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  #1351    
Old August 25th, 2013, 06:54 AM
BadSamaritan's Avatar
BadSamaritan
Its time for overtime
 
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Quote:
Originally Posted by carmaniac View Post
Got some work done on my game. So what I've added is events which change depending on time. When it's night you'll find that people will go home from outside and some new people may appear depending on the area. You'll also find houses which require you to knock the door or find you can't get in at all.
I've still got quite a bit of work to do yet, adding in a couple of people, changing the window skins and the day/night tones.
That's an excellent idea! Gamefreak brought back the day and night system for D/P but didn't use it for didly squat, so it's nice to see a game using its full potential.

I think visually, I'd go just a tad darker. The saturation looks pretty good to me.
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  #1352    
Old August 31st, 2013, 04:30 PM
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desbrina
Lightning Yellow Creator
 
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Not a pokemon screenshot, just something i'm using to familiarise myself with vx ace
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Elder Thorn.png‎  
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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #1353    
Old September 1st, 2013, 06:48 AM
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Originally Posted by desbrina View Post
Not a pokemon screenshot, just something i'm using to familiarise myself with vx ace
You're using water tile wrong. The tile that you are using is to make rivers/lakes have depth. Ypou should try to combine normal water tile with this to create prettier water.
Here's a link to tutorial which shows what I mean.
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  #1354    
Old September 1st, 2013, 10:12 AM
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ok, this is the same but with the other water tile

Click image for larger version

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A Pokemon Yellow remake, using HGSS Tiles, and the ability to obtain all Kanto Pokemon as well as their previous/later evolutions.

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  #1355    
Old September 3rd, 2013, 02:19 AM
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@Rayd12smitty: That's an excellent menu, I like it a lot. Good job man!
@Saving Raven: Never seen that before, it's a good idea, but I would make just clothes, because changing a player outfit completely seems too strange.
@carmaniac: Nice idea, adding new HM's makes the game have more options like that you're showing. Also, I liked the mapping, but adding a fog will make it look better.
@Rickyboy: That's absolutely amazing! I love this new battle scene.

I'll post some images soon
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  #1356    
Old September 10th, 2013, 10:06 AM
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I've been working on a 3D wrapper for XP again, this is the results of it currently
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  #1357    
Old September 10th, 2013, 11:10 AM
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zingzags
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Quote:
Originally Posted by hansiec View Post
Attachment 69576


I've been working on a 3D wrapper for XP again, this is the results of it currently
How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
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  #1358    
Old September 10th, 2013, 11:28 AM
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Originally Posted by zingzags View Post
How is it resource-wise, and is it something you are going to port over to essentials? But it looks good, just a lot of polygons :/
Explain by resource wise? I'm assuming you either mean what does it require to run (it uses Irrlicht, OpenGL, and my own wrapper), or how much system resources (which is not really to heavy)

It should work in essentials without any custom port (or at this stage before I do some serious modifications to it)
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  #1359    
Old September 23rd, 2013, 04:44 AM
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Some Very Early Screenshots from something I am working on.

NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.

After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.


Here is a list by screens:
First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
Second Screen - Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
Third Screen - Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
Fourth Screen - A Work in Progress Battle Screen as well, with actual backgrounds.
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  #1360    
Old September 23rd, 2013, 09:23 AM
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Quote:
Originally Posted by Aamelo View Post
Spoiler:
Some Very Early Screenshots from something I am working on.

NOTE: Everything on these Screens is still a HEAVY Work in Progress and the content you see might not be the final content. Sprites, Environments and Events might change from these screens into the Final Product! For Instance, the Hero Sprite in these sprites is not the final one.

After a while here is finally a first batch of Screenshots from my work in progress Pokémon Fan Game - Pokémon: Dawn of Souls, as previsourly stated, these are still a very work in progress and they are not even close to what the first version of the project to be released is going to be - something that may still take a very good hand of months to happen.


Here is a list by screens:
First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
Second Screen - Lumitron Town - "The White Town of Beauty" where you speak to a lady outside the laboratory that quickly tells you that Professor Pamila (Name most likely subject to change) is always a busy man. (Image contains a few errors that will be fixed)
Third Screen - Part of Route 601, with a PlaceHolder Youngester that isn't still programmed in.
Fourth Screen - A Work in Progress Battle Screen as well, with actual backgrounds.
I like the looks of everything - question, are you implementing all new classes? or are you planning on a different class as an alternative to "youngster"

as far as I can tell everything is a good start, the only problem is the shots with the big trees, they seem out of place; while everything has some sort of detail to it, the big trees look blurry and a different style than everything else

also in the top right shot, there is a lamp post (or w/e you call it) infront of a house, they tend to be near houses, not next to them, it would look better in a different position

I would also like to say I love your title screen, it is very appealing
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  #1361    
Old September 23rd, 2013, 01:17 PM
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Quote:
Originally Posted by Aamelo View Post

Here is a list by screens:
First Screen - A Prototype Title Screen, the final tittle screen will be much more complete and will actually have a Version Number instead of "Prototype" in the bottom. Background will also probably change. Logo inspired in the latest Mystery Dungeon Logo.
Is "Far From Finished a reference to VGA's A Hat In Time stream?
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  #1362    
Old September 23rd, 2013, 03:00 PM
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Quote:
Originally Posted by joeyhugg View Post
Is "Far From Finished a reference to VGA's A Hat In Time stream?
Yep, first thing that came into my mind while doing the temporary Title Screen. Fits better than "Prototype" or "Work In Progress" Only.
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  #1363    
Old September 30th, 2013, 11:02 AM
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Heads up!! Non-Pokémon.



Part of a college project, we're learning C++ to make something, our choice.
I decided to go with a Text Based RPG, so here it is so far.

For this, I've decided on the story approach already.

You'll be playing a Demon from the Underworld. Gender and Element is your choice.
Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
You'll be coming across many obstacles, and tough battle to restore darkness to the world.

I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l
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  #1364    
Old September 30th, 2013, 12:38 PM
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Quote:
Originally Posted by Varion View Post
Heads up!! Non-Pokémon.



Part of a college project, we're learning C++ to make something, our choice.
I decided to go with a Text Based RPG, so here it is so far.
Ooh another C++ user! With how complicated C++ can be, making anything with it is an impressive accomplishment. Feel free to ask me for advice with programming if you need it. And good luck!
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  #1365    
Old October 30th, 2013, 01:04 AM
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THUD!



Happy Halloween everyone.


Credits
System:Maruno, Poccil & Flameguru for their starter kit.
Graphics: Dewitty, Minorthreat, Alucus, Kyledove, PrinceLegendario, Erma96, Pokemoneclipse, BoOmxBiG, teaddiction, niknaks93, Light-PA, Lotusking, Tyranitardark, SirAzria.
Special Thanks: Cilerba, Chesu, F.M.P, Wichu, ~JV~, The Calis Projects Team, Abnegation, Murcurysky and everyone who supports this game.
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  #1366    
Old October 30th, 2013, 04:33 AM
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Quote:
Originally Posted by Varion View Post
Heads up!! Non-Pokémon.



Part of a college project, we're learning C++ to make something, our choice.
I decided to go with a Text Based RPG, so here it is so far.

For this, I've decided on the story approach already.

You'll be playing a Demon from the Underworld. Gender and Element is your choice.
Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
You'll be coming across many obstacles, and tough battle to restore darkness to the world.

I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l
cool man! I have a real soft spot for text based adventure games.

Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
THUD!



Happy Halloween everyone.


Credits
System:Maruno, Poccil & Flameguru for their starter kit.
Graphics: Dewitty, Minorthreat, Alucus, Kyledove, PrinceLegendario, Erma96, Pokemoneclipse, BoOmxBiG, teaddiction, niknaks93, Light-PA, Lotusking, Tyranitardark, SirAzria.
Special Thanks: Cilerba, Chesu, F.M.P, Wichu, ~JV~, The Calis Projects Team, Abnegation, Murcurysky and everyone who supports this game.
Nice! great enviornmental detal :D

----

Got my new enemy working for my other project: Nax of the Universe



Im really liking how the game is shaping up. combat is fast and fluid and even the graphics are coming together.
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  #1367    
Old October 30th, 2013, 08:30 AM
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That looks amazing DarkDoom!

SSStylish!!!
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  #1368    
Old October 30th, 2013, 09:27 AM
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C++ Developer Extraordinaire
 
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Quote:
Originally Posted by Varion View Post
Heads up!! Non-Pokémon.



Part of a college project, we're learning C++ to make something, our choice.
I decided to go with a Text Based RPG, so here it is so far.

For this, I've decided on the story approach already.

You'll be playing a Demon from the Underworld. Gender and Element is your choice.
Your mission is to restore darkness and shadows to the world, ever since heroes defeated the darkness many years ago.
You'll be coming across many obstacles, and tough battle to restore darkness to the world.

I'm think , when this is complete, to release a public version here on PC, if people want a TBRPG that is... :l

This is a college project? This is all very basic.. cout and cin maybe a if/if else loop, some key press checks doesn't really seem college level, but anyways its a good start hope it works out for you




Looks really cool, love the tiles and the character sprite
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  #1369    
Old October 30th, 2013, 09:36 AM
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Quote:
Originally Posted by DarkDoom3000 View Post
Spoiler:
Got my new enemy working for my other project: Nax of the Universe



Im really liking how the game is shaping up. combat is fast and fluid and even the graphics are coming together.
I love the art style you've got going here, and gameplay looks nice and smooth. (Also, the "Damn!" and "Crazy!" indicators got me to grin for quite a while. )
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  #1370    
Old October 31st, 2013, 08:51 AM
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Happy Halloween everyone!

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  #1371    
Old October 31st, 2013, 09:34 AM
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Quote:
Originally Posted by Rayquaza. View Post
Happy Halloween everyone!

I like the idea, a lot of people are probably doing something like this, but I feel like the trees should be more orange, or something to set the mood and set it apart from normal every day run of the mill trees

other than that its a pretty cool little addition/idea/side quest/picture
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  #1372    
Old November 4th, 2013, 02:53 AM
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Quote:
Originally Posted by KingCharizard View Post
This is a college project? This is all very basic.. cout and cin maybe a if/if else loop, some key press checks doesn't really seem college level, but anyways its a good start hope it works out for you




Looks really cool, love the tiles and the character sprite
It was the first assignment of the year.
The idea was a make a basic text adventure with 6-10 different areas you can travel to.

So basically yes, couts and cins and if/if else.
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  #1373    
Old November 9th, 2013, 08:54 PM
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Menu WIP





Just a mock up of the menu WIP. I will be adding a section for a clock, and a bag quick view (current ball count etc) in the left and right. The clock will open up the options menu, and the other will open up the bag.

The center button with the player OW sprite, will open up a sub menu for options like Pokedex, Trainer Card, and Save.

I want to have the selected button be brighter and have the icon animated, maybe have the name of what option is selected written at the bottom of the screen, such as the name of the Pokemon, or "Player" if the center is selected as in the example above.

It is all subject to change, since this is a mock up I would love some feedback on what I could change, etc.

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Last edited by Worldslayer608; November 9th, 2013 at 08:59 PM.
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  #1374    
Old November 10th, 2013, 01:53 AM
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Quote:
Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
Menu WIP





Just a mock up of the menu WIP. I will be adding a section for a clock, and a bag quick view (current ball count etc) in the left and right. The clock will open up the options menu, and the other will open up the bag.

The center button with the player OW sprite, will open up a sub menu for options like Pokedex, Trainer Card, and Save.

I want to have the selected button be brighter and have the icon animated, maybe have the name of what option is selected written at the bottom of the screen, such as the name of the Pokemon, or "Player" if the center is selected as in the example above.

It is all subject to change, since this is a mock up I would love some feedback on what I could change, etc.

IMHO That looks amazing, very new and different. I like how you thought outside the box somewhat literally.
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  #1375    
Old November 10th, 2013, 03:00 AM
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Maruno
Lead Dev of Pokémon Essentials
 
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I always thought the point of a GUI element was that you could see it. That first version in particular is really quite dark. Also, which two Pokémon are going to be going into a double battle? I'm assuming the one at the top is the lead Pokémon.

How are you going to access the party screen? Please don't say you're getting rid of it, because seeing the information panels for all the Pokémon in your team at once (without having to hover over them) is very useful. And if you're keeping it, is it going to be arranged in hex form too for consistency?

I'm not keen on the idea of having to press a button again to get access to the other pause menu stuff (Dex, Card, etc.).
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