A couple questions about the evolution stones. I'm new to hex editing, and when I search for the offset, it doesn't find it. I'm making an evolution stone, and I figured it would make sense to use the ????? after leaf stone. It's 63, in dec, it's 99. subtract 13, and I have 86. multiply by 4 and I have 344. Converting to hex I have 158. Adding that to the offset, I have 252A14. When I open hex workshop, I click edit -> find and I type in the offset 252A14. It says it cannot be found. When I right click the info and go to "goto" and type it in, it brings me to what seems to be a random spot. When I type the digits into that spot, it has no effect. Could someone explain hex workshop, or maybe lead me to a better one? Thanks!
Alright so I created my item but I am having a problem.
I don't want this item to be able to be used, or to be tossed or to be given to a pokemon. It's an important item and you need to collect 20 of them in the game. Is there a way to make the item so the player can't throw them away?
Last edited by awipe1; August 11th, 2013 at 07:02 AM.
Reason: New question.
sorry to reopen the post, i find this very useful, but for some reason the pointer of the bag, after use the custom item, goes to some place far away from the custom item, i don't know what i'm doing wrong, is there some way to fix it?
if you need mor explain, well, the pointer to the item which i want to use just disappears.
when i move the arrows up it appears again, but with some bugs, i follow, and many times, the steps of this tutorial, please help me.
Uhm..is there a way to make a custom item that has more than one effect? like arceus's plates or giratina's griseous orb. I'm trying to recreate those items in pokemon firered for my hack in progress and i have no idea how to make an item that changes type. As for forme, the only instance i can think of is castforme, but it changes according to weather.