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Reload this Page FireRed Pokémon Normal Version: Elemental Division (Build Version 3.0 RC 1)

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  #301    
Old August 14th, 2013 (07:07 AM).
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Lol, Thats awesome. A game where someone has actually made a pokemon mad XD
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  #302    
Old August 14th, 2013 (06:13 PM).
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seems like an inserting hack but it looks like you used Alistair rom base
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  #303    
Old August 14th, 2013 (06:15 PM).
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Quote originally posted by Flamebot:
Lol, Thats awesome. A game where someone has actually made a pokemon mad XD
Yeah, lol. Poor Gyarados gets enraged with an unnatural flare of rage... hehe. And then cool things happen...! Lool!
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Ignite Heights in its very early developments! This place will feature mini caves as homes and regular homes for some people...
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  #304    
Old August 14th, 2013 (07:00 PM).
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Quote originally posted by Iori:
seems like an inserting hack but it looks like you used Alistair rom base
Yup! With a few added graphics here and there. Alistair himself messaged me and liked how I was using his rom base.
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  #305    
Old August 17th, 2013 (05:24 AM).
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I am INVINCIBLE. I have the greatest party ever jkjk
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  #306    
Old August 17th, 2013 (08:37 AM).
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By the way how are you going to implement fairy type? Do you have any information on what are its weaknesses or its advantages?
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  #307    
Old August 17th, 2013 (03:23 PM).
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Quote originally posted by rhettz_emboar:
By the way how are you going to implement fairy type? Do you have any information on what are its weaknesses or its advantages?
He did for the checkpoint he realesd.
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  #308    
Old August 18th, 2013 (04:25 PM). Edited August 19th, 2013 by FrozenInfernoZX.
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Quote originally posted by rhettz_emboar:
By the way how are you going to implement fairy type? Do you have any information on what are its weaknesses or its advantages?
By implementation, I meant by having the graphic and "changed" attacks for it. "New" moves will be added into the game maybe in beta 3, not sure yet. I already extended the type effectiveness table, so once more information about the fairy type gets released, I'll just add new entries to the table in a click of a button.
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Well, Ignite Heights is almost completed!
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Stay tuned for checkpoint 2! Ignite Heights started from the bottom of the volcano <3
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And don't get lost in this puzzling barren desert!
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  #309    
Old August 18th, 2013 (08:20 PM).
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Those screens are making me excited for beta 2.
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  #310    
Old August 18th, 2013 (09:35 PM).
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I just want to say, this game looks awesome , but I have a slight problem... I can't play Beta 1.5 . I'm positive I patched it correctly, but it just goes straight to Fire Red instead
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  #311    
Old August 19th, 2013 (04:47 PM).
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Quote originally posted by FrozenInfernoZX:
By implementation, I meant by having the graphic and "changed" attacks for it. "New" moves will be added into the game maybe in beta 3, not sure yet. I already extended the type effectiveness table, so once more information about the fairy type gets released, I'll just add new entries to the table in a click of a button.
----------
Well, Ignite Heights is almost completed!
-----

-----
Stay tuned for checkpoint 2! Ignite Heights started from the bottom of the volcano <3
-----

-----
And don't get lost in this puzzling barren desert!

Oh yus, those screenies are sexy xD lol
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  #312    
Old August 20th, 2013 (02:22 PM).
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Quote originally posted by PokeReject:
I just want to say, this game looks awesome , but I have a slight problem... I can't play Beta 1.5 . I'm positive I patched it correctly, but it just goes straight to Fire Red instead
The name of the rom that I have is called, "1636 - Pokemon - Fire Red Version (U)." Try searching for a rom with a similar name like that.
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Well, beta testers, checkpoint 2.0 is essentially finished. Progress goes up to Route 56. Main access to Route 56 will be included in checkpoint 3.0. With the incoming release of checkpoint 2.0, four badges of Taejo are now obtainable.
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  #313    
Old August 20th, 2013 (10:18 PM).
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Quote originally posted by FrozenInfernoZX:
The name of the rom that I have is called, "1636 - Pokemon - Fire Red Version (U)." Try searching for a rom with a similar name like that
Thank you very much . I hope my search goes well.
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  #314    
Old August 23rd, 2013 (05:02 AM).
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Since you gave the Poison type a little boost, I'd like to suggest a little boost for the Ice type. You should make it resist Fairy, Bug, and maybe Water.
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  #315    
Old August 23rd, 2013 (07:08 AM).
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May I please have Checkpoint 2.0?
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  #316    
Old August 25th, 2013 (04:25 PM).
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Quote originally posted by Flamebot:
I am INVINCIBLE. I have the greatest party ever jkjk
Yeah, I know what you mean, lol. I had to make a second release of checkpoint 2. As of checkpoint 2.1, the level curve have been adjusted. I realized that the early game level curve was a bit too easy. Gym Leader Lola was wayyyyyy too easy! Try to beat her now! Poor Eevee won't stand a chance! Hehehe.
Quote originally posted by classiccartoonsftw:
Since you gave the Poison type a little boost, I'd like to suggest a little boost for the Ice type. You should make it resist Fairy, Bug, and maybe Water.
This is an awesome idea. I'll add this immediately!
Quote originally posted by Flamebot:
May I please have Checkpoint 2.0?
Checkpoint 2 remains unreleased due to me having to update the level curve. I am uploading checkpoint 2.1 in a bit.
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  #317    
Old August 27th, 2013 (04:41 AM). Edited August 27th, 2013 by mephisto2911.
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Where must I use the sapphire?

Edit: After the Night Event with Team Rocket, I got a Key at the sailor's place and opened the door in the town, but there are only blackglasses, where must I continue?
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  #318    
Old August 29th, 2013 (10:17 PM). Edited August 29th, 2013 by PokeReject.
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I found a grammar error in the game (I'm very sorry I'm a Grammar Nazi >.<, I took a class that emphasized it). It's really early in the game. It occurs in Oak's lab before he comes to town.


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  #319    
Old August 31st, 2013 (09:23 PM).
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I like your new tilesets ! What are some good tutorials ?
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  #320    
Old September 1st, 2013 (04:56 AM).
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i cant find the download ...can u tell where it is
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  #321    
Old September 2nd, 2013 (09:13 AM).
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Quote originally posted by mephisto2911:
Where must I use the sapphire?
Edit: After the Night Event with Team Rocket, I got a Key at the sailor's place and opened the door in the town, but there are only blackglasses, where must I continue?
It's useless in beta 1.5, you'll find out in beta 2. That's the end of the beta.
Quote originally posted by PokeReject:
I found a grammar error in the game (I'm very sorry I'm a Grammar Nazi >.<, I took a class that emphasized it). It's really early in the game. It occurs in Oak's lab before he comes to town.


Okay. This will be fixed.
Quote originally posted by Dylan:
I like your new tilesets ! What are some good tutorials ?
Credits, I am using a rom base by Alistar with some other added graphics from other tilesets.
Quote originally posted by pranoydstriker:
i cant find the download ...can u tell where it is
It's on the first page. The download link is highlighted. Checkpoint links are disabled for non-beta testers.
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  #322    
Old September 10th, 2013 (10:32 AM).
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Hi, I'm having another problem, Beta 1.5 says that the internal battery has run dry when executed on VBA. What type of save should I use to remedy this problem? Also, when I play this on No$GBA, it says that there's a Bad Header Checksum. Plus, it's always night (or somewhere between midnight and morning). I have no clue on what to do here.
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DFTBA DFTBA DFTBA. (more banners soon to come... maybe) (hoping that Lilac comes back) DFTBA DFTBA DFTBA.
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  #323    
Old September 13th, 2013 (10:17 AM).
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Looks so cool, good luck man!
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  #324    
Old September 13th, 2013 (10:18 AM).
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Oh and nice story/idea too. Pokemon Normal Version.... its just so catchy ha ha ha
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  #325    
Old September 13th, 2013 (11:53 AM).
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Quote originally posted by PokeReject:
Hi, I'm having another problem, Beta 1.5 says that the internal battery has run dry when executed on VBA. What type of save should I use to remedy this problem? Also, when I play this on No$GBA, it says that there's a Bad Header Checksum. Plus, it's always night (or somewhere between midnight and morning). I have no clue on what to do here.
Set the Save-Type as Auto, Flash 128K.
Should remove the internal battery problem.
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