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  #51    
Old August 16th, 2013, 10:21 AM
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Is it from a ROM or online resource? And explain a bit more.
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  #52    
Old August 16th, 2013, 11:33 PM
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Quote:
Originally Posted by gogojjtech View Post
Is it from a ROM or online resource? And explain a bit more.
Sorry it's when we import a sample instrument. When we want to use our own instruments. From step 5

I am not sure where to obtain all 127 midi instruments!
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  #53    
Old August 17th, 2013, 08:33 AM
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There is no "place" to get these, but I have a .sf2 with the general MIDI samples. https://www.dropbox.com/s/y4zhp9uck6...ject%20V.3.sf2
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  #54    
Old September 6th, 2013, 05:13 PM
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"DELETE EVERYTHING EXCEPT THE MID2AGB FOLDER!!! "

except that folder doesn't exist.
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  #55    
Old September 6th, 2013, 06:19 PM
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Quote:
Originally Posted by Le pug View Post
"DELETE EVERYTHING EXCEPT THE MID2AGB FOLDER!!! "

except that folder doesn't exist.
Once you open "sappy12.exe" and installer pops up, and you direct to the folder of your choice. Then there should be some files: a .Xml, Mid2agb folder, other stuff. Everything except the mid2agb folder gets deleted since there's a new Sappy which you downloaded.
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  #56    
Old September 7th, 2013, 05:29 AM
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Quote:
Originally Posted by gogojjtech View Post
Once you open "sappy12.exe" and installer pops up, and you direct to the folder of your choice. Then there should be some files: a .Xml, Mid2agb folder, other stuff. Everything except the mid2agb folder gets deleted since there's a new Sappy which you downloaded.
Yeah nothing popped up. Then I downloaded these two and it worked perfectly.. yet now I have a new problem (as usual):

Sappy + Mid2agb
Sappy mod 15


But when I am in sappy, I have my midi file, go to the location in my folder where mid2agb.exe is and I drag my midi file into it to create a .s file. Then I go to the title screen song, click assemble, search my .s file and click cook it. It'll work and give that song table pop up then it's in the game... yet when I click play, it makes like crap weird notes instead of what I had in my midi. There was an example .s also in the folder, which the guy who did these two downloads made, and that even sounds like pacman crap. Know how to fix it?


edit: I tried to do your steps after having the newer sappy mod and I mean I don't understand a lot of what you're getting at. You say I have change where the square is do you mean square WAVE 1 and square WAVE 2? because I have a LOT of square wave 1's like.. 110/127 are square wave 1's and I only have one track because it's just a piano. got to the part where i import a .wav sample and it went unresponsive on me and I can't go further
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Last edited by Le pug; September 7th, 2013 at 06:12 AM.
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  #57    
Old September 7th, 2013, 07:34 AM
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Quote:
Originally Posted by Le pug View Post
Yeah nothing popped up. Then I downloaded these two and it worked perfectly.. yet now I have a new problem (as usual):

Sappy + Mid2agb
Sappy mod 15


But when I am in sappy, I have my midi file, go to the location in my folder where mid2agb.exe is and I drag my midi file into it to create a .s file. Then I go to the title screen song, click assemble, search my .s file and click cook it. It'll work and give that song table pop up then it's in the game... yet when I click play, it makes like crap weird notes instead of what I had in my midi. There was an example .s also in the folder, which the guy who did these two downloads made, and that even sounds like pacman crap. Know how to fix it?


edit: I tried to do your steps after having the newer sappy mod and I mean I don't understand a lot of what you're getting at. You say I have change where the square is do you mean square WAVE 1 and square WAVE 2? because I have a LOT of square wave 1's like.. 110/127 are square wave 1's and I only have one track because it's just a piano. got to the part where i import a .wav sample and it went unresponsive on me and I can't go further
Yes, use sappy mod 17.1. The game is not going to automatically have your instruments in the game... So you import them. Think about it, if you just start a game and add this kind of music engine, your instruments aren't in the ROM because you just started. Same here, gamefreak only used what they needed. So you import what you need. And the square waves (1,2) need to get replaced since you don't have your own instruments in the ROM. Get it?
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  #58    
Old October 5th, 2013, 11:35 AM
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The "error #5009 shows up how do I fix it when I went to cook it
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  #59    
Old October 5th, 2013, 11:36 AM
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The "error #5009 shows up how do I fix it when I went to cook it
What does this error say? You must be specific.
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  #60    
Old October 5th, 2013, 11:40 AM
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When I click on Cook it the error pops up

How do I put a picture in this box to show you

Last edited by Chrisario; October 5th, 2013 at 11:41 AM. Reason: Your double post has been automatically merged.
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  #61    
Old October 5th, 2013, 11:41 AM
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What's the wording of the error message? Does it say it can't find MPlayDef.S? Or Unknown command? Anything?
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  #62    
Old October 5th, 2013, 11:49 AM
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here is this error
in this imige
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  #63    
Old October 5th, 2013, 11:54 AM
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Quote:
Originally Posted by theRiolvile2 View Post
here is this error
in this imige
Just type it here, since you're getting issues.
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  #64    
Old October 5th, 2013, 11:56 AM
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How do I inserted the image to show you because I don't know how?
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  #65    
Old October 5th, 2013, 11:59 AM
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How do I inserted the image to show you because I don't know how?
You don't have enough posts to post images or links. Just type what error message is telling you.
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  #66    
Old October 30th, 2013, 06:40 PM
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Quote:
Originally Posted by gogojjtech View Post
There is no "place" to get these, but I have a .sf2 with the general MIDI samples.
When I clicked the link, it said the file has been deleted or removed. Would you mind putting up a new link? As you said, there's no real place to get these, so I'd really appreciate you doing this.
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  #67    
Old October 31st, 2013, 02:07 PM
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When I clicked the link, it said the file has been deleted or removed. Would you mind putting up a new link? As you said, there's no real place to get these, so I'd really appreciate you doing this.
Gotcha: https://www.dropbox.com/s/l43lh11d9naeyh7/SYNTHGMS.SF2
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  #68    
Old November 13th, 2013, 04:57 PM
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A really good 'voice offset' is the champions battle 0x498878. It has a lot of direct soundtracks in it.

It might save some time for people with importing different samples.
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  #69    
Old November 15th, 2013, 11:43 PM
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Is there a piano instrument for FR?

I don't get the Edit voice table part on my sappy.
I keep changing all square 1 to direct sound, but there is just too many!
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Last edited by Flower; November 16th, 2013 at 04:37 AM. Reason: Your double post has been automatically merged.
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  #70    
Old November 16th, 2013, 08:01 AM
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Quote:
Originally Posted by Sagittarius View Post
Is there a piano instrument for FR?

I don't get the Edit voice table part on my sappy.
I keep changing all square 1 to direct sound, but there is just too many!
Not all, just the one you need. If you press the dropdown here:
And you see the number all the way to the left to the track, it says the instrument you need to change. Also the Piano is in many FR songs so just look for it and copy the data.
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  #71    
Old November 16th, 2013, 10:36 PM
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Where could I get a sample?
the wav file?
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  #72    
Old November 17th, 2013, 04:45 AM
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Quote:
Originally Posted by Sagittarius View Post
Where could I get a sample?
the wav file?
No need to, like gogotech said it's inbuilt in the game, the piano is instrument 1:

Multi sample

Address 1: 0x048A508
Address 2: 0x04A3054

If you are looking for a wave file just google "piano wav. sample" or something like that. But GF has a lot of instruments already, so just copy their offsets
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  #73    
Old November 29th, 2013, 04:21 PM
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It'd really help if you did a video of this because when you helped me that one time I understood it but it's been awhile since I've had to import music and now I want to change some music for cities and what not and I have forgotten and your tut is great but it doesn't work for me


....

also when i do the assemble song part, when i click cook it my sappy 17.1 goes unresponsive and shuts down
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Check out some of my contributions:
• Check out my easy tile insertion tutorial, Inserting Tiles Into AdvanceMap For Dummies
Click here to find out how to remove clouds from the Emerald titlescreen
• Check out the most updated Emereld Decapitalization Patch around by clicking here
• Need help fixing a gross bug in your hack? Let me show you how by clicking here



Click here to view the PC thread of Pokémon: Discovery.
Click here to view the PC thread of Pokémon: Fat Kid.

Pokétch ROM Hacking Community Pokémon: Discovery Discovery Twitter Discovery FB IRC Chat
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  #74    
Old December 2nd, 2013, 02:49 AM
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Quote:
Originally Posted by Le pug View Post
It'd really help if you did a video of this because when you helped me that one time I understood it but it's been awhile since I've had to import music and now I want to change some music for cities and what not and I have forgotten and your tut is great but it doesn't work for me


....

also when i do the assemble song part, when i click cook it my sappy 17.1 goes unresponsive and shuts down
SAPPY 17.1 goes unresponsive for me when I try to assemble when:

- I have A-map open (or any other program using the ROM)
- If I dont have svchost running
- When the .s file name is too long.

I hope that helped.

Also why does Mid2agb sometimes produce an .s file and other times it just does nothing when I drag it? Is there some instrument or property stopping this?
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  #75    
Old December 2nd, 2013, 02:53 AM
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Okay so.. after I looped the midi and exported the midi.
When I assemble the song on sappy, it crashes. Why's that?
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