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  #901    
Old June 8th, 2013, 03:35 AM
TheEpicMareep
Unhatched Egg
 
Join Date: Jun 2013
Gender: Male

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When i go into open, no roms are recognized, does anyone know why this is? thanks! <3
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  #902    
Old June 20th, 2013, 07:09 AM
KableKandi
Unhatched Egg
 
Join Date: Oct 2012
Gender: Male
It always says that lock is an unknown key word. HELP!
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  #903    
Old August 5th, 2013, 05:39 PM
BourbonWhiskey's Avatar
BourbonWhiskey
Pokemon Stained Memories
 
Join Date: Aug 2013
Gender: Male
Nature: Calm
Thank you very much. Truly, this is an informative thread. A real gem especially for beginners like me. I hope I will be able to put my dream hack game into completion soon.
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3DS Friend Code: 5215-0717-7839
3655 3173 6505 - Pokemon White 2 Friend Code MAIN GAME
2323 8675 3566 - Pokemon Black 2 Friend Code[/sig-reason]
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  #904    
Old August 21st, 2013, 04:51 AM
freddy f1shf1nger's Avatar
freddy f1shf1nger
 
Join Date: Jun 2013
Location: Melbourne Australia
Gender: Male
This tutorial has been pretty helpful and has gotten me through some things which were tricky thanks.
However I am yet to get a working give egg script and was wondering whether this could be clarified?
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  #905    
Old August 21st, 2013, 07:26 PM
Orifiel's Avatar
Orifiel
Priestess
 
Join Date: Aug 2013
Location: Tokyo, Japan
Gender: Female
Nature: Lonely
HELP! My script won't work when I step in the script green one.
nothing happens, I set the var number into 4050 and unknown to 300?
It works once, why doesn't it work again?!

Here's my script
Spoiler:
'---------------
#org 0x8004A9
if 0x1 goto 0x8800535
checkflag 0x8CE
msgbox 0x8800559 MSG_NORMAL '"[red_rs]Prof.Birch: That's indeed ..."
applymovement 0x1 0x8800538
applymovement 0x2 0x880053C
waitmovement 0x0
msgbox 0x880058A MSG_NORMAL '"Oh! [red_rs][player]! Why don't yo..."
applymovement MOVE_PLAYER 0x880053F
waitmovement 0x0
applymovement 0x1 0x8800544
applymovement 0x2 0x8800547
waitmovement 0x0
msgbox 0x88005BC MSG_NORMAL '"So I was saying..\pThat white drag..."
applymovement 0x2 0x880054A
waitmovement 0x0
hidesprite 0x2
msgbox 0x880078E MSG_NORMAL '"So, [player]! Your father told me\..."
setdooropened 0x1F 0x24
applymovement 0x1 0x8800553
waitmovement 0x0
hidesprite 0x1
applymovement MOVE_PLAYER 0x8800556
waitmovement 0x0
warp 0x1 0x4 0xFF 0x7 0xC
setflag 0x8CE
release
end

'---------------
#org 0x800535
release
end


'---------
' Strings
'---------
#org 0x800559
= [red_rs]Prof.Birch: That's indeed correct, [red_rs]Hope.

#org 0x80058A
= Oh! [red_rs][player]! Why don't you come\nhere and join us.

#org 0x8005BC
= So I was saying..\pThat white dragon that set this\nregion in fire was Reshiram.\lI've been seeing it many times.\pAnyone who tries the ceremony with it\nReshiram will come out in rage.\p[red_rs]Hope: I see, Thank you professor.\nI'll be going now, a journey far away.\p[red_rs]Prof.Birch: You be careful now [red_rs]hope, I've been\nhearing a group of bad people are\lup to now good as always.\p[red_rs]Hope: No worries, I'm strong enough to\nprotect my self from those guys.\lSee ya, Professor.

#org 0x80078E
= So, [player]! Your father told me\nthat he left you a POKèMON, right?\pWell then, why don't you come inside\nand let me have a word with you.


'-----------
' Movements
'-----------
#org 0x800538
#raw 0x2 'Face Left
#raw 0x56 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x80053C
#raw 0x2 'Face Left
#raw 0xFE 'End of Movements

#org 0x80053F
#raw 0xB 'Step Right (Normal)
#raw 0xB 'Step Right (Normal)
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x800544
#raw 0x0 'Face Down
#raw 0xFE 'End of Movements

#org 0x800547
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements

#org 0x80054A
#raw 0x8 'Step Down (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xA 'Step Left (Normal)
#raw 0xFE 'End of Movements

#org 0x800553
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements

#org 0x800556
#raw 0x9 'Step Up (Normal)
#raw 0xFE 'End of Movements


EDIT: I figured it out. So, whatever.
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Last edited by Orifiel; August 28th, 2013 at 02:57 AM.
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  #906    
Old August 21st, 2013, 11:31 PM
vongerbys10's Avatar
vongerbys10
 
Join Date: Jun 2013
Gender: Male
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Can you fix the Yes and No Script?
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  #907    
Old August 24th, 2013, 11:08 AM
psynox's Avatar
psynox
 
Join Date: Aug 2013
Hey guys. so i understand all of this and stuff and watched a bunch of videos im almost 100% sure im during it right but i get nothing or a box with jiburish,and i cant get out the convo to help plz ???

windows 7
XSE v1.0.0
advanceMapv1.95
Attached Images
File Type: png help!.PNG‎ (20.7 KB, 8 views) (Save to Dropbox)

Last edited by psynox; August 24th, 2013 at 11:18 AM. Reason: pic
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  #908    
Old August 24th, 2013, 11:18 AM
psynox's Avatar
psynox
 
Join Date: Aug 2013
hay guys this is what i get and i used the basic one you wrote to see if i was doing something wrong
Attached Images
File Type: png help2.PNG‎ (83.6 KB, 11 views) (Save to Dropbox)
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  #909    
Old August 24th, 2013, 11:55 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
For some reason it's in braille writing... don't you have some "braille" command there?
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  #910    
Old August 25th, 2013, 02:08 AM
Rezordaxx's Avatar
Rezordaxx
Asks many questions!
 
Join Date: Aug 2013
Location: The Netherlands
Age: 15
Gender: Male
Nature: Relaxed
This is a usefull tutorial
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My hack

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  #911    
Old August 29th, 2013, 01:57 PM
Koolmaqe's Avatar
Koolmaqe
 
Join Date: Aug 2013
Gender: Male
Is 1.1.1 Available anywhere? I can't find a working link.. I have 1.0.0....

Any tips appreciated
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  #912    
Old August 29th, 2013, 06:32 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
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Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by Koolmaqe View Post
Is 1.1.1 Available anywhere? I can't find a working link.. I have 1.0.0....

Any tips appreciated
Here's the thread to the latest XSE.

Or just click here to download it directly.

edit...
...or you can click the download link on my signature~
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Last edited by destinedjagold; August 29th, 2013 at 06:47 PM.
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  #913    
Old August 29th, 2013, 08:41 PM
GoGoJJTech's Avatar
GoGoJJTech
GoGo
 
Join Date: Nov 2012
Location: Earth
Age: 15
Gender: Male
Nature: Quiet
Quote:
Originally Posted by psynox View Post
hay guys this is what i get and i used the basic one you wrote to see if i was doing something wrong
That may be similar to the "Qaf Qaf" message, where it shows endless qaf's. You sure you have free space? Plus you should ask in the simple questions thread so you get help. You're lucky I just happened to read this :D

Quote:
Originally Posted by psynox View Post
Hey guys. so i understand all of this and stuff and watched a bunch of videos im almost 100% sure im during it right but i get nothing or a box with jiburish,and i cant get out the convo to help plz ???

windows 7
XSE v1.0.0
advanceMapv1.95
1: http://www.pokecommunity.com/showpos...&postcount=304
2: That's old XSE. The newest is in gamer2020's toolbox.
3: For #dynamic use an offset after 800000 since gamefreak does not use that area. The area you chose is HIGHLY unstable as the main code goes there.

EVERYONE, I RECOMMEND ASKING QUESTIONS IN SIMPLE QUESTIONS THREAD OR SCRIPT HELP THREAD SINCE IT'S RARE FOR PEOPLE TO COME HERE TO HELP YOU.
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Last edited by GoGoJJTech; August 29th, 2013 at 08:46 PM. Reason: Your double post has been automatically merged.
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  #914    
Old August 30th, 2013, 02:24 PM
dunning2012
Sparky
 
Join Date: Oct 2012
Gender: Male
Nature: Quirky
Hi, I'm using JPAN's patch and I'm using XSE 1.1.1

Is there a way to use a script to check the time on your computer. Basically to make a script which will say a door is locked at a certain time of the day.
I've read JPAN's notes about Timer Specials but I don't think it would work with this.
I'm also applied DNS to the game so there is day and night on the game which links to the time on my computer.

Cheers

Last edited by giradialkia; August 31st, 2013 at 04:15 PM. Reason: merging double post/removing reference to deleted post
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  #915    
Old September 1st, 2013, 05:32 AM
JosefigGaming's Avatar
JosefigGaming
 
Join Date: May 2013
Location: Portugal
Age: 14
Gender: Male
Here's my script:

#dynamic 0x800882

#org @start
lock
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @move
#raw 0x12


In advance map, on the Unknown space, there is only space for two numbers, so i typed 300 on the other unknown, the one with 4 digits.
Var number :4050

When I step in the tile I take one step left (as supposed) and then I freeze
Please help me!
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  #916    
Old September 1st, 2013, 06:31 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by JosefigGaming View Post
Here's my script:

#dynamic 0x800882

#org @start
lock
applymovement 0xFF @move
waitmovement 0x0
release
end

#org @move
#raw 0x12 0xFE


In advance map, on the Unknown space, there is only space for two numbers, so i typed 300 on the other unknown, the one with 4 digits.
Var number :4050

When I step in the tile I take one step left (as supposed) and then I freeze
Please help me!
Always end your movement scripts with 0xFE.
Also, next time, wrap your scripts in Spoiler or Code tags. :3
HTML Code:
[CODE]-insert script here-[/CODE]
HTML Code:
[SPOILER]-insert script here-[/SPOILER]
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  #917    
Old September 2nd, 2013, 07:11 AM
JosefigGaming's Avatar
JosefigGaming
 
Join Date: May 2013
Location: Portugal
Age: 14
Gender: Male
Quote:
Originally Posted by destinedjagold View Post
Always end your movement scripts with 0xFE.
Also, next time, wrap your scripts in Spoiler or Code tags. :3
HTML Code:
[CODE]-insert script here-[/CODE]
HTML Code:
[SPOILER]-insert script here-[/SPOILER]
Thank you
Your the men!
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  #918    
Old September 9th, 2013, 03:08 PM
JosefigGaming's Avatar
JosefigGaming
 
Join Date: May 2013
Location: Portugal
Age: 14
Gender: Male
Hello.
So I have this very odd "glitch".
Whenever I change ANYTHING, but ANYTHING in my ROM (Fire Red), when you open the menu the blue bar at the bottom gets glitchy.
Is it possibly because my ROM is not clean (Ithink thats the term)?
Maybe its my computer?
Do you have no idea why it happens?
Well anyways, I hope I can get my answer, and I hope I'm not breaking any rule by saying this (if I am, please do advice), but if the problem is having a clean rom, could you pm me a link of a clean ROM?
Thank you for your time

P.S.: I use XSE
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  #919    
Old September 9th, 2013, 11:40 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
I believe it glitches up everytime. You need to repoint the graphics.
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  #920    
Old October 13th, 2013, 07:47 PM
AntiRellik1's Avatar
AntiRellik1
 
Join Date: Sep 2013
Gender: Male
I read the whole tutorial but i'm not sure if anyone has covered any of what i'm about to ask in these 37 pages of posts...

1) Is there any specific way to control what HM move is enabled or disabled outside battles? or are those functions integrated with the badge flags?
For example, I'd like to enable Surf or Cut without getting a badge using a simple script or after a normal trainer battle. Is it possible?

2) I take it trainerbattle 0x1 is a gym leader battle, is this correct?
If so, is there any way to control what sprite will be shown and the name of the Leader? or do I just modify the text name and the sprite and use any gym leader ID already in the game?

3) Is it possible to select what music will be played during a specific trainer battle? For example, if I want the 8th Gym Leader to use the E4 Champion music... or use a different song for each Leader.
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  #921    
Old October 13th, 2013, 08:50 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by AntiRellik1 View Post
I read the whole tutorial but i'm not sure if anyone has covered any of what i'm about to ask in these 37 pages of posts...

1) Is there any specific way to control what HM move is enabled or disabled outside battles? or are those functions integrated with the badge flags?
For example, I'd like to enable Surf or Cut without getting a badge using a simple script or after a normal trainer battle. Is it possible?

2) I take it trainerbattle 0x1 is a gym leader battle, is this correct?
If so, is there any way to control what sprite will be shown and the name of the Leader? or do I just modify the text name and the sprite and use any gym leader ID already in the game?

3) Is it possible to select what music will be played during a specific trainer battle? For example, if I want the 8th Gym Leader to use the E4 Champion music... or use a different song for each Leader.
1. For the CUTable trees, you can open their script with XSE and remove the checkflag command. For Surf, well, you'll have to locate the entire script. I dunno how though. Best ask in the Simple Questions Thread.

2. Use a Trainer Editing Tool, like Advance Trainer.

3. This tutorial will do that job for you.
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  #922    
Old October 14th, 2013, 04:34 PM
AntiRellik1's Avatar
AntiRellik1
 
Join Date: Sep 2013
Gender: Male
Quote:
Originally Posted by destinedjagold View Post
1. For the CUTable trees, you can open their script with XSE and remove the checkflag command. For Surf, well, you'll have to locate the entire script. I dunno how though. Best ask in the Simple Questions Thread.

2. Use a Trainer Editing Tool, like Advance Trainer.

3. This tutorial will do that job for you.
Thanks a lot! Hopefully, the surf thing won't be too much of a mess.
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  #923    
Old October 26th, 2013, 03:23 AM
Eren Jaeger's Avatar
Eren Jaeger
Pianoist
 
Join Date: Apr 2013
Location: EARTH
Gender: Male
Nature: Serious
Hi guys, I've made a very, very long script.
But after I compiled it and add it on my game. When I tried to run my game, it's just all white. What should I DO?!
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  #924    
Old October 26th, 2013, 05:12 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by kaedearagaki View Post
Hi guys, I've made a very, very long script.
But after I compiled it and add it on my game. When I tried to run my game, it's just all white. What should I DO?!
You did something reeeeeally wrong... you should return to your back up... :/
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  #925    
Old December 9th, 2013, 04:30 PM
Aeolus Gaming
 
Join Date: Dec 2013
Location: Southern California
Gender: Male
Nature: Relaxed
I am working on a starter Pokemon script, and it works (Just receiving a Pokemon from someone). However, after I have received the Pokemon, there is no Pokemon menu on the Start Menu. Do I have to set a variable or something? I tried to find it in the Pokeball script in Oak's lab, but it was too big.

P.S. I hope I have the right thread for this question.
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