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Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!
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  #351    
Old October 20th, 2013 (7:00 PM).
hka18 hka18 is offline
 
Join Date: Mar 2013
Gender: Male
Posts: 2
Ok so what I'm wanting to do is replace the protagonist in Soul Silver's backsprites with Red's backsprites. I'm also going to replace everything else with Red's stuff but we'll cross those bridges when we get to them lol. Anyway, it seems that nowhere I look can I find a tutorial or anything on how to replace backsprites. Any help with this would be greatly appreciated
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  #352    
Old October 20th, 2014 (4:01 PM).
jabberwockxeno jabberwockxeno is offline
 
Join Date: Oct 2013
Posts: 9
Forgive me if this is the wrong place to ask, but how can I extract and convert the sprites/assets used in move animations, and would the process be the same for Platinum as it would be for HGSS? If not, can I be directed to where I can find out how to do it for Platinum, as well?
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  #353    
Old October 25th, 2014 (12:39 PM).
DragonNight DragonNight is offline
 
Join Date: Oct 2014
Gender: Male
Posts: 1
I want to make a trade hack in HG/SS, however the game have fixed trades ids like Onix called Rocky in Violet City with trade id 0. The trade ids goes from 0 to 12, the id 15 has a pikachu with Id 00000 . How can I insert new trades pokemons in game? For instance, id 13 a Kadabra to automatically evolve to Alakazan. And how can insert other pokemons via script? Anyone know where are the trade pokemons in rom?

The script souce:

Fadescreen 6 1 0 0
Resetscreen
TradeChosenPoke
StorePokeMenu2 0x800c
Callend
Fadescreen 6 1 1 0
Resetscreen
If 0x800c 255
CheckLR 1 func_3
SetTradeId 0 -- Here is setted the trade Id that is a fixed trade in game
Copyvar 0x8004 0x800c
StorePokeEgg 0x8004 0x8005
CheckPokeTrade 0x800c
If2 0x8005 0x800c
CheckLR 5 func_4
TradeChsPoke 0x8004
StopTrade
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  #354    
Old November 25th, 2014 (1:28 AM). Edited November 25th, 2014 by Halfshadow.
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Halfshadow Halfshadow is offline
Sono italiano/I'm italian.
 
Join Date: Sep 2008
Location: Lucca ITALY (Yes i'm of Lucca, the city of "Lucca comics and games" !)
Age: 27
Gender: Male
Nature: Docile
Posts: 45
Can I know if there is a function that delete the Pokégear numbers?

A function that add them into a script is "RecordPokegearNumber 0x25" and this actually add Morty's number.

Then there is a function that delete it?

And you know a way to restore the Berserk gene item?

Another answer, how I can edit the marts? Especially the mart of Mahogany town?
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  #355    
Old January 14th, 2016 (5:39 PM).
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EternalSeekerX EternalSeekerX is offline
 
Join Date: Sep 2015
Location: Canada
Gender: Male
Nature: Brave
Posts: 131
Does anyone know where pokemon attack animations and attack backgrounds are located? I wanted to change the background for one of the attacks with a new picture and I am quite curious as to how to do it using Tinke.
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