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  #26    
Old June 10th, 2013 (01:20 PM).
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Make sure that you remind people to place MPlayDef.s in the same folder as the piece that is to be assembled.
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  #27    
Old June 10th, 2013 (01:25 PM).
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wow Im going to have to try this when I finish exams. most other music tutorials are pretty obsolete
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  #28    
Old July 3rd, 2013 (01:02 PM).
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The tutorial has been updated as of today! 7/3/13
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  #29    
Old July 20th, 2013 (08:43 AM).
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Bumping for the update!
7/20/13
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  #30    
Old July 30th, 2013 (06:35 PM).
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Having trouble with an error whenever I'm trying to assemble music.

Error #5009: "Town_grp' is undefined"
On line: "3 .equ Nomnom Town_grp, voicegroup000".
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  #31    
Old July 30th, 2013 (06:56 PM).
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Quote originally posted by dudebot:
Having trouble with an error whenever I'm trying to assemble music.

Error #5009: "Town_grp' is undefined"
On line: "3 .equ Nomnom Town_grp, voicegroup000".
You can't have spaces in the titles of your midis. Change the midi's name to NomnomTown (or whatever you want) and make a new .s file from it. That .s file should work fine.
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  #32    
Old July 31st, 2013 (08:12 AM).
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Quote originally posted by jsziede:
You can't have spaces in the titles of your midis. Change the midi's name to NomnomTown (or whatever you want) and make a new .s file from it. That .s file should work fine.
Hmph, cannot see, for the life of me, how I missed that.

Thanks.
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  #33    
Old August 4th, 2013 (05:31 PM).
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No underscores, hyphens, slashes, spaces, or numbers. Pretty much only letters.
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  #34    
Old August 5th, 2013 (01:33 PM).
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I'm having some issues with Sappy.

First, I've tried assembling some songs and got the error message 1004 expected ';' on line 3.

Second, when I did manage to assemble some songs, which were inserted over old ones, they were completely silent and seemed to freeze the game when the map was entered using a warp.

I don't know how to fix these problems. Any ideas?
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  #35    
Old August 5th, 2013 (01:46 PM).
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You have not repointed to free space, you just clicked insert. That corrupts other data you need. The error 1004 is to not have a character labeled " ; " in the file name. or you just need to put it back in mid2agb.exe
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  #36    
Old August 5th, 2013 (04:02 PM).
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Ah. I get it. So repointing is absolutely necessary, even when replacing.

Also, I didn't have a ; in the song's title, or on line 3 in the file when opened in notepad, so maybe it should have been? I dunno. I'll give that a shot next time error 1004 pops up.

Well, thanks alot!
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  #37    
Old August 5th, 2013 (04:21 PM).
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You should never EVER overwrite data. Just repoint to be safe, since you don't know what goes on in half of the ROM
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  #38    
Old August 5th, 2013 (04:57 PM).
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Nice tut. It's really cool to see how much music hacking has advanced back since when I used to do it - back then sappy 2005 was a seriously buggy and limited program and I had to do everything (besides the actual compiling) in hex. I don't rom hack anymore but I'm curious about the extent of your method. Does it include the ability to change instruments on the go, or volume or things like that?

Just as a note to people inserting music in general - it's always a good idea to have a way to keep track of the pointers to your tracks, headers and instrument kits. That way you can update stuff as you please. Gives you a lot of versatility.
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  #39    
Old August 5th, 2013 (06:51 PM).
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Yes, everything is now able to be changed.
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  #40    
Old August 5th, 2013 (07:20 PM).
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That's awesome! I just gotta say it's really awesome to see this formed in a way that makes things a lot easier for people.
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  #41    
Old August 8th, 2013 (05:25 AM).
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Quote originally posted by gogojjtech:
However, I should point out that HG/SS have incorrect loop points, so you need to look at the wave itself and determine. You can do that by double-clicking the instrument on the left.
What do you mean by this? HG/SS's loop points are spot-on when I view them, despite the rare instruments that don't have a loop end parameter.
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  #42    
Old August 8th, 2013 (09:48 AM).
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Well my Soulsilver Patch has too many incorrect loop points, watch the videos you'll know what I mean. So I plan on re-doing them
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  #43    
Old August 8th, 2013 (10:59 AM).
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Decent tutorial :D

Good job, GoGoJJTech aka the person I never met before!
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  #44    
Old August 8th, 2013 (11:14 AM).
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Decent? Is there something I'm missing?
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  #45    
Old August 8th, 2013 (11:41 AM).
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Quote originally posted by gogojjtech:
Decent? Is there something I'm missing?
I was kidding

It is a really nice one!
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  #46    
Old August 8th, 2013 (12:58 PM).
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Is the VbalCboEX6.ocx file you mentioned what would be causing errors under the name "vbalComboEx6"? I always get this error when I try to edit the MIDI Keyboard.

Since the Sappy install file you link to doesn't add a Mid2Agb folder (I do have those files and have put them in a Mid2Agb folder myself, FYI), you saying "delete everything except the Mid2Agb folder" seems to equate to "delete everything". Regardless, following the method of installation you mentioned doesn't fix these issues for me. Everything else besides the MIDI Keyboard works. Any advice you can give on this?
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  #47    
Old August 8th, 2013 (01:18 PM).
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I haven't got that error before. Sappy12.exe installs all necessary components...
Maybe try re downloading it and see how it goes
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  #48    
Old August 8th, 2013 (11:13 PM). Edited August 9th, 2013 by RichterSnipes.
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Placing the new Sappy executable and XML file in the old install location doesn't fix the errors. Upon attempting to edit things further, it seems I come across this program-crashing error any time I try to change anything with any voice. Any changes I make go through, but that really doesn't serve as much of a consolation. I used to not have these issues. Even when I restore my previously-working Sappy the problem persists. I use Windows 7 64-Bit.

This happens regardless of whether or not I have the Mid2Agb folder and it's contents in the right place. Here's the exact error:



LAST EDIT: Oh wow. The strangest of things fixed my issues! All I had to do was open the soundpack.exe file and register it to fix everything! Weird.
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  #49    
Old August 9th, 2013 (09:07 AM).
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That really is weird, as I never had to use soundpack.exe to run Sappy. Plus Windows XP is probably easier to handle Sappy.
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  #50    
Old August 16th, 2013 (06:00 AM).
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I am having a very hard time obtaining sample sounds for custom instruments.

Any tips on how to get them?
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