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Reload this Page Essentials Script Pokémon B/W-style loading screen for Essentials

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  #26    
Old May 23rd, 2013 (7:42 AM).
Obito Uchiha's Avatar
Obito Uchiha Obito Uchiha is offline
 
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Thank you, but I already put this command-line. I can access to the mystery gift option, but I can't make the window to show the mystery gift option, cause this conditional branch doesn't work (Sorry that I hadn't mentioned this before). Unfortunalety, things like "something else like" or "around" doesn't help me. I'm not a coder as you see.

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  #27    
Old May 23rd, 2013 (11:33 AM).
Nickalooose Nickalooose is offline
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Quote originally posted by Obito Uchiha:
Thank you, but I already put this command-line. I can access to the mystery gift option, but I can't make the window to show the mystery gift option, cause this conditional branch doesn't work (Sorry that I hadn't mentioned this before). Unfortunalety, things like "something else like" or "around" doesn't help me. I'm not a coder as you see.

Try removing the brackets, rescue and false...

Where is the Mystery Gift event in Essentials? I'll take a quick look at how Mystery Gift works and take a look myself

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  #28    
Old May 23rd, 2013 (1:19 PM).
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Obito Uchiha Obito Uchiha is offline
 
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You can find the events on the "Lerucean Town Mart"-Map.

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  #29    
Old May 23rd, 2013 (1:55 PM). Edited May 23rd, 2013 by Nickalooose.
Nickalooose Nickalooose is offline
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I'll go take a look now and see what's up...

EDIT:

If the mystery gift works during the game... Why would you want it to appear on the load screen?
It would seem so far that I can't get mystery gift to appear on the load screen anyway, so I don't think I can help you unless I can get that to work

EDIT:

So I figured out everything.

Code:
class PokemonLoadScene # :doc:
  def pbUpdate
    pbUpdateSpriteHash(@sprites)
  end

def pbStartScene @sprites={} @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99998 savefile=RTP.getSaveFileName("Game.rxdata")

@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

if safeExists?(savefile) @sprites["Continue"] = Sprite.new @sprites["Continue"].x = 52 @sprites["Continue"].y = 4 @sprites["Continue"].z = 99998 @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Continue"].opacity = 210

@sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 232 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["MysteryGift"] = Sprite.new @sprites["MysteryGift"].x = 68 @sprites["MysteryGift"].y = 282 @sprites["MysteryGift"].z = 99998 @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 332 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210

textpos=[ [_INTL("CONTINUE"),84,10,false,baseColor,shadowColor], [_INTL("NEW GAME"),84,238,false,baseColor,shadowColor], [_INTL("MYSTERY GIFT"),84,288,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,338,false,baseColor,shadowColor], #[_INTL( ] pbDrawTextPositions(@overlay,textpos) else @sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 142 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 192 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210

textpos=[ [_INTL("NEW GAME"),84,148,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,198,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

end

addBackgroundOrColoredPlane(@sprites,"background","loadbg", Color.new(96,96,248),@viewport) @sprites["locwindow"]=Window_AdvancedTextPokemon.new("") @sprites["locwindow"].[email protected] @sprites["locwindow"].visible=false @sprites["cmdwindow"]=Window_CommandPokemon.new([]) @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].[email protected] @sprites["cmdwindow"].visible=false pbFadeInAndShow(@sprites) { pbUpdate } end

def pbSetAuxiliaryWindow(loctext) @sprites["locwindow"].resizeToFit(loctext,[email protected]["cmdwindow"].width) @sprites["locwindow"].width=228 if @sprites["locwindow"].width<228 @sprites["locwindow"].height=Graphics.height @sprites["locwindow"].[email protected]["locwindow"].width @sprites["locwindow"].visible=true @sprites["locwindow"].text=loctext end

def pbSetParty(trainer,hasPokedex=false) for i in 0...trainer.party.length @sprites["party#{i}"]=PokemonIconSprite.new(trainer.party[i]) @sprites["party#{i}"].z=99999 @sprites["party#{i}"].x=80+60*i @sprites["party#{i}"].y=150 end end

def pbChoose(commands) @sprites["cmdwindow"].resizeToFit(commands) @sprites["cmdwindow"].commands=commands @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].visible=true loop do Graphics.update Input.update pbUpdate savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue_S") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==2 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==3 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") end else if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") end end

if Input.trigger?(Input::C) return @sprites["cmdwindow"].index end end end

def pbEndScene pbFadeOutAndHide(@sprites) { pbUpdate } pbDisposeSpriteHash(@sprites) @viewport.dispose end

def pbCloseScene pbDisposeSpriteHash(@sprites) @viewport.dispose end end

module FontInstaller # :doc: # filenames of fonts to be installed Filenames = [ 'pkmnem.ttf', 'pkmnemn.ttf', 'pkmnems.ttf', 'pkmnrs.ttf', 'pkmndp.ttf', 'pkmnfl.ttf' ] # names (not filenames) of fonts to be installed Names = [ 'Power Green', 'Power Green Narrow', 'Power Green Small', 'Power Red and Blue', 'Power Clear', 'Power Red and Green' ] # whether to notify player (via pop-up message) that fonts were installed Notify = true # location of fonts (relative to game folder) Source = 'Fonts/'

def self.getFontFolder fontfolder=MiniRegistry.get(MiniRegistry::HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders", "Fonts") return fontfolder+"\\" if fontfolder if ENV['SystemRoot'] return ENV['SystemRoot'] + '\\Fonts\\' elsif ENV['windir'] return ENV['windir'] + '\\Fonts\\' else return '\\Windows\\Fonts\\' end end

AFR = Win32API.new('gdi32', 'AddFontResource', ['P'], 'L') WPS = Win32API.new('kernel32', 'WriteProfileString', ['P'] * 3, 'L') SM = Win32API.new('user32', 'PostMessage', ['L'] * 4, 'L') WM_FONTCHANGE = 0x001D HWND_BROADCAST = 0xffff

def self.copy_file(src,dest) File.open(src, 'rb') {|r| File.open(dest, 'wb') {|w| while s = r.read(4096) w.write s end } } end

def self.pbResolveFont(name) RTP.eachPathFor(Source+name) {|file| return file if safeExists?(file) } return Source+name end

def self.install success = [] # Check if all fonts already exist filesExist=true fontsExist=true dest=self.getFontFolder() for i in 0...Names.size if !safeExists?(dest + Filenames[i]) filesExist=false end if !Font.exist?(Names[i]) fontsExist=false end end return if filesExist # Check if all source fonts exist exist=true for i in 0...Names.size if !RTP.exists?(Source + Filenames[i]) exist=false break end end return if !exist # Exit if not all source fonts exist Kernel.pbMessage(_INTL("One or more fonts used in this game do not exist on the system.\1")) Kernel.pbMessage(_INTL("The game can be played, but the look of the game's text will not be optimal.\1")) failed=false for i in 0...Filenames.size f = Filenames[i] if safeExists?(dest + f) && !Font.exist?(Names[i]) File.delete(dest + f) rescue nil end # check if already installed... if not safeExists?(dest + f) # check to ensure font is in specified location... if RTP.exists?(Source + f) # copy file to fonts folder succeeded=false begin copy_file(pbResolveFont(f), dest + f) # add font resource AFR.call(dest + f) # add entry to win.ini/registry WPS.call('Fonts', Names[i] + ' (TrueType)', f) succeeded=safeExists?(dest + f) rescue SystemCallError # failed succeeded=false end if succeeded success.push(Names[i]) else failed=true end end else success.push(Names[i]) # assume success end end if success.length>0 # one or more fonts successfully installed SM.call(HWND_BROADCAST,WM_FONTCHANGE,0,0) if Notify fonts = '' success.each do |f| fonts << f << ', ' end if failed Kernel.pbMessage(_INTL("Some of the fonts were successfully installed.\1")) Kernel.pbMessage(_INTL("To install the other fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) else Kernel.pbMessage(_INTL("The fonts were successfully installed.\1")) end if Kernel.pbConfirmMessage(_INTL("Would you like to restart the game and apply the changes?")) a = Thread.new { system('Game') } exit end end else # No fonts were installed. Kernel.pbMessage(_INTL("To install the necessary fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) end end end

class PokemonLoad def initialize(scene) @scene=scene end

def pbDisplay(text,brief=false) @scene.pbDisplay(text,brief) end

def pbDisplayPaused(text) @scene.pbDisplayPaused(text) end

def pbConfirm(text) return @scene.pbConfirm(text) end

def pbTryLoadFile(savefile) trainer=nil framecount=nil game_system=nil pokemonSystem=nil mapid=nil File.open(savefile){|f| trainer=Marshal.load(f) framecount=Marshal.load(f) game_system=Marshal.load(f) pokemonSystem=Marshal.load(f) mapid=Marshal.load(f) } raise "Corrupted file" if !trainer.is_a?(PokeBattle_Trainer) raise "Corrupted file" if !framecount.is_a?(Numeric) raise "Corrupted file" if !game_system.is_a?(Game_System) raise "Corrupted file" if !pokemonSystem.is_a?(PokemonSystem) raise "Corrupted file" if !mapid.is_a?(Numeric) return [trainer,framecount,game_system,pokemonSystem,mapid] end

def pbStartDeleteScreen savefile=RTP.getSaveFileName("Game.rxdata") @scene.pbStartScene if safeExists?(savefile) if Kernel.pbConfirmMessageSerious(_INTL("Delete all saved data?")) Kernel.pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1")) if Kernel.pbConfirmMessageSerious(_INTL("Delete the saved data anyway?")) Kernel.pbMessage(_INTL("Deleting all data.\r\nDon't turn off the power.\\wtnp[0]")) begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end Kernel.pbMessage(_INTL("The save file was deleted.")) end end else Kernel.pbMessage(_INTL("No save file was found.")) end @scene.pbEndScene $scene=pbCallTitle end

def pbStartLoadScreen $PokemonTemp = PokemonTemp.new $game_temp = Game_Temp.new $game_system = Game_System.new $PokemonSystem = PokemonSystem.new if !$PokemonSystem @scene.pbStartScene cmdContinue=-1 cmdNewGame=0 cmdOption=1 cmdLanguage=-1 commands=[] savefile=RTP.getSaveFileName("Game.rxdata") FontInstaller.install data_system = pbLoadRxData("Data/System") mapfile=$RPGVX ? sprintf("Data/Map%03d.rvdata",data_system.start_map_id) : sprintf("Data/Map%03d.rxdata",data_system.start_map_id) if data_system.start_map_id==0 || !pbRgssExists?(mapfile) Kernel.pbMessage(_INTL("No starting position was set in the map editor.\1")) Kernel.pbMessage(_INTL("The game cannot continue.")) @scene.pbEndScene $scene=nil return end if safeExists?(savefile) trainer=nil framecount=0 showContinue=false haveBackup=false begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile) showContinue=true rescue if safeExists?(savefile+".bak") begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile+".bak") haveBackup=true showContinue=true rescue end end if haveBackup Kernel.pbMessage(_INTL("The save file is corrupt. The previous save file will be loaded.")) else Kernel.pbMessage(_INTL("The save file is corrupt, or is incompatible with this game.")) if !Kernel.pbConfirmMessageSerious(_INTL("Do you want to delete the save file and start anew?")) raise "scss error - Corrupted or incompatible save file." end begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end $PokemonSystem=PokemonSystem.new if !$PokemonSystem $game_system=Game_System.new Kernel.pbMessage(_INTL("The save file was deleted.")) end end if showContinue if !haveBackup begin; File.delete(savefile+".bak"); rescue; end end totalsec = framecount / Graphics.frame_rate hour = totalsec / 60 / 60 min = totalsec / 60 % 60 mapname=pbGetMapNameFromId(mapid) mapname.gsub!(/\\PN/,trainer.name) textColor=["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][trainer.gender] loctext=_INTL("<ac><c2=06644bd2>{1}</c2></ac>",mapname) loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,fmtescape(trainer.name)) loctext+=_ISPRINTF("Time<r><c3={1:s}>{2:02d}:{3:02d}</c3><br>",textColor,hour,min) loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,trainer.numbadges) if trainer.pokedex loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3><br>",textColor,trainer.pokedexOwned,trainer.pokedexSeen) end

@sprites={} @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

textpos=[ [_INTL("{1}",trainer.name),84,60,false,Color.new(57,165,255),Color.new(57,107,173)], [_INTL("{1}",mapname),84,90,false,baseColor,shadowColor], [_INTL("Badges: {1}",trainer.numbadges),84,135,false,baseColor,shadowColor], [_ISPRINTF("Time: {1:02d}:{2:02d}",hour,min),220,135,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

loctext+=_INTL("Party") if trainer.party.length>0 @scene.pbSetAuxiliaryWindow(loctext) @scene.pbSetParty(trainer,trainer.pokedex) end commands[cmdContinue=commands.length]=_INTL("Continue") if showContinue commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdMysteryGift=commands.length]=_INTL("Mystery Gift") if (trainer.mysterygiftaccess rescue false) commands[cmdOption=commands.length]=_INTL("Options") else commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdOption=commands.length]=_INTL("Options") end if LANGUAGES.length>=2 commands[cmdLanguage=commands.length]=_INTL("Language") end loop do [email protected](commands) if cmdNewGame>=0 && command==cmdNewGame savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) @sprites["overlay"].opacity = 0 end @scene.pbEndScene if $game_map && $game_map.events for event in $game_map.events.values event.clear_starting end end $game_temp.common_event_id=0 if $game_temp $scene = Scene_Map.new Graphics.frame_count = 0 $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_player = Game_Player.new $ItemData = readItemList("Data/items.dat") $PokemonMap = PokemonMapMetadata.new $PokemonGlobal = PokemonGlobalMetadata.new $PokemonStorage = PokemonStorage.new $PokemonEncounters = PokemonEncounters.new $PokemonTemp.begunNewGame=true $data_system = pbLoadRxData("Data/System") $MapFactory = PokemonMapFactory.new($data_system.start_map_id) # calls setMapChanged $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update return elsif cmdLanguage>=0 && command==cmdLanguage @scene.pbEndScene $PokemonSystem.language=pbChooseLanguage pbLoadMessages("Data/"+LANGUAGES[$PokemonSystem.language][1]) savedata=[] if safeExists?(savefile) File.open(savefile,"rb"){|f| 14.times { savedata.push(Marshal.load(f)) } } savedata[3]=$PokemonSystem begin File.open(RTP.getSaveFileName("Game.rxdata"),"wb"){|f| 14.times {|i| Marshal.dump(savedata[i],f) } } rescue; end end $scene=pbCallTitle return elsif cmdContinue>=0 && command==cmdContinue unless safeExists?(savefile) pbPlayBuzzerSE() next end @sprites["overlay"].opacity = 0 @scene.pbEndScene metadata=nil File.open(savefile){|f| $Trainer = Marshal.load(f) Graphics.frame_count = Marshal.load(f) $game_system = Marshal.load(f) Marshal.load(f) # PokemonSystem already loaded Marshal.load(f) # Current map id no longer needed $game_switches = Marshal.load(f) $game_variables = Marshal.load(f) $game_self_switches = Marshal.load(f) $game_screen = Marshal.load(f) $MapFactory = Marshal.load(f) $game_map = $MapFactory.map $game_player = Marshal.load(f) $PokemonGlobal = Marshal.load(f) metadata = Marshal.load(f) $ItemData = readItemList("Data/items.dat") $PokemonBag = Marshal.load(f) $PokemonStorage = Marshal.load(f) magicNumberMatches=false if $data_system.respond_to?("magic_number") magicNumberMatches=($game_system.magic_number==$data_system.magic_number) else magicNumberMatches=($game_system.magic_number==$data_system.version_id) end if !magicNumberMatches || $PokemonGlobal.safesave if pbMapInterpreterRunning? pbMapInterpreter.setup(nil,0) end begin $MapFactory.setup($game_map.map_id) # calls setMapChanged rescue Errno::ENOENT if $DEBUG Kernel.pbMessage(_INTL("Map {1} was not found.",$game_map.map_id)) map=pbWarpToMap() if map $MapFactory.setup(map[0]) $game_player.moveto(map[1],map[2]) else $game_map=nil $scene=nil return end else $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map was not found. The game cannot continue.")) end end $game_player.center($game_player.x, $game_player.y) else $MapFactory.setMapChanged($game_map.map_id) end } if !$game_map.events # Map wasn't set up $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map is corrupt. The game cannot continue.")) return end $PokemonMap=metadata $PokemonEncounters=PokemonEncounters.new $PokemonEncounters.setup($game_map.map_id) pbAutoplayOnSave $game_map.update $PokemonMap.updateMap $scene = Scene_Map.new return elsif cmdMysteryGift>=0 && command==cmdMysteryGift pbFadeOutIn(99999){ trainer=pbDownloadMysteryGift(trainer) } elsif cmdOption>=0 && command==cmdOption scene=PokemonOptionScene.new screen=PokemonOption.new(scene) pbFadeOutIn(99999) { screen.pbStartScreen } end end @sprites["overlay"].opacity = 0 @scene.pbEndScene return end end

Replace your code with this one, made it look neat and tidy too...
This was tested with a gift waiting, it will look silly if there isn't one... If you want it to look better, I'll let you figure that out, since all the code is there, you can learn to edit it yourself.

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  #30    
Old May 23rd, 2013 (8:52 PM).
ppooookkkkkkk ppooookkkkkkk is offline
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Join Date: May 2012
Location: Newbud town (Pokemon Morning/Night)
Age: 15
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Nature: Gentle
Posts: 229

this doesn't work:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError
Message: undefined method `>=' for nil:NilClass
PokemonLoad:611:in `pbStartLoadScreen'
PokemonLoad:483:in `loop'
PokemonLoad:620:in `pbStartLoadScreen'
DebugIntro:6:in `main'
Main:37:in `mainFunctionDebug'
Mainin `mainFunction'
Mainin `pbCriticalCode'
Mainin `mainFunction'
Main:47
Main:46:in `loop'

This exception was logged in
C:\Users\Mohammad\Saved Games/Pokemon Essentials/errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

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  #31    
Old May 24th, 2013 (8:04 AM). Edited May 24th, 2013 by Nickalooose.
Nickalooose Nickalooose is offline
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Join Date: Mar 2008
Gender: Female
Posts: 1,285

What doesn't work?
It works fine for me...

EDIT
at line 387, try putting:

Code:
    cmdMysteryGift=-1

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  #32    
Old July 11th, 2013 (9:44 AM).
Phaelitico Phaelitico is offline
 
Join Date: Jul 2013
Gender: Male
Posts: 1

Quote originally posted by Nickalooose:
I'll go take a look now and see what's up...

EDIT:

If the mystery gift works during the game... Why would you want it to appear on the load screen?
It would seem so far that I can't get mystery gift to appear on the load screen anyway, so I don't think I can help you unless I can get that to work

EDIT:

So I figured out everything.

Actually, there's a error on this code too, whe you select "Continue" it will reload the file before the mystery gift was downloaded. I have done my own editing and it's working fine like this:

Code:

class PokemonLoadScene # :doc: def pbUpdate pbUpdateSpriteHash(@sprites) end

def pbStartScene @sprites={} @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99998 savefile=RTP.getSaveFileName("Game.rxdata")

@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

if safeExists?(savefile) @sprites["Continue"] = Sprite.new @sprites["Continue"].x = 52 @sprites["Continue"].y = 4 @sprites["Continue"].z = 99998 @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Continue"].opacity = 210

@sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 232 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 282 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210

@sprites["MysteryGift"] = Sprite.new @sprites["MysteryGift"].x = 68 @sprites["MysteryGift"].y = 332 @sprites["MysteryGift"].z = 99998 @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].opacity = 210

textpos=[ [_INTL("CONTINUE"),84,10,false,baseColor,shadowColor], [_INTL("NEW GAME"),84,238,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,288,false,baseColor,shadowColor], [_INTL("MYSTERY GIFT"),84,338,false,baseColor,shadowColor], #[_INTL( ] pbDrawTextPositions(@overlay,textpos) else @sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 142 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 192 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210

textpos=[ [_INTL("NEW GAME"),84,148,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,198,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

end

addBackgroundOrColoredPlane(@sprites,"background","loadbg", Color.new(96,96,248),@viewport) @sprites["locwindow"]=Window_AdvancedTextPokemon.new("") @sprites["locwindow"].[email protected] @sprites["locwindow"].visible=false @sprites["cmdwindow"]=Window_CommandPokemon.new([]) @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].[email protected] @sprites["cmdwindow"].visible=false pbFadeInAndShow(@sprites) { pbUpdate } end

def pbSetAuxiliaryWindow(loctext) @sprites["locwindow"].resizeToFit(loctext,[email protected]["cmdwindow"].width) @sprites["locwindow"].width=228 if @sprites["locwindow"].width<228 @sprites["locwindow"].height=Graphics.height @sprites["locwindow"].[email protected]["locwindow"].width @sprites["locwindow"].visible=true @sprites["locwindow"].text=loctext end

def pbSetParty(trainer,hasPokedex=false) for i in 0...trainer.party.length @sprites["party#{i}"]=PokemonIconSprite.new(trainer.party[i]) @sprites["party#{i}"].z=99999 @sprites["party#{i}"].x=80+60*i @sprites["party#{i}"].y=150 end end

def pbChoose(commands) @sprites["cmdwindow"].resizeToFit(commands) @sprites["cmdwindow"].commands=commands @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].visible=true loop do Graphics.update Input.update pbUpdate savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==2 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==3 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") end else if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") end end

if Input.trigger?(Input::C) return @sprites["cmdwindow"].index end end end

def pbEndScene pbFadeOutAndHide(@sprites) { pbUpdate } pbDisposeSpriteHash(@sprites) @viewport.dispose end

def pbCloseScene pbDisposeSpriteHash(@sprites) @viewport.dispose end end

module FontInstaller # :doc: # filenames of fonts to be installed Filenames = [ 'pkmnem.ttf', 'pkmnemn.ttf', 'pkmnems.ttf', 'pkmnrs.ttf', 'pkmndp.ttf', 'pkmnfl.ttf' ] # names (not filenames) of fonts to be installed Names = [ 'Power Green', 'Power Green Narrow', 'Power Green Small', 'Power Red and Blue', 'Power Clear', 'Power Red and Green' ] # whether to notify player (via pop-up message) that fonts were installed Notify = true # location of fonts (relative to game folder) Source = 'Fonts/'

def self.getFontFolder fontfolder=MiniRegistry.get(MiniRegistry::HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders", "Fonts") return fontfolder+"\\" if fontfolder if ENV['SystemRoot'] return ENV['SystemRoot'] + '\\Fonts\\' elsif ENV['windir'] return ENV['windir'] + '\\Fonts\\' else return '\\Windows\\Fonts\\' end end

AFR = Win32API.new('gdi32', 'AddFontResource', ['P'], 'L') WPS = Win32API.new('kernel32', 'WriteProfileString', ['P'] * 3, 'L') SM = Win32API.new('user32', 'PostMessage', ['L'] * 4, 'L') WM_FONTCHANGE = 0x001D HWND_BROADCAST = 0xffff

def self.copy_file(src,dest) File.open(src, 'rb') {|r| File.open(dest, 'wb') {|w| while s = r.read(4096) w.write s end } } end

def self.pbResolveFont(name) RTP.eachPathFor(Source+name) {|file| return file if safeExists?(file) } return Source+name end

def self.install success = [] # Check if all fonts already exist filesExist=true fontsExist=true dest=self.getFontFolder() for i in 0...Names.size if !safeExists?(dest + Filenames[i]) filesExist=false end if !Font.exist?(Names[i]) fontsExist=false end end return if filesExist # Check if all source fonts exist exist=true for i in 0...Names.size if !RTP.exists?(Source + Filenames[i]) exist=false break end end return if !exist # Exit if not all source fonts exist Kernel.pbMessage(_INTL("One or more fonts used in this game do not exist on the system.\1")) Kernel.pbMessage(_INTL("The game can be played, but the look of the game's text will not be optimal.\1")) failed=false for i in 0...Filenames.size f = Filenames[i] if safeExists?(dest + f) && !Font.exist?(Names[i]) File.delete(dest + f) rescue nil end # check if already installed... if not safeExists?(dest + f) # check to ensure font is in specified location... if RTP.exists?(Source + f) # copy file to fonts folder succeeded=false begin copy_file(pbResolveFont(f), dest + f) # add font resource AFR.call(dest + f) # add entry to win.ini/registry WPS.call('Fonts', Names[i] + ' (TrueType)', f) succeeded=safeExists?(dest + f) rescue SystemCallError # failed succeeded=false end if succeeded success.push(Names[i]) else failed=true end end else success.push(Names[i]) # assume success end end if success.length>0 # one or more fonts successfully installed SM.call(HWND_BROADCAST,WM_FONTCHANGE,0,0) if Notify fonts = '' success.each do |f| fonts << f << ', ' end if failed Kernel.pbMessage(_INTL("Some of the fonts were successfully installed.\1")) Kernel.pbMessage(_INTL("To install the other fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) else Kernel.pbMessage(_INTL("The fonts were successfully installed.\1")) end if Kernel.pbConfirmMessage(_INTL("Would you like to restart the game and apply the changes?")) a = Thread.new { system('Game') } exit end end else # No fonts were installed. Kernel.pbMessage(_INTL("To install the necessary fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) end end end

class PokemonLoad def initialize(scene) @scene=scene end

def pbDisplay(text,brief=false) @scene.pbDisplay(text,brief) end

def pbDisplayPaused(text) @scene.pbDisplayPaused(text) end

def pbConfirm(text) return @scene.pbConfirm(text) end

def pbTryLoadFile(savefile) trainer=nil framecount=nil game_system=nil pokemonSystem=nil mapid=nil File.open(savefile){|f| trainer=Marshal.load(f) framecount=Marshal.load(f) game_system=Marshal.load(f) pokemonSystem=Marshal.load(f) mapid=Marshal.load(f) } raise "Corrupted file" if !trainer.is_a?(PokeBattle_Trainer) raise "Corrupted file" if !framecount.is_a?(Numeric) raise "Corrupted file" if !game_system.is_a?(Game_System) raise "Corrupted file" if !pokemonSystem.is_a?(PokemonSystem) raise "Corrupted file" if !mapid.is_a?(Numeric) return [trainer,framecount,game_system,pokemonSystem,mapid] end

def pbStartDeleteScreen savefile=RTP.getSaveFileName("Game.rxdata") @scene.pbStartScene if safeExists?(savefile) if Kernel.pbConfirmMessageSerious(_INTL("Delete all saved data?")) Kernel.pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1")) if Kernel.pbConfirmMessageSerious(_INTL("Delete the saved data anyway?")) Kernel.pbMessage(_INTL("Deleting all data.\r\nDon't turn off the power.\\wtnp[0]")) begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end Kernel.pbMessage(_INTL("The save file was deleted.")) end end else Kernel.pbMessage(_INTL("No save file was found.")) end @scene.pbEndScene $scene=pbCallTitle end

def pbStartLoadScreen $PokemonTemp = PokemonTemp.new $game_temp = Game_Temp.new $game_system = Game_System.new $PokemonSystem = PokemonSystem.new if !$PokemonSystem @scene.pbStartScene cmdContinue=-1 cmdNewGame=0 cmdOption=1 cmdLanguage=-1 cmdMysteryGift=-1 commands=[] savefile=RTP.getSaveFileName("Game.rxdata") FontInstaller.install data_system = pbLoadRxData("Data/System") mapfile=$RPGVX ? sprintf("Data/Map%03d.rvdata",data_system.start_map_id) : sprintf("Data/Map%03d.rxdata",data_system.start_map_id) if data_system.start_map_id==0 || !pbRgssExists?(mapfile) Kernel.pbMessage(_INTL("No starting position was set in the map editor.\1")) Kernel.pbMessage(_INTL("The game cannot continue.")) @scene.pbEndScene $scene=nil return end if safeExists?(savefile) trainer=nil framecount=0 showContinue=false haveBackup=false begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile) showContinue=true rescue if safeExists?(savefile+".bak") begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile+".bak") haveBackup=true showContinue=true rescue end end if haveBackup Kernel.pbMessage(_INTL("The save file is corrupt. The previous save file will be loaded.")) else Kernel.pbMessage(_INTL("The save file is corrupt, or is incompatible with this game.")) if !Kernel.pbConfirmMessageSerious(_INTL("Do you want to delete the save file and start anew?")) raise "scss error - Corrupted or incompatible save file." end begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end $PokemonSystem=PokemonSystem.new if !$PokemonSystem $game_system=Game_System.new Kernel.pbMessage(_INTL("The save file was deleted.")) end end if showContinue if !haveBackup begin; File.delete(savefile+".bak"); rescue; end end totalsec = framecount / Graphics.frame_rate hour = totalsec / 60 / 60 min = totalsec / 60 % 60 mapname=pbGetMapNameFromId(mapid) mapname.gsub!(/\\PN/,trainer.name) textColor=["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][trainer.gender] loctext=_INTL("<ac><c2=06644bd2>{1}</c2></ac>",mapname) loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,fmtescape(trainer.name)) loctext+=_ISPRINTF("Time<r><c3={1:s}>{2:02d}:{3:02d}</c3><br>",textColor,hour,min) loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,trainer.numbadges) if trainer.pokedex loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3><br>",textColor,trainer.pokedexOwned,trainer.pokedexSeen) end

@sprites={} @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

textpos=[ [_INTL("{1}",trainer.name),84,60,false,Color.new(57,165,255),Color.new(57,107,173)], [_INTL("{1}",mapname),84,90,false,baseColor,shadowColor], [_INTL("Badges: {1}",trainer.numbadges),84,135,false,baseColor,shadowColor], [_ISPRINTF("Time: {1:02d}:{2:02d}",hour,min),220,135,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

loctext+=_INTL("Party") if trainer.party.length>0 @scene.pbSetAuxiliaryWindow(loctext) @scene.pbSetParty(trainer,trainer.pokedex) end commands[cmdContinue=commands.length]=_INTL("Continue") if showContinue commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdOption=commands.length]=_INTL("Options") commands[cmdMysteryGift=commands.length]=_INTL("Mystery Gift") if (trainer.mysterygiftaccess rescue false) else commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdOption=commands.length]=_INTL("Options") end if LANGUAGES.length>=2 commands[cmdLanguage=commands.length]=_INTL("Language") end

loop do [email protected](commands) if cmdNewGame>=0 && command==cmdNewGame savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) @sprites["overlay"].opacity = 0 end @scene.pbEndScene if $game_map && $game_map.events for event in $game_map.events.values event.clear_starting end end $game_temp.common_event_id=0 if $game_temp $scene = Scene_Map.new Graphics.frame_count = 0 $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_player = Game_Player.new $ItemData = readItemList("Data/items.dat") $PokemonMap = PokemonMapMetadata.new $PokemonGlobal = PokemonGlobalMetadata.new $PokemonStorage = PokemonStorage.new $PokemonEncounters = PokemonEncounters.new $PokemonTemp.begunNewGame=true $data_system = pbLoadRxData("Data/System") $MapFactory = PokemonMapFactory.new($data_system.start_map_id) # calls setMapChanged $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update return elsif cmdLanguage>=0 && command==cmdLanguage @scene.pbEndScene $PokemonSystem.language=pbChooseLanguage pbLoadMessages("Data/"+LANGUAGES[$PokemonSystem.language][1]) savedata=[] if safeExists?(savefile) File.open(savefile,"rb"){|f| 14.times { savedata.push(Marshal.load(f)) } } savedata[3]=$PokemonSystem begin File.open(RTP.getSaveFileName("Game.rxdata"),"wb"){|f| 14.times {|i| Marshal.dump(savedata[i],f) } } rescue; end end $scene=pbCallTitle return elsif cmdContinue>=0 && command==cmdContinue unless safeExists?(savefile) pbPlayBuzzerSE() next end @sprites["overlay"].opacity = 0 @scene.pbEndScene metadata=nil File.open(savefile){|f| Marshal.load(f) # Trainer already loaded $Trainer = trainer Graphics.frame_count = Marshal.load(f) $game_system = Marshal.load(f) Marshal.load(f) # PokemonSystem already loaded Marshal.load(f) # Current map id no longer needed $game_switches = Marshal.load(f) $game_variables = Marshal.load(f) $game_self_switches = Marshal.load(f) $game_screen = Marshal.load(f) $MapFactory = Marshal.load(f) $game_map = $MapFactory.map $game_player = Marshal.load(f) $PokemonGlobal = Marshal.load(f) metadata = Marshal.load(f) $ItemData = readItemList("Data/items.dat") $PokemonBag = Marshal.load(f) $PokemonStorage = Marshal.load(f) magicNumberMatches=false if $data_system.respond_to?("magic_number") magicNumberMatches=($game_system.magic_number==$data_system.magic_number) else magicNumberMatches=($game_system.magic_number==$data_system.version_id) end if !magicNumberMatches || $PokemonGlobal.safesave if pbMapInterpreterRunning? pbMapInterpreter.setup(nil,0) end begin $MapFactory.setup($game_map.map_id) # calls setMapChanged rescue Errno::ENOENT if $DEBUG Kernel.pbMessage(_INTL("Map {1} was not found.",$game_map.map_id)) map=pbWarpToMap() if map $MapFactory.setup(map[0]) $game_player.moveto(map[1],map[2]) else $game_map=nil $scene=nil return end else $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map was not found. The game cannot continue.")) end end $game_player.center($game_player.x, $game_player.y) else $MapFactory.setMapChanged($game_map.map_id) end } if !$game_map.events # Map wasn't set up $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map is corrupt. The game cannot continue.")) return end $PokemonMap=metadata $PokemonEncounters=PokemonEncounters.new $PokemonEncounters.setup($game_map.map_id) pbAutoplayOnSave $game_map.update $PokemonMap.updateMap $scene = Scene_Map.new return elsif cmdOption>=0 && command==cmdOption scene=PokemonOptionScene.new screen=PokemonOption.new(scene) pbFadeOutIn(99999) { screen.pbStartScreen } elsif cmdMysteryGift>=0 && command==cmdMysteryGift pbFadeOutIn(99999){ trainer=pbDownloadMysteryGift(trainer) } end end @sprites["overlay"].opacity = 0 @scene.pbEndScene return end end

See that in the Continue part you "Reloaded" the $Trainer from the file?

basically you change this:

Code:
           $Trainer             = Marshal.load(f)

to this:

Code:
           Marshal.load(f) # Trainer already loaded
           $Trainer             = trainer

It's 100% Working, the only "issue" know is that every save file will have the "Mystery Gift" on the Menu regardless the access.

PS: Sorry about bad english and stuff

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  #33    
Old July 12th, 2013 (6:27 AM).
lauerolus's Avatar
lauerolus lauerolus is offline
Glah
 
Join Date: Mar 2013
Gender: Male
Posts: 305

Thank you for this, definitely using and crediting you for it.

__________________
Pokemon Rebalanced: Red
Where every Pokemon is useful.
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  #34    
Old July 12th, 2013 (1:42 PM).
Nickalooose Nickalooose is offline
--------------------
 
Join Date: Mar 2008
Gender: Female
Posts: 1,285

There were more errors in my code, it was a quick mock up.
Anyway... You're having the problem because the load is reading:
New Game
Options

as one set of commands, and once a save is made
Continue
New Game
Options
Mystery Gift

as another set of commands... There is no in betweeny.
Unfortunately there is no tidy fix for this except doing it this way.

Code:
class PokemonLoadScene # :doc:
  def pbUpdate
    pbUpdateSpriteHash(@sprites)
  end

def pbStartScene @sprites={} @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99998 savefile=RTP.getSaveFileName("Game.rxdata")

@sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

if safeExists?(savefile) @sprites["Continue"] = Sprite.new @sprites["Continue"].x = 52 @sprites["Continue"].y = 4 @sprites["Continue"].z = 99998 @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Continue"].opacity = 210

@sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 232 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 282 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210 if (trainer.mysterygiftaccess rescue false) @sprites["MysteryGift"] = Sprite.new @sprites["MysteryGift"].x = 68 @sprites["MysteryGift"].y = 332 @sprites["MysteryGift"].z = 99998 @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].opacity = 210 textpos=[ [_INTL("CONTINUE"),84,10,false,baseColor,shadowColor], [_INTL("NEW GAME"),84,238,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,288,false,baseColor,shadowColor], [_INTL("MYSTERY GIFT"),84,338,false,baseColor,shadowColor], #[_INTL( ] pbDrawTextPositions(@overlay,textpos) else textpos=[ [_INTL("CONTINUE"),84,10,false,baseColor,shadowColor], [_INTL("NEW GAME"),84,238,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,288,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos) end else @sprites["NewGame"] = Sprite.new @sprites["NewGame"].x = 68 @sprites["NewGame"].y = 142 @sprites["NewGame"].z = 99998 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["NewGame"].opacity = 210

@sprites["Options"] = Sprite.new @sprites["Options"].x = 68 @sprites["Options"].y = 192 @sprites["Options"].z = 99998 @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].opacity = 210

textpos=[ [_INTL("NEW GAME"),84,148,false,baseColor,shadowColor], [_INTL("OPTIONS"),84,198,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

end

addBackgroundOrColoredPlane(@sprites,"background","loadbg", Color.new(96,96,248),@viewport) @sprites["locwindow"]=Window_AdvancedTextPokemon.new("") @sprites["locwindow"].[email protected] @sprites["locwindow"].visible=false @sprites["cmdwindow"]=Window_CommandPokemon.new([]) @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].[email protected] @sprites["cmdwindow"].visible=false pbFadeInAndShow(@sprites) { pbUpdate } end

def pbSetAuxiliaryWindow(loctext) @sprites["locwindow"].resizeToFit(loctext,[email protected]["cmdwindow"].width) @sprites["locwindow"].width=228 if @sprites["locwindow"].width<228 @sprites["locwindow"].height=Graphics.height @sprites["locwindow"].[email protected]["locwindow"].width @sprites["locwindow"].visible=true @sprites["locwindow"].text=loctext end

def pbSetParty(trainer,hasPokedex=false) for i in 0...trainer.party.length @sprites["party#{i}"]=PokemonIconSprite.new(trainer.party[i]) @sprites["party#{i}"].z=99999 @sprites["party#{i}"].x=80+60*i @sprites["party#{i}"].y=150 end end

def pbChoose(commands) @sprites["cmdwindow"].resizeToFit(commands) @sprites["cmdwindow"].commands=commands @sprites["cmdwindow"].x=512 @sprites["cmdwindow"].y=0 @sprites["cmdwindow"].visible=true loop do Graphics.update Input.update pbUpdate savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") if (trainer.mysterygiftaccess rescue false) elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") if (trainer.mysterygiftaccess rescue false) elsif @sprites["cmdwindow"].index==2 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") if (trainer.mysterygiftaccess rescue false) elsif @sprites["cmdwindow"].index==3 && (trainer.mysterygiftaccess rescue false) @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Continue"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Continue") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["MysteryGift"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") if (trainer.mysterygiftaccess rescue false) end else if @sprites["cmdwindow"].index==0 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") elsif @sprites["cmdwindow"].index==1 @sprites["NewGame"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar") @sprites["Options"].bitmap = BitmapCache.load_bitmap("Graphics/Pictures/Bar_S") end end

if Input.trigger?(Input::C) return @sprites["cmdwindow"].index end end end

def pbEndScene pbFadeOutAndHide(@sprites) { pbUpdate } pbDisposeSpriteHash(@sprites) @viewport.dispose end

def pbCloseScene pbDisposeSpriteHash(@sprites) @viewport.dispose end end

module FontInstaller # :doc: # filenames of fonts to be installed Filenames = [ 'pkmnem.ttf', 'pkmnemn.ttf', 'pkmnems.ttf', 'pkmnrs.ttf', 'pkmndp.ttf', 'pkmnfl.ttf' ] # names (not filenames) of fonts to be installed Names = [ 'Power Green', 'Power Green Narrow', 'Power Green Small', 'Power Red and Blue', 'Power Clear', 'Power Red and Green' ] # whether to notify player (via pop-up message) that fonts were installed Notify = true # location of fonts (relative to game folder) Source = 'Fonts/'

def self.getFontFolder fontfolder=MiniRegistry.get(MiniRegistry::HKEY_CURRENT_USER, "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders", "Fonts") return fontfolder+"\\" if fontfolder if ENV['SystemRoot'] return ENV['SystemRoot'] + '\\Fonts\\' elsif ENV['windir'] return ENV['windir'] + '\\Fonts\\' else return '\\Windows\\Fonts\\' end end

AFR = Win32API.new('gdi32', 'AddFontResource', ['P'], 'L') WPS = Win32API.new('kernel32', 'WriteProfileString', ['P'] * 3, 'L') SM = Win32API.new('user32', 'PostMessage', ['L'] * 4, 'L') WM_FONTCHANGE = 0x001D HWND_BROADCAST = 0xffff

def self.copy_file(src,dest) File.open(src, 'rb') {|r| File.open(dest, 'wb') {|w| while s = r.read(4096) w.write s end } } end

def self.pbResolveFont(name) RTP.eachPathFor(Source+name) {|file| return file if safeExists?(file) } return Source+name end

def self.install success = [] # Check if all fonts already exist filesExist=true fontsExist=true dest=self.getFontFolder() for i in 0...Names.size if !safeExists?(dest + Filenames[i]) filesExist=false end if !Font.exist?(Names[i]) fontsExist=false end end return if filesExist # Check if all source fonts exist exist=true for i in 0...Names.size if !RTP.exists?(Source + Filenames[i]) exist=false break end end return if !exist # Exit if not all source fonts exist Kernel.pbMessage(_INTL("One or more fonts used in this game do not exist on the system.\1")) Kernel.pbMessage(_INTL("The game can be played, but the look of the game's text will not be optimal.\1")) failed=false for i in 0...Filenames.size f = Filenames[i] if safeExists?(dest + f) && !Font.exist?(Names[i]) File.delete(dest + f) rescue nil end # check if already installed... if not safeExists?(dest + f) # check to ensure font is in specified location... if RTP.exists?(Source + f) # copy file to fonts folder succeeded=false begin copy_file(pbResolveFont(f), dest + f) # add font resource AFR.call(dest + f) # add entry to win.ini/registry WPS.call('Fonts', Names[i] + ' (TrueType)', f) succeeded=safeExists?(dest + f) rescue SystemCallError # failed succeeded=false end if succeeded success.push(Names[i]) else failed=true end end else success.push(Names[i]) # assume success end end if success.length>0 # one or more fonts successfully installed SM.call(HWND_BROADCAST,WM_FONTCHANGE,0,0) if Notify fonts = '' success.each do |f| fonts << f << ', ' end if failed Kernel.pbMessage(_INTL("Some of the fonts were successfully installed.\1")) Kernel.pbMessage(_INTL("To install the other fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) else Kernel.pbMessage(_INTL("The fonts were successfully installed.\1")) end if Kernel.pbConfirmMessage(_INTL("Would you like to restart the game and apply the changes?")) a = Thread.new { system('Game') } exit end end else # No fonts were installed. Kernel.pbMessage(_INTL("To install the necessary fonts, copy the files in this game's Fonts folder to the Fonts folder in Control Panel.")) end end end

class PokemonLoad def initialize(scene) @scene=scene end

def pbDisplay(text,brief=false) @scene.pbDisplay(text,brief) end

def pbDisplayPaused(text) @scene.pbDisplayPaused(text) end

def pbConfirm(text) return @scene.pbConfirm(text) end

def pbTryLoadFile(savefile) trainer=nil framecount=nil game_system=nil pokemonSystem=nil mapid=nil File.open(savefile){|f| trainer=Marshal.load(f) framecount=Marshal.load(f) game_system=Marshal.load(f) pokemonSystem=Marshal.load(f) mapid=Marshal.load(f) } raise "Corrupted file" if !trainer.is_a?(PokeBattle_Trainer) raise "Corrupted file" if !framecount.is_a?(Numeric) raise "Corrupted file" if !game_system.is_a?(Game_System) raise "Corrupted file" if !pokemonSystem.is_a?(PokemonSystem) raise "Corrupted file" if !mapid.is_a?(Numeric) return [trainer,framecount,game_system,pokemonSystem,mapid] end

def pbStartDeleteScreen savefile=RTP.getSaveFileName("Game.rxdata") @scene.pbStartScene if safeExists?(savefile) if Kernel.pbConfirmMessageSerious(_INTL("Delete all saved data?")) Kernel.pbMessage(_INTL("Once data has been deleted, there is no way to recover it.\1")) if Kernel.pbConfirmMessageSerious(_INTL("Delete the saved data anyway?")) Kernel.pbMessage(_INTL("Deleting all data.\r\nDon't turn off the power.\\wtnp[0]")) begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end Kernel.pbMessage(_INTL("The save file was deleted.")) end end else Kernel.pbMessage(_INTL("No save file was found.")) end @scene.pbEndScene $scene=pbCallTitle end

def pbStartLoadScreen $PokemonTemp = PokemonTemp.new $game_temp = Game_Temp.new $game_system = Game_System.new $PokemonSystem = PokemonSystem.new if !$PokemonSystem @scene.pbStartScene cmdContinue=-1 cmdNewGame=0 cmdOption=1 cmdLanguage=-1 # cmdMysteryGift=-1 commands=[] savefile=RTP.getSaveFileName("Game.rxdata") FontInstaller.install data_system = pbLoadRxData("Data/System") mapfile=$RPGVX ? sprintf("Data/Map%03d.rvdata",data_system.start_map_id) : sprintf("Data/Map%03d.rxdata",data_system.start_map_id) if data_system.start_map_id==0 || !pbRgssExists?(mapfile) Kernel.pbMessage(_INTL("No starting position was set in the map editor.\1")) Kernel.pbMessage(_INTL("The game cannot continue.")) @scene.pbEndScene $scene=nil return end if safeExists?(savefile) trainer=nil framecount=0 showContinue=false haveBackup=false begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile) showContinue=true rescue if safeExists?(savefile+".bak") begin trainer, framecount, $game_system, $PokemonSystem, mapid=pbTryLoadFile(savefile+".bak") haveBackup=true showContinue=true rescue end end if haveBackup Kernel.pbMessage(_INTL("The save file is corrupt. The previous save file will be loaded.")) else Kernel.pbMessage(_INTL("The save file is corrupt, or is incompatible with this game.")) if !Kernel.pbConfirmMessageSerious(_INTL("Do you want to delete the save file and start anew?")) raise "scss error - Corrupted or incompatible save file." end begin; File.delete(savefile); rescue; end begin; File.delete(savefile+".bak"); rescue; end $PokemonSystem=PokemonSystem.new if !$PokemonSystem $game_system=Game_System.new Kernel.pbMessage(_INTL("The save file was deleted.")) end end if showContinue if !haveBackup begin; File.delete(savefile+".bak"); rescue; end end totalsec = framecount / Graphics.frame_rate hour = totalsec / 60 / 60 min = totalsec / 60 % 60 mapname=pbGetMapNameFromId(mapid) mapname.gsub!(/\\PN/,trainer.name) textColor=["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][trainer.gender] loctext=_INTL("<ac><c2=06644bd2>{1}</c2></ac>",mapname) loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,fmtescape(trainer.name)) loctext+=_ISPRINTF("Time<r><c3={1:s}>{2:02d}:{3:02d}</c3><br>",textColor,hour,min) loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,trainer.numbadges) if trainer.pokedex loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3><br>",textColor,trainer.pokedexOwned,trainer.pokedexSeen) end

@sprites={} @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height) @sprites["overlay"].z = 99999 @[email protected]["overlay"].bitmap @overlay.clear baseColor=Color.new(239, 239, 239) shadowColor=Color.new(140,140,140) pbSetSystemFont(@sprites["overlay"].bitmap)

textpos=[ [_INTL("{1}",trainer.name),84,60,false,Color.new(57,165,255),Color.new(57,107,173)], [_INTL("{1}",mapname),84,90,false,baseColor,shadowColor], [_INTL("Badges: {1}",trainer.numbadges),84,135,false,baseColor,shadowColor], [_ISPRINTF("Time: {1:02d}:{2:02d}",hour,min),220,135,false,baseColor,shadowColor], ] pbDrawTextPositions(@overlay,textpos)

loctext+=_INTL("Party") if trainer.party.length>0 @scene.pbSetAuxiliaryWindow(loctext) @scene.pbSetParty(trainer,trainer.pokedex) end commands[cmdContinue=commands.length]=_INTL("Continue") if showContinue commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdOption=commands.length]=_INTL("Options") commands[cmdMysteryGift=commands.length]=_INTL("Mystery Gift") if (trainer.mysterygiftaccess rescue false) else commands[cmdNewGame=commands.length]=_INTL("New Game") commands[cmdOption=commands.length]=_INTL("Options") end if LANGUAGES.length>=2 commands[cmdLanguage=commands.length]=_INTL("Language") end loop do [email protected](commands) if cmdNewGame>=0 && command==cmdNewGame savefile=RTP.getSaveFileName("Game.rxdata") if safeExists?(savefile) @sprites["overlay"].opacity = 0 end @scene.pbEndScene if $game_map && $game_map.events for event in $game_map.events.values event.clear_starting end end $game_temp.common_event_id=0 if $game_temp $scene = Scene_Map.new Graphics.frame_count = 0 $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_player = Game_Player.new $ItemData = readItemList("Data/items.dat") $PokemonMap = PokemonMapMetadata.new $PokemonGlobal = PokemonGlobalMetadata.new $PokemonStorage = PokemonStorage.new $PokemonEncounters = PokemonEncounters.new $PokemonTemp.begunNewGame=true $data_system = pbLoadRxData("Data/System") $MapFactory = PokemonMapFactory.new($data_system.start_map_id) # calls setMapChanged $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh $game_map.autoplay $game_map.update return elsif cmdLanguage>=0 && command==cmdLanguage @scene.pbEndScene $PokemonSystem.language=pbChooseLanguage pbLoadMessages("Data/"+LANGUAGES[$PokemonSystem.language][1]) savedata=[] if safeExists?(savefile) File.open(savefile,"rb"){|f| 14.times { savedata.push(Marshal.load(f)) } } savedata[3]=$PokemonSystem begin File.open(RTP.getSaveFileName("Game.rxdata"),"wb"){|f| 14.times {|i| Marshal.dump(savedata[i],f) } } rescue; end end $scene=pbCallTitle return elsif cmdContinue>=0 && command==cmdContinue unless safeExists?(savefile) pbPlayBuzzerSE() next end @sprites["overlay"].opacity = 0 @scene.pbEndScene metadata=nil File.open(savefile){|f| Marshal.load(f) # Trainer already loaded $Trainer = trainer Graphics.frame_count = Marshal.load(f) $game_system = Marshal.load(f) Marshal.load(f) # PokemonSystem already loaded Marshal.load(f) # Current map id no longer needed $game_switches = Marshal.load(f) $game_variables = Marshal.load(f) $game_self_switches = Marshal.load(f) $game_screen = Marshal.load(f) $MapFactory = Marshal.load(f) $game_map = $MapFactory.map $game_player = Marshal.load(f) $PokemonGlobal = Marshal.load(f) metadata = Marshal.load(f) $ItemData = readItemList("Data/items.dat") $PokemonBag = Marshal.load(f) $PokemonStorage = Marshal.load(f) magicNumberMatches=false if $data_system.respond_to?("magic_number") magicNumberMatches=($game_system.magic_number==$data_system.magic_number) else magicNumberMatches=($game_system.magic_number==$data_system.version_id) end if !magicNumberMatches || $PokemonGlobal.safesave if pbMapInterpreterRunning? pbMapInterpreter.setup(nil,0) end begin $MapFactory.setup($game_map.map_id) # calls setMapChanged rescue Errno::ENOENT if $DEBUG Kernel.pbMessage(_INTL("Map {1} was not found.",$game_map.map_id)) map=pbWarpToMap() if map $MapFactory.setup(map[0]) $game_player.moveto(map[1],map[2]) else $game_map=nil $scene=nil return end else $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map was not found. The game cannot continue.")) end end $game_player.center($game_player.x, $game_player.y) else $MapFactory.setMapChanged($game_map.map_id) end } if !$game_map.events # Map wasn't set up $game_map=nil $scene=nil Kernel.pbMessage(_INTL("The map is corrupt. The game cannot continue.")) return end $PokemonMap=metadata $PokemonEncounters=PokemonEncounters.new $PokemonEncounters.setup($game_map.map_id) pbAutoplayOnSave $game_map.update $PokemonMap.updateMap $scene = Scene_Map.new return elsif cmdOption>=0 && command==cmdOption scene=PokemonOptionScene.new screen=PokemonOption.new(scene) pbFadeOutIn(99999) { screen.pbStartScreen } elsif cmdMysteryGift>=0 && command==cmdMysteryGift pbFadeOutIn(99999){ trainer=pbDownloadMysteryGift(trainer) } end end @sprites["overlay"].opacity = 0 @scene.pbEndScene return end end

That's the problem with defining windows and such, directly, not when it's needed.
This will fix your problem, Phaelitico... As long as you don't look at the code, it does what is needed and can be considered neat and tidy (even though it's ugly and a mess).

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  #35    
Old July 16th, 2013 (11:18 AM).
mewlover22's Avatar
mewlover22 mewlover22 is offline
Pokemon Creator
 
Join Date: Oct 2008
Location: South Carolina
Gender: Male
Nature: Quiet
Posts: 300

By any chance are using version 12?

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  #36    
Old July 18th, 2013 (6:01 AM).
mustafa505's Avatar
mustafa505 mustafa505 is offline
Developer
 
Join Date: Apr 2010
Location: Hoenn Region 4ver
Gender: Male
Nature: Lonely
Posts: 295

i am using version 11 and i get this error whenever i goto new game:

Code:
---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `pbQuantity' for nil:NilClass

Hud:35:in `initialize'

Scene_Map:29:in `new'

Scene_Map:29:in `createSpritesets'

Scene_Map:28:in `each'

Scene_Map:28:in `createSpritesets'

Scene_Map:63:in `cng_dayseason_map_main'

Season:162:in `main'

Main:37:in `mainFunctionDebug'

Main:15:in `mainFunction'

Main:15:in `pbCriticalCode'

This exception was logged in

C:\Users\Mansoor\Saved Games/Pokemon Essentials/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard. --------------------------- OK ---------------------------

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  #37    
Old July 20th, 2013 (3:44 PM).
pokemonmercury's Avatar
pokemonmercury pokemonmercury is offline
 
Join Date: Jul 2013
Gender: Male
Posts: 22

Thank you for this!
I will use this... And of course... I'll give credit.

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  #38    
Old July 23rd, 2013 (4:10 PM).
linkthehero's Avatar
linkthehero linkthehero is offline
 
Join Date: Sep 2012
Gender: Male
Posts: 66

Im Using essentials And everething Works Fine And i 'Versionen Never got an error
Ok the Misters Gift Sitzfläche Don 't work ,but this is Not so Big Problem .(Sorry for my Bad english)

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  #39    
Old October 14th, 2013 (4:03 AM).
Yero's Avatar
Yero Yero is offline
 
Join Date: Aug 2011
Location: Australia
Gender: Male
Nature: Brave
Posts: 66

Thanks heaps, looks great. But when I try using it, I keep getting

Quote:
The safe file is corrupt, or is incompatible with this game

followed by the question to delete the previous safe file.
Once I press no I get this error:

Spoiler:
---------------------------
Shadows of the Past
---------------------------
Exception: RuntimeError

Message: scss error - Corrupted or incompatible save file.

PokemonLoad:432:in `pbStartLoadScreen'

DebugIntro:6:in `main'

Main:37:in `mainFunctionDebug'

Mainin `mainFunction'

Mainin `pbCriticalCode'

Mainin `mainFunction'

Main:47

Main:46:in `loop'

Main:55

This exception was logged in

C:\Users\Yero R. Kuethe\Saved Games/Shadows of the Past/errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

How to fix that?

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  #40    
Old October 14th, 2013 (10:39 AM).
Nickalooose Nickalooose is offline
--------------------
 
Join Date: Mar 2008
Gender: Female
Posts: 1,285

Delete the save file... The error gives you the solution and the fix, you chose to say no when you need to say yes... It will work when you do that.

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  #41    
Old October 14th, 2013 (11:23 AM).
Yero's Avatar
Yero Yero is offline
 
Join Date: Aug 2011
Location: Australia
Gender: Male
Nature: Brave
Posts: 66

I have tried that too. Started a new game by deleting the previous saved file, got at least 2 new pokemon, saved the file again and restart. But I keep getting that same error.

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  #42    
Old October 14th, 2013 (11:33 AM).
Maruno's Avatar
Maruno Maruno is offline
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
Posts: 5,128

Which version of Essentials are you putting this script into? This script only works for Essentials version 6 or later.

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  #43    
Old October 14th, 2013 (11:50 AM).
Yero's Avatar
Yero Yero is offline
 
Join Date: Aug 2011
Location: Australia
Gender: Male
Nature: Brave
Posts: 66

If the version numbers are on the left of the Download page on the wiki, then version 10 or 11. I have replaced the script with the one given on the thread, deleted the old PokemonLoad file. Restarted over and over again, everytime saving a new file as it keeps saying that the safe file is Corrupted or incompatible save file.

Quote:
---------------------------
Shadows of the Past
---------------------------
Exception: RuntimeError

Message: scss error - Corrupted or incompatible save file.

PokemonLoad:432:in `pbStartLoadScreen'

DebugIntro:6:in `main'

Main:37:in `mainFunctionDebug'

Mainin `mainFunction'

Mainin `pbCriticalCode'

Mainin `mainFunction'

Main:47

Main:46:in `loop'

Main:55

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  #44    
Old October 14th, 2013 (12:26 PM).
Nickalooose Nickalooose is offline
--------------------
 
Join Date: Mar 2008
Gender: Female
Posts: 1,285

delete the save file... It's the only solution, sorry to say.

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  #45    
Old November 5th, 2013 (7:07 PM).
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monkeyking monkeyking is offline
 
Join Date: Nov 2013
Location: new york
Gender: Female
Posts: 1

Thanks. I want to say appreciate the details provided

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  #46    
Old January 2nd, 2014 (10:27 AM).
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dydd90 dydd90 is offline
 
Join Date: Dec 2013
Location: Italy
Gender: Male
Posts: 206

it's great!! i'll use it of course

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