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  #26451    
Old September 1st, 2013 (09:25 AM).
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Quote originally posted by gogojjtech:
If you don't want to enable National Dex, then do this:
At 0xCE91A change the next 4 bytes to 00 00 14 E0.
For Stones do this:
At 0x126C4D change from D9 to E0.
Its fine with national dex thanks

But yet my problems are far from over *sigh*...
why is learning to hack such a pain in the ass...

i dont know how but when i battle with a trainer when the 3th or second pokemon comes out the game just reboots..
its really anoying..

if someone can help that would be awesome
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  #26452    
Old September 1st, 2013 (09:27 AM).
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Quote originally posted by Rezordaxx:
Its fine with national dex thanks

But yet my problems are far from over *sigh*...
why is learning to hack such a pain in the ass...

i dont know how but when i battle with a trainer when the 3th or second pokemon comes out the game just reboots..
its really anoying..

if someone can help that would be awesome
You probably messed up the data for battles, which is a result of 2 things:
1: Not repointing to free space
2: Using A-Map 1.95
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  #26453    
Old September 1st, 2013 (10:06 AM).
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Quote originally posted by gogojjtech:
You probably messed up the data for battles, which is a result of 2 things:
1: Not repointing to free space
2: Using A-Map 1.95
what has advance map to do with data battles if a may ask?

and i use XSE it automaticly points me to free space.
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  #26454    
Old September 1st, 2013 (10:07 AM).
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Quote originally posted by Rezordaxx:
what has advance map to do with data battles if a may ask?

and i use XSE it automaticly points me to free space.
1: Advance map 1.95 just randmoly throws your data wherever it wants, which is why it's unsafe. It's just a beta that wasn't ever done.

2: XSE: You should use offsets after 0x720000. For Emerald do 0xE50000.
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  #26455    
Old September 1st, 2013 (11:21 AM).
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Does anybody know where i can get Black/white and Diamond/Pearl trainer sprites resized to 64x64.

I tried doing it myself but I'm really rubbish.

Thanks
  #26456    
Old September 1st, 2013 (11:21 AM).
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Quote originally posted by Marohak:
Does anybody know where i can get Black/white and Diamond/Pearl trainer sprites resized to 64x64.

I tried doing it myself but I'm really rubbish.

Thanks
http://www.romhackersonline.com/8846277181/forum/showthread.php?t=5735
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  #26457    
Old September 1st, 2013 (11:35 AM).
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Quote originally posted by gogojjtech:
1: Advance map 1.95 just randmoly throws your data wherever it wants, which is why it's unsafe. It's just a beta that wasn't ever done.

2: XSE: You should use offsets after 0x720000. For Emerald do 0xE50000.
Okay i tought that i had 1.9.2 but i have 1.9.5 so now i have 1.9.2 what do i have to do now?
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  #26458    
Old September 1st, 2013 (11:37 AM).
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Quote originally posted by Rezordaxx:
Okay i tought that i had 1.9.2 but i have 1.9.5 so now i have 1.9.2 what do i have to do now?
Try to see if you can port over to a clean ROM? The ROM you have is now corrupted, sorry. But if you don't know where the trainerbattle routine is, you may need to start on a new ROM (It's not as hard as you think. Porting from one ROM to another is not hard at all.)
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  #26459    
Old September 1st, 2013 (11:44 AM).
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Quote originally posted by gogojjtech:
Try to see if you can port over to a clean ROM? The ROM you have is now corrupted, sorry. But if you don't know where the trainerbattle routine is, you may need to start on a new ROM (It's not as hard as you think. Porting from one ROM to another is not hard at all.)

that sucks but i have all the scripts i used only need to recreate the maps *sigh*

PS what do you mean by porting?
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  #26460    
Old September 1st, 2013 (11:47 AM).
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Quote originally posted by Rezordaxx:

that sucks but i have all the scripts i used only need to recreate the maps *sigh*

PS what do you mean by porting?
porting = moving
BTW, advance map 1.92 has an export map feature... So it exports events and such too. Just tilesets you import in the block editor. The scripts will need to be moved too, but that's probably it if you only did maps and scripts. Also the battle data can be exported.
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  #26461    
Old September 1st, 2013 (11:59 AM).
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Quote originally posted by gogojjtech:
porting = moving
BTW, advance map 1.92 has an export map feature... So it exports events and such too. Just tilesets you import in the block editor. The scripts will need to be moved too, but that's probably it if you only did maps and scripts. Also the battle data can be exported.
well just found a backup of my hack thats not Corrupted and is much cleaner!
so I move up from that one
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  #26462    
Old September 1st, 2013 (11:59 AM).
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Quote originally posted by Rezordaxx:
well just found a backup of my hack thats not Corrupted and is much cleaner!
so I move up from that one
Ok nice. Backups are great right?
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  #26463    
Old September 1st, 2013 (12:26 PM).
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Quote originally posted by gogojjtech:
Ok nice. Backups are great right?
Yeah I LOVE backups lol had 6 backups from the 5th it was corrupted and i made the 5th backup yesterday so i dont need to do a whole bunch..
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  #26464    
Old September 1st, 2013 (12:44 PM).
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Hello everybody, I have a problem in Advance Map. When i go into a warp my screen goes black. Its 's pretty anoying and help would be great.

~Em1ltje
  #26465    
Old September 1st, 2013 (12:45 PM).
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Quote originally posted by Em1ltje:
Hello everybody, I have a problem in Advance Map. When i go into a warp my screen goes black. Its 's pretty anoying and help would be great.

~Em1ltje
Let me guess, Advance Map 1.95 right?
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  #26466    
Old September 1st, 2013 (12:59 PM).
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Quote originally posted by gogojjtech:
Let me guess, Advance Map 1.95 right?
Nope, It's the 1.0.9 version.
  #26467    
Old September 1st, 2013 (01:00 PM).
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Quote originally posted by Em1ltje:
Nope, It's the 1.0.9 version.
OH...
That's REAL old, like 3 years or something. Use 1.92 man! https://www.dropbox.com/s/t3zcke4suj1v318/am1.92.zip
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  #26468    
Old September 1st, 2013 (01:01 PM).
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Quote originally posted by gogojjtech:
OH...
That's REAL old, like 3 years or something. Use 1.92 man!
OH! Okay I'm gonna download that right now, i hope that the problem is solved then
  #26469    
Old September 1st, 2013 (01:02 PM).
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Quote originally posted by Em1ltje:
OH! Okay I'm gonna download that right now, i hope that the problem is solved then
Just downloading isn't going to solve it I'm afraid. Since the map is already corrupted, you're going to have to make a new one. Just change the warps from each area.
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  #26470    
Old September 1st, 2013 (01:07 PM).
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Quote originally posted by gogojjtech:
Just downloading isn't going to solve it I'm afraid. Since the map is already corrupted, you're going to have to make a new one. Just change the warps from each area.
So i need to copy the tiles. And paste them into a new map. and set the warp to that map.
  #26471    
Old September 1st, 2013 (01:07 PM).
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Quote originally posted by Em1ltje:
So i need to copy the tiles. And paste them into a new map. and set the warp to that map.
There's an export .map function now. File -> map -> export I think
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  #26472    
Old September 1st, 2013 (01:09 PM).
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Quote originally posted by gogojjtech:
There's an export .map function now. File -> map -> export I think
I'm afraid it isnt there, Only New/Open/Save/Insert Map
  #26473    
Old September 1st, 2013 (01:10 PM).
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Save map. Then open map. Then insert map, then choose which bank. Have a nice day!
:D
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  #26474    
Old September 1st, 2013 (01:12 PM).
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Quote originally posted by gogojjtech:
Save map. Then open map. Then insert map, then choose which bank. Have a nice day!
:D
Okay Thanks a lot for the help , And also have a nice day (Actually..... It's night already here in the Netherlands =P)

Happy Gaming/Hacking/Helping
  #26475    
Old September 1st, 2013 (01:13 PM).
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Quote originally posted by Em1ltje:
Okay Thanks a lot for the help , And also have a nice day (Actually..... It's night already here in the Netherlands =P)

Happy Gaming/Hacking/Helping
No prob bob! It's 5:14 here...
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