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  #201    
Old July 5th, 2013, 09:37 AM
tditdatdwt's Avatar
tditdatdwt
 
Join Date: Jan 2012
Gender: Male
well you just replaced squirtle i was looking for how to add new pokemon without replacing any
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Last edited by tditdatdwt; July 5th, 2013 at 09:39 AM. Reason: Your double post has been automatically merged.
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  #202    
Old July 9th, 2013, 05:38 PM
FlamingMelon
 
Join Date: Jul 2013
EDIT: Well, problem solved. Seriously, use the Advanced Series tools to do this rather than PEP, SOOOO much easier.
---------------------------------------------------------------------------------------------------------------------------------
I'm still having trouble with the back sprite palette.
I've placed the palette offset in the "Shiny Palette" field in PEP to no avail, and Korronensu's solution on page 4 resulted in a prompt crash when I sent out my Pokemon. Could someone walk me through the process of changing the offset with RS Ball?
Otherwise, AWESOME tutorial!

Last edited by FlamingMelon; July 9th, 2013 at 08:34 PM.
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  #203    
Old July 20th, 2013, 04:29 PM
Drew2356
 
Join Date: Jul 2013
Gender: Male
While I'm editing my sprite's pallete properties, it doesn't give me the option to define custom colors. What should I do?
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  #204    
Old July 31st, 2013, 08:47 PM
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mikekick
Shadow Ninja
 
Join Date: Nov 2009
Gender: Male
those 25 "??????" are the 25 other unowns thats why custom pokemon using those spots have the cry.
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  #205    
Old August 14th, 2013, 12:50 AM
davros99
pikazard
 
Join Date: Aug 2013
Gender: Male
Quote:
Originally Posted by Biminis View Post
Thanks dude.This tutorial helped me a lot.But i don't get one thing:
661+10=671
From where you get those 10?
It doesn't matter where you got them from. You just add ten.

my code is too long for fsf. Please help me.

Last edited by davros99; August 14th, 2013 at 01:08 AM. Reason: Your double post has been automatically merged.
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  #206    
Old August 25th, 2013, 02:14 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
Thanks this helped me put in new starters!
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  #207    
Old October 10th, 2013, 03:34 PM
Son_Gobii
 
Join Date: Oct 2013
Why won't Poke Edit Pro open? I keep getting an error saying: Run-time error '76':

Path not found

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  #208    
Old October 15th, 2013, 12:05 PM
Seth409
 
Join Date: Jan 2013
Gender: Male
When I did this it said Image is not indexed, what did I do wrong?
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  #209    
Old October 17th, 2013, 04:58 PM
Dinoweed
 
Join Date: Aug 2013
Gender: Male
@Seth: follow the instructions carefully and you won't have this issue. It says not indexed because you didn't decrease the colour depth, switch the pallettes or copy the old picture onto the new one. Lacking any one of those three will cause the error.
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  #210    
Old October 20th, 2013, 03:39 PM
Darktigerzt2
 
Join Date: Oct 2013
Gender: Male
I followed the exact instructions, yet am having the same issues Seth was having.. it gives me the Image is not indexed issue too. (I also tried adding a custom pokémon in another way, that gave me the same issue. Might be the program?)

Also, might I ask what the copying on top of each other is for? By copying the old one and pasting it over the new one, doesnt this just make a copy of the old one? I don't believe MS Paint has layers, or am I wrong?

(If it helps, I am using a Firered ROM-hack (Not that that should matter), and trying to replace 1507 and 1508 (chansey). What's weird is I can import the inverted version, but not the copied over version)

EDIT: Hmm, even when I use a program like GIMP to add a new layer, it doesn't work... very weird

Last edited by Darktigerzt2; October 20th, 2013 at 03:48 PM.
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  #211    
Old October 20th, 2013, 07:23 PM
vanders1
 
Join Date: Jul 2013
Gender: Male
Thanks, helped me a lot, thought harder
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  #212    
Old December 31st, 2013, 02:38 PM
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bitelaserkhalif
BITE LASER wants to fight!
 
Join Date: Dec 2013
Location: Indonesia || Jakarta
Age: 13
Gender: Male
Nature: Bold
Mine also get messed up when I follow step by step. I'm was Tryin' to replace Pokemon between Celebi and Treecko, but the result is garbled like a trash.
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  #213    
Old January 1st, 2014, 03:02 AM
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Syneon
 
Join Date: Dec 2013
Location: Berlín, Alemania
Age: 16
Gender: Male
Nature: Adamant
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Good tut, but hard to decide when you have to replace Pokemon because the only ones worth replacing are weak . _.?
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  #214    
Old January 1st, 2014, 09:27 AM
shaheer07
 
Join Date: Oct 2013
Location: South Plainfield, NJ
Gender: Male
I cant see to open Poke Edit Pro. It says "Component 'comdlg32.ocx' or one of its dependencies not correctly registered: a file is missing or invalid
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  #215    
Old January 17th, 2014, 09:53 AM
Mrhappyface
 
Join Date: Feb 2012
Gender: Male
I had the same problem as others. "Image not indexed" but I could use the inverted image, which is no help. What version of Paint were you using, as I was using Windows 7 paint and I feel like that's where the problem lies.

Also, your image was only around 700bytes but mine was just over 2000. That can't be right...
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  #216    
Old February 3rd, 2014, 03:27 PM
sorrych01
 
Join Date: Feb 2014
Gender: Male
For FSF and unLZ-GBA the download website that you linked is down, can you find another link to them? I can't seem to find them
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  #217    
Old February 4th, 2014, 01:30 AM
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Shadowraze
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Quote:
Originally Posted by sorrych01 View Post
For FSF and unLZ-GBA the download website that you linked is down, can you find another link to them? I can't seem to find them
PGE should be able to download them try it.
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  #218    
Old February 4th, 2014, 08:30 PM
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zsaag
 
Join Date: Aug 2013
Gender: Female
Alright! This tut helped me a lot! I was able to add a custom pokemon from one hack to FR, I'm very pleased with that. But I have one problem: it was adding the back sprite for the pokemon. I used mew as a base for the sprite (along with the shiny pallet) And The front came in fine, however my first try to add the back with the regular pallet it looked all... trippy to best explain it. When I put the code for the shiny back (after reading through everyones comments) it came out better, but it was extremely albino looking. Any idea on how to make the little guy actually pink?
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  #219    
Old February 5th, 2014, 03:58 PM
AnnoyingEAMan
 
Join Date: Feb 2014
Gender: Male
When I try to import my sprite into unLZ-GBA it says that the image isnt indexed. Have I done something wrong
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  #220    
Old March 6th, 2014, 02:52 PM
thedragonstorm
 
Join Date: Mar 2014
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?
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  #221    
Old March 8th, 2014, 07:16 PM
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V.V
ブラック
 
Join Date: Nov 2013
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Quote:
Originally Posted by thedragonstorm View Post
This is good, but I'm having problems. I was trying to add Honchkrow, but it said "ERROR: image is not indexed." Also, the sprite looks glitchy. Lastly, can you point in the direction of editing the cry?
You have to index your sprite. Go take a look on indexing sprites tut also go find changing cry tut too.
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  #222    
Old March 9th, 2014, 03:15 AM
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Ewery1
Buizels FTW!
 
Join Date: Feb 2013
Location: A place
Gender: Male
Nature: Jolly
Does this work for NDS games?
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  #223    
Old March 10th, 2014, 02:48 AM
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Ninja Surskit
Big Daddy
 
Join Date: Jun 2013
Location: Miami, FL
Age: 14
Gender: Male
Nature: Hasty
Guys there's much better methods now. If you have fire red you can add without taking any off, and even if you don't, you can use advanced series which is many times better at doing this.
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  #224    
Old 4 Weeks Ago, 06:30 PM
LittLe_Roa
 
Join Date: Mar 2014
Gender: Male
Help guys . how to solve the comdlg32.ocx problem ??
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  #225    
Old 2 Weeks Ago, 06:03 PM
Major Arony
 
Join Date: Apr 2014
Cool. Now, how do I make evolutions for different entries?
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