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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #126    
Old July 1st, 2013, 06:47 AM
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Pia Carrot
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I found this a while back. What the "AOT" does is make it so graphics will update while the game window is not selected, so the game cannot be paused by simply switching to another window. The advantages of this are obvious: RPG Maker XP plays music even if the window is not selected, which can make Cutscenes or other things awful. This will make it so they will be in sync no matter what.

Thing is you will have to compile the aot.exe yourself since the download links are dead.
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  #127    
Old July 1st, 2013, 06:24 PM
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AOT would be very, very useful. Definitely adding it to my game, hopefully Maruno decides to add it to Essentials.

On the topic of music-related issues...

Is there any possible way we could get a way to loop non-midi music in the future? Midis are absolute garbage and don't always sound the same for everyone. I haven't really messed around with FMod that much (I'm not entirely sure it even works with Essentials without some modifications) but this is something that would help greatly. It's such a waste to have a very talented composer, and no way to properly loop the music.
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  #128    
Old July 1st, 2013, 09:38 PM
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Pia Carrot
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Quote:
Originally Posted by Daedalus View Post
AOT would be very, very useful. Definitely adding it to my game, hopefully Maruno decides to add it to Essentials.

On the topic of music-related issues...

Is there any possible way we could get a way to loop non-midi music in the future? Midis are absolute garbage and don't always sound the same for everyone. I haven't really messed around with FMod that much (I'm not entirely sure it even works with Essentials without some modifications) but this is something that would help greatly. It's such a waste to have a very talented composer, and no way to properly loop the music.
I think this is an RPG Maker Problem. Whether fixes have been made or not I can't recall but I have never had any real problems with getting MP3 to loop, I am not sure about other formats though.

The only reason MIDI is a viable choice is the filesize, really.
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  #129    
Old July 6th, 2013, 03:15 AM
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xalien95
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Yesterday I found an awesome feature in the Editor of Pokémon Essentials 12.1: Edit Regional Dexes!
So I decided to use it and to add Hoenn (from Pokémon Emerald), Sinnoh (from the enhanced dex in Platinum) and Unova (from the new dex in Black and White 2)... but this's the problem:

I can't add the number 000 Victini to the Unova dex.

I tried to find the script compiler of the PBS file pokemon.txt (pbCompilePokemonData in Compiler), but
Code:
sections=[]
is an array, and all I did with arrays was to define a customized animation for an animatedsprite XD

My suggestion is:
- add the possibility to add "000" to a regional dex

Spoiler:
I saw a lot of fakemon projects, so here's another suggestion if you would:
- add the possibility to add different numbers for fake-pokemon generations ([f001],[f002],etc. that will be reconverted like [(last official pokemon number)+001],[(last official pokemon number)+002],etc.) or the possibility to massive move pokémon in the National Dex with the Editor (move up or down a full generation without changing every national dex number in pokemon.txt). The same could be applied for moves, abilities, items. With this the official pokemon, moves, etc. will be before the fake ones (good for national dex list).
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  #130    
Old July 6th, 2013, 05:21 AM
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Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
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A Regional Dex number of 0 means "not in this Dex". You'll need to tweak where the Regional Dex Numbers are displayed to instead show "the Regional Dex number minus 1" for the appropriate Dexes - there's an old thread about exactly this.

As for your second suggestion, the Editor can't edit National Dex numbers because of reasons (some of which are the same reasons why you can't create new species or delete them). Edit pokemon.txt directly to fiddle with the National Dex numbers. You could also create a Regional Dex which is just a copy of the National Dex and use that instead. There's no way of distinguishing between generations in Essentials, and I don't see why there ever should be.
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  #131    
Old July 6th, 2013, 12:54 PM
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Quote:
Originally Posted by Maruno View Post
there's an old thread about exactly this.
Sorry, I didn't find it, do you remember the thread title or could you link it?
Thanks and sorry in advance for the off-topic XD

Oh.. if I'll adapt the pokemon.txt PBS file with I, II, III, IV and V regional dexes, will you be interested in adding it to the next version of Essentials?
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  #132    
Old July 6th, 2013, 04:17 PM
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Maruno
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Quote:
Originally Posted by xalien95 View Post
Sorry, I didn't find it, do you remember the thread title or could you link it?
Thanks and sorry in advance for the off-topic XD

Oh.. if I'll adapt the pokemon.txt PBS file with I, II, III, IV and V regional dexes, will you be interested in adding it to the next version of Essentials?
Here's the thread. It didn't say anything more than I've already said, but I decided to edit my post with the script changes required (I think that's all of them).

The Regional Dexes in Essentials have only been defined to serve as an example of how to do them, not out of a desire for completion. Aside from the "all regions" projects which never pan out, I don't think there's much desire for all official Regional Dexes to be defined anyway - people are probably making their own instead. So no, I wouldn't be interested in adding them to Essentials (it's easy enough with my new Editor function). You can of course post your version of pokemon.txt as a resource.
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  #133    
Old July 14th, 2013, 11:23 PM
dexter1o6
 
Join Date: Jul 2013
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The battletype option: 'shift' or 'set'.

In the official games, when choosing 'shift', you are able to switch pokemon after one of the opponents pokemon faints. Before switching, you are shown which pokemon will be send out. This function has been included in essentials, probably a long time ago.

Suggestion:
In the official games, the 'shift' settings, which is my personal preference, is rather unfair: although you are allowed to switch, your opponent is not. For this reason I often choose 'set' as the battletype. Why not make the opponent switch pokemon too? As soon as you picked your replacement of your fainted pokemon, the opponent gets a free option to withdraw. Of course, your pokemon will decide which pokemon to sent out after hearing about your new pokemon.

Thank you for your consideration.
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  #134    
Old July 29th, 2013, 06:55 PM
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pika chu 8
 
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I think a cool thing for Pokemon Essentials is to be able to modify which Pokemon can be used with the DNA Splicers. This could add more possibilities as to say a fused Fakemon or like something like Eevee could use. It could go back and forth with its forms
Sorry if this was repeated I may have not seen it.
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I have made this kit and will post a topic about this soon after I make more than 15 posts.. :/

What this is, is a essentials battle kit for Gen III. I kept searching
on the web and couldn't find one of these. Since I made one for private
use, I thought wynaut post in public? So I posted here. Right in Public.

Inside the Kit are all Gen III games and some files to help you set up
with your friend. And please, since I'm still a kid, I don't really care about
grammar errors. Just give suggestions and stuff that could make it more
awesome and better at serving its purpose.

The file : http://adf.ly/cKEX5
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  #135    
Old July 29th, 2013, 07:03 PM
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lauerolus
 
Join Date: Mar 2013
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Dexter.

That's a great idea. I've already edited mine to not tell what they switch in, but that's even better. If I do edit the AI to look at that I'll be sure to let you know.
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  #136    
Old July 30th, 2013, 02:40 AM
dexter1o6
 
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Age: 26
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@Lauerolus: At first, I wanted to 'quickly' edit mine, but I already failed to find the script to edit. I then decided to put the idea here, and continued making a game without it for now. (because making a time-expensive change without a game to back it up would be stupid anyway)
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  #137    
Old July 30th, 2013, 04:12 AM
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lauerolus
 
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PokeBattle_AI, look for pbEnemyShouldWithdrawEx? and others with withdraw in their name.
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  #138    
Old July 30th, 2013, 01:41 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
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Quote:
Originally Posted by pika chu 8 View Post
I think a cool thing for Pokemon Essentials is to be able to modify which Pokemon can be used with the DNA Splicers. This could add more possibilities as to say a fused Fakemon or like something like Eevee could use. It could go back and forth with its forms
Sorry if this was repeated I may have not seen it.
It's an item effect. You're welcome to edit it yourself. It's not something I'm going to do in Essentials for a number of reasons, not least of which being that Pokéfusions are a terrible idea (even worse than "give new forms to all the Pokémons!"). I have legitimate reasons too.
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  #139    
Old August 7th, 2013, 08:07 AM
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tImE
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Would it be possible to add a way to make "battle cutscenes". For example, the old man catching Weedle, Pokédudes guides or Wally catching his Ralts?
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  #140    
Old August 7th, 2013, 02:15 PM
dexter1o6
 
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I don't think that will contribute to essentials, but luckily for you that is not for me to decide.

However, although I didn't really look into this, I think you may be able to do this yourself:

Using graphics (probably the easiest):
1. show a video. Look at the intro for an example, look at the battlescripts to use the right settings of all images. (If no interaction is needed, then why go through all the trouble?)

Using scripts (probably the hardest, only recommended if you want the player to interact with the actual battle):
1. event 'Hi, I'm an old man who will catch a weedle'
2. switch the graphics of the player with that of an old man (don't know how to do that, though)
3. enforce an automatic battle (or one with all options disabled except for the one you want to be played). I don't know how to do this either
4. after the battle, switch back the graphics, and delete the pokemon that was just caught. How to delete a Pokemon you can find in the wiki.
5. event 'so that's how the old man caught all his pokemon'.
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  #141    
Old August 8th, 2013, 06:07 AM
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tImE
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Quote:
Originally Posted by dexter1o6 View Post
I don't think that will contribute to essentials, but luckily for you that is not for me to decide.

However, although I didn't really look into this, I think you may be able to do this yourself:

Using graphics (probably the easiest):
1. show a video. Look at the intro for an example, look at the battlescripts to use the right settings of all images. (If no interaction is needed, then why go through all the trouble?)

Using scripts (probably the hardest, only recommended if you want the player to interact with the actual battle):
1. event 'Hi, I'm an old man who will catch a weedle'
2. switch the graphics of the player with that of an old man (don't know how to do that, though)
3. enforce an automatic battle (or one with all options disabled except for the one you want to be played). I don't know how to do this either
4. after the battle, switch back the graphics, and delete the pokemon that was just caught. How to delete a Pokemon you can find in the wiki.
5. event 'so that's how the old man caught all his pokemon'.
While it would be entirely possible to make a full-screen frame by frame animation for this, I think that seeing as this is a feature in ALL Pokémon games to date, it's a feature worth adding to essentials. Especially since it could be used for things other than catching tutorials and I think a lot of people would actually use it.

Over in the Rom-Hacking subforums, I have seen a lot of games who utilize the catch tutorial to, for example, show Lance catching Red Gyarados or show Team Rocket catching a legendary Pokémon.

There is great potential in adding the feature is all I'm saying. But it's up to Maruno if he thinks it's worth it.
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  #142    
Old August 8th, 2013, 02:22 PM
Nickalooose
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Quote:
Originally Posted by tImE View Post
Would it be possible to add a way to make "battle cutscenes". For example, the old man catching Weedle, Pokédudes guides or Wally catching his Ralts?
I started making this a while back, but never actually finished it... It's in my game somewhere lol since it doesn't cause an error, so it works... Think the only thing missing is going to the bag screen selecting PokéBall, then capturing the Weedle... If you want I can try and finish it and place it in Scripts and Tutorials.

I never finished it since I figured it was a waste of time... I liked that *cough*glitchy*cough* old man which was why I made it, hint hint ;)
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  #143    
Old August 8th, 2013, 02:46 PM
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tImE
It's still me, 44tim44 ;)
 
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Quote:
Originally Posted by Nickalooose View Post
I started making this a while back, but never actually finished it... It's in my game somewhere lol since it doesn't cause an error, so it works... Think the only thing missing is going to the bag screen selecting PokéBall, then capturing the Weedle... If you want I can try and finish it and place it in Scripts and Tutorials.

I never finished it since I figured it was a waste of time... I liked that *cough*glitchy*cough* old man which was why I made it, hint hint
Well, I'm not the best scripter, but I'll give it a shot! :D
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  #144    
Old August 8th, 2013, 04:04 PM
Nickalooose
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I just checked on the bits and pieces that I've done, and I know why I didn't finish it, I would probably need Maruno or my friend to help me with it to progress further, I'm not sure yet... At the moment, this is what it looks like in battle:

I'm going to sleep right now, so will check more into it tomorrow.

Maruno if you'd like to offer some wisdom on this or like to know what I've done, send me a PM... Otherwise I'll just continue lol
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  #145    
Old August 9th, 2013, 04:15 AM
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Maruno
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It's not something I'd care to add to Essentials (because it's not essential), but I can try to help out a bit if you like.
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  #146    
Old September 4th, 2013, 05:41 PM
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Quote:
Originally Posted by Evil Arms View Post
I found this a while back. What the "AOT" does is make it so graphics will update while the game window is not selected, so the game cannot be paused by simply switching to another window. The advantages of this are obvious: RPG Maker XP plays music even if the window is not selected, which can make Cutscenes or other things awful. This will make it so they will be in sync no matter what.

Thing is you will have to compile the aot.exe yourself since the download links are dead.
Well, I saw your suggestion and I just created a post with something identical to "AOT". I find it in a brazilian forum.
http://www.pokecommunity.com/showthread.php?t=307989
I also wanted to say that Aot doesn't include Win32API compatibilty, so it isn't compatible with Essentials, while the one I posted is.
Its very useful because the maps and other things can be loaded without the need of having selected the game window, and it also "fixes" that cutscenes problem you said.
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Last edited by Peaverin; September 4th, 2013 at 05:54 PM.
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  #147    
Old October 12th, 2013, 06:14 PM
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rigbycwts
Hmm, hmm.
 
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I would suggest a 3D-styled overworld similar to this:
http ://www.youtube.com/watch?v=SAxFLqtLog8
(remove space after http)

Also, I would suggest adding Gen VI Pokémon to Essentials. There are a lot of info at Serebii recently.

Last edited by rigbycwts; October 15th, 2013 at 09:37 PM. Reason: errors, 15-post limit, gen 6
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  #148    
Old October 17th, 2013, 11:43 AM
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DarkGrey
 
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I think before people get all crazy about Gen 6, Essentials should be brought up to Gen 4 and 5 levels in terms of move, item and ability effects. There's still quite a few holes in that department, assuming the wiki is up to date.
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  #149    
Old November 2nd, 2013, 04:59 AM
KingMB
 
Join Date: Oct 2013
Gender: Male
Hello, my Suggestion would be

1. a Discount Option or a clearance sale Option for the shop or some of the shop items.
2. change the season every month, like in Gen 5. This can be done with "(month mod 4)" 0 = winter, 1 = spring, 2 = summer, 3 = autumn. and with this change the wether effects on certain maps, for example in winter on most maps a 50 % Chance for snowing, in autumn a 50 % Chance on most maps for raining and so on... although their must some exception like deserts or some beach-Maps where there is always warm-weather.

(hope all can understand, because my english isn't the best)

Last edited by KingMB; November 2nd, 2013 at 08:37 AM.
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  #150    
Old November 23rd, 2013, 07:21 AM
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Obito Uchiha
 
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My suggestion is to implement the medail-system of B/W2 and X/Y. It would be a nice gimmick for all these who have fun of collecting achievements.
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