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  #76    
Old April 17th, 2013 (03:44 AM).
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Rayd12smitty Rayd12smitty is offline
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^ Like I said in PM I can help.

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  #77    
Old April 21st, 2013 (12:23 PM).
warox warox is offline
 
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i love this following script :D! only thing is that im having a hard time getting pokemons to switch with the press of a button like in the old version lol
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  #78    
Old April 27th, 2013 (10:52 AM).
akane159 akane159 is offline
 
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Quote originally posted by Rick1234:
Just to tell you this code does not work. I just tested it and got this:
---------------------------
Pokemon Enexta
---------------------------
Exception: RuntimeError

Message: Script error within event 12, map 25 (Test Map 2):

Exception: NameError

Message: (eval)in `pbExecuteScript'uninitialized constant Interpreter::Talkative

***Full script:

Talkative


Interpreter:243:in `pbExecuteScript'

Interpreter:1599:in `eval'

Interpreter:243:in `pbExecuteScript'

Interpreter:1599:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'



Interpreter:276:in `pbExecuteScript'

Interpreter:1599:in `command_355'

Interpreter:494:in `execute_command'

Interpreter:193:in `update'

Interpreter:106:in `loop'

Interpreter:198:in `update'

Scene_Map:103:in `update'

Scene_Map:101:in `loop'

Scene_Map:114:in `update'

Scene_Map:68:in `main'



This exception was logged in

C:\Users\RON III\Saved Games/Pokemon Enexta/errorlog.txt.

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---------------------------
OK
---------------------------

i have the same problem, you only have to do is this

change
Quote:
def Talkative
$PokemonTemp.dependentEvents.talk_to_pokemon
end
For this
Quote:
def pbTalkactive
$PokemonTemp.dependentEvents.talk_to_pokemon
end
and the commont event change (call script)
Quote:
Talkative
for
Quote:
pbTalkactive
:D!
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  #79    
Old April 28th, 2013 (06:29 AM). Edited April 28th, 2013 by raduban.
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can someone explain in a little more detail what to do after setting up the scripts and how the common event is created?
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  #80    
Old April 29th, 2013 (09:16 PM).
akane159 akane159 is offline
 
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@raduban to create a common event just go to "database" common event and there are some empty space named TalkToPokemon you put in the white box then choose the option to call this script and place it "pbTalkactive" (pbTalkactive if you changed the end of the script talkative to pbTalkactive)

..

I need some help on this, when I talk to my pokemon, animations are not displayed (love / hate / poison / etc) anyone know why?
and add the animation with the same name, and nothing happens
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  #81    
Old May 13th, 2013 (08:00 AM).
heitres heitres is offline
 
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I want to adapt this script to my project, sinc emy project uses the Pokémon Essentials that was release in december of 2012, the version number 11 to be more exactly. How can I adapt this script? Some1 could me explain? Or create some tutorial? Sorry if I am bother you, but here I need help. I want to try to make this optional, everytime the player wants to put his pokemon outside then he/her is free to do so, but the player can make his/her pokemon inside of the pokeball, like ti is in pokeMMO for example. Sorry to waste your time
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  #82    
Old May 13th, 2013 (10:36 AM). Edited May 13th, 2013 by bartyboy6.
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bartyboy6 bartyboy6 is offline
 
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none of these dropbox links seem to work

Exception: NameError

Message: uninitialized constant DependentEvents::Current_Following_Variable

Pokemon Following Characters:61:in `refresh_sprite'

PokemonParty:1995:in `pbPokemonScreen'

PokemonParty:1897:in `loop'

PokemonParty:2024:in `pbPokemonScreen'

PokemonPauseMenu:173:in `pbStartPokemonMenu'

PokemonPauseMenu:172:in `pbFadeOutIn'

PokemonPauseMenu:172:in `pbStartPokemonMenu'

PokemonPauseMenu:142:in `loop'

PokemonPauseMenu:256:in `pbStartPokemonMenu'

Scene_Map:188:in `call_menu'



This exception was logged in

C:\Users\Gebruiker\Saved Games/Pokemon Lunar Version/errorlog.txt.

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---------------------------
OK
---------------------------
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  #83    
Old May 14th, 2013 (06:40 PM).
akane159 akane159 is offline
 
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hi men , look i find this bug, when you lose a battle, i mean when all your pokemon die and show up in the CP, your pokemon will cease to follow after they are cured, do not appear , but only happens when all your pokemon die, now if there is at least one live and priests if they appear
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  #84    
Old May 15th, 2013 (01:11 PM).
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Rayd12smitty Rayd12smitty is offline
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Quote originally posted by akane159:
hi men , look i find this bug, when you lose a battle, i mean when all your pokemon die and show up in the CP, your pokemon will cease to follow after they are cured, do not appear , but only happens when all your pokemon die, now if there is at least one live and priests if they appear
I'm pretty sure this is known. You just have to add the following line again in Pokemon Centers, but only in the autorun page that happens when you die. Just throw in pbPokemonFollow(x) and have a blank event there
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  #85    
Old May 15th, 2013 (08:40 PM).
akane159 akane159 is offline
 
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thx men that help me a lot xD, but now I have this problem, when I add the script, activates the surf in the water, without a pokemon have learned the technique surf , you speak only in the water and asks if you want to surf if you selec yes, it begins to surf, do i not know why this happens, and also from talking to your pokemon do not appear the animations, emoticons and I have created in the database at the animation with the same names that are in the script
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  #86    
Old May 16th, 2013 (03:46 AM).
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Rayd12smitty Rayd12smitty is offline
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Quote originally posted by akane159:
thx men that help me a lot xD, but now I have this problem, when I add the script, activates the surf in the water, without a pokemon have learned the technique surf , you speak only in the water and asks if you want to surf if you selec yes, it begins to surf, do i not know why this happens, and also from talking to your pokemon do not appear the animations, emoticons and I have created in the database at the animation with the same names that are in the script
First problem: This is normal in essentials. If you are playing in debug mode you can use HMs without badges. If you try in the normal game file you won't be able to do this.

Emoticons: Are the correct graphics in the folder Graphics/Animations? If you put the emotion animations in the database are their numbers in the database matching the numbers you put for them in Settings Script?
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  #87    
Old May 17th, 2013 (12:07 AM).
heitres heitres is offline
 
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Some1 can tell me how can I install this script in pokemon essentials v11?
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  #88    
Old May 17th, 2013 (03:51 AM).
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Follow the instructions exactly as they say. Trust me it works.
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  #89    
Old May 25th, 2013 (06:50 PM).
akane159 akane159 is offline
 
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Quote originally posted by Rayd12smitty:
First problem: This is normal in essentials. If you are playing in debug mode you can use HMs without badges. If you try in the normal game file you won't be able to do this.

Emoticons: Are the correct graphics in the folder Graphics/Animations? If you put the emotion animations in the database are their numbers in the database matching the numbers you put for them in Settings Script?
thnx , i only have to change the numbers in the settings script , but the animation when the pokemon comes out of the pokeball or when or stored in the pokeball not shown and i change the numbers in the settings , and nothing happens

and when i heal to a pokemon in the pokemon center does not disappear when the nurse removed my pokemon (always stays by my side)
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  #90    
Old June 3rd, 2013 (02:15 AM). Edited June 3rd, 2013 by heitres.
heitres heitres is offline
 
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Well, that was already fixed, what a dumb that I am xD
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  #91    
Old June 26th, 2013 (06:31 PM).
Aljen Aljen is offline
 
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Zingzags, can you help me to show all 6 pokemon outside the map not only the first one?
<sorry for my bad english, I'm from VietNam> ==
Ah, I got an error with pbWait in pokemon follow script,and I deleted all the pbWait(), does anything can go wrong with it?
Message: Section153:203:in `talk_to_pokemon'undefined method `pbWAit' for #<DependentEvents:0xbc23208>
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  #92    
Old July 5th, 2013 (06:38 PM). Edited July 6th, 2013 by Ęℓαчиıı.
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Ęℓαчиıı Ęℓαчиıı is offline
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Hey there! -w-

I've got a quick question. When picking your starter, what is the command to initiate the Pokemon following you? I can't seem to remember.

EDIT: I found the code!
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  #93    
Old July 7th, 2013 (11:13 AM).
Nickalooose Nickalooose is offline
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So does this still work, since it was 2012, and all the graphics file locations are dead...?
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  #94    
Old July 8th, 2013 (04:01 PM).
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Ęℓαчиıı Ęℓαчиıı is offline
Blizzagon used Arctic Claw!
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Yes, it works.

Mine is a bit jumpy when the Pokémon move, but it still works. I'm not too sure if it is supposed to be like that, but eh. :\ Do you need the graphics, Nickaloose?
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  #95    
Old July 9th, 2013 (02:37 PM).
Nickalooose Nickalooose is offline
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Yes I do, if you have them
On another note, I'm not sure I can get this to work... But I'll keep playing with it anyway, but the graphics of emotions is all I need since I'll edit what files it's going to use anyway
Thanks.
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  #96    
Old July 9th, 2013 (07:23 PM).
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Umm... Someone can send me the graphics please? The links don't work, the page showed me "error 404". I really want use this script. :c
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  #97    
Old August 7th, 2013 (08:46 PM).
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Shiny Hilbert Shiny Hilbert is offline
 
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Hi can someone port this to pokemon fire red?
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  #98    
Old August 7th, 2013 (09:19 PM).
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Quote originally posted by Shiny Hilbert:
Hi can someone port this to pokemon fire red?
Trying to convert a system from RPG Maker XP to a ROM is nearly impossible. You'd have better luck trying to figure out the code from scratch.
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  #99    
Old September 16th, 2013 (10:08 PM).
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Tayuya of the Sound Four Tayuya of the Sound Four is offline
 
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I've been getting this error when trying to talk to my pokemon. Everything else works perfectly except that...I've searched through this thread since other pople have the same issue it seems but none of the solutions help..Any ideas?
http://snag.gy/4vAcm.jpg
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  #100    
Old September 17th, 2013 (08:22 AM).
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Quote originally posted by Tayuya of the Sound Four:
I've been getting this error when trying to talk to my pokemon. Everything else works perfectly except that...I've searched through this thread since other pople have the same issue it seems but none of the solutions help..Any ideas?
http://snag.gy/4vAcm.jpg

Tayuta, i found the solution of your problem!! :D

The solution if that you dont have defined the Emoticons icons spritesheet, i happens the same to me, and when i defined then it WORKS!!

If you dont know how to do this, send me a PM with your mail and i will send you the solution!!

Regards

Aegis
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