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  #25726    
Old Posted June 30th, 2013 (01:14 PM).
Sagiri's Avatar
Sagiri
 
Join Date: Mar 2007
Age: 20
Quote:
Originally Posted by Jay the penguin View Post
what is special 8E? I saw it in one of my older scripts but I totally forgot what it was.
According to JPAN's "Study on the Special and Special2 commands", it refreshes the map to update it for the changes made by the setmaptile command.
  #25727    
Old Posted June 30th, 2013 (03:52 PM).
pokefreake's Avatar
pokefreake
 
Join Date: Nov 2012
Gender: Male
I just tried out sappy just in case I would ever need to edit the music in a hack. I got an error saying I was missing "vbalIml.ocx". Then I downloaded the file and extracted it, but I still got the error. Any ideas?
  #25728    
Old Posted June 30th, 2013 (06:41 PM).
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akihiko123
 
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Quote:
Originally Posted by karatekid552 View Post
Learn how to script trainer battles from Diegoisawesome's XSE tutorial.
THanks
And oh~ By the way, are there any limits in making a new trainer?
__________________
Future ! Future ! I Can read your future !
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  #25729    
Old Posted June 30th, 2013 (06:59 PM).
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What happens if I push it?....
 
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Quote:
Originally Posted by akihiko123 View Post
THanks
And oh~ By the way, are there any limits in making a new trainer?
Like, what kinds of limitations?

edit: 900th post. XD
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  #25730    
Old Posted July 1st, 2013 (02:20 AM).
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akihiko123
 
Join Date: May 2013
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Quote:
Originally Posted by karatekid552 View Post
Like, what kinds of limitations?

edit: 900th post. XD
'coz i'm making some new trainers then, a while ago, when i talk to the trainers that i've made, they just only say the Closing words, they won't battle me. Then the other trainers that i made is working perfectly. Have you experience this kind of problem?
__________________
Future ! Future ! I Can read your future !
I am Psychic-Type Specialist named Seishin !
I've been with my Pokemons for a very long time !
So if you want to battle? There's NO WAY i'm gonna lose !

So, give me what you got!

Like my page on Facebook : LINK
  #25731    
Old Posted July 1st, 2013 (03:36 AM).
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karatekid552
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Quote:
Originally Posted by akihiko123 View Post
'coz i'm making some new trainers then, a while ago, when i talk to the trainers that i've made, they just only say the Closing words, they won't battle me. Then the other trainers that i made is working perfectly. Have you experience this kind of problem?
This is because of Trainer Flags. I'm guessing you are testing this on a save file that already has beaten most of the trainers. When you beat a trainer, the game automatically clears the flag associated with the trainer. (Each trainer has one flag all to itself.) This is so that the next time you see them, they just say their closing remarks and don't battle you again. To reset this, just run this simple script before hand. I would attach it to an NPC near the area that you are testing the battle:

#Dynamic 0x800000
#org @start
settrainerflag 0x[TRAINER NUMBER]
end

Trainer's are kind of backwards, as they only battle when their flag is set, (most events in the game only happen when the flag is cleared, which is why this confuses some people).
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  #25732    
Old Posted July 1st, 2013 (04:44 AM).
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so, this will be the script now:
Spoiler:
#Dynamic 0x800000
#org @begin
settrainerflag 0x[TRAINER NUMBER] 0x0 @intro @defeat
msgbox @afterwards
callstd msg_normal
end
#org @intro
= I will crush you!!!

#org @defeat
= You crushed me[.]

#org @afterwards
= I can also say something after the battle


And oh~ i am Trying to hack Pokemon EMerald
__________________
Future ! Future ! I Can read your future !
I am Psychic-Type Specialist named Seishin !
I've been with my Pokemons for a very long time !
So if you want to battle? There's NO WAY i'm gonna lose !

So, give me what you got!

Like my page on Facebook : LINK
  #25733    
Old Posted July 1st, 2013 (06:20 AM).
destinydownloads's Avatar
destinydownloads
 
Join Date: Jan 2012
Location: London
Gender: Male
Guys, I was wandering if there is anyone currently working on a digimon hack or is planning of making one. If you are can you please tell me as I really want to play one. Also I know about digimon operation digipedia but they've been inactive on the thread for a while now so thanks for reading.
  #25734    
Old Posted July 1st, 2013 (08:22 AM).
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What happens if I push it?....
 
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Quote:
Originally Posted by akihiko123 View Post
so, this will be the script now:
Spoiler:
#Dynamic 0x800000
#org @begin
settrainerflag 0x[TRAINER NUMBER] 0x0 @intro @defeat
msgbox @afterwards
callstd msg_normal
end
#org @intro
= I will crush you!!!

#org @defeat
= You crushed me[.]

#org @afterwards
= I can also say something after the battle


And oh~ i am Trying to hack Pokemon EMerald
no no no,

Just the script I sent you. That is completely separate. That enables the trainer battle to happen.

The trainerbattle script is completely different and should be put on a different npc. See diegoisawesome's tutorial on how to script that.
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  #25735    
Old Posted July 1st, 2013 (09:50 AM).
YogiBerra
 
Join Date: Oct 2010
Gender: Male
Does anyone have any idea about how to eliminate the effects of natures or how to make it such that every Pokémon has a neutral nature?
  #25736    
Old Posted July 1st, 2013 (09:57 AM).
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thanethane98
Self Proclaimed Expert
 
Join Date: Jun 2012
Nature: Relaxed
Quote:
Originally Posted by pokefreake View Post
I just tried out sappy just in case I would ever need to edit the music in a hack. I got an error saying I was missing "vbalIml.ocx". Then I downloaded the file and extracted it, but I still got the error. Any ideas?
I know I had this error a little while ago when setting up sappy again. Either try moving it into the same folder as Sappy, or try and find a version of Sappy that comes with an installer. I believe that's how I fixed it, by running an installer and then using the version of sappy I needed.
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  #25737    
Old Posted July 1st, 2013 (11:51 AM).
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GoGoJJTech
http://GoGoJJTech.com (WIP!)
Community Supporter
 
Join Date: Nov 2012
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Age: 16
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Nature: Quiet
My mega-huge sappy tut gives you the VbalCbo blah blah blah .ocx with my versions of sappy.
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  #25738    
Old Posted July 1st, 2013 (12:26 PM).
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ShiningLust
Gym Leader of Ground Oden
 
Join Date: Jun 2013
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Age: 24
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Nature: Jolly
I got a question about hacked rom's
idk if this is the right thread for this

but my question is are there any hacked nds rom's cuz I've searched all over and I can't find anything but I heard there was does anyone know about this if so pm me cuz I would like to play them
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Pokemon White 2
Trainer Name: Oden
Friend Code: 4299-4642-0391
3DS Friend Name: Oden
3DS Friend Code: 3969-4646-3728
  #25739    
Old Posted July 1st, 2013 (01:30 PM).
chaosakita
 
Join Date: Apr 2013
Gender: Female
How do you repoint the Pokemon table so you can have more than 411 pokemon in a hack?
  #25740    
Old Posted July 1st, 2013 (01:38 PM).
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GoGoJJTech
http://GoGoJJTech.com (WIP!)
Community Supporter
 
Join Date: Nov 2012
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You need more than that, footprint table, habitat table, front sprite table, backsprite table, cry table, pokedex data table, pokemon data table, name table, pallet table, icon table, icon pallet table. Yeah... there's a patch in development for all 649, but honestly 411 is enough for one person. I know you won't use ones like farfetch'd, shuckle, anything you won't use, go ahead and replace.
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  #25741    
Old Posted July 1st, 2013 (01:46 PM).
akihiko123's Avatar
akihiko123
 
Join Date: May 2013
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Quote:
Originally Posted by karatekid552 View Post
no no no,

Just the script I sent you. That is completely separate. That enables the trainer battle to happen.

The trainerbattle script is completely different and should be put on a different npc. See diegoisawesome's tutorial on how to script that.
Amd oh~! My last question, should i copy the script offset of it then paste it into Advance Map?
__________________
Future ! Future ! I Can read your future !
I am Psychic-Type Specialist named Seishin !
I've been with my Pokemons for a very long time !
So if you want to battle? There's NO WAY i'm gonna lose !

So, give me what you got!

Like my page on Facebook : LINK
  #25742    
Old Posted July 1st, 2013 (02:00 PM). Edited July 1st, 2013 by karatekid552.
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karatekid552
What happens if I push it?....
 
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Quote:
Originally Posted by ShiningLust View Post
I got a question about hacked rom's
idk if this is the right thread for this

but my question is are there any hacked nds rom's cuz I've searched all over and I can't find anything but I heard there was does anyone know about this if so pm me cuz I would like to play them
They do exist. Some hacks are Blaze Black (2) and Volt White (2), a RS remake, and a few others. There are threads on here, just not too many. Keep looking, you will find them.

Quote:
Originally Posted by akihiko123 View Post
Amd oh~! My last question, should i copy the script offset of it then paste it into Advance Map?
You have to compile it, then copy the script offset into A-Map.
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  #25743    
Old Posted July 1st, 2013 (03:14 PM).
chaosakita
 
Join Date: Apr 2013
Gender: Female
Quote:
Originally Posted by gogojjtech View Post
You need more than that, footprint table, habitat table, front sprite table, backsprite table, cry table, pokedex data table, pokemon data table, name table, pallet table, icon table, icon pallet table. Yeah... there's a patch in development for all 649, but honestly 411 is enough for one person. I know you won't use ones like farfetch'd, shuckle, anything you won't use, go ahead and replace.
Thanks for your response.

Oh, I found pointers from the "The 65535 pokemon" a couple of years ago. Do they seem right? It looks like people were able to edit past 440 after all.

And I'm making a Touhoumon hack, and I'm planning on adding a bunch of extra forms in the future. I already filled up 25 slots with just Dark Touhoumon, and I didn't even use them all. So yeah, I think I do need more than 411.
  #25744    
Old Posted July 1st, 2013 (03:53 PM).
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GoGoJJTech
http://GoGoJJTech.com (WIP!)
Community Supporter
 
Join Date: Nov 2012
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Age: 16
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Nature: Quiet
I made 412 possible, but other than that, I can't help you. (Burmy, I hate you as 412)
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  #25745    
Old Posted July 1st, 2013 (06:29 PM).
chaosakita
 
Join Date: Apr 2013
Gender: Female
This probably isn't a simple question, but can anyone tell me where all of the pokemon name , sprite, move, etc tables are located?
  #25746    
Old Posted July 1st, 2013 (11:33 PM).
YogiBerra
 
Join Date: Oct 2010
Gender: Male
That can all be found in the .ini provided with Gamer2020's Pokémon Game Editor

Spoiler:
[AXVE]
ROMName=Pokémon Ruby (English)
ItemData=&H3C5564
AttackNames=&H1F8320
TMData=&H376504
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1F716C
NumberOfPokemon=412
NationalDexTable=&H1FC516
SecondDexTable=&H1FC1E0
PokedexData=&H3B1858
NumberOfDexEntries=387
PokemonData=&H1FEC18
AbilityNames=&H1FA248
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H53324
OriginalBankPointer0=&H307F60
OriginalBankPointer1=&H308038
OriginalBankPointer2=&H30804C
OriginalBankPointer3=&H308060
OriginalBankPointer4=&H308078
OriginalBankPointer5=&H308094
OriginalBankPointer6=&H3080B0
OriginalBankPointer7=&H3080D0
OriginalBankPointer8=&H3080EC
OriginalBankPointer9=&H308108
OriginalBankPointer10=&H30813C
OriginalBankPointer11=&H30815C
OriginalBankPointer12=&H3081A0
OriginalBankPointer13=&H3081C8
OriginalBankPointer14=&H308228
OriginalBankPointer15=&H30825C
OriginalBankPointer16=&H308290
OriginalBankPointer17=&H3082C8
OriginalBankPointer18=&H3082D0
OriginalBankPointer19=&H3082D8
OriginalBankPointer20=&H3082E0
OriginalBankPointer21=&H3082EC
OriginalBankPointer22=&H3082F0
OriginalBankPointer23=&H3082F4
OriginalBankPointer24=&H3082F8
OriginalBankPointer25=&H308450
OriginalBankPointer26=&H308500
OriginalBankPointer27=&H308530
OriginalBankPointer28=&H308538
OriginalBankPointer29=&H30853C
OriginalBankPointer30=&H308570
OriginalBankPointer31=&H308574
OriginalBankPointer32=&H308578
OriginalBankPointer33=&H308584
NumberOfMapsInBank0=53
NumberOfMapsInBank1=4
NumberOfMapsInBank2=4
NumberOfMapsInBank3=5
NumberOfMapsInBank4=6
NumberOfMapsInBank5=6
NumberOfMapsInBank6=7
NumberOfMapsInBank7=6
NumberOfMapsInBank8=6
NumberOfMapsInBank9=12
NumberOfMapsInBank10=7
NumberOfMapsInBank11=16
NumberOfMapsInBank12=9
NumberOfMapsInBank13=23
NumberOfMapsInBank14=12
NumberOfMapsInBank15=12
NumberOfMapsInBank16=13
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=1
NumberOfMapsInBank20=2
NumberOfMapsInBank21=0
NumberOfMapsInBank22=0
NumberOfMapsInBank23=0
NumberOfMapsInBank24=85
NumberOfMapsInBank25=43
NumberOfMapsInBank26=11
NumberOfMapsInBank27=1
NumberOfMapsInBank28=0
NumberOfMapsInBank29=12
NumberOfMapsInBank30=0
NumberOfMapsInBank31=0
NumberOfMapsInBank32=2
NumberOfMapsInBank33=0
MapLabelData=&H3E73C8
NumberOfMapLabels=88
PokemonFrontSprites=&H1E8354
PokemonBackSprites=&H1E97F4
PokemonNormalPal=&H1EA5B4
PokemonShinyPal=&H1EB374
IconPointerTable=&H3BBD20
IconPalTable=&H3BC400
CryTable=&H452590
FootPrintTable=&H3B4EE4
PokemonAttackTable=&H207BC8
PokemonEvolutions=&H203B68
TMHMCompatibility=&H1FD0F0
EnemyYTable=&H1E7C74
PlayerYTable=&H1E9114
EnemyAltitudeTable=&H1ECB14
AttackData=&H1FB12C
ContestMoveData=&H3CF594
ContestMoveEffectData=&H3D00AC
AttackDescriptionTable=&H3C09D8
AbilityDescriptionTable=&H
StarterPokemon=&H3F76C4
StarterPokemonLevel=&H821A8
StarterEncounterPokemon=&HB8EC
StarterEncounterPokemonLevel=&HB8FA
AttackAnimationTable=&H

[AXPE]
ROMName=Pokémon Sapphire (English)
ItemData=&H3C55BC
AttackNames=&H1F82B0
TMData=&H376494
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1F70FC
NumberOfPokemon=412
NationalDexTable=&H1FC4A6
SecondDexTable=&H1FC170
PokedexData=&H3B18B0
NumberOfDexEntries=387
PokemonData=&H1FEBA8
AbilityNames=&H1FA1D8
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H53324
OriginalBankPointer0=&H307EF0
OriginalBankPointer1=&H307FC8
OriginalBankPointer2=&H307FDC
OriginalBankPointer3=&H307FF0
OriginalBankPointer4=&H308008
OriginalBankPointer5=&H308024
OriginalBankPointer6=&H308040
OriginalBankPointer7=&H308060
OriginalBankPointer8=&H30807C
OriginalBankPointer9=&H308098
OriginalBankPointer10=&H3080CC
OriginalBankPointer11=&H3080EC
OriginalBankPointer12=&H308130
OriginalBankPointer13=&H308158
OriginalBankPointer14=&H3081B8
OriginalBankPointer15=&H3081EC
OriginalBankPointer16=&H308220
OriginalBankPointer17=&H308258
OriginalBankPointer18=&H308260
OriginalBankPointer19=&H308268
OriginalBankPointer20=&H308270
OriginalBankPointer21=&H30827C
OriginalBankPointer22=&H308280
OriginalBankPointer23=&H308284
OriginalBankPointer24=&H308288
OriginalBankPointer25=&H3083E0
OriginalBankPointer26=&H308490
OriginalBankPointer27=&H3084C0
OriginalBankPointer28=&H3084C8
OriginalBankPointer29=&H3084CC
OriginalBankPointer30=&H308500
OriginalBankPointer31=&H308540
OriginalBankPointer32=&H308508
OriginalBankPointer33=&H308514
NumberOfMapsInBank0=53
NumberOfMapsInBank1=4
NumberOfMapsInBank2=4
NumberOfMapsInBank3=5
NumberOfMapsInBank4=6
NumberOfMapsInBank5=6
NumberOfMapsInBank6=7
NumberOfMapsInBank7=6
NumberOfMapsInBank8=6
NumberOfMapsInBank9=12
NumberOfMapsInBank10=7
NumberOfMapsInBank11=16
NumberOfMapsInBank12=9
NumberOfMapsInBank13=23
NumberOfMapsInBank14=12
NumberOfMapsInBank15=12
NumberOfMapsInBank16=13
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=1
NumberOfMapsInBank20=2
NumberOfMapsInBank21=0
NumberOfMapsInBank22=0
NumberOfMapsInBank23=0
NumberOfMapsInBank24=85
NumberOfMapsInBank25=43
NumberOfMapsInBank26=11
NumberOfMapsInBank27=1
NumberOfMapsInBank28=0
NumberOfMapsInBank29=12
NumberOfMapsInBank30=0
NumberOfMapsInBank31=0
NumberOfMapsInBank32=2
NumberOfMapsInBank33=0
MapLabelData=&H3E7420
NumberOfMapLabels=88
PokemonFrontSprites=&H1E82E4
PokemonBackSprites=&H1E9784
PokemonNormalPal=&H1EA544
PokemonShinyPal=&H1EB304
IconPointerTable=&H3BBD78
IconPalTable=&H3BC458
CryTable=&H4525EC
FootPrintTable=&H3B4F3C
PokemonAttackTable=&H207B58
PokemonEvolutions=&H203AF8
TMHMCompatibility=&H1FD080
EnemyYTable=&H
PlayerYTable=&H
EnemyAltitudeTable=&H
AttackData=&H1FB0BC
ContestMoveData=&H3CF5EC
ContestMoveEffectData=&H3D0104
AttackDescriptionTable=&H3C0A30
AbilityDescriptionTable=&H
StarterPokemon=&H3F771C
StarterPokemonLevel=&H821A8
StarterEncounterPokemon=&HB8EC
StarterEncounterPokemonLevel=&HB8FA
AttackAnimationTable=&H

[BPRE]
ROMName=Pokémon Fire Red (English)
ItemData=&H3DB028
AttackNames=&H247094
TMData=&H45A80C
ItemIMGData=&H3D4294
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H459B60
PokemonNames=&H245EE0
NumberOfPokemon=412
NationalDexTable=&H251FEE
SecondDexTable=&H251CB8
PokedexData=&H44E850
NumberOfDexEntries=387
PokemonData=&H254784
AbilityNames=&H24FC40
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H5524C
OriginalBankPointer0=&H352004
OriginalBankPointer1=&H352018
OriginalBankPointer2=&H352204
OriginalBankPointer3=&H3522F4
OriginalBankPointer4=&H3523FC
OriginalBankPointer5=&H35240C
OriginalBankPointer6=&H352424
OriginalBankPointer7=&H352444
OriginalBankPointer8=&H35246C
OriginalBankPointer9=&H352484
OriginalBankPointer10=&H3524A4
OriginalBankPointer11=&H3524F4
OriginalBankPointer12=&H35251C
OriginalBankPointer13=&H35253C
OriginalBankPointer14=&H352544
OriginalBankPointer15=&H35256C
OriginalBankPointer16=&H35257C
OriginalBankPointer17=&H352584
OriginalBankPointer18=&H35258C
OriginalBankPointer19=&H352594
OriginalBankPointer20=&H352598
OriginalBankPointer21=&H35259C
OriginalBankPointer22=&H3525A4
OriginalBankPointer23=&H3525AC
OriginalBankPointer24=&H3525B8
OriginalBankPointer25=&H3525C0
OriginalBankPointer26=&H3525CC
OriginalBankPointer27=&H3525D4
OriginalBankPointer28=&H3525D8
OriginalBankPointer29=&H3525DC
OriginalBankPointer30=&H3525E0
OriginalBankPointer31=&H3525E4
OriginalBankPointer32=&H352600
OriginalBankPointer33=&H352614
OriginalBankPointer34=&H352628
OriginalBankPointer35=&H352648
OriginalBankPointer36=&H352668
OriginalBankPointer37=&H35267C
OriginalBankPointer38=&H352690
OriginalBankPointer39=&H352694
OriginalBankPointer40=&H352698
OriginalBankPointer41=&H35269C
OriginalBankPointer42=&H3526A4
NumberOfMapsInBank0=4
NumberOfMapsInBank1=122
NumberOfMapsInBank2=59
NumberOfMapsInBank3=65
NumberOfMapsInBank4=3
NumberOfMapsInBank5=5
NumberOfMapsInBank6=7
NumberOfMapsInBank7=9
NumberOfMapsInBank8=5
NumberOfMapsInBank9=7
NumberOfMapsInBank10=19
NumberOfMapsInBank11=9
NumberOfMapsInBank12=7
NumberOfMapsInBank13=1
NumberOfMapsInBank14=9
NumberOfMapsInBank15=3
NumberOfMapsInBank16=1
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=0
NumberOfMapsInBank20=0
NumberOfMapsInBank21=1
NumberOfMapsInBank22=1
NumberOfMapsInBank23=2
NumberOfMapsInBank24=1
NumberOfMapsInBank25=2
NumberOfMapsInBank26=1
NumberOfMapsInBank27=0
NumberOfMapsInBank28=0
NumberOfMapsInBank29=0
NumberOfMapsInBank30=0
NumberOfMapsInBank31=6
NumberOfMapsInBank32=4
NumberOfMapsInBank33=4
NumberOfMapsInBank34=7
NumberOfMapsInBank35=7
NumberOfMapsInBank36=4
NumberOfMapsInBank37=4
NumberOfMapsInBank38=0
NumberOfMapsInBank39=0
NumberOfMapsInBank40=0
NumberOfMapsInBank41=1
NumberOfMapsInBank42=0
MapLabelData=&H3F1CAC
NumberOfMapLabels=109
PokemonFrontSprites=&H2350AC
PokemonBackSprites=&H23654C
PokemonNormalPal=&H23730C
PokemonShinyPal=&H2380CC
IconPointerTable=&H3D37A0
IconPalTable=&H3D3E80
CryTable=&H48C914
FootPrintTable=&H43FAB0
PokemonAttackTable=&H25D7B4
PokemonEvolutions=&H259754
TMHMCompatibility=&H252BC8
MoveTutorCompatibility=&H459B7E
EnemyYTable=&H2349CC
PlayerYTable=&H235E6C
EnemyAltitudeTable=&H23A004
AttackData=&H250C04
AttackDescriptionTable=&H4886E8
AbilityDescriptionTable=&H24FB08
AttackAnimationTable=&H1C68F4

[BPGE]
ROMName=Pokémon Leaf Green (English)
ItemData=&H3DAE64
AttackNames=&H247070
TMData=&H45A22C
ItemIMGData=&H3D40D0
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H459580
PokemonNames=&H245EBC
NumberOfPokemon=412
NationalDexTable=&H251FCA
SecondDexTable=&H251C94
PokedexData=&H44E270
NumberOfDexEntries=387
PokemonData=&H254760
AbilityNames=&H24FC1C
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H5524C
OriginalBankPointer0=&H351FE4
OriginalBankPointer1=&H351FF8
OriginalBankPointer2=&H3521E4
OriginalBankPointer3=&H3522D4
OriginalBankPointer4=&H3523DC
OriginalBankPointer5=&H3523EC
OriginalBankPointer6=&H352404
OriginalBankPointer7=&H352424
OriginalBankPointer8=&H35244C
OriginalBankPointer9=&H352464
OriginalBankPointer10=&H352484
OriginalBankPointer11=&H3524D4
OriginalBankPointer12=&H3524FC
OriginalBankPointer13=&H35251C
OriginalBankPointer14=&H352524
OriginalBankPointer15=&H35254C
OriginalBankPointer16=&H35255C
OriginalBankPointer17=&H352564
OriginalBankPointer18=&H35256C
OriginalBankPointer19=&H352574
OriginalBankPointer20=&H352578
OriginalBankPointer21=&H35257C
OriginalBankPointer22=&H352584
OriginalBankPointer23=&H35258C
OriginalBankPointer24=&H352598
OriginalBankPointer25=&H3525A0
OriginalBankPointer26=&H3525AC
OriginalBankPointer27=&H3525B4
OriginalBankPointer28=&H3525B8
OriginalBankPointer29=&H3525BC
OriginalBankPointer30=&H3525C0
OriginalBankPointer31=&H3525C4
OriginalBankPointer32=&H3525E0
OriginalBankPointer33=&H3525F4
OriginalBankPointer34=&H352608
OriginalBankPointer35=&H352628
OriginalBankPointer36=&H352648
OriginalBankPointer37=&H35265C
OriginalBankPointer38=&H352670
OriginalBankPointer39=&H352674
OriginalBankPointer40=&H352678
OriginalBankPointer41=&H35267C
OriginalBankPointer42=&H352684
NumberOfMapsInBank0=4
NumberOfMapsInBank1=122
NumberOfMapsInBank2=59
NumberOfMapsInBank3=65
NumberOfMapsInBank4=3
NumberOfMapsInBank5=5
NumberOfMapsInBank6=7
NumberOfMapsInBank7=9
NumberOfMapsInBank8=5
NumberOfMapsInBank9=7
NumberOfMapsInBank10=19
NumberOfMapsInBank11=9
NumberOfMapsInBank12=7
NumberOfMapsInBank13=1
NumberOfMapsInBank14=9
NumberOfMapsInBank15=3
NumberOfMapsInBank16=1
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=0
NumberOfMapsInBank20=0
NumberOfMapsInBank21=1
NumberOfMapsInBank22=1
NumberOfMapsInBank23=2
NumberOfMapsInBank24=1
NumberOfMapsInBank25=2
NumberOfMapsInBank26=1
NumberOfMapsInBank27=0
NumberOfMapsInBank28=0
NumberOfMapsInBank29=0
NumberOfMapsInBank30=0
NumberOfMapsInBank31=6
NumberOfMapsInBank32=4
NumberOfMapsInBank33=4
NumberOfMapsInBank34=7
NumberOfMapsInBank35=7
NumberOfMapsInBank36=4
NumberOfMapsInBank37=4
NumberOfMapsInBank38=0
NumberOfMapsInBank39=0
NumberOfMapsInBank40=0
NumberOfMapsInBank41=1
NumberOfMapsInBank42=0
MapLabelData=&H3F1AE8
NumberOfMapLabels=109
PokemonFrontSprites=&H235088
PokemonBackSprites=&H236558
PokemonNormalPal=&H2372E8
PokemonShinyPal=&H2380A8
IconPointerTable=&H3D35DC
IconPalTable=&H3D3CBC
CryTable=&H48C1F0
FootPrintTable=&H43F8EC
PokemonAttackTable=&H25D794
PokemonEvolutions=&H259734
TMHMCompatibility=&H252BA4
MoveTutorCompatibility=&H459B9E
EnemyYTable=&H
PlayerYTable=&H
EnemyAltitudeTable=&H
AttackData=&H250BE0
AttackDescriptionTable=&H487FC4
AbilityDescriptionTable=&H
AttackAnimationTable=&H

[BPEE]
ROMName=Pokémon Emerald (English)
ItemData=&H5839A0
AttackNames=&H31977C
TMData=&H616040
ItemIMGData=&H614410
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H61500C
PokemonNames=&H3185C8
NumberOfPokemon=412
NationalDexTable=&H31DC82
SecondDexTable=&H31D94C
PokedexData=&H56B5B0
NumberOfDexEntries=387
PokemonData=&H3203CC
AbilityNames=&H31B6DB
NumberOfAbilities=78
Pointer2PointersToMapBanks=&H84AA4
OriginalBankPointer0=&H485D60
OriginalBankPointer1=&H485E44
OriginalBankPointer2=&H485E58
OriginalBankPointer3=&H485E6C
OriginalBankPointer4=&H485E84
OriginalBankPointer5=&H485EA0
OriginalBankPointer6=&H485EC0
OriginalBankPointer7=&H485EE4
OriginalBankPointer8=&H485F00
OriginalBankPointer9=&H485F1C
OriginalBankPointer10=&H485F54
OriginalBankPointer11=&H485F74
OriginalBankPointer12=&H485FB8
OriginalBankPointer13=&H485FE0
OriginalBankPointer14=&H48603C
OriginalBankPointer15=&H486070
OriginalBankPointer16=&H4860AC
OriginalBankPointer17=&H4860E8
OriginalBankPointer18=&H4860F0
OriginalBankPointer19=&H4860F8
OriginalBankPointer20=&H486100
OriginalBankPointer21=&H48610C
OriginalBankPointer22=&H486110
OriginalBankPointer23=&H486114
OriginalBankPointer24=&H486118
OriginalBankPointer25=&H4862C8
OriginalBankPointer26=&H4863BC
OriginalBankPointer27=&H486520
OriginalBankPointer28=&H486528
OriginalBankPointer29=&H48652C
OriginalBankPointer30=&H486560
OriginalBankPointer31=&H486564
OriginalBankPointer32=&H486568
OriginalBankPointer33=&H486574
NumberOfMapsInBank0=56
NumberOfMapsInBank1=4
NumberOfMapsInBank2=4
NumberOfMapsInBank3=5
NumberOfMapsInBank4=6
NumberOfMapsInBank5=7
NumberOfMapsInBank6=8
NumberOfMapsInBank7=6
NumberOfMapsInBank8=6
NumberOfMapsInBank9=13
NumberOfMapsInBank10=7
NumberOfMapsInBank11=16
NumberOfMapsInBank12=9
NumberOfMapsInBank13=22
NumberOfMapsInBank14=12
NumberOfMapsInBank15=14
NumberOfMapsInBank16=14
NumberOfMapsInBank17=1
NumberOfMapsInBank18=1
NumberOfMapsInBank19=1
NumberOfMapsInBank20=2
NumberOfMapsInBank21=0
NumberOfMapsInBank22=0
NumberOfMapsInBank23=0
NumberOfMapsInBank24=107
NumberOfMapsInBank25=60
NumberOfMapsInBank26=88
NumberOfMapsInBank27=1
NumberOfMapsInBank28=0
NumberOfMapsInBank29=12
NumberOfMapsInBank30=0
NumberOfMapsInBank31=0
NumberOfMapsInBank32=2
NumberOfMapsInBank33=0
MapLabelData=&H5A1480
NumberOfMapLabels=213
PokemonFrontSprites=&H301418
PokemonBackSprites=&H3028B8
PokemonNormalPal=&H303678
PokemonShinyPal=&H304438
PokemonAnimations=&H30A18C
IconPointerTable=&H57BCA8
IconPalTable=&H57C388
CryTable=&H69DCF4
FootPrintTable=&H56E694
PokemonAttackTable=&H32937C
PokemonEvolutions=&H32531C
TMHMCompatibility=&H31E898
MoveTutorCompatibility=&H615048
EnemyYTable=&H300D38
PlayerYTable=&H3021D8
EnemyAltitudeTable=&H305DCC
AttackData=&H31C898
ContestMoveData=&H58C2B4
ContestMoveEffectData=&H58CDCC
AttackDescriptionTable=&H61C524
AbilityDescriptionTable=&H31BAD4
StarterPokemon=&H5B1DF8
StarterPokemonLevel=&HB1178
StarterEncounterPokemon=&H32706
StarterEncounterPokemonLevel=&H32714
AttackAnimationTable=&H2C8D6C
BattleFrontierTrainers=&H5D5ACC
SlateportBattleTentTrainers=&H5DDA14
VerdanturfBattleTentTrainers=&H5DE610
FallarborBattleTentTrainers=&H5DF084
NumberOfBattleFrontierTrainers=300
NumberOfSlateportBattleTentTrainers=70
NumberOfVerdanturfBattleTentTrainers=30
NumberOfFallarborBattleTentTrainers=30
TrainerClasses=&H30FCD4
NumberOfTrainerClasses=65
BattleFrontierPokemon=&H5D97BC
SlateportBattleTentPokemon=&H5DE02C
VerdanturfBattleTentPokemon=&H5DEC28
FallarborBattleTentPokemon=&H5DF96C
NumberOfBattleFrontierPokemon=882
NumberOfSlateportBattleTentPokemon=70
NumberOfVerdanturfBattleTentPokemon=45
NumberOfFallarborBattleTentPokemon=45
BattleFrontierHeldItems=&H5CECB0
NumberOfBattlefrontierHeldItems=62

[AXVF]
ROMName=Pokémon Rubis (Français)
ItemData=&H3CCFC4
AttackNames=&H200728
TMData=&H37D168
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1FF574
NumberOfPokemon=412
NationalDexTable=&H204962
SecondDexTable=&H20462C
PokedexData=&H
NumberOfDexEntries=387

[AXPF]
ROMName=Pokémon Saphir (Français)
ItemData=&H3CCAF4
AttackNames=&H2006B8
TMData=&H37D0F8
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1FF504
NumberOfPokemon=412
NationalDexTable=&H2048F2
SecondDexTable=&H2045BC
PokedexData=&H
NumberOfDexEntries=387

[BPEF]
ROMName=Pokémon Emeraude (Français)
ItemData=&H587D6C
AttackNames=&H3212AC
TMData=&H61A3C8
ItemIMGData=&H618798
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H619394
PokemonNames=&H3200F8
NumberOfPokemon=412
NationalDexTable=&H3257F2
SecondDexTable=&H3254BC
PokedexData=&H
NumberOfDexEntries=387

[BPRF]
ROMName=Pokémon Rouge Feu (Français)
ItemData=&H3D3324
AttackNames=&H2414A0
TMData=&H453BA8
ItemIMGData=&H3CE114
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H453164
PokemonNames=&H2402EC
NumberOfPokemon=412
NationalDexTable=&H24C43E
SecondDexTable=&H24C108
PokedexData=&H
NumberOfDexEntries=387

[BPGF]
ROMName=Pokémon Vert Feuille (Français)
ItemData=&H3D3160
AttackNames=&H24147C
TMData=&H452968
ItemIMGData=&H3CDF50
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H451F24
PokemonNames=&H2402C8
NumberOfPokemon=412
NationalDexTable=&H24C41A
SecondDexTable=&H24C0E4
PokedexData=&H
NumberOfDexEntries=387

[AXVI]
ROMName=Pokémon Rubino (Italiano)
ItemData=&H3C5FF8
AttackNames=&H1F9FBC
TMData=&H3769F4
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1F8E08
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[AXPI]
ROMName=Pokémon Zaffiro (Italiano)
ItemData=&H3C5C9C
AttackNames=&H1F9F4C
TMData=&H376984
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1F8D98
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPEI]
ROMName=Pokémon Smeraldo (Italiano)
ItemData=&H58000C
AttackNames=&H319140
TMData=&H612BDC
ItemIMGData=&H610FAC
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H611BA8
PokemonNames=&H317F8C
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPRI]
ROMName=Pokémon Rosso Fuoco (Italiano)
ItemData=&H3D1EE8
AttackNames=&H240138
TMData=&H4517E8
ItemIMGData=&H3CCDA4
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H450B3C
PokemonNames=&H23EF84
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPGI]
ROMName=Pokémon Verde Foglia (Italiano)
ItemData=&H3D1D24
AttackNames=&H240114
TMData=&H451018
ItemIMGData=&H3CCBE0
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H45036C
PokemonNames=&H23EF60
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[AXVS]
ROMName=Pokémon Rubi (Español)
ItemData=&H3C8FFC
AttackNames=&H1FD040
TMData=&H379A9C
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1FBE8C
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[AXPS]
ROMName=Pokémon Zafiro (Español)
ItemData=&H3C8D38
AttackNames=&H1FCFD0
TMData=&H379A2C
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H1FBE1C
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPES]
ROMName=Pokémon Esmeralda (Español)
ItemData=&H58639C
AttackNames=&H31F9E0
TMData=&H618E80
ItemIMGData=&H617250
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H617E4C
PokemonNames=&H31E82C
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPRS]
ROMName=Pokémon Rojo Fuego (Español)
ItemData=&H3D4F50
AttackNames=&H242800
TMData=&H454E84
ItemIMGData=&H3CF48C
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H4541D8
PokemonNames=&H24164C
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPGS]
ROMName=Pokémon Verde Hoja (Español)
ItemData=&H3D4D8C
AttackNames=&H2427DC
TMData=&H454614
ItemIMGData=&H3CF2C8
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H453968
PokemonNames=&H241628
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[AXVJ]
ROMName=
ItemData=&H
AttackNames=&H
TMData=&H
NumberOfItems =349
NumberOfAttacks=354
PokemonNames=&H1CA354
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[AXPJ]
ROMName=
ItemData=&H
AttackNames=&H
TMData=&H
NumberOfItems=349
NumberOfAttacks=354
PokemonNames=&H
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPEJ]
ROMName=
ItemData=&H
AttackNames=&H
TMData=&H
ItemIMGData=&H
NumberOfItems=377
NumberOfAttacks=354
MoveTutorAttacks=&H
PokemonNames=&H
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPRJ]
ROMName=
ItemData=&H
AttackNames=&H
TMData=&H
ItemIMGData=&H
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H
PokemonNames=&H
NumberOfPokemon=412
NationalDexTable=&H
SecondDexTable=&H
PokedexData=&H
NumberOfDexEntries=387

[BPGJ]
ROMName=
ItemData=&H
AttackNames=&H
TMData=&H
ItemIMGData=&H
NumberOfItems=375
NumberOfAttacks=354
MoveTutorAttacks=&H
PokemonNames=&H
NumberOfPokemon=412
NationalDexTable=
SecondDexTable=
PokedexData=&H
NumberOfDexEntries=387
  #25747    
Old Posted July 2nd, 2013 (02:50 AM).
akihiko123's Avatar
akihiko123
 
Join Date: May 2013
Location: Philippines
Gender: Male
Nature: Quiet
Quote:
You have to compile it, then copy the script offset into A-Map.
This must be the Picture of XSE right?
Link: CLICK ME
Then Click Compile and copy this[The one that i put Box on it]
Link: CLICK ME
THen Paste it here
Link: CLICK ME
Then save it.
and if i try it now this just happen
Link: CLICK ME
i already click A but still now working :/
__________________
Future ! Future ! I Can read your future !
I am Psychic-Type Specialist named Seishin !
I've been with my Pokemons for a very long time !
So if you want to battle? There's NO WAY i'm gonna lose !

So, give me what you got!

Like my page on Facebook : LINK
  #25748    
Old Posted July 2nd, 2013 (04:26 AM).
karatekid552's Avatar
karatekid552
What happens if I push it?....
 
Join Date: Nov 2012
Location: Do you really want to know? Really?
Gender: Male
Nature: Bold
Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552 Send a message via Skype™ to karatekid552
Quote:
Originally Posted by akihiko123 View Post
This must be the Picture of XSE right?
Link: CLICK ME
Then Click Compile and copy this[The one that i put Box on it]
Link: CLICK ME
THen Paste it here
Link: CLICK ME
Then save it.
and if i try it now this just happen
Link: CLICK ME
i already click A but still now working :/
Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.
__________________

Paired with Simba
  #25749    
Old Posted July 2nd, 2013 (05:38 AM). Edited July 2nd, 2013 by akihiko123.
akihiko123's Avatar
akihiko123
 
Join Date: May 2013
Location: Philippines
Gender: Male
Nature: Quiet
Quote:
Originally Posted by karatekid552 View Post
Ummm, that is PKSV, which is still a good script editor, just not XSE. You did everything perfectly, the only reason nothing happened is because just code ran. The script ran, but just setting a flag does not make any visible changes. After doing this, go try to battle the battle that couldn't be battled before.(:p) It should work now.
Any ideas where to download it aside from MediaFire? 'coz MediaFire is acting weird today ._.
EDIT: oh~ Nevermind ;P i already got it xD
__________________
Future ! Future ! I Can read your future !
I am Psychic-Type Specialist named Seishin !
I've been with my Pokemons for a very long time !
So if you want to battle? There's NO WAY i'm gonna lose !

So, give me what you got!

Like my page on Facebook : LINK
  #25750    
Old Posted July 2nd, 2013 (07:13 AM).
silviog.s
 
Join Date: Jul 2013
Gender: Male
Hey guys, simple question: it's possibly to determinate the Moves that a Pokémon get in a givepokemon script knows (GEN III)? (Like the Dratini that knows Extreme Speed in the GEN II/IV games.) If so, could someone please explain me how? Thanks in advance!

SilvioG.S
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