Finally, after nearly nine months in development, the Pokémon Trainer Creator is complete!
This customization game includes:
- The option to choose between a male and female character
- A variety of hairstyles, eyes, facial expressions, clothes and Pokémon to choose from.
- Several backgrounds and an option to hide the UI so that you can take a screenshot of your character.
- Color sliders that allow the user to customize the color of the character's accessories.
- Hidden features that can be unlocked by solving puzzles!
I hope this game inspires people to come up with unique designs for their own Pokémon characters. Feel free to share your screenshots or fanart!
Also, a huge thanks to this guy for helping me with the code!
Last edited by jcl; September 20th, 2013 at 09:25 AM.
This is a paper doll game, not a tool for making RMXP-compatible sprites.
The positioning of the Pokémon around the trainer seems rather off, for example:
Vaporeon is the worst offender of stealing the left-hand Pokémon's glory, although it's likely that many of the Pokémon in all three positions could stand to be moved around a bit (I've not tested most of them). The right-hand Pokémon should probably be shown behind the middle one. I'm not sure about the relative sizes of them all either.
The first Eyes option doesn't work for the male version.
The hair antenna is very much in the wrong place (both male and female), and shows up through hats (some "hats" should allow it to be shown, though, depending on the styles of the hat and antenna).
Might it be a bit clearer to have the "none" option as another of the big boxes to choose from (put it first, not last), rather than a separate small icon in the bottom right?
There's still the problem with one sprite showing above another when it should be the other way around. I'm not sure if the antenna should show on top of the head rather than behind it, but it'd be nice to have the Pokémon dynamically appear in front of or behind each other/the trainer depending on their position (or more simply, a setting).
Yes, changing the depth of the Pokemon is definitely a feature I'll keep in mind. I'm not sure what I'll do about the antenna though. I personally think it looks better behind the head. As for it not making sense when paired with a hat, I /could/ try to code it so that the antenna disappears when the hat is visible, but it would just be easier for the user to decide whether or not he wants the antenna there. The X option is always available. I'll also keep the position of the X box in mind. At first I did have it as a box in the first page but decided to change it to keep it visible throughout all pages of a feature.
Also, Maruno is right about the sprites. It's meant to be a paper doll dressup game, and I don't think I will create a sprite feature. ; I might consider it for a future game idea though.
Yeah, I got that same funky glitch as Patchi, but it seems to stop after a refresh.
Hahaha, you clever dog. You started a game of 'where's Bidoof' and didn't tell anyone. I had fun looking for him, and the game as a whole is quite nice. The Water and Fire necklace cords don't line up quite right with the characters neck though.
Last edited by 7highstraight; July 11th, 2013 at 06:21 PM.
Maybe only a save option and a full screen option... Other than that, no. Sorry if you had any suggestions.
Oh no I hadn´t any suggestions, I just thought you were going to add more clothes or hair styles. Anyways I love the game, I had created some character for a future project , and of course I will give you credits when I make it public.
I like this Trainer Creator, because it looks like a real Trainer in the Pokémon world. I have fun with it already. Before this I maked my custom Trainers with a similar Creator, but this one looks very accurative and I'm pleased to make my Trainers anew.
Here is what I made quickly. My rating is 9/10 I took 1 point because the only way to save is using the snipping tool, if you add a option to save as then I'd rate it 9.5/10 good job. Also my guys skin tone seems off. and the sat/hue/bright should be easier to use. what programming language was this made with