IMPORTANT: Following a takedown request, the following hacks have been delisted from PokéCommunity:
As plenty of others have expressed, I am also interested in seeing where you take this hack.
Out of curiosity, however, and if it isn't too personal, what part of the Navy are you in? I am actually a Boomer vet (King's Bay, GA; USS Rhode Island [Blue]) and it is always interesting to see other service members around these parts. ^^
You have my support! Can't wait for the release. :)
Good pics and some unique features i cant wait for a beta or alpha
I love eevee and its evolution!! I'm interested in your concept about the 3rd and 4rd evolution of eevees, but I hope the sprite and the design stays true to the series..
I'll be pretty impressed if you can get 6 evos for one mon on Ruby. It's not impossible, but I'm surprised that anyone would pull it off and *not* go the full distance and add Glaceon as well.
Oh right, forgot about that old thread about changing species in Ruby. I thought you were doing something more sophisticated to get things to evolve properly- that explains it.
With regards to Glaceon I feel it'd be better to keep it, as it does have merits (130 satk stab blizzard plz) over Vaporeon, but it's your hack so do what you want.
I also think it'd be best to add Glaceon. It feels complete to have both eeveelutions from a generation rather than just one. While I'm no battle stragegist, I do believe there are enough differences between water and ice type to make sense. Besides, Glaceon's adorable! <3
Hope this helps :) I've circled some things and been a bit more helpful, hopefully
Spoiler:
1. Something I didn't spot originally, your mountains are not level. If you look at the section I have circled it somehow overlaps the rest of the mountain, but meets the ground at the same place. When doing mountains the best thing to do is to map layer-by-layer, to help avoid this. You might also want to make the edge of the mountain more jagged, less uniform and straight to give it a more natural look.
2. I've circled some of the long grass, this type of grass does not match the map, imo. It's normally used in wet environments (so, near water) and should be used en mass rather than small patches. Stick with small grass for this map.
3. I've circled one of the pathways. If you look here you can see that (a) the path is narrow almost constantly 1.5 blocks, as the tops of the trees cover some of the bottom. The best thing to do would to make it more irregular and also one tile wider. (b) the majority of this map can be transversed by holding down a button - especially this circled big, it's one straight line.
4+5, on the right hand side, link back to these trees. For one thing, the two types of tree you have at the bottom do not mesh well together - one is a large tree, the other is a smaller, mangrove shrub thing. I would recommend sticking to the larger tree - another flaw with the smaller, R/S tree is how bad it looks when you have them linked together - it makes anything past the first layer look like a carpet of trees and exceptionally boring.
I'm afraid it's been a while since I've mapped, so I don't have any fresh examples, but this map kind of shows a less uniform tree line. Many of the trees are at different levels, there are also 'side' paths (such as a surfable area) and a ledge to mean the map is different depending on your direction.
I hope that this helps and isn't just tedious to read.
Hey, do you have a beta tester yet? :3