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Tools, Tutorials & Resources Various tools to help you develop your hacks can be found here.
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  #126    
Old August 2nd, 2009, 03:46 AM
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destinedjagold
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Quote:
Originally Posted by Haz View Post
Ok then, I understand better now. Sort of.

EDIT: Got it indexed correctly but it says: "Sprite to big aborting" or something like that. How do I make it smaller?
I'm replacing Charmander with this: if it helps.
hm...
I included that in this tutorial if the new sprite's too big.
I also added a video tutorial.
you should follow instructions though. :\

Quote:
Originally Posted by Pokepal17 View Post
Hey DJG, I think you should put that offsets that only end with 0,4,8 and C (basically any offset that is a multiple of 4 in decimal) should be used when repointing since anything else will crash the ROM when the image should be displayed.

I believe this is what is causing problems for people
Is that so? I should try and see that for myself then. :\
Thanks for the info, though~

Quote:
Originally Posted by MC Blaze View Post
Finaly, a tutorial that actualy make sense (at least to me). You should keep doing tuts about stuff you know, since this one turned out very good, also, I could use some advice.
thanks~

Quote:
Originally Posted by 0m3GA ARS3NAL View Post
When you insert the sprite, if it is too big, you need to give it an offset. (like 0x850000 )
Then click the "Automatically fix pointers" button.(Note, after you do this it is kinda hard to reverse, so be sure to make a backup of your game.)
It's simple to reverse the sprite you newly inserted if they're too big.
simply delete the [hackname].spr. then open your ROM with a hex editor and go to the offset you used for your new sprite, and erase all the consumed data the sprite used.
but yeah, back-ups are really handy, too.
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  #127    
Old August 2nd, 2009, 05:54 AM
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Quote:
Originally Posted by destinedjagold View Post

hm...
I included that in this tutorial if the new sprite's too big.
I also added a video tutorial.
you should follow instructions though. :\



Is that so? I should try and see that for myself then. :\
Thanks for the info, though~



thanks~



It's simple to reverse the sprite you newly inserted if they're too big.
simply delete the [hackname].spr. then open your ROM with a hex editor and go to the offset you used for your new sprite, and erase all the consumed data the sprite used.
but yeah, back-ups are really handy, too.
Well it's like that because the images are LZ77 compressed. Look at the offsets in unLZ that Nintendo inserted them into.
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  #128    
Old August 4th, 2009, 01:27 AM
Akke Dude
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This is nice tutorial really, I'm making my own hack, so just came here on this forum to see what's going on. And I wanna say, when you hack Ruby, use PokePic for Sprites, not unlzGBA, it's much more easier. When the image is too big, PokePic automatically finds Free Space, so you don't have to use FSF or Hex. But PokePic can only be used on Ruby and Sapphire. And for the Icons, you cannot edit them in Pokepic, you use Rom Hacker XP that I've found here on this page. That's the most helpfull tool for Sprite I've ever seen.
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  #129    
Old January 26th, 2010, 07:00 PM
PokemonFreakz0r
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My pokemon's color is messed up in the game. They look perfect in paint though. Help please.
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  #130    
Old February 15th, 2010, 07:35 PM
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It would help if the pictures were available, i'm kinda lost in replacing the back sprite... "paste the Pokemon that you would like to replace onto yours?"

And also, when I try to add in the back sprite, it goes ahead and replaces the front as well with the back sprite.

Last edited by timson733333; February 15th, 2010 at 07:39 PM. Reason: Your double post has been automatically merged.
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  #131    
Old February 16th, 2010, 03:52 PM
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I think the video was much more helpful for me
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  #132    
Old February 17th, 2010, 04:46 PM
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Hmm..

Mine also just changes the palette..
and, it doesn't change the image offset when I type in the new one :/

please help
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Last edited by KotovSyndrome_; February 17th, 2010 at 06:25 PM.
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  #133    
Old February 18th, 2010, 01:55 PM
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If you're having problems with UnLZ-GBA, try using Advanced Pokémon Sprite Editor (see my signature); it's specifically designed for editing Pokémon sprites, and is a lot easier to use than UnLZ-GBA (you don't even need to index). Not to mention it sorts out the back and shiny palettes for you.
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  #134    
Old February 20th, 2010, 07:02 PM
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That works way better, Wichu.

For Pokemon sprite editing, unLZ.gba is now obsolete.
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  #135    
Old February 28th, 2010, 06:58 AM
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Does this Tutorial work with Trainer Sprites?
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  #136    
Old March 6th, 2010, 09:30 PM
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OK nice job and thanks for the help but how do I find a pokemon to replace in unlz gba?
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  #137    
Old July 13th, 2012, 04:53 AM
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Oo thnx for this site very much this is really great and helpful for me I am a beginner at spriting so this is really help full for me inserting my crappy drawings in a rom game thnx
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  #138    
Old July 25th, 2012, 03:36 PM
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Oh my Gawshhh. Thank you SO much for making this! :D
I've been looking for something my small mind can actually understand, and this is exactly what I needed.
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  #139    
Old August 18th, 2012, 06:14 AM
dz15
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i am a beginner and i follow your steps above but when i want toput my sprite in rom with unlzgba it said the image not indexed why? please help me i am stuck
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  #140    
Old September 7th, 2013, 06:47 PM
cc.Corner
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This si a Good Tutorial, very handy! Good!
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