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  #1    
Old June 29th, 2013, 02:41 AM
Steve Blockhead's Avatar
Steve Blockhead
 
Join Date: May 2013
Gender: Male
Nature: Calm

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Hi guys my name is Steve I'm new to the poke community and I created a pokemon deck
with my friends where some of the cards come from the glaceon plasma freeze theme deck!
This is my first created deck and I have most of the cards in this deck
please rate this deck and give constructive criticism on what I could improve on thanks!

Pokemon:

Eevee x4 89/116 (Plasma Freeze)
Jolteon x2 34/116 (Plasma Freeze)
Vaporeon x2 20/116 (Plasma Freeze)
Glaceon x2 23/116 (Plasma Freeze)
Black Kyurum x2 100/149 (Plasma Storm)
Black Kyurum EX x1 101/149 (Plasma Storm)
Thundurus x1 35/98 (Emerging Powers)
Zekrom x1 39/116 (Plasma Freeze)
Pachirisu x1 37/116 (Plasma Freeze)
Total: 16

Trainers:

Cheren x4
Team Plasma Grunt x3
Team Plasma Ball x3
Hypnotoxic Laser x2
Eviolite x2
Cilan x2
Pokemon Communication x2
Colress Machine x2
Energy Search x2
Energy Retrieval x2
Level Ball x1
Great Ball x1
Escape Rope x1
Plasma Frigate x1
ACE SPEC: Crystal Wall x1
Total: 29

Energy:

Water Energy x7
Electric Energy x5
Plasma Energy x3
Total: 15

Please Reply

EDIT: This deck is for Casual play and it can be used competitively somewhat.
Black Kyurum EX is used to dish out tons of damage while taking not much.
with the crystal wall ACE Spec card, I can give Black Kyurum EX it and it will get 300 HP
Zekrom, Thundurus and the regular EX are there to have pokemon that will do good amounts of damage without risking giving away 2 prizes
Glaceon is used to give team plasma pokemon a retreat cost of 2 less energy.
Also, all of the team plasma pokemon have 2 retreat cost so because of Glaceons Freeze Zone ability it gives all team plasma pokemon 0 retreat cost.
Jolteon and Vaporeon act as a EX counter.
Jolteon has an attack that does 40 damage and if the defending pokemon is an EX the pokemon cannot move next turn.
Vaporeon has an attack that does 30 damage normally but if the defending pokemon is an EX the attack does 50 more damage. Vaporeon also has an attack that heals 30 damage from all of your pokemon active and on the bench for only one energy.
And finally Plasma Frigate is there to get rid of any weakness the plasma pokemon have.

Any card additions/changes would be much appreciated!

Last edited by Steve Blockhead; June 29th, 2013 at 01:34 PM. Reason: Did not read above thread about how to get people to actually get their deck rated
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  #2    
Old June 29th, 2013, 11:41 PM
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Profen
 
Join Date: May 2013
Gender: Male
Plasma Frigate only takes off the weakness if they have plasma energy attached. So its okay, not great. I would also suggest a few plasma badges for pokemon that are not team plasma. As good as they are i would probably suggest getting rid of the hypnotoxic lasers for plasma badges if you plan on abusing glaceon's ability. Though i'll from personal experience, i never find vaporeon all that useful especially since you are already running anti ex jolteon. I would rather use leafeon to counter keldo decks, would ruin this deck simply because it could walk over you since you have no grass types and jolteon would only stop it from attacking if it doesnt switch out and rush back in. Though thats just my what i've seen from battling my roommate with my keldeo deck.
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  #3    
Old June 30th, 2013, 10:53 PM
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Steve Blockhead
 
Join Date: May 2013
Gender: Male
Nature: Calm
Thanks heaps for your feed back :D I do agree with you about vaporeon I plan to get another Black Kyurum and trade hypnotoxic laser with plasma badges and trade energy seach with catchers if that sounds good if you have any other suggestions please hit me back
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  #4    
Old July 1st, 2013, 03:25 AM
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Profen
 
Join Date: May 2013
Gender: Male
When i first started playing i tried to run a similar deck to this in terms of eevee abuse. Water/electric. Using a similar combination to you. Also experimented with flareon and leafeon. I basically found that more eevolutions than eevees is generally bad. Sure they are helpful, but only if the deck is built around them and they aren't just thrown in.

My roommate is running a team plasma based deck that makes effective use of the 2 eevolutions he carries. It works really well and he can tear apart and basically prevent most decks from working at all unless they have the proper meta against him. So lets look at his overall strat of his deck.

Spoiler:
His main attacker is Articuno EX PS, it has 2 good attacks. 3 energy, 60 damage to active and 10 to each bench. The other one is 4 energy, if one is plasma, 80 damage and the defending pokemon is paralyzed.

Going with water he also carries another good water team plasma attacker Beartic PS. The main attack he plans on using with beartic says that he does 20 x the number of damage counters on Beartic. So the more hp beartic has the more potential damage it can do.

Thus Umbreon is a logical step from there as it gives 20 hp to all team plasma pokemon and it is stackable. But to make full use of umbreon he needs dark energy.

Since he has to carry dark energy anyway he also adds in DarkraiEX , that allows free retreat to anything with a dark energy on it.

Using 3 umbreons, he also adds in 1 leafeon to act as a counter to Keldeo EX, which is one of the few pokemon that make Articuno EX rather pointless.

Add in giant capes, plasma badges and the addition of frozen city, he makes a pretty decent deck that shuts down anything that isn't team plasma and has no stadium card or any way to remove them or work around it.


This is a good example of how to make use of a good eevee, effectively. He has a deck built around team plasma that his Eevolutions fit perfectly into and support the deck as a whole. Your deck on the other hand seems to just has them shoved in so they can in theory counter EXs. While they may be able to do that, they don't really support anyone else unless you add the badges in.

If you need EX counters you could try using
Spoiler:
Its not perfect and its a little costly, but in 3 turns or less (depending on if you use colress machine on it) you can be smashing EX pokemon for 120, no evolutions required.

Another good basic to add it for a deck that primarily focuses on having a bulky pokemon with 300 hp, and one of my favorite additions to my water deck when i found it.
Spoiler:

For 2 energy and discard all energy attached to Miltank, heal all damage to one pokemon.

If you use both these pokemon i would suggest running some double colorless energy instead of team plasma energy since your main attacker doesn't use it effectly. Sure its a nice to have an energy accelerator when you need it, though 2 energy for 1 card is better than 2 energy (1 water energy + 1 plasma energy + 1 colress machine) for 3 cards in one turn. Also if you dont run the eevees, the plasma balls and level balls are all for naught now and will be wise to remove them for other stuff like great balls or ultra. Also making team plasma grunt also pointless since you would not lack stuff to discard so you can draw. The plasma frigate is also pointless now with lack of plasma energy, free up stadium space, for something that would help you. Possibly pokemon center, as its a helpful counter to frozen city and it can heal bench pokemon to make up for the damage from frozen city.

Either way, doing this would open up about 20+ cards in your deck for other stuff that work toward your main strategy of keeping black kyrem alive.

If it were me with both your cards and the cards that i know about and my strategy of heavy searching i would build something along the lines of:
Spoiler:

Pokemon: 17 (12 Basics)
2x Black Kyurem EX (Main attacker)
2x Miltank (to fully heal black Kyurem)
3-1-3 Kindra PF (As it can be a good second attacker since you run both water and electricity and its cheap in energy cost)
2x Cryogonal (Search for Milotic chain, or Kindra chain)
2-2 Milotic DRX (Clear search for any 3 cards in your deck)

Trainers: 29
3x Juniper (Most consistently good drawing mechanic)
1x N (Good for messing with other players strategys early game or when you are doing poorly)
1x Colress (for mid-late game when benches are full)
2x Float Stones/ Giant Capes/ Rocky Helmet (Since Eviolite is worthless in this deck, or take out completely to add 2 more cards like hypnotoxic)
1x Cilan (I run 2 in my deck but it also runs keldo with blastoise so not as important since you cant just drop energy without blastoise)
1x Pokemon Communication (not really needed, possibly switch for revive)
3x Rare Candy (Get those Kindra up right away)
4x Skyla (To search for rare candy and other good stuff, i run 2 with a comp search)
2x Energy Search (to use after skyla when you cant wait, grab cilan when you can)
1x Energy Retrieval
1x Superior Energy Retrieval (allows you to ditch cards you dont need for 4 energy you do)
2x Great balls(maybe ultra balls so you can discard energy early on if you start with kindra though pokeballs arent needed with Milotic and Cryogonal in this deck, if not 2 more catchers)
1x Switch
2x Pokemon Catcher
2x Pokemon Center (Or stadium of choice)
1x Crystal Wall (Ace Spec)

Energy: 14
2x Double Colorless for miltank healing
12x water/electric (im not good at energy breakdowns)


Though dont assume this is a great deck, its all theory. But i can tell you, when i play my Milotic based deck, i run a bunch of 1x meta game cards that i can pull at anytime with skyla, milotic, and computer search. Though i only run 1 catcher since i dont want to pay 15 bucks for them. I also only run 1 switch since i carry 3 keldeos and 2 float stones. The main issue with this deck is, while consistent, it takes time to set up.

idk sorry i kind of went on and on, it was just interesting thinking about different decks i want to tryout. I hope it at least helped out.

Last edited by Profen; July 2nd, 2013 at 06:18 PM.
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  #5    
Old July 1st, 2013, 09:45 PM
Steve Blockhead's Avatar
Steve Blockhead
 
Join Date: May 2013
Gender: Male
Nature: Calm
This gives me a open idea to use a different deck for once Thanks very much. Btw this might sound like a noob question but what do you mean when you say 3-1-3 Kindra PF or 2-2 Milotic DRX? thanks heaps :D
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  #6    
Old July 2nd, 2013, 02:32 AM
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Profen
 
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3-1-3 kindra means 3 horsea, 1 seadra, and 3 kindra
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  #7    
Old July 2nd, 2013, 06:10 AM
donavannj's Avatar
donavannj
The Melody Pokémon
 
Join Date: Mar 2005
Location: Minny, Minny, USA
Age: 23
Sorry for the delay on looking at this in detail (I've been at a convention all weekend), but now Profen seems to have beaten me to most of the critique, which I actually greatly appreciate.

One thing I noticed when skimming your suggestion post, Profen, is that you suggested that Bouffalant could be charged up in 3 turns or less because of Colress Machine, but Colress Machine can only attach energy to Team Plasma Pokemon, and the Gold Breaker Bouffalant is not a Team Plasma Pokemon. Just thought I'd drop that in so neither one of you gets in trouble for a misplay. I agree with the bulk of the rest of the critique, though.
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  #8    
Old July 2nd, 2013, 05:40 PM
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Profen
 
Join Date: May 2013
Gender: Male
You cant attach plasma energy to non team plasma pokemon? Or is that only when you use colress machine?
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  #9    
Old July 2nd, 2013, 06:38 PM
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donavannj
The Melody Pokémon
 
Join Date: Mar 2005
Location: Minny, Minny, USA
Age: 23
While Plasma Energy itself has no conditions on the Pokemon it can be attached to, Colress Machine can only attach Plasma Energy to a Team Plasma Pokemon.
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