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  #1    
Old June 4th, 2013, 10:30 AM
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Hey guys! I was thinking that in the summer months we help Maruno out a lot, by going to scavenger for resources. So that way Maruno's work is cut in half. I think that if I can get a team (and Maruno's permission ), we can turn Essentials into some thing that is more epic than X and Y. What I was thinking of is we can bounce ideas of in this thread and make them reality in Essentials. That would basically mean a community wide project to make Essentials what we want Essentials to be!
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  #2    
Old June 4th, 2013, 02:09 PM
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There are already many threads about this topic... Infact, we all have some input here and there anyway.

Suggestions
Animations
Game Over
Caterpillar
Nickname Word Filter
B/W Load Screen
Extra PokéGear Features
Difficulty Modes

The Wiki could do with finishing anyway.

Then there's the Resources page.

Personally, I already think Essentials is better, since we can make it how we want it, Maruno is doing a hell of a lot of work by himself, for sure... But still, it is already a community kit anyway... We don't need a team to be "formed" since we are already somewhat a team... This is why, if you check any game made so far with the kit, there is a "Credits" spoiler.

Essentials will build and get better gradually, don't rush something that doesn't need to be rushed.
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  #3    
Old June 4th, 2013, 02:44 PM
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Originally Posted by Nickalooose View Post
There are already many threads about this topic... Infact, we all have some input here and there anyway.

Suggestions
Animations
Game Over
Caterpillar
Nickname Word Filter
B/W Load Screen
Extra PokéGear Features
Difficulty Modes

The Wiki could do with finishing anyway.

Then there's the Resources page.

Personally, I already think Essentials is better, since we can make it how we want it, Maruno is doing a hell of a lot of work by himself, for sure... But still, it is already a community kit anyway... We don't need a team to be "formed" since we are already somewhat a team... This is why, if you check any game made so far with the kit, there is a "Credits" spoiler.

Essentials will build and get better gradually, don't rush something that doesn't need to be rushed.
I know, in fact I considered trashing it at first. I just thought this could be a place to bounce off ideas an collaborate.
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  #4    
Old June 4th, 2013, 04:47 PM
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Quote:
Originally Posted by Nickalooose View Post
Suggestions
Animations
B/W Load Screen
Difficulty Modes

The Wiki could do with finishing anyway.
These are fair points and suggestions.

Certainly the All Animations Project can/should be worked on (not just making them, but figuring out how best to make them and deciding what is needed to make them). I'll have a look at the graphics-based load screen. I happen not to like FL's approach to the difficulty modes, but it's a valid suggestion (which should really be in the Suggestions thread, in that case).

The wiki always needs improving.

Quote:
Originally Posted by Nickalooose View Post
Pokémon games don't have a "game over". Pokémon following won't be added until it's proven that a developer can use it properly without a whole raft of special requirements (unlikely). Censorship is simply unnecessary without multiplayer (and even then, probably not really). The linked Pokégear tutorial offers nothing new at all.

Quote:
Originally Posted by Nickalooose View Post
Personally, I already think Essentials is better, since we can make it how we want it, Maruno is doing a hell of a lot of work by himself, for sure... But still, it is already a community kit anyway... We don't need a team to be "formed" since we are already somewhat a team... This is why, if you check any game made so far with the kit, there is a "Credits" spoiler.

Essentials will build and get better gradually, don't rush something that doesn't need to be rushed.
It's that kind of thinking which ends up with me making all the contributions. Since I happen to be strongly likely to take a break from active work on Essentials after the next release, it'll mean either the community should shape itself up and actually do something, or Essentials won't progress any further.

That's where this thread comes in, I think. It's not a "say what you want" thread, it's a "what can we do?" thread. The All Animations Project has its own thread, but there's nothing for every other aspect of Essentials (including the wiki). That might as well be this thread.

I think any discussion about improving Essentials should be based solely on what comes with it by default (and what should come with it by default). You'll forgive me for ignoring/discounting the existence of third party scripts and resources when talking about the development of Essentials. Indeed, I don't write down any of them in my "things to consider adding to Essentials" list unless people say they want to see them added, and people rarely ever say that.
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  #5    
Old June 5th, 2013, 01:53 AM
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Originally Posted by Maruno View Post
It's that kind of thinking which ends up with me making all the contributions. Since I happen to be strongly likely to take a break from active work on Essentials after the next release, it'll mean either the community should shape itself up and actually do something, or Essentials won't progress any further.
I once told you that what we have here is not a "community" but a bunch of people always wanting more features without contributing a single thing themselves. And i offered you a solution where we could fix this attitude a little bit and my offer is still available. But i guess that isn't a subject to talk here.
I am really sad about you wanting to stop working on essentials. Without you essentials wouldn't be as good as it is right now and i feel like your hard work isn't appreciated enough. But i am sure your next project (if you plan any) will be even more successful then essentials was and you can count on me if you need some help.
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  #6    
Old June 5th, 2013, 02:35 AM
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Just grabbed a few things as examples, I wasn't making a list of features and add-ons.
Maybe you should join a production and give Essentials a rest for a while and work on an actual game... Just a suggestion... You may start to enjoy coding again (if you're bored that is)... Or even if it's what you want to do at all, at least you aren't called up on every 2 minutes for help on silly problems.

EDIT:

Quote:
Originally Posted by the__end View Post
I once told you that what we have here is not a "community" but a bunch of people always wanting more features without contributing a single thing themselves.
This is true.
Quote:
Originally Posted by the__end View Post
And i offered you a solution where we could fix this attitude a little bit and my offer is still available. But i guess that isn't a subject to talk here.
Be interesting to know what you said
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  #7    
Old June 5th, 2013, 02:44 AM
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I'm all for this project, 100% support for it and such but, saying ''more epic than X and Y'' seems like you have a bit too much of high expectations, I'm not trying to shoot you down, but unless we get some form of 3D support, or able to have .objs for houses in Essentials, I can't this becoming anywhere close to X and Y's current level.

We can be close, having it in a 2D format, but it won't be as ''epic'' as X/Y.

It'll be epic on it's own level.
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  #8    
Old June 6th, 2013, 06:26 AM
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Quote:
Originally Posted by the__end View Post
I once told you that what we have here is not a "community" but a bunch of people always wanting more features without contributing a single thing themselves. And i offered you a solution where we could fix this attitude a little bit and my offer is still available. But i guess that isn't a subject to talk here.
I am really sad about you wanting to stop working on essentials. Without you essentials wouldn't be as good as it is right now and i feel like your hard work isn't appreciated enough. But i am sure your next project (if you plan any) will be even more successful then essentials was and you can count on me if you need some help.
I said I'll stop actively working on Essentials, i.e. doing things by myself. I'll still gather things other people have made and put out releases (so long as people suggest things be added, and those things are good enough to be added). I'll also still be around to provide feedback and answers and all that.

My only other project would be my TCG add-on to Essentials, which I hope to pick back up. I also want to learn another programming language (starting with C#, I think), and do something different.


Quote:
Originally Posted by Nickalooose View Post
Just grabbed a few things as examples, I wasn't making a list of features and add-ons.
Maybe you should join a production and give Essentials a rest for a while and work on an actual game... Just a suggestion... You may start to enjoy coding again (if you're bored that is)... Or even if it's what you want to do at all, at least you aren't called up on every 2 minutes for help on silly problems.
If I was to work on an actual game, I doubt it'd be a Pokémon one, because I fancy a change of scenery. I still enjoy coding. I'd just like to work with other people for once, rather than do everything myself for minimal thanks.


Quote:
Originally Posted by Nickalooose View Post
Be interesting to know what you said
His suggestion was that Essentials be moved to its own forum/website/wiki rather than be here and on a Wikia wiki, and encourage actual developers to join and help with Essentials. I didn't think moving Essentials elsewhere would help anything.

The one thing I suggested in return is that such a website/forum/wiki could be used as the home of a porting project, to move Essentials out of RMXP and into a free and custom engine. I'm all for this idea, but I've not heard anything from the__end since then.
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  #9    
Old June 6th, 2013, 12:52 PM
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Originally Posted by Varion View Post
I'm all for this project, 100% support for it and such but, saying ''more epic than X and Y'' seems like you have a bit too much of high expectations, I'm not trying to shoot you down, but unless we get some form of 3D support, or able to have .objs for houses in Essentials, I can't this becoming anywhere close to X and Y's current level.

We can be close, having it in a 2D format, but it won't be as ''epic'' as X/Y.

It'll be epic on it's own level.
I personally think it'd be easier to get MGC's Neo Mode 7 to work with essentials instead. I had a try but I have hardly any scripting knowledge so I have no idea what the errors mean.

@Maruno, people suggest stuff merely because they cannot script it themselves. Your scripting knowledge is amazing. And most people don't even know C (me included). But I will start to learn it and possibly ruby, which isn't exactly commonplace either.
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  #10    
Old June 6th, 2013, 05:29 PM
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Quote:
Originally Posted by the__end View Post
I once told you that what we have here is not a "community" but a bunch of people always wanting more features without contributing a single thing themselves.
True story. I wish to have more time to contribute with more things.

Quote:
Originally Posted by Varion View Post
I'm all for this project, 100% support for it and such but, saying ''more epic than X and Y'' seems like you have a bit too much of high expectations, I'm not trying to shoot you down, but unless we get some form of 3D support, or able to have .objs for houses in Essentials, I can't this becoming anywhere close to X and Y's current level.

We can be close, having it in a 2D format, but it won't be as ''epic'' as X/Y.

It'll be epic on it's own level.
XY almost have no features revelated! Or did you judge a game merely by graphics? Game Freak always have the same defects (some are very silly like trade evolution) and there are several nostalgic players that will prefer classic graphics style.

Quote:
Originally Posted by Maruno View Post
I said I'll stop actively working on Essentials, i.e. doing things by myself. I'll still gather things other people have made and put out releases (so long as people suggest things be added, and those things are good enough to be added). I'll also still be around to provide feedback and answers and all that.

My only other project would be my TCG add-on to Essentials, which I hope to pick back up. I also want to learn another programming language (starting with C#, I think), and do something different.
Several devs will agree that this awesome kit will not be the same without this awesome (almost only) contributor.

I suggest you to try Unity, a free professional 3D game engine that uses C# and a .NET implementation of JavaScript, called UnityScript by many. This engine had an amazing growth, it outclasses the others pro engines at least in fame.
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  #11    
Old June 6th, 2013, 06:23 PM
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Quote:
Originally Posted by Maruno View Post
The one thing I suggested in return is that such a website/forum/wiki could be used as the home of a porting project, to move Essentials out of RMXP and into a free and custom engine. I'm all for this idea, but I've not heard anything from the__end since then.
I am all for a new engine, I would love to try out how to make a complete engine from scratch. If you decide on what language you want to do it in please give me an inbox, I would love to test out how I improved my programming skills.

Quote:
Originally Posted by FL . View Post
I suggest you to try Unity, a free professional 3D game engine that uses C# and a .NET implementation of JavaScript, called UnityScript by many. This engine had an amazing growth, it outclasses the others pro engines at least in fame.
I found UDK to be quite easy to use.
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Last edited by zingzags; June 6th, 2013 at 06:26 PM. Reason: Your double post has been automatically merged.
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  #12    
Old June 7th, 2013, 04:20 AM
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Quote:
Originally Posted by Maruno View Post
I said I'll stop actively working on Essentials, i.e. doing things by myself. I'll still gather things other people have made and put out releases (so long as people suggest things be added, and those things are good enough to be added). I'll also still be around to provide feedback and answers and all that.

My only other project would be my TCG add-on to Essentials, which I hope to pick back up. I also want to learn another programming language (starting with C#, I think), and do something different.
Ahh that is nice to hear!

Quote:
Originally Posted by Maruno View Post
If I was to work on an actual game, I doubt it'd be a Pokémon one, because I fancy a change of scenery. I still enjoy coding. I'd just like to work with other people for once, rather than do everything myself for minimal thanks.
I would like to work on a game under your lead. Personally i would suggest you a Pokemon game as well because that is the interest people here share. Besides that i have almost finished the complete HGSS tielset (still without buildings) and would contribute it for that game so it has awesome graphics. However it would be interesting to see what kind of game you would like to work on!


Quote:
Originally Posted by Maruno View Post
His suggestion was that Essentials be moved to its own forum/website/wiki rather than be here and on a Wikia wiki, and encourage actual developers to join and help with Essentials. I didn't think moving Essentials elsewhere would help anything.

The one thing I suggested in return is that such a website/forum/wiki could be used as the home of a porting project, to move Essentials out of RMXP and into a free and custom engine. I'm all for this idea, but I've not heard anything from the__end since then.
Sry for not answering. Was busy learning for exams and stuff. But back to the topic.
The site maruno talks about is this one --> http://pokemonessentials.com/
It was first intended to be a site with a main page where you have download links to all available versions of essentials, different galleries with resources (like spriters resources but for Pokemon only), an intern wiki and a forum where developer could gather to discuss and contribute stuff. To sum it up it should be a site for Pokemon game development and essentials.

Now that i think about it, building the site on my own was a mistake. So let me give you guys the site as a present. I bought the webspace for 6 months and 3 have already passed. In the other 3 months you guys can decide what route the site should take and how it should look like. How you decide it is up to you. Make polls or discussion threads here to decide the Admins/Moderators, what kind of content management system will be used (WordPress, phpBB), the content posted there itself and so on. You are free to do whatever you want with it as long as it is about Pokemon game development.
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  #13    
Old June 7th, 2013, 07:00 AM
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Quote:
Originally Posted by the__end View Post
The site maruno talks about is this one --> http://pokemonessentials.com/
It was first intended to be a site with a main page where you have download links to all available versions of essentials, different galleries with resources (like spriters resources but for Pokemon only), an intern wiki and a forum where developer could gather to discuss and contribute stuff. To sum it up it should be a site for Pokemon game development and essentials.

Now that i think about it, building the site on my own was a mistake. So let me give you guys the site as a present. I bought the webspace for 6 months and 3 have already passed. In the other 3 months you guys can decide what route the site should take and how it should look like. How you decide it is up to you. Make polls or discussion threads here to decide the Admins/Moderators, what kind of content management system will be used (WordPress, phpBB), the content posted there itself and so on. You are free to do whatever you want with it as long as it is about Pokemon game development.
As I've mentioned, I think the only use for another website/forum/whatever would be to be the base of operations for a porting project. Even then, a free forum/etc. would suffice; I'm uncomfortable about anyone paying for anything Essentials-related. What we already have for Essentials (the wiki and here) is good enough in my eyes.

Perhaps other people have different opinions, though.
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  #14    
Old June 7th, 2013, 08:14 AM
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As I've mentioned, I think the only use for another website/forum/whatever would be to be the base of operations for a porting project. Even then, a free forum/etc. would suffice; I'm uncomfortable about anyone paying for anything Essentials-related. What we already have for Essentials (the wiki and here) is good enough in my eyes.

Perhaps other people have different opinions, though.
Of course a porting project is not excluded as a way of usage. And you don't need to feel uncomfortable for something i bought out of my own free will and being aware of the risk that it could die without being used. Besides that it is already paid for another three months. The people here can decide if and for what they want to use it. I know that most of the people here are lazy and won't even bother thinking about the possibilities but there are some that may be interested in the future of the tool they are using for free and maybe they are willing to help porting essentials to a free platform. And these people are the best suited to decide what route essentials should take and they deserve to have an own site which is not full of selfish people that only want more for themselves without contributing something.
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  #15    
Old July 16th, 2013, 09:17 PM
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I personally think there should be more people adding on to Essentials. Granted I havent learned to script yet, so i am talking down about pretty much every scripter here. There are select few who post Custom Code from there games or projects. Its a cool idea to post all of your code for other people to use it. But at the same time, posting less will almost force people to script for themselves (like me) which is also good. I am going to attempt to learn Ruby, then possibly make my own starter kit. That way a get the satisfaction of helping people out, and completing something. That is my rant. enjoy yourselves!
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Old July 17th, 2013, 07:48 AM
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I personally think there should be more people adding on to Essentials. Granted I havent learned to script yet, so i am talking down about pretty much every scripter here. There are select few who post Custom Code from there games or projects. Its a cool idea to post all of your code for other people to use it. But at the same time, posting less will almost force people to script for themselves (like me) which is also good. I am going to attempt to learn Ruby, then possibly make my own starter kit. That way a get the satisfaction of helping people out, and completing something. That is my rant. enjoy yourselves!
Instead making your own "starter kit" how about helping Essentials with scripts like you suggested other scripter to do?
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  #17    
Old July 17th, 2013, 11:54 AM
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Instead making your own "starter kit" how about helping Essentials with scripts like you suggested other scripter to do?
Well, I probably will start with adding on Essentials. Posting codes for people to use and add on. But my plan is to either release my own Starter Kit, or just rewrite all of my game. Making it not use Essentials, thus making in more original. At least that's the plan. I highly doubt ill learn enough fast enough to develop my own kit. But at the same time, once i post code to optimize, ill have to deal with even more generic game features. And how to help people fix there issues, as people can't read. Maybe I would just give the codes to Maruno, so he can add them if he likes them. I don't know. Hmm, Decisions Decisions.
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  #18    
Old August 8th, 2013, 02:33 AM
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i never posted here, i guess, but i always read everything here and i'm still trying to start up some project i have lot of ideas but i fell some lack of resources and i dont have much knowledge to do it...

but here is my suggestion:

why not create an essential kit like the one we already have for rmxp, but for unity 3d or some sort of 3d engine powerfull enough to evolve trough time and keep compatibly with an online sharing database with focus on android, iphone and windows, with an double side create and play? hacks and game development are always under gamefreak level, but i see a lot of unity 3d games around and they all can go very further the gen 6 level...

this essentials kit for unity 3d would came with all rpg mechanics directly in pokemon style, every pokemon, moves, and everything from the main series (regions, etc) on the database, all revamped on full 3d style, creating some kind of auto update pokemon engine, with both, play and create feature, all online.

i dont know how unity 3d works and if can be created something on this level or would be need a complete new engine, but the idea is some way to unite all people and all works on something of online shop to upload and download things, on this way we can have something better than gen 6 on graphics, and an dashboard to everyone who plays be able to start up your own story, own game inside a big game with the same engine, this way fakemons, regions, stories, different gameplays, would have their set of unique features and each thing of it, would be reused on another projects.. creating a database of resources to be linked in each project. it would make possible to create fakemons and use fakemons created by others on your project, creating an complete fanmade pokedex, the games would be marked as using or not fakemons, it would make possible to visit a region of a game someone created, with the player of another creator, someone create a game A, someone else a game B, you can start on a game and jump to another one, with the same character and pokemons, you can transfers all your pokemon from a lot of fangames into one big box, since each feature would be add to the main database for everyone. some years after this start up we would have an infinite options to create more and more. it would end up that thing of "you stole my tile" since each individual resource would be marked by this author, and the engine would credit each thing. when play some game the client download only the files needed to the sd card. the engine would have some battle system compatible to any kind of fangame created beside the custom battle system, and this would make possible to battle on the cell phone trough wifi, 3g, or any kind of connection of the cellphone, the engine would be linked with social features, and even put the client of the engine himself as an home for the cellphone, connected with your contact list, so you can trade and battle, some king of viber-whatsapp + pokemon + facebook home i mean.... so everyone would create, share, and play every kind of projects someone create and reuse it, today is a little hard to know all hacks and all games made by the fandom, and everyone who startup something bust redone a lot of things by himself... and this would be made only once. once this is created, the community would self updated it for itself.. people would even earn money with this... its just an egg idea, must work up, i guess that some of you can put it further... them everyone would join in... i'm not interested on lead it, i'm to weak on knowledge by now, but if someone start a thread about this i will show up with more ideas and the general concept...

this idea can be also for other kind of games, pokemon is an rpg turn based, so we can have this>

engine for the database for the connectivity, sharing, and social feature > sub engine for rpg, to be expanded to other kinds of rpg, splited on types of rpg, along with other kinds of engines for other kinds of games, since them all are on the same root platform, we can have some compatibly using each feature as a plug and play on a project allowing a game with more than one engines > sub engine for pokemon

once the root engine is updated every child engine are updated too, without messing up the keys of the games, so they can still be playable after the author dies... lol for exemple, i create a game now, with up to gen 5 pokemon, then i die, i dont need to update the game to my game have gen 6, 7, 8, 1003838722, pokemon, since the main engine would be updated, someone can like my game, and make a sequel pluging it directly on the end of my game, if i'm alive i can mark it as official.. if not everyone who access this will se the sequel because this will be tagged... time will run and new os will be made, so all we have to do is updated the main engine, grapphics can be enhanced as an individual set, well the possibilities are infinite... all we need is an main structure...

that... would be epic... and may be even possible to find a way to make the original games compatible with fangames...
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  #19    
Old August 8th, 2013, 05:01 AM
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RMXP is nothing like Unity3D...And compatibility between the two sounds preposterous.
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  #20    
Old August 8th, 2013, 06:57 AM
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Quote:
Originally Posted by lordshake View Post
but here is my suggestion:
You don't want much, do you?

I'd love for a new, free, open-source Pokémon game engine to appear and be useful and great. I'd happily help out with its development. The problem is that making not just a game engine but also a game creator is an awful lot of work, not to mention there are many different ways to go about it (choice of programming language, paradigms, etc.) and deciding which is best/most suitable is a tough thing to do.
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Old August 8th, 2013, 04:37 PM
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Originally Posted by lordshake View Post
i never posted here, i guess, but i always read everything here and i'm still trying to start up some project i have lot of ideas but i fell some lack of resources and i dont have much knowledge to do it...

but here is my suggestion:

why not create an essential kit like the one we already have for rmxp, but for unity 3d or some sort of 3d engine powerfull enough to evolve trough time and keep compatibly with an online sharing database with focus on android, iphone and windows, with an double side create and play? hacks and game development are always under gamefreak level, but i see a lot of unity 3d games around and they all can go very further the gen 6 level...

this essentials kit for unity 3d would came with all rpg mechanics directly in pokemon style, every pokemon, moves, and everything from the main series (regions, etc) on the database, all revamped on full 3d style, creating some kind of auto update pokemon engine, with both, play and create feature, all online.

i dont know how unity 3d works and if can be created something on this level or would be need a complete new engine, but the idea is some way to unite all people and all works on something of online shop to upload and download things, on this way we can have something better than gen 6 on graphics, and an dashboard to everyone who plays be able to start up your own story, own game inside a big game with the same engine, this way fakemons, regions, stories, different gameplays, would have their set of unique features and each thing of it, would be reused on another projects.. creating a database of resources to be linked in each project. it would make possible to create fakemons and use fakemons created by others on your project, creating an complete fanmade pokedex, the games would be marked as using or not fakemons, it would make possible to visit a region of a game someone created, with the player of another creator, someone create a game A, someone else a game B, you can start on a game and jump to another one, with the same character and pokemons, you can transfers all your pokemon from a lot of fangames into one big box, since each feature would be add to the main database for everyone. some years after this start up we would have an infinite options to create more and more. it would end up that thing of "you stole my tile" since each individual resource would be marked by this author, and the engine would credit each thing. when play some game the client download only the files needed to the sd card. the engine would have some battle system compatible to any kind of fangame created beside the custom battle system, and this would make possible to battle on the cell phone trough wifi, 3g, or any kind of connection of the cellphone, the engine would be linked with social features, and even put the client of the engine himself as an home for the cellphone, connected with your contact list, so you can trade and battle, some king of viber-whatsapp + pokemon + facebook home i mean.... so everyone would create, share, and play every kind of projects someone create and reuse it, today is a little hard to know all hacks and all games made by the fandom, and everyone who startup something bust redone a lot of things by himself... and this would be made only once. once this is created, the community would self updated it for itself.. people would even earn money with this... its just an egg idea, must work up, i guess that some of you can put it further... them everyone would join in... i'm not interested on lead it, i'm to weak on knowledge by now, but if someone start a thread about this i will show up with more ideas and the general concept...

this idea can be also for other kind of games, pokemon is an rpg turn based, so we can have this>

engine for the database for the connectivity, sharing, and social feature > sub engine for rpg, to be expanded to other kinds of rpg, splited on types of rpg, along with other kinds of engines for other kinds of games, since them all are on the same root platform, we can have some compatibly using each feature as a plug and play on a project allowing a game with more than one engines > sub engine for pokemon

once the root engine is updated every child engine are updated too, without messing up the keys of the games, so they can still be playable after the author dies... lol for exemple, i create a game now, with up to gen 5 pokemon, then i die, i dont need to update the game to my game have gen 6, 7, 8, 1003838722, pokemon, since the main engine would be updated, someone can like my game, and make a sequel pluging it directly on the end of my game, if i'm alive i can mark it as official.. if not everyone who access this will se the sequel because this will be tagged... time will run and new os will be made, so all we have to do is updated the main engine, grapphics can be enhanced as an individual set, well the possibilities are infinite... all we need is an main structure...

that... would be epic... and may be even possible to find a way to make the original games compatible with fangames...
First, Unity3D is VERY more complex than RPG Maker. Find and edit 3D resources is VERY more difficult than 2D ones and these two thins are vital things that may destroys the engine popularity, and then, engine support.

Your resource sharing idea is similar to some 3D galleries, specially Unity3D Assets Store, but isn't hard to remove some author credits.

Both Engines can provide auto-updates features and even connect with some web shops made by the game/kit designer, but is a little complex to implement these things. To "jump between games too", if the games haven't different fakemons this isn't hard. If the sequel uses an updated database, isn't hard to port the savefile. The root/child updates are almost impracticable because of different customizations, but this can be something like the Wikia Medusa System in wiki codes. In Essentials isn't hard to add new generation pokémon to a open project and similar things.

There are several tools to communicate between different languages/engines and, the last thing that the original creator of Essentials (Poccil) almost done are transform pokémon into Game Shark codes (and vice-versa) to communicate the pokémon between official games and even other platforms like Shoddy Battle.

And last: If even simpler engines/kits aren't finished here, imagine a complex one like this.
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Old November 23rd, 2013, 04:06 PM
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I have been thinking a lot lately, about the state of the community and what it means to me.

As a member who has been here for quite a few years, I have seen the activity of this section sky rocket and finally begin to decline. This section has been on an active decline for 4 years now and it continues to depreciate.

Discontinuing Pokemon Essentials will inevitably kill this section.

It is incredibly sad that Pokemon Essentials is in the state that it is in.

There are features that are being left out because they are deemed non-essential, despite being an official feature at one point or another. This begins to mean that there are less and less diverse games hitting the progressing section as well as the show case, because options are bottle necked.

What is even more appalling is that when something does surface, developers shy from releasing the script because it makes their game unique. While I fully understand this, I consider PE to be open sourced and community contribution is what has to happen to actually keep it afloat. Maruno is left doing an incredibly large portion of development as things progress and it really is not all that fair.

Bridging the gap between these two issues is the approach to mending the state of Pokemon Essentials, and I do not feel as though there is enough of a community to actually do this.

I have pretty much enjoyed being a reserved individual in this community, chiming in when I have advice or something to say, but otherwise quietly working on my own thing. Recently contemplating doing another tutorial for members here, I ended up pondering the idea of periodic articles once again, to provide the community with a bulletin board of information and thoughts. So I feel that the underlying question is not what the future of Pokemon Essentials is, but what the future of this community is. Essentials is capable of growing at a more efficient pace if there is a community that supports it, and a community that supports it is a community that cares about it.

I see a small community that only cares about their own projects. I see a community that is not educated or skilled enough to support and open source project such as Pokemon Essentials. I see a community that revolves around a single entity and a single, primary contributor.

Some food for thought.
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  #23    
Old November 23rd, 2013, 04:50 PM
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Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
There are features that are being left out because they are deemed non-essential, despite being an official feature at one point or another. This begins to mean that there are less and less diverse games hitting the progressing section as well as the show case, because options are bottle necked.

What is even more appalling is that when something does surface, developers shy from releasing the script because it makes their game unique. While I fully understand this, I consider PE to be open sourced and community contribution is what has to happen to actually keep it afloat. Maruno is left doing an incredibly large portion of development as things progress and it really is not all that fair.

I see a small community that only cares about their own projects. I see a community that is not educated or skilled enough to support and open source project such as Pokemon Essentials. I see a community that revolves around a single entity and a single, primary contributor.
The following is not a personal attack, just impulsive responses to an accumulated topic. I mean no disrespect. The "you"s that are used are just used to direct the message to any hypothetical reader.

An even bigger problem is that we constantly keep getting posts like this, which in all fairness, are not helpful at all. It is super simple to criticise, and put the blame on someone else. If you really want Essentials to improve, if you really want to add the features deemed "non-essential", learn RGSS, and add them yourself. Everybody around here got used to Maruno catering them, that no one was ever bothered to pick up one of the crucial parts of programming a game. Now that Maruno is showing a little less interest, everyone feels crippled.

Let's face it, everyone here seems to think Graphics are the most important part of the game. Improve graphics this, add new tilesets that - whatever. Now we get a lot of pretty games, with little to none gameplay originality. That's fine when no one minds. But out comes GameFreak's new game, and everybody goes crazy over adding in the new mechanics to Essentials. And funny thing is, no one asks "how am I going to do it?", they ask "when is Maruno going to do it?".

Who ever wants to contribute, can. But just because someone knows how to code in Ruby, and can create mechanics that are not present in Essentials, doesn't mean they have to share it with everyone because they don't want to be bothered with the hassle. I spent the last 5 years coding, learning and improving. Personally, I'd feel disrespected if people expected me to just give them everything that I've put so much effort into, while they can't be bothered to put in the same effort, and offer me the same professional courtesy.

Coding takes time, practice and patience. Hey, if you don't feel like sacrificing some of your time to learn this, or aren't simply capable of learning it - stock Essentials is what you get. No one is forcing you to learn RGSS, and you certainly don't need thorough knowledge of it to create a Pokemon fan-game. You'll just be left with limited options.

Some final food for thought: why do you think some of the more skilled game-devs (coders) left this place? Wichu, Neo-Dragon, Waudby, CNG, DaSpirit. This section of the forum always operated on "ask first, think later" and "spoonfeeding" principles. Kinda makes you lose interest...
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Last edited by Luka S.J.; November 23rd, 2013 at 05:05 PM.
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Old November 23rd, 2013, 05:03 PM
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I think you took my post the wrong way.

I was not saying there is anything wrong with keeping things to themselves when it comes to development.

I do however, feel there is something wrong with the level of give and take that this community exerts. There is some skewed idea that is akin to seeders and leeches in the world of file sharing.

The problem is the community and the level at which there is all take and no give. That most certainly extends beyond resources.

"Give a man a fish..."
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Last edited by Worldslayer608; November 23rd, 2013 at 05:14 PM.
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  #25    
Old November 23rd, 2013, 05:10 PM
Luka S.J.'s Avatar
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Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
I think you took my post the wrong way.

I was not saying there is anything wrong with keeping things to themselves when it comes to development.

I do however, feel there is something wrong with the level of give and take that this community exerts. There is some skewed idea that is akin to seeders and leeches in the world of file sharing.

The problem is the community and the level at which there is all take and no give. That most certainly extends beyond resources.

"Give a man a fish..."
Ok, I hear you. How about a simple, realistic scenario:

I have Maths at university. I don't feel like attending any of the lectures, and I don't really feel like doing any homework. When it comes to tests, I can't be bothered to study before hand. Don't really want to sacrifice my free time for that. Then comes the day where I go and take my exam, and fail my subject. Then I go home, and start whining about it.

This is the mindframe. Hence all take and no give. Because no one has anything to give. Why? Because they haven't accumulated any skill to give. Why? They couldn't be bothered to acquire said skill. Now what? Nothing. IMO, coding is the easiest segment of Game Dev, just sayin'.

Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
The problem is not that everyone is asking you for a fish, the problem is that these people are bothered enough to say "No", but don't care enough to simply show someone how to catch their own fish.
No one here needs to be a shepherd and guide you through the unknown lands of RGSS and mechanics coding. There are plenty, and I mean PLENTY of tutorials out there that do that. All it takes is a little initiative on the "sheep's" behalf.
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Last edited by Luka S.J.; November 23rd, 2013 at 05:17 PM.
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