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  #1    
Old July 19th, 2013 (10:04 AM). Edited July 21st, 2013 by xGal.
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xGal
Playing some ESL
 
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Okay, it's like that. Once, I've found a way doing that without ASM, but I didn't want to release it to the public until I do some research on it.

Thanks to karatekid552, I am ready to release this!

Okay, it's damn simple, even ridiculous.
Any n00b could do that in no time!
This code is for R/S/FR/LG/E.

What we need:

- XSE 1.1.1 (that's what I am using)

_____________________________________________________________________________________

Okay, just build a script going normally, and when you want your wildbattle to start, simply write that:

Code:
setwildbattle 0x[Species] 0x[Level] 0x[Item]
special 0x138
playsong 0x[Song to play INBATTLE] 0x0
And we are done! No, it won't play that sound after battle, it will be INBATTLE.

Please note that it is NOT fully developed, it is still under development, so I can't say it will work fine on ANY situation. I have checked that while using normal person talk script, a script block and even a level script and everything worked fine.

Also, I'd like to note that while using that on a long script, you should put
Code:
goto @[pointer]
, and in the new pointer, do the script I wrote before. After the playsong command, you should write another goto command to another pointer (if you want the script to continue), but for short scripts, example:
Code:
#dynamic 0x800000

#org @start
lock
faceplayer
cry 0x1 0x2
msgbox @1 0x6
setwildbattle 0x1 0x5 0x0
special 0x138
playsong 0x299 0x0
hidesprite 0x800D
setflag 0x105
release
end

#org @1
= A wild Bulbasaur attacks!
You do NOT need the goto command.

If you're intersted, while talking with karatekid552, the subject of doing that on trainerbattles was talked about.
I will try to figure out if it's possible doing that on trainerbattles later on. Is one of the CMDs is actually settrainerbattle? (lol)

- Gal
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  #2    
Old July 20th, 2013 (05:56 PM).
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ຯອອ
 
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Is this for FireRed, Emerald, or does is it happen to be universal? I would check myself, but I'm hundreds of miles away from my computer. Great discovery, anyways!
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  #3    
Old July 21st, 2013 (06:08 AM).
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xGal
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Quote:
Originally Posted by jsziede View Post
Is this for FireRed, Emerald, or does is it happen to be universal? I would check myself, but I'm hundreds of miles away from my computer. Great discovery, anyways!
Gee, I forgot to mention

It is for R/S/E/FR/LG.
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  #4    
Old July 23rd, 2013 (01:44 AM). Edited July 23rd, 2013 by Ksiazek Bartlomiej.
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It do not work. I try it several Times. Allways that same effect. Event freeze game <I do it in Ruby>


Sry... It do not work becouse I use it with PKSV. In XSE work's perfectly. Did you know the script for controling Trainer Battles Music? I need it to add extra TEAM ROCKET music and Kanto Gym Leader theme.
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  #5    
Old July 23rd, 2013 (02:34 AM).
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xGal
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
It do not work. I try it several Times. Allways that same effect. Event freeze game <I do it in Ruby>
Really? Because i tested it in ruby and it worked fine. Can you post here your script?
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  #6    
Old July 23rd, 2013 (04:10 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
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Sry... It do not work becouse I use it with PKSV. In XSE work's perfectly. Did you know the script for controling Trainer Battles Music? I need it to add extra TEAM ROCKET music and Kanto Gym Leader theme.
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  #7    
Old July 23rd, 2013 (08:00 AM).
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xGal
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
Sry... It do not work becouse I use it with PKSV. In XSE work's perfectly. Did you know the script for controling Trainer Battles Music? I need it to add extra TEAM ROCKET music and Kanto Gym Leader theme.
Currently now, I am still investigating if it's possible doing that on trainer battles. For now, I will recommend you to follow Jambo's tutorial on class based trainer battle music . And yea, I didn't say it will work with PKSV...
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  #8    
Old August 5th, 2013 (05:45 PM).
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I figured out a way to get it working with trainers and I made a thread on it. Just waiting for it to be accepted
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  #9    
Old August 6th, 2013 (03:42 AM).
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xGal
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Quote:
Originally Posted by Crocky View Post
I figured out a way to get it working with trainers and I made a thread on it. Just waiting for it to be accepted
Wow, seriously?

Can you send it on PM please?

I really wanna check this out!
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  #10    
Old August 6th, 2013 (05:18 AM).
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Hey, what are the codes for the species, level, items, or music? Is it like 100 for level 100 or is it different?
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  #11    
Old August 6th, 2013 (07:49 AM).
Aruaruu
 
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Quote:
Originally Posted by LCCoolJ95 View Post
Hey, what are the codes for the species, level, items, or music? Is it like 100 for level 100 or is it different?
Use hex
so 100 would be 64

For music, you can find the value of those in A-maps Header section IIRC.
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  #12    
Old August 7th, 2013 (11:16 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
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Quote:
Originally Posted by Aruaruu View Post
Use hex
so 100 would be 64

For music, you can find the value of those in A-maps Header section IIRC.
In XSE you can in setwildbattle write Name of Pokemon <For 252-276 placeholder you must write numers> And near Level in hex. Example. We need to create deoxys battle. Simple to write.

setwildbattle DEOXYS 100 NONE

And done. It creat for you Dexoys in Lvl 100 without Item.
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  #13    
Old August 7th, 2013 (11:19 AM).
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xGal
Playing some ESL
 
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
In XSE you can in setwildbattle write Name of Pokemon <For 252-276 placeholder you must write numers> And near Level in hex. Example. We need to create deoxys battle. Simple to write.

setwildbattle DEOXYS 100 NONE

And done. It creat for you Dexoys in Lvl 100 without Item.
Oh, really?

That's something new!

Thanks hahahaaha
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  #14    
Old August 7th, 2013 (11:29 AM). Edited August 7th, 2013 by Ksiazek Bartlomiej.
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Ksiazek Bartlomiej
Rejishan awake...
 
Join Date: Jun 2008
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Meybe that was oblivious. But some do not know about it XD

BTW.

What with this Trainer Battle Music controling script?
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  #15    
Old August 7th, 2013 (11:34 AM).
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http://GoGoJJTech.com (WIP!)
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Yeah in XSE if you type in a number without the 0x it automatically assumes it's in dec.
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  #16    
Old August 8th, 2013 (08:01 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
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Someone know that formula for Trainer Battles? I really need to know that.
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  #17    
Old August 8th, 2013 (09:04 AM).
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xGal
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
Someone know that formula for Trainer Battles? I really need to know that.
I haven't discovered that yet, however, a guy here said he did discover it and he is waiting for his thread to get approved. Currently now, the only way to do that is to use Jambo51's ASM script or MX's jukebox script.
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  #18    
Old August 8th, 2013 (11:53 AM).
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Ksiazek Bartlomiej
Rejishan awake...
 
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MX Jokebox Script? Is there an link to thread about it? It sound intresting.
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  #19    
Old August 8th, 2013 (02:18 PM).
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xGal
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Quote:
Originally Posted by Ksiazek Bartlomiej View Post
MX Jokebox Script? Is there an link to thread about it? It sound intresting.
Sure there is! Here you go: http://www.pokecommunity.com/showthread.php?t=157294.

Mastermind_X created that feature a long time ago. It simply allows you to replace a music with another .
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  #20    
Old August 9th, 2013 (04:58 PM).
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LCCoolJ95
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Hey, where do I edit the battle music in this script:

Spoiler:
'---------------
#org 0x8E53B6
lock
faceplayer
msgbox 0x88E6460 MSG_NORMAL '"RAIKOU: Raaaaaai!"
cry 0xF3 0x0
wildbattle 0xF3 0x2D 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite LASTTALKED
setflag 0x1206
release
end


'---------
' Strings
'---------
#org 0x8E6460
= RAIKOU: Raaaaaai!
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  #21    
Old August 9th, 2013 (07:11 PM).
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xGal
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Quote:
Originally Posted by LCCoolJ95 View Post
Hey, where do I edit the battle music in this script:

Spoiler:
'---------------
#org 0x8E53B6
lock
faceplayer
msgbox 0x88E6460 MSG_NORMAL '"RAIKOU: Raaaaaai!"
cry 0xF3 0x0
wildbattle 0xF3 0x2D 0x0
fadescreen 0x1
fadescreen 0x0
hidesprite LASTTALKED
setflag 0x1206
release
end


'---------
' Strings
'---------
#org 0x8E6460
= RAIKOU: Raaaaaai!
Sorry, but I don't wanna make this thread a script requesting thread. The answer can be found on the tutorial.
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  #22    
Old August 10th, 2013 (02:43 PM).
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Quote:
Originally Posted by galooloo View Post
Sorry, but I don't wanna make this thread a script requesting thread. The answer can be found on the tutorial.
No, I'm not requesting a script. I'm just wondering where do I edit the music.
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  #23    
Old August 10th, 2013 (04:08 PM).
xGal's Avatar
xGal
Playing some ESL
 
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Quote:
Originally Posted by LCCoolJ95 View Post
No, I'm not requesting a script. I'm just wondering where do I edit the music.
Read the tutorial...

I wouldn't post a tutorial (and it won't get approved) without the main thing. If you know basic English, you might find the answer in the tutorial.
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  #24    
Old August 14th, 2013 (05:54 PM). Edited August 15th, 2013 by manadhon.
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If anyone is interested, I figured out how to do this in PKSV.

Instead of using playsong as in XSE, you would use playsound:
Code:
battle (Pokemon) 0x(level) (Item)
special 0x138
playsound 0x(song) 0x(song)
The song MUST be put twice, or it will be compiled as "playsound 0x0 0x0."
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  #25    
Old August 15th, 2013 (07:50 AM).
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LCCoolJ95
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This process does not work with Emerald. I'm trying to add in a battle against Raikou using the Battle vs Legendary Dogs theme. I made the script, and when I talked to the Raikou sprite, Raikou makes its cry, the game shakes, and it freezes

What am I doing wrong? Should I post the script to show you?
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