old data is BAD
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  #25688    
Old June 24th, 2013 (05:34 PM). Edited June 24th, 2013 by molivious.
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molivious molivious is offline
so much fail...
 
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Quote originally posted by XxAtlazxX:
Re-point!! what is that? I don't understand and iv'e looked through the TUT page but nothing explains what it means by re-point. I always just select the first one on the list when inserting a new map, is that whats causing all the problems? Also the method I use to delete all the maps is by simply placing a "-5" on the zero bank. This deletes all other maps, could this method be messing up the game as well?
"Re-pointing", in other terms, redirects or tells the program/game to "start/end reading here!"

For example, If you have made a line of code that was too big for it's current space, it would tend to "overlap" one or two other lines of coding in the game. In this case, it creates a huge mess (or bug) within your game. This is where you try to start finding new space -- bigger+unused space, where your new line of code would fit perfectly without affecting other parts of the game.

Now when you find that new space, you want to tell the program to use that space... and telling the program to use that space is, yup, you've guessed it, repointing.

Once you find a free space, all you basically have to do is replace an old/previous "number" (like the one mentioned by sky) to the newly found free space "number". If there are multiple of those old numbers, you will have to repoint ALL of those numbers into the new one unless you would want to have more problems in the future.

It is also possible to overwrite a bunch of lines in the original game's data. However, the new data must have exactly the same size or length as the old one... so basically, you have to replace a sentence with a sentence just as long. No more, no less. Haven't done much into hacking the GBA roms, but that's the general idea.
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  #25689    
Old June 24th, 2013 (05:44 PM). Edited June 24th, 2013 by XxAtlazxX.
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LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

Oh, and what HEX editor do you guys recommend?
  #25690    
Old June 24th, 2013 (06:34 PM).
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Quote originally posted by XxAtlazxX:
LOL. I just got Mind raped. Yes you are correct, I am a complete NOVICE. I have never hacked before in my life, I know nothing about computer programming or software engineering. This is my very first attempt to hack, and let me tell you its confusing lol. But as frustrating as it is, it's fun it honestly is. Which is why ask all these questions because I want to learn where i couldn't from the TUT. Again I really appreciate all the replies and help you guys are giving me.

Oh, and what HEX editor do you guys recommend?
Well, it IS confusing if you only read it. Much of this will make much more sense later when you're starting to get the hang of it. You'll realize soon enough what you are doing. XD give it time to sink in.

Any hex editor would work, actually... well ok, maybe not. But most recommendations you'd probably get would just come from that user's preference in searching, reading, or working with hexes. Some would find it easier/more comfortable to use this, some would find it easier/more comfortable to use that.

You can check (this) thread for what some people in here use specifically. But if i were you, just grab a random one (they all do the same thing) for now and get used to hex-editing itself. You can decide on what hex editor(s) you'd want to stay with later on when you already know about hex editing well.

I think there were one or two user-made hex editors from this community though, you might have to dig google for it.
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  #25691    
Old June 24th, 2013 (06:38 PM).
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Hi everyone!
I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
Thanks and hope you can help me.
  #25692    
Old June 24th, 2013 (07:51 PM).
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Quote originally posted by Sky93:
Hey all, I'm having a little trouble with the intro text. I'm using Advance Text to edit the intro text, but when I ran the game in vba, it showed a bunch of random letters and accents and whatnot after you enter the player's name. So I went into A-Text and looked at that part of the intro and this is what was there:

Spoiler:

Code:
Right[...]
So your name is [PLAYER]. I thought
that sounded familar!Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]=Ê1É1É1É1É1É1É1É1É1É1É1É1É1É;ÊË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7É9É9É9É[&H78]Ê[U]Ê9É9É9É[&H78]Ê[U]Ê9É9É9É?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉYÉ"É"É[&H80]Ê[&H81]Ê"É"É"É[&H80]Ê[&H81]Ê"ÉbÉcÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉVÉWÉ[&H87][&H32][&H87][&H32][&H87][&H32]-[&H32]D[&H32]·[&H32][&H87][&H32][&H87][&H32][&H63][&H33]jÉkÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]7ÉdÉeÉ[&H86][&H32][&H86][&H32][...][&H32][f][&H32]L[&H32]$[&H32][...][&H32][&H86][&H32][&H6B][&H33]rÉsÉ?ÉË[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30]Ë[&H30][&HA0]É0É1É1É1É1É1É1É1É1É1É1É1ÉäÉ[&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32]CÉ[f][&H32]L[&H32]$[&H32]CÉ[&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]ÜÉ1É1É1É1É1É1É1É1É1É1É1É2É3É7É8É9É9É9É9É[&H7E]Ê[&H85]Ê[&H7F]Ê[&H5F]Ê9É9É9É\c[&H06][&H8E][&H32][&H86][&H32][&H86][&H32][&H86][&H32]KÉ[f][&H32]L[&H32]$[&H32]KÉ[&H86][&H32][&H86][&H32][&H86][&H32][&H86][&H32]

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So I made a backup of my rom and deleted all of that text and opened the game in vba again. Now, the intro works properly, but it corrupted one of my maps. Does anyone know a way to fix this without corrupting a map?
UPDATE
No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.
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  #25693    
Old June 24th, 2013 (10:13 PM). Edited June 24th, 2013 by destinedjagold.
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destinedjagold destinedjagold is offline
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Quote originally posted by Sky93:
UPDATE
No matter where I repoint the data to, it always does the same thing. Right now I have it pointed to 0xB00000 and I'm still getting the same error. Any other ideas? I really need some help.
Advance Text is buggy as heck. It's repointing feature, for my experience, does not work. The reason why you got random characters is because A-Text overwrote the other text offsets of the nearby text.

Anyway, that problem only occurs if you go beyond the character limit A-Text provides. Like I said, it's repointing feature isn't working properly.

I suggest you start anew, since your maps crashed and all.
But if you really do need to edit the text and go beyond the character limit, then do this...

0. Save a back-up of your ROM.
1. Write your new text in XSE and compile it.
Code:
#dynamix 0x901000

#org @intro
= This will be the new text.\nNo need for lock or start or\lanything like that.
2. Open Advance Text and search for the text you wanted to edit. Take note of the "Text Offset" of that text.
Spoiler:

3. Reverse that offset. In the example, 1C7017 will now be 17701C, and add 08, making it 17701C08.
4. Open your ROM with a hex editor and search(CTRL + F) for that reverse offset.
Spoiler:

5. Once you've found that, replace it with the offset of your new text (on step 1). Reverse it as well, of course, so 901000 will now be 001090, and add 08, making it 00109008.
Spoiler:

6. Save it, and test it out.

Note: If you don't know how to reverse an offset, here's how...
1C7017 -> 1C 70 17
Simply switch the first two and the last two digits.
17701C
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  #25694    
Old June 25th, 2013 (05:35 AM).
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Hi, I got problems with tiles coruption, I have two maps, a small village and a route, I connected them, but when i enter the route, the house in the village corrupts , when i enter the house and exit the tiles are fine again.

PS. cant seem to find the spoiler button
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  #25695    
Old June 25th, 2013 (06:28 AM). Edited June 25th, 2013 by karatekid552.
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karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by foxz.:
Hi everyone!
I have a problem to find an offset and i don't know if you will be able to help me you find the offset I want is the raw of the trainer card, I have the offset of his palette (E99198) the offset of its tileset (E991F8) the offset of the background palette (00E991B8) I only need the of the 3 raw (front, back and background)
Thanks and hope you can help me.
Turn on Logging in VBA-M and then open the trainer card. Then, save the log and learch through it for Lz77. Now you will see all of the things that have been decompressed, including the raws. You will just have to look at them in GBA Graphics Editor.

Quote originally posted by tuna97:
Hi, I got problems with tiles coruption, I have two maps, a small village and a route, I connected them, but when i enter the route, the house in the village corrupts , when i enter the house and exit the tiles are fine again.

PS. cant seem to find the spoiler button
They aren't using the same tilesets. Within 7 tiles of the map connection, all tiles must be shared btween the two maps.

HTML Code:
[spoiler][/spoiler]
Is the code for spoiler.
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  #25696    
Old June 25th, 2013 (02:23 PM).
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I've been having way too many problems this week T_T okay so now my map connections aren't working. I have the offsets right, and I checked and my connection isn't showing on any side of my map. For reference, I'm trying to connect my starting town to the first route (via bottom connection) and this is what my connection looks like:
Spoiler:

Starter town
Connections:
Connection no: 0
Direction: Down [01]
Offset: 16
Map bank: 3
Map no: 19
Zero out: $0000

Route
Connections:
Connection no: 0
Direction: Up [02]
Offset: -16
Map bank: 3
Map no: 0
Zero out: $0000
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  #25697    
Old June 25th, 2013 (03:06 PM).
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Using the newest Advance map does this. To fix it, you need to maually change the connection offset and start fresh in free space.
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  #25698    
Old June 25th, 2013 (03:07 PM).
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sometimes... it just dont work lol (had it happen) just delete the connection and make it again (worked for me)

without knowing anymore, id try that...

my map connection was like walking into a wall... but i simply deleted the connection, in the header made the connction offset 00000000 and made a new connection... it worked... dont know why.
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  #25699    
Old June 25th, 2013 (04:12 PM).
ShrewdLegend ShrewdLegend is offline
 
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Hey guys! Im trying to make a FireRed hack where most of the trainer battles are doubles; I want to give Red two starters, is that possible, if so, how?
Cheers!
I may end up having the first strter hold a master ball and let him lose in a secret area of Pallet, xD
  #25700    
Old June 25th, 2013 (06:49 PM).
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karatekid552 karatekid552 is offline
What happens if I push it?....
 
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Quote originally posted by ShrewdLegend:
Hey guys! Im trying to make a FireRed hack where most of the trainer battles are doubles; I want to give Red two starters, is that possible, if so, how?
Cheers!
I may end up having the first strter hold a master ball and let him lose in a secret area of Pallet, xD
That, or just use another "givepokemon" command. Get creative with it.
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