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  #476    
Old July 8th, 2013 (08:55 AM).
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Quote originally posted by Rayquaza.:
Updated Oldoak Town fixing errors and what-not:

Spoiler:
It looks a lot better, but the waterfall overlaps the edges where it falls. Also, the new Pokémon Center shadow overlaps the signpost... it might have been the point, but it looks odd to me.
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  #477    
Old July 8th, 2013 (08:56 AM).
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Quote originally posted by Rayquaza.:
Updated Oldoak Town fixing errors and what-not:

Spoiler:
its okay, but I think you should instead of having the stairs connected to the water, flesh out some land on the far right and have stairs going to the top level that way

other than that it looks great, I like the new building
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  #478    
Old July 8th, 2013 (09:14 AM).
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Quote originally posted by Rayquaza.:
Updated Oldoak Town fixing errors and what-not:

Spoiler:
There's no way out of the bottom right area if you don't have a Pokémon that knows Waterfall (or Fly/Teleport, but you shouldn't consider those two an acceptable escape plan). Although, maybe you're not letting players traverse waterfalls in either direction, in which case that's fine.
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  #479    
Old July 8th, 2013 (09:23 AM).
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Quote originally posted by Maruno:
There's no way out of the bottom right area if you don't have a Pokémon that knows Waterfall (or Fly/Teleport, but you shouldn't consider those two an acceptable escape plan). Although, maybe you're not letting players traverse waterfalls in either direction, in which case that's fine.
There won't be a waterfall feature so the player won't be able to up/down the waterfall. The whole HM feature for Pokémon Chaos is to be scrapped for a new & original system.
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  #480    
Old July 8th, 2013 (01:14 PM).
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Quote originally posted by Varion:
Spoiler:


Route 60, the first route in my game. :3
I really like that map. The design of the overall route is official-looking. I just think that some of the tile styles clash. For instance the Trees and the Grass fit well together, in terms of both style and colour. On the other hand, the tall grass tiles (while nice) do not fit the rest, in terms of both style and colour. Same goes for the sign and fence. Those two, were actually the things that stood out the most. They just look randomly placed. My advice would be: change the colour of the tall grass to fit more with the rest of the scene, change the sign and fence (they really stick out), and perhaps tone down the shadow of the trees and other elements a little. At the moment, the shadows are really intense.

Quote originally posted by Rayquaza.:
The whole HM feature for Pokémon Chaos is to be scrapped for a new & original system.
Lol, don't know how I feel about that statement.
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  #481    
Old July 8th, 2013 (11:17 PM).
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Quote originally posted by Luka S.J.:
Lol, don't know how I feel about that statement.

Ok, inspired and not completed, if you don't mind that is. Although mine contribute towards the story for more than just the HM system (I'm guessing yours did too).
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  #482    
Old July 9th, 2013 (10:20 PM).
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Here's my Route 3. I'm trying to get better tilesets but anyways...


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  #483    
Old July 10th, 2013 (12:05 AM).
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Quote originally posted by pokemoner2500:
Here's my Route 3. I'm trying to get better tilesets but anyways...


@pokemoner2500, the may is wayyyyy too straight and empty and the patches of grass are pretty randomly placed; on every route a play should be forced to walk through grass and here the player can avoid all of it.

I suggest using flowers, ledges, pathways and less random patches of grass. Also try to make the map more natural by removing the 'man-made' feel to it. Maybe by putting in more trees or maybe by removing some.

http://callmegav.deviantart.com/art/Route-One-265599445

This map here is one of Abnegation's maps and although this is a big map it has no empty space which the player could be lost in. It doesn't have to look like this but could have more shape to it.

Hope this advice helps.
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  #484    
Old July 10th, 2013 (10:45 AM).
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Some of you have seen it already but Id still like some constructive criticism and opinions on this next map. Just to inform you, it's a little big and the huge empty space is there for a reason because that part of route isn't finished and its connecting to another map and I only wanted to show this one.

So this is Route 16 of Rasen, it's one of my larger maps and it connects to Route 17 which is a shaped like a slope. On this route you actually have to travel with one of your rivals

Spoiler:
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  #485    
Old July 10th, 2013 (11:50 AM).
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Quote originally posted by nuzamaki90:
Some of you have seen it already but Id still like some constructive criticism and opinions on this next map. Just to inform you, it's a little big and the huge empty space is there for a reason because that part of route isn't finished and its connecting to another map and I only wanted to show this one.

So this is Route 16 of Rasen, it's one of my larger maps and it connects to Route 17 which is a shaped like a slope. On this route you actually have to travel with one of your rivals

Spoiler:
I actually like those maps. Their general layout is quite nice. Several issues I see, though. For one, the player can go through all the routes completely bypassing the tall grass. Unless you don't own a Pokemon at this stage, the way forward should have some wild encounter obstacles. Then the "S" shaped paths - I really don't see the point of those. You could have just made them straight, and added some general decorations to the sides or something. Some of your trees are weirdly resized. My final comment would be on the bottom left area. It looks really awkward and unnatural. It's just really random - don't know what else to say. Other than that, I do like the shape of your maps.
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  #486    
Old July 11th, 2013 (12:57 AM). Edited July 11th, 2013 by Radical Raptr.
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Spoiler:

well...it's been a while since i posted a map here
This is just a test map to show off some tile's I've been messing with; its a mix of custom and kyledove's public tiles erma96's grass tile I customized

I generally dont use a style like this so I really just need to know if it looks good I guess, haha
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  #487    
Old July 11th, 2013 (01:51 AM).
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Quote originally posted by Saving Raven:
Spoiler:

well...it's been a while since i posted a map here
This is just a test map to show off some tile's I've been messing with; its a mix of custom and kyledove's public tiles erma96's grass tile I customized

I generally dont use a style like this so I really just need to know if it looks good I guess, haha
I like it. The colours blend nicely and the atmosphere is good. I do think that the two big grass patches are a bit too big.
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  #488    
Old July 11th, 2013 (02:18 AM).
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Quote originally posted by P-Sign:
I like it. The colours blend nicely and the atmosphere is good. I do think that the two big grass patches are a bit too big.
haha, thanks! I'm a big fan of your work so it feels awesome that you like it, I noticed a couple errors of my own (such as the colors of the tree-truncks and stumps, and the PC placement, but these are all tileset errors I'm fixing)
anyway, I see what you mean about the grass, I'll see what I can do
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  #489    
Old July 13th, 2013 (08:03 AM).
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I'm trying out a new grass tile. Tell me what you think of it.

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  #490    
Old July 13th, 2013 (08:41 AM).
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Quote originally posted by pokemoner2500:
I'm trying out a new grass tile. Tell me what you think of it.

I've never liked it, but thats my own picky taste, its fine I suppose, but the map looks too square and small
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  #491    
Old July 13th, 2013 (01:25 PM).
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Quote originally posted by pokemoner2500:
I'm trying out a new grass tile. Tell me what you think of it.

It's very well done, but the shadows beneath the leafs are too dark, which makes the tile look very square.

Also: Map showcase and review isn't the best thread to ask for critique on individual tiles.
Use the screenshot showcase instead. ;D

As for the map itself: 6/10
Nothing really bad about it, but it's pretty boring and very square.
Try adding a few ledges or mountains.
And also: The style of "randomly placed" tall grass doesn't really look good in my opinion.
Try to group it up instead.
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  #492    
Old July 13th, 2013 (03:06 PM).
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Here is "Sacred Grotto".
There is a couple issues with the mountain tiles i need to fix, but i like these new tiles.
I am currently making them match a bit better.

Spoiler:
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  #493    
Old July 13th, 2013 (03:42 PM).
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Quote originally posted by Harvey_Create:
Here is "Sacred Grotto".
There is a couple issues with the mountain tiles i need to fix, but i like these new tiles.
I am currently making them match a bit better.

Spoiler:
minor issues aside, the map is decent, I'd say 8/10
There's nothing that really blows my mind, but its a very good map and the tiles are nice - I like what you're goin' for here. The sand patch on the right always throws me, because I personally do not like the whole 2 edge touch design that many people use; I suppose its fine but its always something I never liked - it feels like you ran out of room and wanted to squeeze it in there. Of course that's my own problem, and others may thing differently.
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  #494    
Old July 14th, 2013 (02:04 PM).
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Here is Jacalob City, a town of beauty and peace.

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  #495    
Old July 15th, 2013 (02:04 AM).
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Quote originally posted by pokemoner2500:
Here is Jacalob City, a town of beauty and peace.
Spoiler:
I like the setup, looks like it can be a nice city. I would recommend adding cliffs and more trees to fill it in a bit. It's kind of open. But hey, i started the same way. Lol


Here is my map. Its kind of a hidden village. I added in Sprites to make it look how it would in a screenshot. Caution: Quite wide!

Spoiler:
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  #496    
Old July 15th, 2013 (02:38 AM).
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Quote originally posted by Harvey_Create:
Here is my map. Its kind of a hidden village. I added in Sprites to make it look how it would in a screenshot. Caution: Quite wide!

Spoiler:

I like this Harvey, well done, I like that the trees look like they've been there a while and have grown in their own way and not man made (square or symmetrical)... Can't fault it, except for one thing, the cliff doesn't finish on the left side of the map.
So you can only get here by flying then?!
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  #497    
Old July 15th, 2013 (02:55 AM).
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Quote originally posted by Nickalooose:
I like this Harvey, well done, I like that the trees look like they've been there a while and have grown in their own way and not man made (square or symmetrical)... Can't fault it, except for one thing, the cliff doesn't finish on the left side of the map.
So you can only get here by flying then?!
O_O I PUT A TREE OVER IT!

Oh gawd, i need to sleep. Ill fix that in a bit. Thanks. My question is, Do all of the tiles match? Obviously beside the waterfall.(Heavily edited in paint cause i was hating GIMP.) But I need to know if the trees match the mountains and grass.
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  #498    
Old July 15th, 2013 (03:32 AM).
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Quote originally posted by Harvey_Create:
O_O I PUT A TREE OVER IT!

Oh gawd, i need to sleep. Ill fix that in a bit. Thanks. My question is, Do all of the tiles match? Obviously beside the waterfall.(Heavily edited in paint cause i was hating GIMP.) But I need to know if the trees match the mountains and grass.
I think it fits well.
My only complaint is that the mountains and shore have different brown colors.
Use the same ;D
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  #499    
Old July 15th, 2013 (03:38 AM).
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Quote originally posted by tImE:
I think it fits well.
My only complaint is that the mountains and shore have different brown colors.
Use the same ;D
Ill look into fixing that. Thanks!
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  #500    
Old July 17th, 2013 (07:36 PM). Edited July 17th, 2013 by XmarkXalanX.
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Not one of the best maps on here, but I figure this is the best place to get some proper suggestions and criticism.

Route X4 of my game.
Spoiler:
Click image for larger version

Name:	Route X4.png
Views:	50
Size:	100.6 KB
ID:	68857
Yes, I realize there is a completely random lightpost at the top of the hill. It's supposed to stick out like a sore thumb and it has its purpose in-game. Haha. Also, there is a constant thunderstorm on this Route, due to the lightning rods placed throughout the area, in case the rods throw you off.
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