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  #1    
Old June 29th, 2013, 02:59 PM
F13rC Pulse
 
Join Date: Jun 2013
Gender: Male

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Hello All.
I'm giving myself a challenge to see how far I can go with creating my own Fakedex.
I'll post pics of my Fakemon, their Fakedex entries and some sprites I've made based on them here.

Included will be some of the experiences/difficulties and whatnot I had making the images, and additional information about some of the Fakemon families like unique abilities/moves.
I'm going to include both Prehistoric typing (Strong type akin to Dragon) and the new Fairy type while omitting Normal typing.

I'll also keep a tally of the total Fakemon I've plotted out - Planned typing/General Design/Named - and Fakemon I've completed Fakedex entries for - Scanned/Relined/Colored/Dexed.


Plotted Tally:
Spoiler:

Grass: 5
Fire: 2
Water: 0
Bug: 5
Flying: 3
Psychic: 0
Poison: 6
Fighting: 0
Rock: 2
Ground: 5
Ice: 0
Electric: 0
Ghost: 1
Steel: 4
Dark: 0
Fairy: 0
Dragon: 0
Prehistoric: 5
Total Fakemon: 19

Note: The Tally does count Dual Type Fakemon twice, so I've placed the total number in as well.
I have many more in my head, just need to get them drawn acceptably before they're "acceptable" for this list.

Fakedex Tally: 4

Tumbleweed Line (replaces Victreebel line)
Spoiler:

Musdkal
Fakedex Entry:


Sprite:


Notes: First Fakemon designed and sprited. Its Fakedex colors are based off its sprite. I examined patterns in the Swadloon sprite when shading it.
I redesigned it heavily after attempting to make its original sprite more professional, and I think I've succeeded in that.

Fun Info:
The Tumbleweed Fakemon line follows the theme of using a term of futuristic implication – must/should/ought – and a word related to the weed cut short to end in 'l' – kal/thistle/tumble.
Musdkal's mass amounts mainly from its two limbs.
It may receive its own Grass themed Rollout attack.

Abilities:
Thistle Branch – Walls a small amount of physical damage and injures the attacker.


Ankylosaur Line (replaces the Golem line)
Spoiler:

Mallank
Fakedex Entry:


Notes: My first Fakedex entry. Only made difficult since I was adjusting my pen settings until I found one that was right. Found colors I felt fit and only slight experimenting was needed to get the rocky surfaces shaded to my liking.


Sledgylo
Fakedex Entry:


Notes: I won't lie, I'm no genius at shading rocks. It was the toughest challenge besides finding colors that worked there, but I'm overall pleased with how it turned out.
Named it Sledglyo at first because I didn't know Ankylosaur was spelled with the 'y' before the 'l.'


Wrecguirus
Fakedex Entry:


Notes: This was a beast to get the linework right. I made a terrible scan to work with that departed way too much of the original proportions I made in a tiny sketch, so I scanned the sketch and beefed it up in size for editing.

Then came the color decisions: I wanted something that advanced from the skin it had previously that still had armor that looked like it could be mistaken for rock, but also distinctly metallic.
I just love its proportions, though I may work on making its claws more uniform and making its headpiece more of a chrome dome.

Fun Info:
The naming theme follows several physical implements – mallet/sledge hammer/wrecking ball – and bits of the words for Ankylosaur, and Anguirus (a Godzilla monster).
Each evolution learns a stronger tail based move – Wrecguirus holding the signature move of the family.

Abilities:
Wild Swing – Powers up moves with less than 100% accuracy. (greater damage than Hustle)
Steel Plating – Provides a small resilience to Physical/Special damage. (lower than Solid Rock)


Please feel free to comment on any of my Fakemon for things you like and things you feel that could be improved.


Updates:
Musdkal and Mallank reuploaded with more effort

Last edited by F13rC Pulse; July 4th, 2013 at 12:13 PM.
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  #2    
Old June 30th, 2013, 08:07 AM
Sunfished's Avatar
Sunfished
(╯°□°)╯︵ ┻━┻
 
Join Date: Apr 2012
Age: 18
Gender: Male
Nature: Lax
I really love that Prehistoric line!
It keeps with the evolution nicely, like, it doesn't just get bigger over time. It actually has changes to it's main body, changing stuff here and there, and I think that's how Fakes should evolve :D
So, design wise it seems you got an awsome style, and reading those fun little facts shows that you really are putting alot of effort into making these guys!

There's really nothing for you to improve on creatively, you seem to have that down. But I noticed that alot of them, like the grass one, seems to be drawn "scribbly". I have no idea if that's how you intended it to be though, but the lines have alot of bumps in them
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Old June 30th, 2013, 11:16 AM
F13rC Pulse
 
Join Date: Jun 2013
Gender: Male
Quote:
Originally Posted by Sunfished View Post
It keeps with the evolution nicely, like, it doesn't just get bigger over time. It actually has changes to it's main body, changing stuff here and there, and I think that's how Fakes should evolve :D
So, design wise it seems you got an awsome style, and reading those fun little facts shows that you really are putting alot of effort into making these guys!

There's really nothing for you to improve on creatively, you seem to have that down. But I noticed that alot of them, like the grass one, seems to be drawn "scribbly". I have no idea if that's how you intended it to be though, but the lines have alot of bumps in them
Thanks, I really enjoyed making the Ankylosaur line.
When it comes to evolutions, the features that stay the same are usually just a few signs of maturity or features that are slightly enhanced in size and detail, if that at all.


When it comes to getting the general shape of the Fakemon down, I think that's where I have the least trouble, but I wouldn't consider any of these Fakedex entries to have the best linework/cleanest look.
I'm aiming to make the entries either tie into the Fakemon's abilities, attacks, capabilities and habits.

Some of the bumps and some of the scribbles carried over from the sketches I made, and some of them are from not aiming for perfection when I lined over them in Photoshop.
I might remake some of them with more accuracy, but for now consider anything I sprite to be the most 'official' of the artwork. (comparing Musdkal's hastily made artwork with its sprite, that'd be why)
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  #4    
Old June 30th, 2013, 01:17 PM
Fairy's Avatar
Fairy
indfang
 
Join Date: May 2011
Location: in the flowers
Gender: Female
Hey there F13rC Pulse! Glad to see you've found your way to A&D! :D How long have you been drawing?

Definitely an interesting gallery you've got here. Before I get going on a critique though, I'd like to ask what kind of program are you using for coloring? Do you have a tablet? I ask this because your linework is on the messier side, as Sunfished stated. It's not bad, by any means, but it's inconsistent. Unless, of course, that's deliberate due to the "bumpier" nature of your fakemon.

Anyway, the other thing I noticed, (again, unless they're supposed to look like that) it's that you need to draw the fourth leg on your quadrupedal pokemon. They all only have three legs. Your shading/highlighting seems to be a tad inconsistent as well. For example, the lighting on Wrecguirus seems to be emanating from the top-middle of the picture, yet you have highlighting on the right side of the rear leg. That's not a bad thing, as every artist had a different style of shading; but if you're going for a more realistic feel than you need to get a grasp on some of your basics. It seems to me like you have a complex and advanced level of design, but not all of the artistic fundamentals down. Brush up on those things (lighting/depth/texture-- things like that) and I guarantee you'll surprise yourself! :)

It seems like the emphasis of this gallery is on continuity and completion. I like that a lot. The art end of a pokedex is fantastic, but it's by no means the definition of a pokedex in it's entirety. I really hope you continue to update this with more unique abilities/attacks/information/sprites and stuff like that to make this gallery a complete unit. Good luck!
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  #5    
Old June 30th, 2013, 03:09 PM
F13rC Pulse
 
Join Date: Jun 2013
Gender: Male
Hello Alexial357!
I've been casually drawing for more than several years, but it has been a more of an off and on thing in terms of what I typically drew: tiny sketches of various animals/creatures in a crude, thick-line style.
I do use Photoshop for these and I am using a tablet, however due to the feedback I'm getting I'd like to revamp the four I've done to see if I can clear up some of the mistakes I've made.

Right now I'm working on Musdkal again, removing the really large bumps and using straighter, thinner, more consistent lines.
I'll also play around with colors and shading a bit more on each of them.

Any other advice you can give will be appreciated.
Thanks!

Here's the new Musdkal, updated the first post.
Spoiler:




Now including an updated Mallank:
Spoiler:




I'd like to hear what you guys think to know if I'm going in the right direction with these edits.
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Last edited by F13rC Pulse; July 4th, 2013 at 12:15 PM.
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